BRD main over here.
Wanderer's Minuet
So I know it is pretty much the epicenter of the BRD controversy right now but I like it. Thematically, an archer that takes time to aim and shoot is just right to me. I'd even put myself at risk in saying that people complaining about the loss of that mobility are...a little bit lazy. You really don't need to move that much in a fight. In fact, the less movement, the better.
Empyreal Arrow
As cool of a skill as this one is, it feels a tiny bit awkward to use. Despite being a Weaponskill, it doesn't share a GCD with the rest of the BRD's kit, and hence it can be cast anytime in your rotation. I've seen it shine best when use right after a Straighter Shot or coupled with Barrage and Sidewinder. Good burst.
Iron Jaws
Nothing but good things to say about this one. You save one GCD and a hefty amount of TP just to reapply your DoTs. It finds its place rather easily in the BRD's kit.
Warden's Paeon
Eh. It's a cool idea and I've absolutely not explored the skill as far as it deserves, but it has far fewer applications than what the tooltip suggests. And yet it's understandable. If this skill does too much, you can be sure it would be another reason BRD are wanted in raidgroups, and given their already beast utility, we don't need that. It will probably shine in PVP, however.
Sidewinder
That skill is just pure awesomeness. Nothing to add.
And as parting words, I'd say that after playing through their expansion, and witnessing the sheer quality of it, I have good faith that SE will make some tweaking to the new skills should they prove as counter-productive as people make them look. They care about their game.
Wanderer's Minuet
So I know it is pretty much the epicenter of the BRD controversy right now but I like it. Thematically, an archer that takes time to aim and shoot is just right to me. I'd even put myself at risk in saying that people complaining about the loss of that mobility are...a little bit lazy. You really don't need to move that much in a fight. In fact, the less movement, the better.
Empyreal Arrow
As cool of a skill as this one is, it feels a tiny bit awkward to use. Despite being a Weaponskill, it doesn't share a GCD with the rest of the BRD's kit, and hence it can be cast anytime in your rotation. I've seen it shine best when use right after a Straighter Shot or coupled with Barrage and Sidewinder. Good burst.
Iron Jaws
Nothing but good things to say about this one. You save one GCD and a hefty amount of TP just to reapply your DoTs. It finds its place rather easily in the BRD's kit.
Warden's Paeon
Eh. It's a cool idea and I've absolutely not explored the skill as far as it deserves, but it has far fewer applications than what the tooltip suggests. And yet it's understandable. If this skill does too much, you can be sure it would be another reason BRD are wanted in raidgroups, and given their already beast utility, we don't need that. It will probably shine in PVP, however.
Sidewinder
That skill is just pure awesomeness. Nothing to add.
And as parting words, I'd say that after playing through their expansion, and witnessing the sheer quality of it, I have good faith that SE will make some tweaking to the new skills should they prove as counter-productive as people make them look. They care about their game.