(06-29-2015, 07:49 AM)Magellan Wrote: Should I RP all the times I died while leveling?
Oh god.. Â are we all just zombies and Eorzea is actually an apocalyptic world?
Nitpicky Space!
The NPC by the Aetheryte in the lv1 Coming to X quest explains that we are not really dead when we lose a battle. Rather, we are on the brink of death, but our aether instead of returning to the Lifestream as per all living things Returns (HAH, get it? Return) to the aetheryte we are most attuned with (Home Point) and takes back the form of our physical body, much like we do when we cast Return IC without being incapacitated. Our body "remembers" where to return and escapes the grasp of death into the Lifestream thanks to our capacity to attune to aetherytes.
We are immortals!
No, jokes aside, we shouldn't RP it as immortality, but this is how it works In-Game. Me, I prefer to say someone found me consciousless and brought me back in town and left me at the aetheryte under care of the guards.
ON TOPIC:
I have mentioned age and career time in my first post on this thread as the things I look at the most to determine how powerful a character is versus mine, but another came to mind: gear, type of weapon and context.
To make it short, if a Machinist comes up to me in Costa del Sol and shoots me while I'm in a swimsuit, and my character is notoriously shitty at dodging (most of them are), then yeah... I won't kill my character, but I'll at the very least send the machinist a tell and warn them that this will cause a serious wound on my character and that they will have to accept the consequences of it, which range from them having to find a way to save me (or if they don't, I can have NPCs do it, it's fine), to get a bounty on their head and be wanted in the area (in that case, he shouldn't so happily stroll in Limsa Lominsa. If I catch him do it IC, he will have to deal with being chased down by the guards/possibly arrested) and so on, or to be hunted down by my other adventuring friends seeking revenge, etc. etc.
In short, if a character has all the context to overpower me, I will accept that, but they'll find out that there's consequences to be dealt with, and often times I find that a lot of B/A RPers don't want to deal with them. Which is kinda...sad.
I do have one Badass character, Jet'a, and he has had consequences to deal with his actions. The results? He's now permanently limping (he needs his staff to walk), and in one of our most recent roleplays his leg injury caused him and another person to fall down a pitch and not being able to climb back out (they had to be rescued, which was humiliating for Jet'a, but what could he do?). Not only that, but during the fall he also got an injury on his chest that during the time at the bottom of the crevasse (a few days) turned into a Very Bad infection and nearly killed him.
You can be badass and still be mortal, is all I'm saying. And as many have stated out, flaws are often the source of the most meaningful RPs.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.