I've actually never just had to "stand there and heal" in WoW, personally. Which is part of the reason why I liked it.
That was probably because I was playing Resto Druid (which only has one Nuke Heal on a CD of 1 minute, everything else was a HoT except for one other spell that was shit anyway), but that was in fact the reason why I liked the class. Much more micro-management (i.e., keep those HoTs up on everyone and don't fuck up).
I think the deal with WoW compared to XIV is that XIV roughly places everything on the same level of difficulty, whereas with WoW there are some classes that are, either purposefully or not, harder than others, which means that people will hate you if you use them poorly.
There are other games that are also doing that (TERA has class difficulty spelled out on their webpage, for example), so it's not something that's confined totally to WoW. But if we're going to give one game the crown of Super Hard Raiding, that game is going to be Wildstar, because there really isn't any competition. Sadly, the rest of the game was too boring for me to get to that point, but the world bosses were Bullshit enough. Take a look at any video of a Wildstar raid, and you'll immediately be able to tell just how good your reflexes have to be for something like that. The game practically billed itself on it.
Sadly the numbers tanked, and most of the people that are interested in that content are gone, from what I last heard, so getting to experience that sort of content is probably a rare chance at this point.
To be fair though, neither WoW nor XIV has "joke dungeons" or "joke raids," really. If any MMO has joke dungeons, that would be GW2, where if you have the right party composition you can negate basically half your incoming damage by standing on top of each other.
That was probably because I was playing Resto Druid (which only has one Nuke Heal on a CD of 1 minute, everything else was a HoT except for one other spell that was shit anyway), but that was in fact the reason why I liked the class. Much more micro-management (i.e., keep those HoTs up on everyone and don't fuck up).
I think the deal with WoW compared to XIV is that XIV roughly places everything on the same level of difficulty, whereas with WoW there are some classes that are, either purposefully or not, harder than others, which means that people will hate you if you use them poorly.
There are other games that are also doing that (TERA has class difficulty spelled out on their webpage, for example), so it's not something that's confined totally to WoW. But if we're going to give one game the crown of Super Hard Raiding, that game is going to be Wildstar, because there really isn't any competition. Sadly, the rest of the game was too boring for me to get to that point, but the world bosses were Bullshit enough. Take a look at any video of a Wildstar raid, and you'll immediately be able to tell just how good your reflexes have to be for something like that. The game practically billed itself on it.
Sadly the numbers tanked, and most of the people that are interested in that content are gone, from what I last heard, so getting to experience that sort of content is probably a rare chance at this point.
To be fair though, neither WoW nor XIV has "joke dungeons" or "joke raids," really. If any MMO has joke dungeons, that would be GW2, where if you have the right party composition you can negate basically half your incoming damage by standing on top of each other.