Nestled beneath the boughs of the Twelveswood, an aging estate fields hushed visitors with increasing regularity. The Black Vault once bore a more innocent name - the home of stargazers and students of destiny - but as seasons turn and paths diverge, the ageless wisdom accrued was hurriedly left behind.
In a fit of passion, the estate - and all that was so meticulously collected - was bequeathed unto a foreign soul, and so did it find new purpose. As the man set about his cause in the realm, he came to understand the true nature of what he had inherited and became a man possessed by its insufferable incompleteness; for those who walked before knew that to unravel the tapestry of fate, one must regard all threads.
In search of these frayed edges, the house became a home for things not meant for mortal eyes, and the men and women who would nonetheless gaze upon it in defiance.
Apocrypha. Heresy. Taboo. Sin.
It is called many things, but it is all the same: knowledge, arts, and items of power deemed too dangerous for use. Yet those who have joined with the Collective know that ignorance breeds atrophy, and one must fully know the disease before they can hope to excise it. For all the posturing of those in power, their laws have done naught to avert the catastrophe they claim is wrought by the very things they would silence.
The Eldritch Collective rises in cacophony, no longer content to linger in shadows. Together they seek to resume that which was lost to the annals of history, and curate within their Black Vault a sanctuary for all those who would find camaraderie in their transgressions.
Come, ye lost souls, and join your voice to our chorus. We will be silenced no longer.
The Eldritch Collective is a heavy roleplaying company built on themes of heresy and transgression. We are deeply grounded in the established lore of Final Fantasy XIV and seek to cultivate an experience that explores villainy without falling into the traps of outrageous character concepts such as voidsent. Our plot and themes often border along the dark and serious, and we prefer members who appreciate that (though a little comic relief never hurt anyone!).
If your character has an interest in delving into a forbidden art, be it magical or martial, or merely possesses grey enough morals to avert their gaze from some of the goings-on while serving as manor staff, we encourage you to read on, reach out, and apply!
We're also always eager to get involve in other players' and free companys' stories. If you'd like to collaborate with us, please reach out to an officer. Please be advised that in order to preserve the integrity of our roleplaying environment, we ask all collaborators to review and adhere to our policies about certain roleplaying themes.
If you would like to get in touch with a member of our leadership directly, please contact Zalitai Dalamiq, Kataani Hawkeye, Leith'ir Eilam, I'mhati Tia, or Jebei Dotharl. Alternatively, we're always happy to receive visitors at our home in Lavender Beds Ward 7, Plot 28!
In order to support its myriad interests, the Eldritch Collective is comprised of a strict ranking structure encompassing everything from the greenest novices to the most seasoned veterans, and everything in-between. Over the course of your tenure in the Collective, and as you engage in our story and contribute to our environment, you may find yourself invited to ascend the ranks - or perhaps even cast down in a fall from grace.
Below is a full breakdown of the ranks and the benefits they confer. Of course, while each rank has it's own prerequisites, not every rank can be achieved by meeting these alone. Once you have met a given prerequisite, you may also be tasked with undertaking certain trials, and of course your character's commitment to the cause will always be measured!
Prerequisites: Complete in-character introduction into the Free Company.
How to earn it: Post an application that doesn't make us want to stab kittens.
All those who desire a place within the Eldritch Collective must begin their tenure as petitioners. At this stage they are possessed of no privileges, save the right to walk the grounds of the Black Vault freely and partake of the knowledge contained therein. Although valued as a sign of new blood for the Collective, petitioners are ultimately at the mercy of their peers, and should be ever-mindful of how they present themselves.
In order to be inducted into the Collective proper, a petitioner must honor their pledge of service and prove their worth by undertaking the various assignments posted at the Eldritch Throne. If a petitioner is deemed to have sufficiently fulfilled their pledge, they will be invited to gaze upon the enigmatic 'Relic' and join the Collective as a true agent.
Prerequisites: Have been an active member for at least fourteen (14) days. Complete the first Relic.
How to earn it: Stay active with us in your first few weeks and gain the in-character recommendation of an officer (Leith'ir Eilam, Kataani Hawkeye, I'mhati Tia, or Jebei Dotharl).
An Initiate has been gifted with a glimpse of the truth at the heart of the Collective, and has made the choice to walk the path laid before them. They are recognized as full-fledged agents and are protected as one of the Collective's own, but their journey has only just begun and they must continue to work diligently to prove their commitment.
Prerequisites: Have been an active member for at least thirty (30) days. Swear the Acolyte's Oath.
How to earn it: Survive your first month without any epic fails, and redouble your loyalties.
Acolytes have endured with the Collective, and proven themselves capable of making valued contributions without diverting from the Collective's overall interests. The vows sworn when first they joined have been redoubled as a test of their faith, and as reward for their pledge are entitled to voice their opinions in matters of concern.
Prerequisites: Have been an active member for at least forty-five (45) days. Complete the second Relic.
How to earn it: Gain another, albeit less easily awarded, recommendation from an officer.
Dutiful service to the Collective has earned the Adepts a second glimpse at the Relic, unveiling further truths and deepening their understanding of the work to be done. Equipped with this knowledge, Adepts must prove their comprehension, and failures are less easily forgiven. Those who stray from the path are culled, whilst those who learn are raised ever higher.
Prerequisites: Have been an active member for at least sixty (60) days. Complete the Trials of the Adherent.
How to earn it: Has the Archmagister taken an interest in you? Good. Clench your butt, you're in for a wild ride.
If an Adept sufficiently demonstrates their understanding of the truths that have been imparted on them thus far, they will be welcomed into the ranks of the Adherents: standard-bearers of the Collective who have embraced it's ideals, and serve as examples to their inferiors. Adherents may be tasked with mentoring up-and-coming agents, passing along all that they have learned in an effort to breed loyalty and appreciation for the work of the Black Vault.
Prerequisites: Have been an active member for at least seventy-five (75) days. Swear the Knight's Oath. Complete the Knight's Forfeit.
How to earn it: Continued demonstrations of loyalty and an unfaltering execution of orders will earn you the right to be called Knight. Assuming, of course, you pass this one final test.
A Knight has proven themselves truly loyal to the Collective, answering the call of duty time and again and acting as paragon among their peers. Knighthood in the Collective does not come without a cost, however, and an aspiring Knight will be challenged to prove the true extent of their loyalty. In recognition of this, they are granted command during field missions in the absence of an agent of superior rank.
The title of 'Ser' is bestowed upon those who have achieved the rank of Knight.
Prerequisites: Have been an active member for at least ninety (90) days. Complete the third Relic. Traverse the Path of Judgment.
How to earn it: Be the best damned Knight that ever was and demonstrate an ability to lead others within the Collective, while adhering to the company's goals.
The Relic unveils it's third truth, and the choices that have led the agent down this path are brought to bear. The Arbiter is forged by these choices, all masks at long last shattered. In that moment, the Arbiter becomes an extension of the Collective's will. Serving as the Collective's prime guardians, Arbiters are tasked with confronting opposition to the Collective's interests, both within and without. They are afforded the authority to call any suspect individuals to trial, and serve as prosecution when a sentence must be meted out.
The title of 'Lord'/'Lady' is bestowed upon those who have achieved the rank of Arbiter.
Prerequisites: Have been an active member for at least one-hundred and twenty (120) days. Traverse the Path of Truth.
How to earn it: Ask yourself: "do I still feel feelings?". If the answer to this question is anything other than 'no', you're not quite there yet.
Few are to be as feared as the Collective's Inquisitors. Moons spent in service to the Black Vault have taught these individuals the value in truth, and the unforgiving fate that awaits those who stand in defiance of it. Rooting out deception and threats to the Collective whilst simultaneously seeking new alliances, Inquisitors are granted the authority to conduct trials in the Black Vault, as well as to serve as emissaries in the realm at large.
The title of 'Inquisitor'/'Inquisitrix' is bestowed upon those who have achieved the rank of Inquisitor.
Prerequisites: Have been an active member for at least one-hundred and eighty (180) days. Complete the final Relic. Traverse the Path of Ascension.
How to earn it: This is the culmination of all that has come before. See your story through to its apex, and be called 'Ascendant' as reward.
The personal guard of the Crystal Conflux, there is no higher honor in the Collective save being called to sit in the Conflux as Magister. Ascendants have proven their loyalty a thousand times over, and have given their all in service of the Collective. They are trusted with the Relic's Final Truth, and rumored to emerge from their trials having been afforded an unearthly power by which to carry out their duties.
The title of 'Master'/'Mistress' is bestowed upon those who have achieved the rank of Ascendant.
In addition to these ranks, the Eldritch Collective is led by the Magisters and Archmagister. While these officer ranks cannot be attained simply by meeting prerequisites, heavily-engaged members observed to possess the necessary leadership skills both in and out of character may be approached with the opportunity to claim a seat in the Crystal Conflux.
The Collective's Magisters are its governing body, individuals of unquestionable loyalty and particular intelligence. Their authority is second only to that of the Archmagister. They are the only individuals with direct command over the rest of the Collective, and the only individuals save the Archmagister who may preside over trials and deliver sentences.
In periods of extended absence for the Archmagister, it falls to the Magisters to act as Heads of House.
The title of 'Magister'/'Magistrix' is bestowed upon those who have achieved the rank of Magister.
Upon the Eldritch Throne sits the Archmagister, commander and curator of the Collective. His is the duty of governing the Collective from on high - overseeing it's acquisitions, animate and inanimate both, whilst also cultivating the growth of its agents on their path to understanding the truth, and necessity, of all the Collective hopes to achieve.
To date the rank is synonymous with the man who established it, but suffice to say that should the seat ever become empty, it would fall to an Magister of particular wisdom, will, and power combined to successfully claim the throne.