(05-26-2016, 01:39 AM)SuplexBunny Wrote: Nothing wrong with longer posts, you seem to really have given it a lot of thought. I love Monk and Pugilist due to my love for fighting games, While my character is a Thaumaturge now, I feel like making a change in career with her.It is a shame there is no way to grab things in this game like the Monks in Blade and Soul. It's one of the few things that made me curious about that game.
The information on fighting styles for Melee or even armed combat is scarce and it's expected as not everything is shed light upon. The way the MNK trainer explained it, there's Sects of MNKs that lived for battle and the exchange of chakra, or aether, between one another; then the Sect of Darkness fought for power and wiped out other sects to gain power. From this information alone one could assume that a different sect maybe had a different fighting style or different arts. This is good as it sort of initiates a foundation for different ways characters gained their fighting styles, Citing the arts of a Sect of Monk that fought with said style.
As for my style, I love grappling fighting styles. Stuff like Judo, Greco-Roman wrestling and the militaristic styles used to disarm and immobilize threats. (Look at CQC from the Metal Gear series) When my character makes that change in path, I want her to have that sort of style to her. Of course, this is all still in the planning stage.
I felt that even if my character was abnormally strong for her race, grabbing is something she would be inherently disadvantaged at because of her lack of leverage. Thus, it is something I wrote her as avoiding. Granted, this was also my taste, and there were some players who were totally fine with a Lalafell suplex, lol.
The best thing for me was to try and replicate the fictionalized "deathfist" sort of approach of causing immense soft tissue trauma and organ damage within one or two hits to along the centerline. In reality I think this can't really be done efficiently, but in fiction it is the stuff of legends, and it really stimulates the mind.Â
That was actually one of the few things I didn't plan out, either. I had wanted Virara to just be about as strong as a full grown Hyur, which is impressive enough I think, but after an early fight where the other player emoted her as having broken his cobalt armor, I wanted to adjust and make it fit.
Those sects you mentioned are unique to the Fists of Rhalgr, but I think since Garlemald has its own fist fighters, unless they were all trained in Ul'dah somehow or by people in occupied Ala Mhigo, it must be its own thing. Besides, I just feel like basic things like wrestling and fist fighting must exist, because they're too useful not to, even for other martial disciplines like Dragoons and whatnot.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.