(08-16-2016, 10:11 PM)Sounsyy Wrote: I'm assuming you define tank in two parts:
1] a party member who controls enmity.
2] a party member who can withstand heavy damage.
While only defining a Healer as:
1] a party member who heals.
Yep. Because withstanding heavy damage - i.e. surviving - is what makes a Tank an actual Tank. We call them a "Tank" because they survive damage like a tank. It's actually in the name.
Quote:Unfortunately, the reality is that a tank class can queue up for Expert, grab hate on everything, and never once pop a single cooldown for the entire dungeon. I've seen it, frequently! They've effectively "tanked" the dungeon, albeit incredibly inefficiently and painfully. But "did we wipe?" Nope. "Did we complete in 35 minutes instead of 30 minutes?" Yep. "Did the tank lose aggro and kill anybody?" Nope! Welp, according to this same very thread: Mission Complete! It is just an expert after all.
Which is shitty tank design, but nothing new. This is probably why I prefer a design that requires Tanks to, you know, be an actual Tank in dungeons, where a Healer cannot actually save you if you don't use your CDs properly.
And, btw, this is how Square Enix defines the Tanking role: These classes and jobs utilize various defensive and enmity-gaining abilities to keep the enemy's attention, preventing other party members from taking damage.
Quote:FFXIV defines a Healer as:
1] a party member who heals.
2] a party member who assists dps.
No, you define a Healer as this.
This is how Square Enix defines a Healer: These classes and jobs utilize various curative abilities to restore the HP of party members and remove status ailments.
This is what SE has on their website for New Players as what each role is supposed to do. Notice there is no mention of offensive/DPS abilities in either description, and notice that they very specifically mention defensive abilities in the Tanking role.
Quote:And I know that's not like anything most people have ever done apparently, but it's how the role plays in this game. So, you can do like tanks and do minimal effort, or you can do just a little bit to assist the other players in your party. It's not necessary for completion. It isn't. But unfortunately, the same can be said of defensive cooldowns.
Sure. But if a Healer fails to DPS in a dungeon, but still keeps everyone alive and heals, they're actually fulfilling what SE says their role is supposed to do. If a Tank refuses to use defensive CDs, he or she is not fulfilling what SE says their role is supposed to do.
Quote:Lemme use WAR as an example. I could go through my rotations, deal damage to build on my self healing, pop defensive cooldowns in time with my tanking rotation, and generally manage just fine on most expert bosses largely by myself self-healing and assisting with dps. OR, I could not pop any one of my seven defensive cooldowns and just let my massive HP pool keep me up while the healer cure bombs me frantically. In both scenarios everybody still fulfilled their primary holy-trinity roles, but because of my failing to fulfill my secondary role helping my healer, my healer no longer had the option to help the dps.
If you don't use your defensive CDs, you actually aren't fulfilling your role as defined by the people who make the game.