I think that taking outright the descriptions done by the MARKETING department on SE website is what is disingenuous here, really... ._.
Especially when SE actual devs seem to have heated internal debates on how heal DPS should be considered.
I'll not speak about failures here. For example, your average DPS in expert will not always go above 1000-1200 DPS. I consider a DPS above that to be a good DPS (even if they could do above 1500 and be a very good DPS).
1000 DPS is what I reach with a damn WhM when tank is doing a good job and nothing stupid happens. In half of my games I'm just below them, and top DPS on some packed pulls when I unleash everything I have.
Now, just make the math really. 20-30% less time spent on mobs, with 20-30% healing less, or even more since tank cooldowns wear off after a point so you need to heal even more.
No kind of abuse will ever be justified though. That's another issue.
Especially when SE actual devs seem to have heated internal debates on how heal DPS should be considered.
(08-16-2016, 09:38 PM)LiadansWhisper Wrote:(08-16-2016, 09:36 PM)Caspar Wrote: Technically speaking, if the monster dies faster, it does less damage to the party, and therefore there is less effective healing needed? Granted, this also applies to the tank. I often joke that my tanking style is "if I kill it fast, nobody takes damage and therefore I tanked it for them."
But then again, that's kinda my point. DPS is a shared responsibility in this game, moreso than in other MMO, it seems. I don't know any other way to explain it. Combat roles have more than one purpose.*Shrug*
I remain unconvinced that Healer or Tank damage is necessary in Experts unless the DPS are complete failures at the game.
I also remain unconvinced that it's necessary or wise to expect raid-level performance from people pugging through a random-match system.
And I further remain unconvinced that any of this justifies the kind of abuse I've witnessed in the Roulette system.
I'll not speak about failures here. For example, your average DPS in expert will not always go above 1000-1200 DPS. I consider a DPS above that to be a good DPS (even if they could do above 1500 and be a very good DPS).
1000 DPS is what I reach with a damn WhM when tank is doing a good job and nothing stupid happens. In half of my games I'm just below them, and top DPS on some packed pulls when I unleash everything I have.
Now, just make the math really. 20-30% less time spent on mobs, with 20-30% healing less, or even more since tank cooldowns wear off after a point so you need to heal even more.
No kind of abuse will ever be justified though. That's another issue.
Balmung:Â Suen Shyu