Ramming could be fun! It's just a heavy investment. Since it turns out we only have 4 stunts to play with, let's think in those terms. Truthfully though, we should have fun; Minors can be used to move ship aspects and stunts around too, so, let's feel free to try various designs out. Everyone's gonna be experimenting and seeing what's efficient anyway.
The only issue as I see it vis-a-vis making the ramming stunt an FP for a single boarding action coming off a ram is that right now, the rules work so that if we DO get a boarding action, and the enemy didn't remove it, well, as many of us as wish to commit to a boarding action that turn can do so. Thus, for example, An, Virara and Jana could lead an attack on the enemy troops using their respective Fight skills (i.e. melee combat). With the stunt, we'd have to pay an FP each at best, or be unable to all board at worst. Now, this CAN be okay, we can have ourselves devote actions to other things like maneuvering and discipline (using one's Will, if anyone's good at it, against enemies' Provoke attacks, which could kick our ass if we're not careful because they'd still essentially cause Condition damage).
We could really use a dedicated Navigator.. i.e. someone who does the Sail rolls. An has +2 sail right now, she's actually not that experienced at it, I COULD switch things around but I don't feel it'd be realistic to have it very high. We just might end up having to rely on the crew's own +2 sail, which could suck against enemies focused in it, it's really a power stat since it's for positionals AND ramming attacks AND defense against... everything. Except Provoke.
The only issue as I see it vis-a-vis making the ramming stunt an FP for a single boarding action coming off a ram is that right now, the rules work so that if we DO get a boarding action, and the enemy didn't remove it, well, as many of us as wish to commit to a boarding action that turn can do so. Thus, for example, An, Virara and Jana could lead an attack on the enemy troops using their respective Fight skills (i.e. melee combat). With the stunt, we'd have to pay an FP each at best, or be unable to all board at worst. Now, this CAN be okay, we can have ourselves devote actions to other things like maneuvering and discipline (using one's Will, if anyone's good at it, against enemies' Provoke attacks, which could kick our ass if we're not careful because they'd still essentially cause Condition damage).
We could really use a dedicated Navigator.. i.e. someone who does the Sail rolls. An has +2 sail right now, she's actually not that experienced at it, I COULD switch things around but I don't feel it'd be realistic to have it very high. We just might end up having to rely on the crew's own +2 sail, which could suck against enemies focused in it, it's really a power stat since it's for positionals AND ramming attacks AND defense against... everything. Except Provoke.