(09-28-2016, 02:15 PM)Arvid Greave Wrote:(09-28-2016, 01:17 PM)Gegenji Wrote:(09-28-2016, 01:14 PM)Heidrek Wrote:(09-28-2016, 12:31 PM)Gegenji Wrote: . So a fully-geared PvEr with their PvE abilities will likely be able to hold their own against a fully-geared PvPer with PvP abilities?
-----------------
Oh, I know that. I mean using PvE abilities because those are the ones they have on their bars and are familiar with them. As opposed to switching up your bars for a bunch of new moves you don't know.
It's more like having a cupcake (pve skills) and then putting some frosting on top of it (pvp skills)... you're fine eating the cupcake, but it's much better with frosting on top. For example, a healer gets attunement, an ability that is a lot like a shadow priest's dispersion only you can't move and you take a hell of a lot less dmg. I am talking 90% less dmg. So as a white mage, I medica II, regen, use attunement, for 10 seconds I am stuck in one spot but I am taking 90% less dmg. Now I can stack on asylum and sacred prism. (Sacred prism is also a pvp ability..) but really I don't use attunement unless I'm in real trouble.
...if I want to get away I just use repose or fluid aura.
Yeah, it got explained to me in the RPC chatroom how the PvP abilities are basically just big cooldown abilities specifically for PvP. I was under the impression for some reason that PvP had its own set of abilities. Like, replacing-your-entire-rotation-style kind of abilities. It makes a lot more sense how it works now that this distinction was pointed out to me.
Also... *throws apples at Aaron*