There have been at least three occasions where I designed a boss that I thought would be a tough fight for the players and considered easing up on them.
Every single time they curbstomped the poor thing and walked away from it thinking it wasn't a threat in the slightest. This goes all the way back to my very first Fate-14 plot Scales, where the group killed an aevis so quickly they had to sit around and wait for the other group involved in the plot to finish up for like an hour.
At this point I have given up on trying to create a tough challenge and just make things that can hurt players in odd ways to throw them off.
Every single time they curbstomped the poor thing and walked away from it thinking it wasn't a threat in the slightest. This goes all the way back to my very first Fate-14 plot Scales, where the group killed an aevis so quickly they had to sit around and wait for the other group involved in the plot to finish up for like an hour.
At this point I have given up on trying to create a tough challenge and just make things that can hurt players in odd ways to throw them off.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine