(11-07-2016, 02:06 PM)Aegir Wrote: Some character types definitely don't work out as good as others. Super anti-social characters or quiet characters can be frustrating or overlooked. I don't want to spend every interaction chasing a character around the map because the only response I get from them is: "I'm broody, chase meeee."Â
Although you can counteract almost any type of character if you're a fun person OOC or if you find a really good way to write it. My roommate plays a quiet character, but he fills his one word responses with a lot of personal observations and non-verbal descriptions.
I'd also echo that those types of personalities are usually not as fun to play personally, though your mileage may vary. Trying to get my anti-social characters to actually interact was like pulling teeth as a writer and it left me with a rather rancid taste in my mouth. It's why I tend to avoid the archetype these days when it comes to my personal characters. Though if I ever have a character of that ilk I'll do as Aegir's roomate does and fill the bulk of their emotes with flavor text and bodily movements instead. Or even give them a specific tick that will allow me to force an interaction if all else fails.
For me I'm a sucker for well written, flawed characters. Doesn't matter what kind of character they are beyond their personality as if that particular piece is lacking I find the rest just can't make up for it.
At the end of the day however I highly -highly- recommend playing an archetype -YOU- enjoy. We can spout or preferences until our faces are blue. Yet at the end of the day if you don't stick to what you'll enjoy you're just going to end up with a Frankenstein's monster of a character that you'll likely resent. Take a moment to sit down and write what -you- want out of an RP character and then go from there. Not just that you want them to be liked, but what kind of character you would have fun writing. As ultimately roleplaying is supposed to be a fun activity.