<Dunehowl> is a med/heavy RP Free Company located on the Balmung World. We strive to be a place where creative minds can come together to write another page of Eorzea’s storied history. We are interested in active players who have a clear vision for their characters and are able to work well in team settings. Dunehowl also includes it's own lore wiki, detailing past events revolving around the Vulture Tribe of Thavnair, the Howl Company it formed with and current events.
-: Okay, but what are you ICly? :-
Dunehowl is a coalition of the Vulture Tribe of Thavnair and the Howl Company of Mercenaries coming together to form a righteous symbiotic relationship known as Dunehowl. After years of success in Thavnair with creating a powerful bond with the city of Radz-at-Han, the company's leader, V'aabir Nunh, has decided to split his tribe and further Dunehowl's influence into Eorzea. Through contracts made with the Immortal Flames, the Maelstrom, the Order of the Twin Adder and other Free Companies throughout Eorzea, Dunehowl strives to make itself a force to be reckoned with and a name to be feared.
-: Sounds good, what kind of characters would fit? :-
Any and all kinds of characters can fit into Dunehowl, provided they are flexible enough and are a character of moral ambiguity. The best characters have combat experience or will be able to be of aide in battle. Most - if not all - of our events will be based around combat and themes that may not be suitable for the average civilian to attend. Blood and tears will be shed and characters may find themselves going against their moral standing.
-: What we'd like from you! :-
An active character (3+ days/wk)
A willingness to initiate and participate
Basic spelling and grammar skills
A good attitude
-: What you can expect from us! :-
Consistent and continuous roleplay
Teamwork based campaigns and events, social RP, etc.
A close-knit group of friends without any of the clique bullshit
An active Discord
A house, located in the 12th Ward of the Mists, Plot 24.
-: That sounds swell! How do I join? :-
Recruitment to Dunehowl requires an application - either submitted in-game or on the website - followed by an OOC interview with one of our officers to discuss the character’s potential, and a good judge of character (maybe). From there, they can expect to be accepted into the fold and invited to their first event(s). Levels and roleplaying experience matter little - both of those can be earned, given enough time. Dedication is required. Dunehowl isn’t simply a place to dump and forget your alts. We will remove any character that hasn’t contributed meaningfully within three weeks.
Feel free to contact any member of Dunehowl to set yourself up for success and we'll get to you as soon as we can. If you cannot wait or feel like you'd like to get in ASAP, add the following individuals on Discord!
Or, alternatively, you may contact the following individuals in-game!
V'aabir Nunh A'lyhhia Asah Garrett Thorne G'whain Tia
Dunehowl holds the right to refuse any applicant at any point in time - though a reason for doing so will always be provided to the player.
The rules are set in stone and cannot be negotiated. Mistakes are to be expected - we're only human - but repeated offenses may set you up to being kicked from the Free Company.
-Typing and English. It is expected that members of the FC use proper capitalization, punctuation and grammar while actively role playing.
-Try and limit (if not entirely eliminate) any OOC chat in /say, /yell, or /shout channels during events or group RP - such activities disrupt immersion. If something must be clarified, it’s advised that you either message the individual privately, or use the FC chat.
-No drama. If you’re the type of person to cause a scene over very minor issues, then perhaps the FC just isn’t for you. Roleplay at times can cause drama - this is expected when huge events unfold. Nevertheless, there’s no need to make a huge issue out of a small one.
-No racism, sexism, bigotry or anything that is known to cause others discomfort.
-Dunehowl is meant to be a friendly, relaxed atmosphere where our members have the freedom to speak their mind. If at any point you experience issues with another member and you’re not comfortable dealing with it yourself - contact one of the officers and they will have a chat with them.