A fledgling tribe, Clan Uragshi was formed as a new spiritual home for Xaelan refugees and expatriates that longed for the belonging and culture that their people naturally had on the Othardian Steppe. Recognizing that their presence in Eorzea is, in essence, simply part of a long pattern of migration and adaptation that their people have lived by for centuries, they banded together to make something with both old Xaelan roots, but also new Eorzean traditions.
The birth-clans of the Uragshi vary, but the members view themselves as part of a tribe that is banded together by ideals, vision, and goal, instead of their original blood ties back home. Now, they seek others that have grown to see the world as they do.
They may return to the steppe someday, or perhaps they will not. They are a clan that will form its own migration patterns and form their own path. Where this leads, only the Dusk Mother knows.
Clan Uragshi is a tribe formed by displaced Xaelan characters in Eorzea that’s looking not to exactly replicate the tribes they came from, but to make new traditions that reflect where they are now - which is smack-dab in the middle of a bunch of other races, city-states, history and ideas. This means they're a little different than your usual Xaela, and that's by design, and they're okay with this.
So what do the Uragshi stand for exactly?
To be Uragshi is to have adopted a particular worldview, summarized as such:
Uragshi hold both old traditions and new traditions in honored regard;
Uragshi see outsiders, such as those from both Aldenard and Othard city-states, as valuable trade partners and possible allies;
Uragshi recognize that the world is changing and that tribal isolationism is an untenable risk in the face of Garlean aggression;
Uragshi find strength in diverse Xaela practices from across the diversity of steppe life;
Uragshi believe migration and adaptation is essential to the Xaela, and incorporate new places and their bounty for the benefit of the tribe.
So to be clear... it's not a tribe in SE’s lore?
Well, no, it’s not one of the 51 in the lore book, this is true, and we’re not trying to be. The lore book states that it is pretty common for new tribes to form and old ones to fall apart, even on the steppe, so the creation of a new tribe by Xaela who have been more-or-less separated from their original clans on the steppe is hardly farfetched.
I have more questions!
Good news! We may have more answers on our FAQ! If it doesn't get answered there, you can reach us via our tumblr ask box, or post a question here in the thread (though we don't check in here every day).
Gender, Sex, and Tribal Standing
Clan Uragshi is an egalitarian group - that is, they do not divide duties by gender whatsoever, and everyone is held to the same standards and responsibilities.
Similarly, Uragshi do not favor any particular mate arrangement, and do not discriminate based on either sexual preferences or even the number of mates. Any Xaelan mate taken by an Uragshi and formalized by ritual will be offered tribal standing (though they are not obligated to take it). As a clan with an intercontinental reach, Uragshi recognizes mates of other races as Naizh (see: tribe structure); however, tribal standing is not automatically offered to these mates.
Any children of an Uragshi, both biological and adopted, is considered to be under the clan’s protection until adulthood. At adulthood, this protection is withdrawn, and the new-adult has a choice to undergo trials and take the clan-joining oath, or leave to find their own path in life.
View of other Tribes
As a new clan, and one with a distinct interest in growth and outreach, the Uragshi are generally tolerant of the practices of other tribes and do not interfere or challenge them unless not doing so would be damaging to the Uragshi tribe. New members are usually not required to abandon the traditions that they may have grown up with, or even to change their names, if they do not wish to do so and the practice of those traditions is not harmful to their new kin or against the values and traditions of their new tribe. There are, of course, exceptions, as Xaela traditions can be quite varied and even at times opposing to one another, but such things are handled on an individual basis.
Hospitality and Reciprocity
As part of their philosophy on maintaining a good relationship with others outside of the tribe, the Uragshi have adopted the view that guests should be treated with respect and honor, invited to sit and share meals, and to speak about issues that are important to them. The tribe is not naive enough to think that every guest is a friend, and such guests are watched, but there is never any risk of one coming to physical harm inside of an Uragshi yurt if no aggressive actions are taken.
They also believe strongly in gift-giving and the trading of favors, especially among their friends and allies. This is not strictly altruism, as it is believed that these gestures build strong bonds that, in times of trouble, can be called upon later. Uragshi do not forget when they have been treated well, nor do they forget if they have been treated poorly.
Nhaama, the Dusk Mother, is the primary deity of the Uragshi, though Azim, the Dawn Father, is also considered an important part of their pantheon. Other gods are not considered in any Uragshi ritual. Uragshi consider all Auri to be divine in origin, and as such, do not require a shaman or priest to intercede on their behalf. Anyone may call upon the Dusk Mother and Dawn Father as children that are approaching their spiritual parents.
A common and encouraged religious practice is for tribe members to offer a libation of fermented milk to Nhaama at least once a sennight as part of regular practice, and Azim once in a season, usually at a solstice/equinox or at a celebratory event. Meditation is also encouraged, as it is believed that the will of the gods speaks loudest when the soul is quiet to listen.
Crime and Punishment
The only real rule among the Uragshi is that Kinstrife is Forbidden - that is, actions that grievously place the needs of an individual or a group of individuals above the common good of the tribe at large. This obviously includes things such as stealing or maiming fellow kin. It can, however, also include more subtle activities, such as creating dissension and unhappiness in the tribe, or causing trouble with non-tribe individuals that ends up coming back to hurt the rest of the tribe.
Whether an action is disruptive enough to be considered kinstrife, and any associated punishment, is at the discretion of a Chieftess. Punishments may include anything from barring participation in clan activities, a period of servitude to one they have wronged, or even full banishment of the tribe member and their family.
If a law from outside of the Uragshi is broken, the clan is required to cooperate in almost all cases - but only if asked to do so by recognized criminal justice proceedings within the jurisdiction. On very rare occasion, the Chieftesses may rule that an outsider’s law itself is unjust or being unjustly applied, and only in this extremely rare circumstance are kinsfolk allowed to directly obscure or obstruct law enforcement.
To join the clan, you will need to contact one of its core members IC, and from there, we let the roleplay dictate the process of whether your character is allowed to undertake clan-joining trials and an eventual oath. The clan was formed through the natural flow of RP, and any new members will come into the clan by that same process.
To be clear: We don’t accept everyone that asks, for both IC and OOC reasons. We reserve the right to say no to a character if they don’t mesh well with our existing clan members. We also reserve the right to say no to a character if the player behind the character doesn’t have a good attitude about keeping stuff fun. We’re here to have fun; if you start making pretendy-fun-times into unfun-times, we will shut that down. There are OOC Rules (listed on our tumblr).
Also, please note: We are a linkshell, and not a FC. We RP pretty much every night, and babble a lot (in text) on Discord, but that doesn't mean that it's clan business every night. If you’re looking more for a full-time, FC-level commitment of nonstop Xaela goodness, there are at least two Xaela FCs out there (and probably more) that would be happy to have you, and we are not the least bit offended if that's more your style.
If you're cool with all of that above? Contact Qurcaqi Himaa, Dayuuqi Himaa, Olivia Mysyrn, or Sarnai Jhungid, and we'll chat and see if your character might be a good fit for the Uragshi.
We're primarily looking for Xaela characters, but Raen may also be accepted, as that is not outside the realm of tradition.
If you have a reason that a character of another race would want to join, we're not saying "100% nope", but the characters in the clan are not at a point IC that they're looking to admit them right now unless it's a super compelling story. Sorry! Depending on how RP goes over time, we may open ourselves to other races, but that development will need to come through natural RP progression first.