(07-27-2017, 05:00 AM)Lydia Lightfoot Wrote: The issue mainly arises in the lack of tangible consequences which can be forced upon villainous characters.
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That way, when the story arc comes to a close and the goods have cornered Iron Toe Joe in his lair, if ol' Joe ends up dead or hauled off to the Wood Wailers to spend his days in a cell thereafter, nobody's out any money over it.
Alright, I see from that point of view.
But I only seem to see that both sides of the coin seem quite extreme?  The villain god-modes (Sweet Mary Deliver me from God-Modders ) and punishment is execution or permanent jail time.  Which either of those seem to be very unfun already in RP.
Don't people like just accept the consequences of the fight (ex: stab wound) and be in jail for said a crime for a day or two / a warning from the guard for causing a bar fight?Â
Killing someone I'd say would only be accepted with player's permission, so you would pretty much expect in RP is mugging or bruising fights from a dispute.
These are the examples that I am worried about that people may take way over the top.