(11-14-2017, 07:34 AM)C Wrote: Regarding tribe placement:
To my knowledge, there hasn't been any lore presented to us in game or elsewhere regarding where any tribes are settled (or why they settled there). The two tribes that we interact with in their settlements are the U (Drake) and M (Marmot) tribes.Â
It has always been my headcanon that the tribes settle where ever their particular "totem animal" is abundant.
So... for the U tribe, they'd settle near drakes... which, if you look around the desert near enough to them you can find some wild drakes. The M tribe would settle near marmots... which I don't recall seeing any in the Fringes where you run into the tribe, but it makes sense to me that marmots are creatures that are pretty plentiful anywhere.
Again, just headcanon so do with it as you will.
That actually makes a lot of sense. I don't recall if there are any jaguars out in La Noscea, although I do know there are tigers. I had never considered looking at it that way before, so thank you for the fresh new perspective on that. I'll take that into consideration! It gives me a new fun possibility to consider involving Y'myrha.
(11-14-2017, 07:34 AM)C Wrote: Regarding your personal headcanon for your tribe:
Again, nothing much is stated about tribal traditions and the like for the tribes, as far as I can recall. As such, your headcanon for your tribe seems like it would be fine to me. It's very unique and interesting.
Thank you for the compliment! There was some Final Fantasy X inspiration with her, I'll admit. I was also slightly worried that someone else may have already used this idea.
(11-14-2017, 07:34 AM)C Wrote: The only issue you may run into is if you end up interacting with another player from the Y tribe that claims La Noscea as their tribal home... that has a completely different idea of how tribal life would've been. Of course, this is a risk with any headcanon, but you get the idea.
Overall, however, go on with your bad self.Â
I do, which is why I assumed there were different sects of tribes living in various areas. If I remember correctly, after having done all of the side quests involved with the M tribe out in the Peering Stones, there were actually two segments with two different leaders and Nunhs. I may be remembering that incorrectly of course, but I think that is what was mentioned, so I figured that the same would apply elsewhere. I imagine it would be incredibly difficult to sync up every Seeker player's character to one universal tribe standards/customs.
(11-14-2017, 07:34 AM)C Wrote: Regarding white mage/magic:
As you likely already know, right now the only ones allowed to practice white magic are the padjal who were entrusted by the elementals. And of course special snowflake WoL.
As I recall, Koji did mention "other means" to learn white magic, but said they were "nefarious" in nature. Beyond that, we weren't given any details. Granted, I've not done the 60-70 job quests so perhaps more is explained in there....?
Overall, though, what you do with your character is ultimately up to you. I doubt you'll receive the "backlash" you're expecting should you choose the white magic route. There may be pockets that may avoid RP'ing with you simply because they wish to stick to the "only padjal and WoL know it", but that can be true about any sort of RP. It's just a matter of finding that group of roleplayers that think enough like you to allow that sort of RP into their stories.
They're out there, you just gotta find 'em.
I actually haven't done the 60 - 70 WHM quests on my main yet, although I am in the process of leveling it up. I'll definitely scrutinize the quest text there, just to see if there's further elaboration since Koji didn't give us much else to work off of.
Yeah, I do understand that there are people who might not interact with me because it breaks their perceived continuity and immersion, but I'm all right with that. I'm not someone who needs to be liked and roleplayed with by everyone. I'll be content to find people who do agree and are willing to accept it, because that's really all I'm looking for: a small-to-medium group of people who don't mind someone being a little bit "daring," I suppose the word is, with their character concept. That aside, I'm definitely not trying to use it to be one of the aforementioned special snowflakes.
(11-14-2017, 07:34 AM)C Wrote: Edit to add:
If your only reasoning to wanting to be a WHM is because they're powerful and you worry that the conjurers are weak... you couldn't be farther from the truth. Conjurers are quite powerful by their own rights. Those taught in Gridania tend to stick to the elements that we are given in the game mechanics... however, conjurers are able to conjure spells from the entire elemental wheel. So fire, lightning(thunder), ice, etc. are all within their grasp, as well.
They are still very skilled healers and also very strong combatants, even if you just stick with the Gridanian teachings.
Oh no, I'm not worried about conjurers being weak. Quite the contrary, I know that they're strong in their own right, but strength is essentially a nonfactor.
My reasons for wanting to use a white magic angle for Y'myrha vary greatly.
- Y'myrha is a very motherly figure for a lot of reasons. She's very empathetic, sincere, and kind-hearted, and I'd be lying if I said part of the reason wasn't to fit the bill of "mother hen healer," where she may or may not risk falling into the trope of White Magician Girl.
- The above ties into my next reason: it adds an extra layer of depth, in my opinion. Soft-hearted and kind though she may be, it lends credence to the possibility that she understands what she's doing is wrong, and technically illegal, but she's inspired to do it because of her want to try and help others as much as she can. It's cliché, absolutely, but it's still an angle that can be worked with, and has been and will be for some time.
- I was a WHM main through much of A Realm Reborn, and although I switched for Heavensward, I'm kind of going back to it here with Stormblood. It's always been one of my favourite jobs among all of the games, and I've always been a little disappointed that I was never able to actually mold my character after them considering the highly forbidden, highly secretive way white magic has been portrayed. Once I saw the blurb from Koji about white magic being accessible outside of the Padjal, I've been thinking long and hard about whether or not to do.
I apologize if that was incredibly long winded. I do that sometimes!
"The pen is not mightier than the sword. Pens do not win battles, and swords do not write poetry.
Mighty is the hand that knows when to pick the pen, and when to pick the sword."