(12-11-2017, 02:51 AM)hologramblue Wrote: The second kind of varies since there are airships whizzing around, but airships can't service every settlement on the continent, and we see tons of cargo movement by chocobo. Eorzeans have to contend with all kinds of hazards on the road, which complicates supply chains. One of the big effects of modern transportation tech is a slow equalizing of urban and rural areas in terms of what goods can be acquired, and sort of a trend of overcoming geography - think the seasonlessness of grocery stores, how you can walk in and buy an orange absolutely whenever because it's shipped in from Florida (assuming you're American), or how your proximity to the, idk, pencil factory doesn't affect the cost of a box of pencils because to transportation overhead was so low.
Eorzea is going to have way, way less of that.
I forgot what the rest of this paragraph was going to be because it's 2 am and I'm wiped. Tl;dr lots of subtle little things inform our whole concept of what money is and what it means and what it's worth and those subtle little things are at play in Eorzea too and it's super cool and now I really want a Cadbury creme egg because I'm thinking about seasonal availability
Actually, aren't the seasons in Eorzea all screwed up right now? I seem to remember there being some quote from the game that said Gridania hadn't seen a winter in 5 years. Meanwhile, their next door neighbors in Coerthas see nothing but snow. I remember some of the HW crafting quests talking about things like fashions, armor, and popular dishes changing because of that.
I'm not sure if that would make it better or worse for getting seasonal goods.