Satrina Wrote:They would have to go back and rescale a lot of the environment currently so that you could still not bypass if you jumped. Why is jumping such a big deal? It's never put ANYTHING into the game other then 1 or 2 jumping puzzles in a dungeon that screw over people who might lag "Hi Draupnirs Cave!". There's no reason you HAVE to jump...ever.
First of all, I would like to, once again, mention that it is something that I would -like- to see. I would also like to point out my orginial post that the topic "to jump or not to jump" was spawned from and the fact that it was listed under "RP Cons", meaning...It's something that I would like to see to compliment to the realism and immersion that they have already incorporated, not for game mechanics.
I will also go ahead and address the common rebutal to this...
"Why do you need jumping to RP?"
You don't. But, I feel that it adds to immersion for your character to physically be able to jump, without an emote and have a visual representation. I can provide a list of instances where a jumping animation would benefit RP, if need be.
Satrina Wrote:How often are you jumping around in real life?When you are in live combat, I can assure you, that you are jumping quite a bit.
When you are scaling cliffs, there are situations that call for jumping.
I went cliff diving two days ago that required a good deal of jumping.
That is just three of many examples that I could provide.
Satrina Wrote:Ever tried doing that in full body armor or a robe?
I'm assuming that you are referring to the weight of "full body armor" in this question...
Contrary to popular belief, the suits of armor that Knights wore in combat, between the 14th and 16th century were. The typical full suit of armor, worn in combat, during those times was between
60 and 70 lbs and the combatants were trained from a young age to jump, crawl, climb, etc. In their full attire.(I can provide sources if necissary). The whole "Armor suits weigh hundreds of pounds" is a myth that was partially due to the fact that sport armor(for jousting, etc.) was significantly heavy than the actual open battle attire, due to various, obvious, reasons.
I'm not sure what the robe reference was for...assuming it's made from cloth, and not weigh much more than your typical clothes, and thus really wouldn't be that hard to jump in.
Satrina Wrote:Which raises another issue, clothing would have to be tweaked so it didn't clip while doing a jump animation or it would just look sloppy.I'm still not entirely sure what you were trying to say here...In 3D Graphic Animation, all "clipping" is, is removing parts of a given scene, of which there are two types External and Interanl. Mostly used in game for the rendering of landscape detail(the effect that takes place when foliage disappears beyond a certain view distance), which is used for system performance optimization and decreasing lag. I don't understand how this method has anything to do with the polygons of an object and how they would respond to a given animation. Also, it would only look sloppy if they had a crappy 3D animator, which clearly the game shows that the animators they've chosen are quite animated. I would also, once again, like to point out that there are already jumping elements in-game(again, pugilist's Seismic Shock, for example). When your character jumps in that animation it does not look "sloppy" and looks, to me, to be rather seamless with the rest of the graphic design.
Satrina Wrote:Name me 1 reason jumping should be a standard in MMOs. Coming from WoW 99% of the time I used the jump key it was out of boredom and bouncing around.
To jump down cliffs and embankments, so that you don't have to run a mile down the road just to find an opening in the landscape, so that you can get to the mob or nod that you need for that leve quest. I can't tell you how many times I've been mining, and I find the node that I need, just a couple feet underneath me. But, due to the lack of jumping and abundance of invisible walls, I was forced to run alllll the way around, to the other side of the gigantic crater, and then back up the other side to mine the node. A 5-10 minutes wasted that could have been avoided, providing the aforemention conditions were not in place. But, like I said, my wish is purely for the sake of aesthetic and not game mechanics.
EDIT: I went back and read this and I would like to apologize for "smug" overtone in it. Was not my intended tone. Curse you text based communications! <3
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