Satrina Wrote:Also keep in mind, from what I can remember, no Final Fantasy game has had jumping in it. Talking free form jumping, not jumping at designated spots in the world. The reason this is not in the game would probably be due to potential problems, such as 4-6 ppl arriving at a jump spot at the same time and needing to wait in line as each person jumps across. I believe collision detection is on for characters, cant remember from beta, but that would create an issue after the jump occurred. I just see no real benefit to jumping in an MMO as it's never implemented to add an additional layer of challenge and is just cosmetic.
I'm not entirely sure about the Final Fantasy franchise, but I know that SE has released several games(Both RPG and other) that had free form jumping. What is implemented in game is what I like to call "minor collision detection". Meaning, that you are not completelly restricted from passing through people. What happens, is that when you run into someone, you stop for a little bit(as if they were a solid object), but, after less than a second, you pass on through them.
I would like to point out your last sentence...
Satrina Wrote:I just see no real benefit to jumping in an MMO as it's never implemented to add an additional layer of challenge and is just cosmetic.
This has been my arguement the whole time. As I have said, repeatedly, I am not speaking from a game mechanic point of view or giving it a definative "purpose" in the game. I am speaking in regards to aesthetic, from an RP stand point, from an immersion stand point, from a realism stand point.(yes, I'm using the realism argument again, I think I've provided more than enough valid points for this argument). From these stand points, we can jump IRL, our characters should be able to jump in-game. -Unless-, they provide some sort of official Lore as to why we cannot.
I am still not completelly sure why everything in the game has to have some definative "purpose", "benefit" or have anything to do with the game play...If that is the case...Emotes should not be in the game. The ability to sit should not be in the game. The slew of completelly empty caves(no mobs, no quarry points)...should not be in the game. 90% of the NPCs in Limsa Lominsa, should not be in the game. I can keep going, but I will stop there for the sake of length.
My point is, not everything in a game has to have a "purpose". SE has already implemented elements that have no "purpose" and have clearly thrown in purely for the sake of immersion and RP. Even the Quests(not Guildleves) have no -real- purpose to the game, other than advancing the storyline, which adds to immersion. I just finished the second story quest and it was nothing but cutscenes and dialogue. No fighting. No skill ups. No experience points. No unlocks. All you get for completing it is Gil. Not that I have an issue with this, but as far as the overall game mechanics is concerned, it serves no real purpose.
To that end, it is something that I would merely like to see implemented at some point, along with the other seven "RP Cons" that I listed on page three. Is it something that is going to prevent me from paying for the game? Not in the slightest.
I also included seven "Game Mechanic Cons" in that same post. Isolated, those Cons mentioned are not game breakers, in and of themselves. But, collectively, for me, they will determine if I continue to play the game for an extended amount of time, if left unchecked, after release. For whatever reason, the fact that I mentioned "I would like to see them add a jump button, rather than our character be forever glued to the terrain" is what everyone picked up on, out of the fourteen Cons that I had mentioned.
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