I'm also in the Wildstar beta. Â I was going to keep it to myself until the end of the beta, but I guess I can throw in my thoughts.
I guess I'm a bit more impressed with the character creation than I thought I'd be. Â With all the complaints about bodies and sliders, they've got a bunch for the face so you can get some customization there. Â Honestly, I think they'll end up with body sliders eventually since they already have them in the less important face area. Â I can't say I was completely disappointed, though. Â Maybe it's because of how low everyone made my expectations.
Warrior combat is fun as Hell, though I haven't tried another class yet so that's up in the air. Â It's a bit like FFXIV, but a lot faster paced. Â You don't autolock when you run, so you have to make sure you're turned the right way. Â It takes a while getting the sensitivity right so that you don't overcompensate. Â They went the Diablo 3 route with customization where you can add different abilities to a set action bar. Â That also means you can't use all your abilities you unlock. Â We'll see if that gets annoying later. Â Combat's great though, already. Â I will say it's beta rough, though, so I hope it's a little more polished by release.
You'd be amazed how that game taxes your system. Â I'm running a 9590 processor on a pretty much brand new component machine with 32 gigs of RAM. Â My video card is the oldest component, though it's still a gigabit card with a decent bus. Â I'm running on 1280 resolution on medium settings and the animations still aren't smooth. Â Which is mindblowing, because it's so stylized and you know they aren't so worried about realism. Â It's a lot more resource-heavy than I imagined.
We're definitely, almost 100% guaranteed (they said so in an interview) going to have designated RP-PVE and RP-PVP servers. Â That's exciting especially for me, since I will know where to find the RPers. Â Also, I know sitting on chair and interactive environments was kind of up in the air for a while, but it's definitely in the beta. Â I don't know anything about player housing, so if anyone has some experience in it, let me know.
I went explorer, so I've had some fun 3d platforming that REALLY reminds me of games like Mario 64 and Banjo Kazooie. Â Actually, a lot of the game reminds me of a high-end, heavily graphically improved N64 game. Â If you ever wished you could have an N64 MMORPG, seriously try it out.
The UI needs a LOT of polish. Â Things you need to see don't stand out on the map very well, things that do stand out on the map completely obscure where you're going. You get small icons on your screen, like the one telling you that you have tutorials you haven't read. Â Yes, I didn't read the tutorial about how to run. Â But you can't get rid of it and clicking the icon doesn't do anything; you have to open the menu to read it for it to go away. Â There's an icon reminding you to hit the V key to vacuum up your loot (which is good in concept) but it's not as easy as you'd think to see your loot when your enemies explode. Â If you happen to get too far to vacuum loot, though, that icon will NOT go away unless you go back or the loot despawns. Â That means you will usually miss something, then have to deal with that icon telling you that you have loot when you don't. Â So the UI can use serious polish.
That's what I've got to report right now.
I guess I'm a bit more impressed with the character creation than I thought I'd be. Â With all the complaints about bodies and sliders, they've got a bunch for the face so you can get some customization there. Â Honestly, I think they'll end up with body sliders eventually since they already have them in the less important face area. Â I can't say I was completely disappointed, though. Â Maybe it's because of how low everyone made my expectations.
Warrior combat is fun as Hell, though I haven't tried another class yet so that's up in the air. Â It's a bit like FFXIV, but a lot faster paced. Â You don't autolock when you run, so you have to make sure you're turned the right way. Â It takes a while getting the sensitivity right so that you don't overcompensate. Â They went the Diablo 3 route with customization where you can add different abilities to a set action bar. Â That also means you can't use all your abilities you unlock. Â We'll see if that gets annoying later. Â Combat's great though, already. Â I will say it's beta rough, though, so I hope it's a little more polished by release.
You'd be amazed how that game taxes your system. Â I'm running a 9590 processor on a pretty much brand new component machine with 32 gigs of RAM. Â My video card is the oldest component, though it's still a gigabit card with a decent bus. Â I'm running on 1280 resolution on medium settings and the animations still aren't smooth. Â Which is mindblowing, because it's so stylized and you know they aren't so worried about realism. Â It's a lot more resource-heavy than I imagined.
We're definitely, almost 100% guaranteed (they said so in an interview) going to have designated RP-PVE and RP-PVP servers. Â That's exciting especially for me, since I will know where to find the RPers. Â Also, I know sitting on chair and interactive environments was kind of up in the air for a while, but it's definitely in the beta. Â I don't know anything about player housing, so if anyone has some experience in it, let me know.
I went explorer, so I've had some fun 3d platforming that REALLY reminds me of games like Mario 64 and Banjo Kazooie. Â Actually, a lot of the game reminds me of a high-end, heavily graphically improved N64 game. Â If you ever wished you could have an N64 MMORPG, seriously try it out.
The UI needs a LOT of polish. Â Things you need to see don't stand out on the map very well, things that do stand out on the map completely obscure where you're going. You get small icons on your screen, like the one telling you that you have tutorials you haven't read. Â Yes, I didn't read the tutorial about how to run. Â But you can't get rid of it and clicking the icon doesn't do anything; you have to open the menu to read it for it to go away. Â There's an icon reminding you to hit the V key to vacuum up your loot (which is good in concept) but it's not as easy as you'd think to see your loot when your enemies explode. Â If you happen to get too far to vacuum loot, though, that icon will NOT go away unless you go back or the loot despawns. Â That means you will usually miss something, then have to deal with that icon telling you that you have loot when you don't. Â So the UI can use serious polish.
That's what I've got to report right now.