I admit, I did not play FFXI. By the time I got around to that game it had become a mountain that I didnt particularly wish to climb. So if that lack of experience is hindering me, hopefully I can catch up.
I have a major dislike of grouping in this game thus far. I find it chaotic and lacking any form or semblance of design. I've tried leve groups, I've tried duos. The one thing I noticed is that everything is over so fast that any form of tactics are essentially rendered moot.
Players and monsters both hit way too hard. I was at an area, competing for spawns with another player, eventually we were both bored and decided to go after some harder enemies. My damage, as a gladiator, was finally going to result in a decently long fight, perhaps 2 minutes or so....until he hit me and took half my health away. So to find a decent fight with a partner in my opinion was not going to happen.
Next I tried leve questing. Even at 5 star, most of the leves were a complete joke to a group of 6 level 9-14s. I was a THM at the time and healing with sacrifice was an exercise in hell given the mosters agro jumping, the massive dmg intake by everyone, and the speed with which everything died. I cant help but wonder how I am suppossed to function as a healer when I gain nothing in the way of rank points for casting a self based AE heal, which is honestly the only way I've found to deal with the incomming dmg to the front line fighters, let alone the archer who must be coating their arrows with a potion designed to entice any enemy into humping their leg (I assume thats just a bug), I'll be trying Cure from now on in the hopes that it works a bit better.
Obviously, I must be doing it wrong. Thus, I am here to get some idea of what I'm doing wrong, I figure most of the players I run into are likely FFXI players, and perhaps I simply dont get the mentality of players zerg rushing back into the fray with the weakness debuff still on them.
So, how does one group or duo successfully?
I have a major dislike of grouping in this game thus far. I find it chaotic and lacking any form or semblance of design. I've tried leve groups, I've tried duos. The one thing I noticed is that everything is over so fast that any form of tactics are essentially rendered moot.
Players and monsters both hit way too hard. I was at an area, competing for spawns with another player, eventually we were both bored and decided to go after some harder enemies. My damage, as a gladiator, was finally going to result in a decently long fight, perhaps 2 minutes or so....until he hit me and took half my health away. So to find a decent fight with a partner in my opinion was not going to happen.
Next I tried leve questing. Even at 5 star, most of the leves were a complete joke to a group of 6 level 9-14s. I was a THM at the time and healing with sacrifice was an exercise in hell given the mosters agro jumping, the massive dmg intake by everyone, and the speed with which everything died. I cant help but wonder how I am suppossed to function as a healer when I gain nothing in the way of rank points for casting a self based AE heal, which is honestly the only way I've found to deal with the incomming dmg to the front line fighters, let alone the archer who must be coating their arrows with a potion designed to entice any enemy into humping their leg (I assume thats just a bug), I'll be trying Cure from now on in the hopes that it works a bit better.
Obviously, I must be doing it wrong. Thus, I am here to get some idea of what I'm doing wrong, I figure most of the players I run into are likely FFXI players, and perhaps I simply dont get the mentality of players zerg rushing back into the fray with the weakness debuff still on them.
So, how does one group or duo successfully?
~Tzain Nival (Balmung)