(12-04-2014, 04:07 PM)Melkire Wrote:Since this is brought up, I feel I should 'jump' into this conversation. There's always a rule to combat RP I felt is necessary, and that is 'Use the tools you have when they make sense.' Whether that's abilities stated in the game or otherwise is up to the player and what they are meant to do.(12-04-2014, 04:02 PM)Cedric Wrote: I'd like to just add on, if it hasn't been already, that there is more to a Dragoon than just "Jump." Sure it's their signature move (along with other Jump-like abilities like Dragonfire Dive) but what about the other things they can do with the lance?
Though I suppose that's what the lancer class is for...
The same IC dragoon I mentioned earlier later threw his spear through another dragon's throat in an IC invocation of Piercing Talon. No one present for that had any problems with that person exhibiting enough strength and skill to pierce dragon hide/scales with a thrown lance.
In fact, I get the feeling that any and all people who are questioning a dragoon's capabilities in this thread would totally be chill with most if not all of what a dragoon is supposed to be capable of being used ICly. Willing suspension of disbelief, you know. It's a thing.
Jump in particular is something I was at odds with. I honestly can't say whether it is 'okay' to use it against regular targets. It's just, why do that against a skilled fighter when you could just keep them at a far distance with the lance-tip? The only practical thing I can see is possibly combining Elusive Jump into a strike, or doing something along those lines.
Although to say that 'Jump should always hit, no matter what' is hyperbole, while 'Jump should always miss against smaller targets' isn't entirely accurate. Using it is fine, but it needs to make sense on /why/ it would hit, and unfortunately, that's up to the opponent (or the dice) whether that hits or not. It is never the user's decision for the most part.