lunoc, take pride in using a controller! There are certain things we can do that the keyboard and mouse people cannot in a similar manner. (Like scroll through the party list and mob list).
I tend to arrange my crossbars in a certain way, regardless of whether it's for healing, DPS or tanking, just based on my play style.
Each healer and tank class works pretty differently, but they do share certain elements, like healers wanting swiftcast, protect, stoneskin, etc, and tanks wanting provoke, flash, etc.
Typically, I'll arrange my cooldowns in the same crossbars across all classes, so I remember that's where they go. Buffs will go in another section. Combo openers in another.
There are some neat tricks you can do with macros to make your crossbar better suited to your style, like having a tank stance or cleric stance change the active crossbar for skills best used with it.
Aside from the actual mechanics of setting up the class to play, Aaron and Edgar are correct that the different roles definitely feel different. A tank needs to have enmity for all mobs, a healer needs to make sure everyone's alive and well, a DPS needs to kill things without stealing them from the tank, etc.
For specific classes, there are definitely rotations or strategies you can do to optimize potential.
I tend to arrange my crossbars in a certain way, regardless of whether it's for healing, DPS or tanking, just based on my play style.
Each healer and tank class works pretty differently, but they do share certain elements, like healers wanting swiftcast, protect, stoneskin, etc, and tanks wanting provoke, flash, etc.
Typically, I'll arrange my cooldowns in the same crossbars across all classes, so I remember that's where they go. Buffs will go in another section. Combo openers in another.
There are some neat tricks you can do with macros to make your crossbar better suited to your style, like having a tank stance or cleric stance change the active crossbar for skills best used with it.
Aside from the actual mechanics of setting up the class to play, Aaron and Edgar are correct that the different roles definitely feel different. A tank needs to have enmity for all mobs, a healer needs to make sure everyone's alive and well, a DPS needs to kill things without stealing them from the tank, etc.
For specific classes, there are definitely rotations or strategies you can do to optimize potential.