(05-17-2016, 02:31 PM)McBeef© Wrote:(05-17-2016, 02:26 PM)Warren Castille Wrote: I think it's based on experience. Killing lots of lower level enemies won't dent your armor, but doing a couple of expert dungeons will shred it like no one's business.Yeah something like that.
I remember back in the day when enemies in higher dungeons only gave you 10-15 gil at a time, and repairs would cost 2000+ gil. At the 2.0 launch, they actually expected people do do leves for money, so they could repair their gear for expert dungeons and raids.Â
Lol Yoshi-p please.
It was one of the most 1.0-styled things in the game. Enemies in dungeons originally didn't even drop money, did they? Or it was only humanoids and only like, 1-10 gil? The game's economy was pretty fucked until like, 2.08 because there wasn't any real way to make money, and repairs to keep playing were bleeding non-legacy servers dry.
It was an amazing time to play the game. People were doing sac-pull strategies through Wanderer's Palace because it did less damage to your armor than killing things did (oh also it meant you could clear it in around eight minutes, I'm sure that didn't hurt either). This was back before there was even a roulette mode, so capping your 300 tomes every week meant hemorrhaging out thousands of gil.