(07-13-2017, 06:30 AM)Valence Wrote: No, there is just that myth in the heads of players that some DPS jobs are shit at AoE, which is bullshit. Some are better than others yes, but all of them are good at it. Yes, even tanks and healers, and even PLD now. And some of the DPS jobs that are the least played with their AoEs are DRG, MNK, SAM and Nin most of the time. How silly is that? Besides SMN, they probably of the best AoE potency, even if on a shorter bursts.
Is it a myth? Or is it no longer a truth now, with Stormblood changing things up? And, as such, the fact that DRG and MNK can possibly AoE effectively now hasn't really cottoned on with the general populace? They could certainly be acting on previous understandings on how things worked, and I do recall MNK and DRG not being too great on the sustained AoE during the ARR/HW periods.
And, again, just because DPS has AoE options doesn't mean they'll use them. Just like my DRK who refused to use Unleash that I mentioned earlier, you can just as easily have... say... a SAM and BRD as your two DPS and they're almost exclusively single-targeting. Or they could just be bad - like the SAM I had in my Expert yesterday that I could've sworn was purposely standing on top of me to try and get me killed with AoE effects (though that was more issue with the second and final bosses of Ala Mhigo) and only ever seemed to use the Two-Sen AoE move and not the other four at his disposal.
Or you could have a healer that's more focused on DPSing than healing - referencing my Haukke Manor complaint from earlier. Sure, that happened in Leveling, but it's still a thing that can happen at any level of play. You don't know what you're going to get in a roulette, so expecting people who keep pace with you is a nice idea... but it never hurts to be cautious. And even then, some people will surprise you.
Heck, I had a Omega V4.0 with a DRK offtank on Tuesday who refused to avoid any of the big hits, stood in the middle of the room for Decisive Battle on purpose and hit Living Death, burned the LB3 on a tank LB for no reason, and the entire time was complaining about not getting heals.
The various stories of various PuGs that inspired me to create this Vent Tent to begin with is proof enough that - while hopefully the rarity as opposed to the norm - you're going to run into people in roulettes who are problematic. As a tank, I'd rather err on the side of caution and do smaller pulls until either I can gauge the skill of my team or I get the okay from, like, the healer that I can make bigger pulls. Of course, if it looks like everyone can manage and the tank is STILL doing itty-bitty pulls? Then I'd certainly be annoyed too.
Still, even dismissing the idea of the Potential Bads you could end up with... it's possible that you just have players who aren't comfortable yet making big pulls. Stormblood's been out for all of, what, a month? Maybe they're not geared enough yet (either in actuality or in their mind) to tank/heal/whatever for the larger pulls. Maybe they don't know the dungeons well enough yet to have figured out how many pulls in you can go. I remember one of my first runs of TotF, we had a tank get a little too ambitious after the first boss and pulled the next two packs - the second pack including a bear and a swarm of small enemies, and he died before the healer could get a heal off.
I'm sure as time passes, and people both get more familiar with the dungeons and more gear from them, that people will do bigger pulls. Even now, I usually see the default "first pull" for Ala Mhigo being the first two packs - only newcomers to the instance just pull the first one. And pulling to the barriers in the first legs of TotF seems to be pretty commonplace too.
And, honestly, just speaking from personal preference... I'd kinda prefer baby pulls than over-aggressive tanks (and, as mentioned before, DPS) pulling too much and getting everyone killed. Especially if said individuals throw a fit afterward because their eyes were bigger than their iLevels (I'm so witty ).