Kerr V'yen

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Limsa Lominsa-transparent.png Kerr V’yen
KerrHeadshot.png
Gender Male
Race Miqo’te
Clan Seeker of the Sun
Citizenship Limsa Lominsa
Age 26
Namesday 12th sun of the 4th Astral moon.
Guardian Llymlaen, the Navigator
Orientation Bisexual; strongly prefers men
Occupation Vagabond

Biographical

Name

Full Name: V'khrr Tia

Goes By: Kerr

Nicknames: NA (none yet)

Origins: V'khrr Tia was the name given to him by his late mother. However, when circumstances caused him to abandon his former life, he chose to shorten that to simply Kerr.

Appearance & Personality

History

((This will be expanded upon, but here is a summary below.))

Kerr was abandoned on the streets of Limsa Lominsa as a child and taken in by a gang of local orphans. Looking for work, he spent years on and off pirate ships, learning the trade. In his late teens, he got into trouble with the law, spending a brief time in prison until the events of Calamity provided an opportunity for escape. He spent fours years in Ul'dah, picking up a lot of odd jobs and working off Pearl Lane. Returning to Limsa Lominsa in 1576, Kerr began to work at Summerford Farms until he finally decided to become an adventurer full time in 1577.

Post-Dalamud

Skills

Piracy: Brought up around pirates, Kerr specialized primarily in combat roles, as opposed to magic.

  • The Blade: Kerr prefers single-handed blades, specializing in small throwing knives and daggers as they lend themselves well to his acrobatic fighting style. He keeps several on his person at any time and often sleeps with a blade under his pillow.
  • Hand to Hand: During his time spent in Ul’dah, he learned there was more finesse in close quarters combat than simply smashing one’s fist into an opponent’s face.
  • Thievery: Once, Kerr was a skilled pickpocket, lock picker, and all around thief. While he still maintains these abilities, he often uses them more wisely than in his youth.


Knowledge: He has very little in the way of book-learning. Having lived under the tutelage of thugs and pirates until he was eighteen, most of Kerr’s talents lay with street smarts and the workings of a ship at sea. He was an adept pick pocket and thief before fleeing Limsa Lominsa and will still employ these skills on occasion. Kerr is almost completely illiterate, though he hides it well. All of his gains in worldly knowledge happened within the last five years. He is not one to sit down with a book for hours on end, preferring much more physical pursuits. While he won’t readily admit to it, he will settle in for a good story if it is being read or recounted to him instead.

Weaknesses:

Quirks: Unbeknown to most, he has a love of unusual music. Music from the beast tribes, goblins, even other countries.

Likes

  • Handsome men.
  • Rain and storms.
  • The relaxing sway of a ship upon the ocean.
  • Sea shanties and bumbo.
  • Fishing!

Dislikes

  • Women/Children.
  • Cold Climates.
  • Clingy or whiny people; people who will not do for themselves.
  • Pickled food or sea biscuits.
  • Mending buttons (tedious!)

Favorites

  • Color:
  • Food: Eel
  • Drink: Bumbo
  • Vice: Sticky fingers.

=
Relationships

Family

  • Father: Unknown (presumably deceased)
  • Mother: V'yen ??? (deceased)
  • Other:

Other



Friends

  • Avenio Naemig: Kerr's former lover. He regards Aven as a fond remembrance; the only person he has told his real name to in five years. Kerr consistently wears a strip of leather around his throat, a gift from when Aven had dabbled in leather working.
  • Keroa Mosuke: A female Keeper Kerr met through Ao when he came to visit him at his home. It is a tentative acquaintance, as they have only met a few times, but Kerr finds several similarities between them.
  • Mardigan On'ri: Tall, dark, and elezen. The man Kerr is currently shacking up with in Gridania. Theirs has been a long term, serious relationship after their whirlwind meeting on the side of the road and a one night stand turned into something more. They are considering marriage and adopting a child, though Kerr has yet to be convinced.

Foes



Other Notes

The Rumor Mill

  • Common Rumors (Easily overheard):
    • "A good blade for a good price. Doesn't ask any questions either, so long as the coin is good."
    • "Never stays in one place very long, that one. Restless like the wind, and no fool that chases the wind ever goin' to catch it."
    • "He'll leave you with a smile on your face and naught but lint in your pockets."
  • Moderate Rumors (Moderately difficult to overhear):
    • "I seen him down on Pearl Lane a time or two. Damn high asking price, but I heard tale he's worth it."
    • "I ain't never see him in Limsa no more. Only tha' retainer of 'is."
  • Rare Rumors (Very difficult to overhear):
    • "He killed a man, you know. Saw it with me own eyes when they brought him to the jailer. He was covered in blood and did'na look a lick of sorry."
  • PC Rumors (Player created rumors--feel free to add your own!):