In order to pay the debt with Estelle Robillard, the Rootless were sent as an expedition to Ala Mhigo to retrieve the armor of an ancient Ishgardian hero. It was rumoured to be located into the depths of an old temple, of which they had very little information. Upon entering, they noticed there was something off with the place; the atmosphere was oppressive, gloomy and there were dead animals scattered around the place. A feeling of dark desperation shrouded the expedition, as they ventured further inside. The trouble began when nearly everybody started hallucinating; the place had a way to awaken their deepest and most intimate fears. Some had bouts of violence towards their very companions, other felt the urge to suicide, others lost sight of what they truly wanted to do and shot wild fire with their weapons. A falling boulder detached from the ceiling and severed the bridge connection that linked the expedition between the deepest recesses of the temple with the outside world.
As they ventured into the innermost chamber, it became blatant that the corruption came from a glowing red ruby stone, soon known as 'The Keystone'. It whispered and seduced everybody's mind into a cruel enthrallment. Xihsa'li was about to get it, but Kebbe did it first, and through an obscene show of power, the entity hidden inside the Keystone took over her body, speaking words of conquest in an unsettling, booming voice.
The armor pieces were at last found and retrieved, but to the price of having Kebbe possessed by an unknown presence of unimaginable power and depravity.
Under Dwassyith's request, Kami refrained from taking her home back in Limsa Lominsa and, instead, sought shelter in Gridanian whereabouts. At the manor of her former tutor, an Elezen man by the name of Veanomort, the Voidsent-possessed presence of Kebbe turned the premises into a nightmareish place very quickly. Kami and Maya suffered the weight of constant mind-attacks, while the servants of the house showed the oddest behaviour with no shortage of wicked violence. The Voidsent was wrecking chaos into everybody's mind.
Kami requested assistance, and Dwassyith in Limsa Lominsa gave the order to collectively move out and head to the manor of affliction and misery in Gridania.
Once arrived, they felt the same oppressive atmosphere as the harrowing day in the temple. They got welcomed by an exhausted Veanomort, whom gave them free entrance into his abode, under the agreement that Dwassyith and his collaborators would follow the Conjurers' instruction to the letter. Inside the manor, a man called Vallerin was at the head of said Conjurers' entourage. He suggested that Kebbe's newly arrived friends would establish a 'connection' with her by holding hands around her. This way, the bond would be strenghtened, increasing the chances of removing the vicious parasite.
Joining the room with the voidsent meant, once again, visions of nightmares. The malevolent entity entered the minds of Dwassyith and Khada, seducing them into suddenly assaulting Xihsa'li and robbing him of the ever so valuable Keystone, where the Voidsent came from. It wanted it back. Maya and Norien also had an almost cripplingly bad time, as the Voidsent toyed with their deepest fears and desires, twisting and turning them around as fictitious realities.
Then the demon decided to twist Vallerin's disciples limbs, making legs turn backward and blood splatter of the ground. It killed them all, but left Vallerin alive to witness the atrocity.
Then, when it seemed like everything suddenly stopped and Kebbe felt 'free of the presence', it turned out that it had possessed Franisbel. She took the Keystone out of Xihsa'li's hands all of a sudden, Dwassyith attempted to stab her to stop her, but she felt nothing at all, and sent everybody flying against the walls. Then she took her prize and left.
Kebbe was finally free from the repugnant presence, but the group had lost another one in exchange, with no clue about where 'possessed Franisbel' went, and what the Voidsent's next step would be.
The researcher Nisah plasters advertisements wherever she can for assistance in solving a string of thefts involving irreplaceable relics. The advertisements gather many interested in helping for either profit or personal reasons. All interested meet at a tavern when Nisah is waiting, and discuss their interest and what the job might entail. After agreements, and a few drinks... a down payment is given to those who agree to help, and well as a linkshell, and our story begins.
The next time the group meets is again in a tavern, though in a different area then last time. The group sits down to discuss their next move... though, they are interrupted by even more people wanting in on the job, and the group grows even larger still. The group discusses about the possibility of luring out the thieves, and finding the answer that way. They agree, and assign various roles to the crew, gathering a caravan and supplies for a proper facade... They then decide on what day to follow through with their plan, and the group parts again for the time being, each member making their according preparations.
Finally the day came. And the plan was put into action. The group met at Mor Dhona, then proceeded to their rented caravan, glamoured to look much more valuable of course. However, the group had ended up agreeing, only using fake supplies could end up having the plan go sour. So they did mix in some actual valuable items to entice their unwelcome friends even further. While walking down the road, the group posed as guards or merchants of the caravan... and sure enough, the plan lured out the thieves! However, they were surrounded! The group prepared for battle, and while it was a bit back and forth, finally the tide began to turn in the groups favor! But then... things changed. The one Pugilist had been suspicious from the beginning, but their attacks didn't seem to injure him yet... they slowly did break something. His glamour. The petty thief was much much more than a petty thief in truth, but a powerful Ascian! The group's leader, Nisah, quickly ordered the group to flee... but some were cornered, and had to fight their way past. However the Ascian was charging some sort of dark spell, and Wes leaped into action! In a flash of darkness the Ascian was gone... but they had grabbed Wes to bring along for the ride. The group was devastated at their loss... not sure what to do next...
The group eventually retreated to Mor Dhona, though tired and upset at what had happened. Nisah collapsed to the ground saying that there was no obligation for the group to help further, but if they did she would surely pay them. Most of the group agreed quickly to continue helping, but others were not so eager... Eventually, when Nisah calmed, they arrived at a Tavern in Mor Dhona, and began discussing who was staying on for the ride, and who was not. And what they were going to do next.... However they weren't alone and were approached by strangers overhearing the mention of Ascians. And while the group at first didn't trust them... eventually with the strangers explanation, they group agreed for the strangers to join them, and the group had grown yet again. Eventually agreeing to continue their plans soon, the group split apart for some well deserved rest.
With a plan the put together the night before and a fierce determination, Nisah, Ever'ard, and Briaya traveled to the location that Wes sent them with the destruction of his linkpearl. Briaya had paid off Aro and Chakha to aid in the rescue and the three of them set bombs inside the bandit base, luring the majority of them into their trap with help from Nisah's Ruby Carbuncle. They valiantly fought off what forces remained, some sustaining injuries, and managed to capture the bandit boss alive. They found Wes, beaten up and tired and took him to Camp Drybone to recover. The prisoner was taken to Mor Dhona where he awaited trial for his crimes.
The meeting with Captain Glass was tense. Parties had met, and through a mutually respectful but ever-so-wary dialoge, an agreement was reached. Dwassyith asked for collaboration and peace, alongside a private island to be cleaned and conquered by Glass himself and his people. The price for such demands followed in clear terms: the Black Hand would have needed to supply the nefarious captain with huge cargos of glass alongsde batches of fertile women.
Peace had finally been reached, but mantaining it would have been the real challenge. The Black Hand set off to strike deals with glass-makers from the sandy lands of Thanalan, even though Ul'dah and its' fervent Brass Blades were all but comfortable with the criminal Lominsan presence in their country. In fact, the underworld and upperworld began twisting and turning with seething rage and talks of revenge for the large-scale massacre that had happened several days prior the conclusive encounter between the coastline forces and those of the sea.
What is an Onsen or Sento?:
An Onsen or Sento is an outdoor or indoor hotspring often attached to a Ryokan; an bed and breakfast inn. Guests may take use of either public or private bathing within the facility. Onsen are traditionally outdoor hotsprings while Sento are indoor hotsprings. Both are a place of social enjoyment where people come to relax and heal. Please consider all rules when visiting Uranami Onsen. We hope you enjoy your stay and our amenities.
General Sign In: When attending to Uranami Onsen, please check in with the front desk for instructions and to receive your bathing towels. There is no limit of time spent in the public bath. Our resident namazu staff can easily inform you of our rules and assist you where you may need assistance.
Reservation Sign In: Please sign in at the front desk for access to the wellness room or private sento rooms, these may be booked for one (1) hour slots and are first come first serve. (Excel sheet can be found here: http://bit.ly/UOSign)
*Please be aware it is up to Staff/Officers whether or not these times are available. These may be overruled due to the fact folks might not be around.
Hours: Sunrise til Midnight
7 Days a week. Closed Firesday *(Monday due to typical Server Maintenance. According to XIV Lore; there are 8 days in a week.)
General Public Use: 3000g. Unlimited Time
Private Onsen Use: Discussed individually based on time *Please note that when there is no Player-Staff around PCs are not expected to pay OOCly. Infact there will be no OOC handling of gil, only IC transactions. If you really wish to tip us you are welcome to do so.
Suggested Use: After washing, we first suggest that guests enjoy a time in our hot-wood sauna, applying a salt scrub that is provided to your skin. Once you are finished take some time within our cold spa, enjoying the cold dynamic. After you have relaxed within our cold spa finish off with a long soak in our hot spring!
Bath Temperatures: Our dry Sauna is set at 284°C (140°F). Our Hot baths range from 34°C - 41°C (100-110°F) Our cool/cold baths range from 20°c-30°c (68°-86°F)
Salt: There is salt provided to you to apply to your skin when enjoying our sauna room.
Water & Tea: Water and Tea are provided to you at no additional charge. Please enjoy and stay hydrated. Please dispose of cups after use.
**ALL PHOTOS represented here are royalty free stock images.
Mixed Baths: Mixed Baths are only allowed in reserved private sento rooms or on specific days set by Uranami Onsen. These days are currently being considered. Denizens that participate in Mixed Baths absolutely MUST wear bathing swimsuits or yugi which are garments that are designed for bathing. There is no exception to this rule.
Showering: Before entering an onsen, each guest is expected to wash and thoroughly rinse themselves before joining the hot-baths. There are bathing stations which you may use, including stools, buckets and toiletries. Please feel free to use the amenities. Make sure you completely rid yourself of dirt and soap before entering the spring.
Concerning Swimwear: Swimwear is required during Mixed Bath sessions regardless if in public baths or in private sento rooms. During same-sex bathing; a swimsuit is optional.
Towels: Guests are allowed to bring a small towel with them into the onsen, please only use the provided handtowels. You are welcome to use these as a small cover between the bath and spa if you so choose. Further we encourage spa-goers to place their damp hand towel on their head as it is quite comfortable! Large towels are only used to drape around you from the hanger in the onsen to the changing area.
Alcohol & Smoking : Are not permitted in public baths. Please consider visiting our izakaya on our first level.
Sexual Activities: Are absolutely prohibited in any part of Uranami Onsen, private or public. Please be aware this is your only warning. Should any member of staff find a guest participating in such actions you will be asked to leave and will be escorted from the premises. (OOC Note: We are not an ERP guild.)
Safety: Please do not submerse your head into the spa. Horseplay and Running in the bath are absolutely not allowed. Do not splash, disturb other spa-goers or create exceptional noise. Social chatter is welcomed and encouraged! Should you begin to feel dizzy or light headed please consider taking a break. It is easy to get overwhelmed or overheated and black out if you are not used to the warmth and minerals in our baths.
Izakaya Rules -Respect the izakaya staff -Do not be belligerent -Pay your tab -No fights -No slamming tankards on the tables
**ALL PHOTOS represented here are royalty free stock images.
We are truly awful at remembering to come by this community site to keep this "group page" updated, but I'm here to say that yes, we're still cookin'! Come by on Sundays to see what we can serve up for you.
Also, we are looking for a few new employees to help us keep things running smoothly. We hired a namazu, but he drinks his wages in tea... Come find us on tumblr at https://dewdrop-inn-xiv.tumblr.com/ for more information!
The concrete sign that the collaboration between the Red Hibiscus and Kallius sat badly on someone's stomach arrived soon enough: one night, the Red Hibiscus got sieged all of a sudden by unknown numerous troops of goons. Destruction and slaughter followed in a battle that involved the entirety of the building, between the armed violent invaders and the residents posing a strenuous resistance. In the conflict, Gaubert lost his life by the hand of the flamboyant grunts leader Glavant, and Kebbe got shot, causing her to go bed-ridden once more.
Once the onslaught met its end and the Hibiscus got successfully defended, a surviving lackey got interrogated to understand who was behind the daring attack. It turned out that Miamoli had striked an alliance with Glavant, the Elezen gunslinger who got away with death through a timely exit.
Immense outrage led the Black Hand to pack up for an immediate trip to Thanalan. Dwassyith's goal was to cut off the wealth-making joints belonging to Miamoli, so to choke her profits routes. Forces divided into several groups, as the Hibiscus residents took care of a speakeasy hub and a drugs-making laboratory. The retaliating attacks were successful, if not for the fact that on Maya's side, some witnesses managed to survive during the mass-slaughter that she caused - much to everybody's surprise. The reverberating echo of the mini genocide would have undoubtedly spread like an oil stain thorough all corners of Thanalan in the following days.
Most of the drugs manifacturing materials had been sent back to Limsa, so that the Black Hand might have reproduced them in their own labs and thus, claiming the monopoly of the Sapphire and Cherry narcotics.
Only a night passed, before an informant reached the Black Hand contingent that was hiding and resting in the Invisible City. Miamoli and Glavant had been spotted leaving Ul'dah, rumours had that they intended to take an airship together and leave the nation for good.
Without wasting a minute longer, everybody moved out in a rushed chasing of the two hated enemies. They were found moving together on a vertical platform clinging to a mountain side, which worked as an airship landing.
In perfect Glavant-style, the treacherous Elezen left behind Miamoli and his guards to fight against the vengenful group and once more got away, through a swift departure on the airship. The arduous conflict between the tiny Au Ra's forces and the Black Hand saw injuries to be distributed on both sides, ending eventually with the capture of the notorious head of the Hounds gang.
Two days were spent travelling back to Limsa Lominsa with their new living prize, whom however wasn't spared of numerous torments.
The messenger of Captain Glass got informed that it was time to deliver the good news and arrange a new meeting with the leader of the Blackfog Clan.
In light of slowness getting back on applications I’d like to offer an apology (again)! These past few weeks, the semester has been eating my life. I am (was) a first-year college student, so figuring out finals-season has been somewhat of a learning curve considering that I go to school on the east coast and class schedules had to be adjusted a few times due to inclement weather so, uh... Knowing what was going on at any given point in time has been a little difficult!
Additionally, a lot of our officers have been similarly busy, and between life, academics, and work, there are a good number of applications that have slipped through the cracks.
I’m going to be doing my absolute best over the course of this upcoming week to get through applications, in order of their submission date. I will also encourage the other officers to do the same as much as they’re able, so if you get a random poke on Discord and you have applied to the LS since the start of the new year, then chances are pretty good it’s one of us!!
So so so sorry again!
P.S. After outstanding applications are taken care of, keep an eye out for a huge recruitment update!
Just a small update to say we're still active. Recruitment is currently closed and our open night have gone on hiatus until next month. If you wish to buy any Golden Fox Black Market wares or are looking for information trading services or any shady type artisan skills, we're always at the watcher's eye black market every third sunday on the month, starting at 9 pm est. We're also happy to organise rp during the week since the store is icly open most of the time. Feel free to contact myself IG to arrange a time.
-Kasumi Gakunin, proprietress of the Golden Fox Trade House.
After having gathered enough strength, the group decided to press forward towards the location where the clan of the 'Black Dow' ship resided. Under the guidance of Old Grim they took a boat and sailed across an inland stream of water that brought them to the right location: the 'Black Fog' village.
The first approach with the locals was hidden in the shadows, as the group stumbled upon two drunkards up to foolery on the beach. Old Grim took the first brave step in trying to earn himself a parley with them, but he got shot right in the head for he has had a beef with the clan in the past.
Following this shocking beginning, the group in hiding managed to negotiate - through odd games and twisted trickery - to meet the leader of the nefarious Black Fog clan, Captain Glass.
A long and tense conversation took place, while the loyal and devoted inhabitants of the village gathered themselves around their Pirate King.
Much to everybody's surprise, it was revealed that Miamoli was behind the whole ordeal of headaches and injuries that the group had to endure: she striked a deal with Captain Glass to down the ships and return the cargo to her. Dwas persuaded him that the man that a deal with him would be a thousand times less bloody and more profitable, and that he should fully let go of Miamoli as a business partner. They reached an agreement, where Captain Glass demanded that Miamoli was taken to him, alive and in person, while his pirate galleons would have withheld any attacks. Once this would have been achieved, he would consider agreeing on a new deal with Dwassyith over the seas trade routes.
The next day, the group was sent back to Limsa Lominsa on one of Glass' galleons. Finally on their way home, everybody had time to breathe in relief and tend to their wounds. The island and its hazards were finally left behind.
In the following days, Kallius visited the Red Hibiscus and obtained a business meeting with the residents. The man was in trouble, for a rival without a face attacked his Ul'dahn distillery and destroyed it, jeopardizing this way his relationship with his clients in the East.
The Hibiscus' collaborators would have taken care of storing, producing and delivering his products to the awaiting customers, for a suffered seventy percent of the profits.
Of course, such newborn collaboration between them and the burly highlander might not have gone unnoticed, especially by those who had something to say against it...
Today began as any other. I am challenging myself to step away from the wood lines and join the masses in the cities to forge new friendships. It's much harder than I expected it to be, but I happened to find myself partaking in a conversation with a man I decided to call 'Silent Watcher'. How ominous and incredibly un-creative, I know!
Standing alone at one of the many railings in the tavern, he appeared lost. There was something in his eyes that spoke the words he could not, but he was not searching for individuals or things. More or less existing in a space where he claimed to be 'gawking' at others, but I believe he was as lonely as I! As much as my anxiety loathed the idea of potentially striking up conversation, there's no way I am going to overcome my current feelings by continuing to be this awkward like child (which I am not) and standing off to the side.
You'd be proud of me, I actually started the conversation. Somehow I masked the insecurities I felt in being unworldly, but he was as thoughtful as I in conversation. There was a real sense of longing to have a friend we shared and although our chatter could be best summed up as professionally awkward, it was so memorable to me. He was so kind, but you could tell when we began to speak of the sea, he was riddled with a sadness. Oh, what a fool I was to speak of my fear of the sea, but it's true! Here's to hoping he did not look down on the fact.
Eventually, he disappeared. His goodbye as warm as conversations, which makes me hopefully we can meet again and speak as more familiars than strangers trying to mash together sentences in hope the other doesn't notice their flaws!
The Jackals on the Sapphire Avenue Exchange
As of April 22, the Ebonguard Scenario has resumed! After a long period of humming, hawing, and (of course) planning, Crow’s placed a task before the network. Of course, he doesn’t expect work for free…
The next Scenario event is tentatively scheduled for May 27 (subject to change).
(Key Image Reads: “The elusive leader of the Ebonguard has ound a job worthy of the network’s attention: a job that would land those who would take it upon themselves not only in his good graces, but potentially position themselves as a major player in the network at large…
Setting his sights upon a racketeering ring known as the Jackal’s Spite, Crow’s intentions going in was simply to crush their capabilities and toy with what remained in order to open avenues for the Ebonguard to expand. But although Crow himself refuses to pay for blood, others quickly hatched other plans…”)
The life on the island proved to be nothing short of harrowing; the group had sought refuge into a sea cave that got flod with high tide water far too soon, and saw themselves forced to find a more secure shelter in the jungle. A moment respite was given when they found an abandoned, worn-down shack that hosted their plight for several days. The injuries were severe and infections were frequent, but thankfully the group had found some medical supplies and food in other forsaken cabins in the tropical forest.
The fortunate presence of Teirra provided with steady healing recovery, Tobias relied on his unfaillable talent for fishing and kept the group as much fed as it was reasonably possible. Kebbe helped gathering herbs and berries, along with the materials for Norien's stretcher, Dawn contributed by gathering wood, hunting and trapping jungle critters, and Kami sought to carve a bow out of whatever resources were available.
After what was judged to be 'enough recovery', theg group ventured into the forest to make contact with the local pirates. They found a perilous-looking bridge that gave all the impressions to be unstable, but they bravely begun to cross it, under the 'encouragement' of a large lizard creature that was approaching them to mark its territory. On the other side of the bridge, a diseased pirate appeared, holding a bomb and stating that the group had to pay a 'fee' to the Shellbacks clan in order to pass. The 'fee' in question was going to be Naelia, Dwassyith's sister, and there was no attempt of negotiating anything different that could have made the madman change his mind on what he wanted. In a desperate attempt to spare his sister a destiny of certain rape, violence and likely death, Dwas grabbed her and jumped into the chasm underneath the bridge. Under everybody's shocked eyes, they disappeared.
The rest of the group managed to run back to the previous half of the abyss in time, and the flabbergasted Shellback pirate disappeared back into his own territory.
After days of apprehension and scouting, the group found the entrance of an underground cave that had the same river the siblings fell in, meeting the ocean side. By exploring that cave they encountered Old Grim, a bizarre and eccentric Roegadyn who talked to a bioluminescent fungus attached to a rock as his best friend and advisor. The odd character however happened to have been the one who found and rescued Dwassyith and Naelia from the cold waters of the underground cave that hosted their fall.
Reunited with their leader in collective relief, the group settled in the cave to recover their energies and rest. Suddenly, their Roegadyn cave-dwelling host of unsound mind seemed to be their only source of information regarding the island, even if perhaps not the most veritable...
After almost one week of interrogation and torture, the eccentric pirate Zigzag was given a serum crafted by Kebbe, which was supposed to loosen his tongue. The effect of the serum was far more powerful than expected, and caused the man to live enhancened nightmares buried within his psyche. However, amidst the delirious screaming and terror, he uttered the name 'Redwater Cove'. After more 'encouragement', the hostage spilled the details about a secret and hidden cove located somewhere in the Indigo Deep.
The following day, Dwassyith held a meeting with the rest of the Red Hibiscus residents and briefed them on what Zigzag revealed about the mysterious pirate cove: it was a place ruled by six pirate lords at the head of six different clans. Each clan had one shore of the island named after themselves. The pirates were taught the way to the island and out of it since they were children and unless one knew the exact path, finding it would have been virtually impossible. For this reason, Zigzag had to act as the living map for the group, in exchange of his potential freedom upon reaching destination.
Indeed the group departed at dawn. They hired a roegadyn captain, Sharp Fang, and her crew operating on the 'Rhotano Wave' vessel. The journey proved to be tranquil at first, but when the terrifyingly recognizeable fog started to envelope the galleon, that was when problems had started. The vessel was about to crash against the wreckage of an old ship ahead when the stirring wheel of the Rhotano Wave got stuck. Thanks to Tobias extremely hazardous intervention at the entangled rudder and the fact Dwassyith asked for the anchor to be tossed down, the ship got slowed down before it could even crash. However, the fisherman found himself in deep trouble underwater and it took the intervention of Crimson Dawn and Khadagahn to reel him back on board.
However, the group didn't even have the time to get any closer to the fog-shrouded shore, when a gigantic sea-serpent of colossal proportions attacked the Rhotano Wave, leaving absolutely no chance to anybody to stop what was inevitably going to happen. By crashing down on the doomed ship, the serpent cracked it in half and caused an hysteria of panic and destruction. The majority of the crew died in the impact, others went lost, and Dwassyith's group received severe injuries of all kinds. The marine currents brought their floating bodies ashore, as the shallow waters were coloured in red, fully reflecting the fitting name of the cove. The group lost their ship, their crew and their navigator, and found themselves lost on the lonely shore of an unknown island ruled by rampaging pirates. They had nothing else apart from their wounds, and each other...
"Thank you for coming out this evening to celebrate with me the scriptures of Nald'Thal, the Singular form of the twins Nald and Thal. The overseer of the underworld and the god of commerce, purveyor of the realm of life. These word's come from the great halls on which Nald and Thal are respectively worshiped; Arrzaneth Ossuary, the other Milvaneth Sacrarium."
"So to begin our sermon this evening I shall speak onto you a verse from the teachings of Nald, The ruler over the realm of life. The verse goes as follows "And out of the ground the Divine Lord Nald made to spring up the wells of aether that would spread far and wide in all its awe. At it's heart the Crystal on which he draws upon to grant form and shape. The shape taken was is the light of life."
"Life is a beautiful treasure full of divine radiance and yet among the shimmering pieces of gold a darkness is laid to rest. We must remember to evoke the darkness as it is there to remind us that life itself is not everlasting. This reminder is not meant to stay your hearts or dampen your minds. It is meant to teach us to embosom life everyday and see it for its worth. For life is both precious and priceless. As there is no measurement capacious enough to gauge it's worth."
"So we take this moment to reflect upon the living. To think back on those we have in our lives that give us moments of felicity and momentary peace as they serve to be our vessel's to a higher state of blissful nirvana. Think of those who are family, those who are friends and those you yet know. Remember that life is bountiful and hold onto that thought regardless of your pain, there is still life there waiting to embrace you. So allow me to take this pause of reflection and ask any of you willing to stand up and tell us who that person or people are that you treasure the most."
"Now we move onto our Lord Thal, the Twin brother of Nald. To speak about the matter of Death. I shall also start this off with a verse from his Scriptures. 'mortals vanished from the day's sweet light, and I shed no tear; rather I mourn for those who day and night live in grip of death's fear.' We have all suffered the sense of loss and we have all carried that sorrow; some longer then others."
"We mourn not because of death itself but rather we find ourselves mourning because we've had someone taken away. Questions left unanswered, goodbyes never once said, dreams not yet to be fulfilled and a life time of what if's. Death grants onto us questions and often these questions cannot be answered so simply. So the state from which we find ourselves in grievance is the state on which we are endowed. It is important for us to work through this unwanted gift so we can find peace in our lives once more. To hold onto the memory of life, to find our own once more."
"Now we take a moment here to pause, to give each of a second to reflect upon those who have been made lost to you. To remember who they had been in life, what gift they parted onto us and what gifts they parted onto us now that they are gone. We take a moment to treasure them as we treasured them in life and to know that they now rest in quiet serenity within the realm of our Lord, Thal."
"Now I open the floor for any who would speak of life or of death. To share onto others your love and your pain so we can all move forward together after today to remind ourselves that life and death are integral parts of each other that both deliver peace and chaos into our lives. To teach us to embrace the time we have and to remind us that when death come's for those we love that we still must move forward to live. That said do I have any Volunteers?"
-Abide by FFXIV/Square Enix's TOS.
-Do not harass other people or cause OOC-Drama.
-Generally IRL politics, religion, ideology are frowned upon in FC-Chat.
-We are all busy adults (as an 18+ FC), so please understand that people have lives beyond the game.
-Understand that IC actions receive IC consequences. Please remember should your character not follow the in-character rules; your character may suffer appropriate consequences.
-Please understand we are a lore abiding/lore plausible FC.
-These rules may be appended or changed at any time.
General OOC Roleplay Rules
Please understand that IC actions receive IC consequences. ie. If your character is belligerent; they will likely be removed from the estate; please do not take this personal OOCly. Do not blur IC/OOC lines. Do not godmod/powerplay. Do not make other people uncomfortable, ie. if someone says "stop" oocly- then please abide by their wishes. We are absolutely NOT an ERP Company, we do not offer those sorts of services here.
If you need further explanation of the general etiquette of rp please check out this informative blog: http://rulesofroleplay.tumblr.com/tagged/rprules
How to Apply for the FC (Both IC & OOC) In Brief
-Contact Either Nohni Vhaze/Oyuna Kagon or Ira'to Zeerrha/Gan Ejinn in game.
-If you wish to contact either of us out of game please contact ONLY Fox on the RPCforums through direct-message.
-If applying out of game; please send the following to Fox...
-Applying for the FC in character requires an in-game roleplay application/interview to the Izakaya & Sukiya. This is the only way your character can apply for a position. Thank you for understanding.
**ALL PHOTOS represented here are royalty free stock images.
Recently, I made a fresh Google Calendar for Ebonguard to keep track of events, located here! And to go along with that, I did a few things.
Obviously, the days that The Cloak & Dagger will be open are on the calendar (they are scheduled out until August). I also have some OOC things planned on the Saturdays preceding The Cloak & Dagger's open nights: April 7 will be maps, for example, and on May 19 I'm going to stream a movie for whoever wants to come along and watch!
In addition, however, I picked out some days to run events relating to Ebonguard's story! The last time we had a scenario event planned was all the way back last year, and it was just a heist. But now that I've stretched my storytelling/DM legs with my FC's scenario (and the current arc is also drawing to a close; the next arc is already somewhat planned and won't be as intense), I've shifted my focus to Ebonguard. It's something I've been meaning to do for a while, but I wanted to get The Cloak & Dagger up and running first so that Ebonguard would have a sort of "headquarters" to operate out of. (Dingy back-alleys or dusty refugee camps totally cramp Crow's style.)
The first Scenario event is on Sunday, April 22! It's entitled "The Wolf on the Sapphire Avenue Exchange." Whether the movie that this title references is relevant or not is yet to be decided, and even if it is... No spoilers! It's going to be the beginning of a con-style plotline a la Leverage, though I plan on it evolving into criminal intrigue. While I have some NPCs lined up and my NPC-writing capabilities are generally pretty strong (especially if I manage to grab a co-DM for later events!), players who want to get in on the action of supporting an opposing faction to Ebonguard are more than welcome to do so, and I think it would be really interesting. That said, the primary drive of the plot will likely be handled by me and, if I'm lucky, another DM who can help out from time to time.
Hopefully attending members enjoy themselves and come out for future events! Writing stories is something that I enjoy doing, and I always envisioned Ebonguard as a more story-driven IC linkshell, hence why I wrote lore for it.
As an aside: a little-known and littler-utilized fact about Ebonguard is that it's been my personal policy from the beginning to encourage people to use Ebonguard as a vehicle to further their character/group plots or even as a way to experiment with their own style of telling stories, either organically or from a pre-planned standpoint. So if any member of the LS wants to run something of their own or use the LS as a vehicle to advance their personal plots: they're 100% free to do so! Hell, if I'm asked, then I'd probably even lend a hand assuming I'm not bogged down in something else. The more you know!
Until next time!
The Great and Illustrious Crow
The big day of the battle over the seas arrived. Dwassyith's team departed from Vesper bay, and as soon as it entered La Noscean waters, it got approached by a looming fog. The Ul'dahn trading vessel got soon boarded by the gigantic 'Black Dow' pirate vessel, which revealed itself to be gargantuan in size the moment it appeared from the magical mists.
A bloody battle ensued on the upper deck, just before Xihsa'li team (made by a xebec ship and a frigate) came to assist, and that's when the pirates got the first thorn sunk into their side. An exchange of magic spells and cannon balls saw the regrettable loss of the lent frigate, but ultimately also the victory of the Lominsan team. As an ending act of the conflict over the waters, the Black Dow got boarded by the winners and amidst the dead bodies and general wreckage of the defeated vessel, the captain Merry Zigzag and his quivering scribe were found and taken as hostages. They got taken to two different locations for interrogation, in order to find out more about who had actually been behind the Black Dow attacks.
Worthy of notice was Kallius, who proved himself to be a valuable addition to the Lominsan team, and coordinated the attacks in harmony with the much younger Keeper male at the head of the group.
Despite the victorious outcome, the losses in terms of money and manpower were far heavier than foreseen. For this reason, all the inhabitants of the Hibiscus were pressured to make more money, in huger quantities and in shorter amounts of time. Kebbe overworked herself in her alchemist laboratory with the production of painkillers, Kami channeled her efforts into her fencing of precious wares, Norien and Xih decided to kick up a greater amount of money weekly from their brothel and money-lending activities.
Luckily, the unexpected assistance of Baroness Estelle Robillard came into the scene in a very timely way. She entertained a conversation with the golden-eyed Seeker, and offered to pay of her own pocket the debt entailing the sunken frigate, in exchange of a personal favour. The nature of which remained unrevealed, for the moment.
Thanks to Teirra's assistance, Tobias recovery was on its way to completion. Dwassyith discussed with the fisherman a small job entailing cleaning the docks of the presence of the 'Leviathans', a minor gang who has proved to be a nuisance to many. On the job, a new addition would be expected to prove her worth: Athae, an Auri woman of sensual looks and mysterious ways who stated to be well versed in combat.
Weren’t you guys DD-RP not that long ago?
We were, but there’s another group of fine roleplayers hanging out under that tag, and after discussion, we decided we would switch to something a little more… punny, to keep ourselves distinct. After all, if you ask, do we RP? Yes, we DewRP!
Is your inn a front for some illegal or shady business?
No, what you see is what you get here - we’re just an inn and tavern. There’s no deep dark secret plot behind the curtain (though there’s nothing wrong with having one, if that’s your thing). For us, though, we’re a place for characters to meet up and socialize, and we’re focused on slice of life, casual, and character-driven RP. That doesn’t mean there aren’t storylines and plots, but they are character-driven and opt-in, and won’t disrupt the larger flow of tavern goings-on or force characters into moral or ethical quandaries.
What’s your stance on lore? How strict are you?
For people that want to join the FC/LS, we take a flexible stance on most lore things. If it seems possible within the known lore, we tend to accept most reasonable fanon or things that are rare but not improbable, such as a character having the Echo. We tend not to be OK with Warrior of Light kinds of things, though, such as being an IC White/Black Mage or having a personal connection to any major story characters.
When it comes to people who just stop by as patrons of our events, we don’t consider lore at all, though OOC we will probably notice if someone’s saying/doing things that make no sense! IC, we will treat that patron politely, though the characters might find them slightly crazy and not interact more than is needed.
If I join the FC/LS, do I have to host every Sunday?
No, working the Sunday events is not required. We do love it when our DewRP folks help out though! We hold our dinner events as an outreach to the community and as a way of giving back to those that make other events across the server. However, often our members can simply hang out that day as customers or inn residents. We’re a small house, and a small event most weeks, and we rarely need more than a handful of people to make it run smooth.
I might want to join on an alt. Is that okay?
Yep! We do ask that you tell us up-front about that, though, especially if we’re not going to see you very often because the character isn’t frequently played or because you’re leading another RP group. Honesty is the best policy about that sort of thing - we’re far more likely to want someone around that tells us the truth about what they’re looking to get out of RP with us. In the end, it takes all kinds to make a good RP group, and we’re not going to turn someone away just because we didn’t get your main.
Located in Mateus : Ward 8, Plot 17; Shirogane.
IC Linkshell: --- , OOC Linkshell: NitroBrewed
Times & Dates Open: TBA (Pacific Standard Time)
Uranami Onsen is an indoor & outdoor hotspring including an izakaya and wellness room.
Please read all rules & etiquette as patrons are expected to understand them in full.
We are currently under construction and are looking for staff. If you are searching employment please read our "How to Join".
Hours: Sunrise til Midnight
7 Days a week. Closed Firesday *(Monday due to typical Server Maintenance. According to XIV Lore; there are 8 days in a week.)
General Public Use: 3000g. Unlimited Time
Private Onsen Use: Discussed individually based on time
*Please note that when there is no Player-Staff around PCs are not expected to pay OOCly. Infact there will be no OOC handling of gil, only IC transactions. If you really wish to tip us you are welcome to do so.
If you have any further questions please contact the individuals below.
Contact: Nohni Vhaze/Oyuna Kagon or Ira'to Zeerrha/Gen Ejinn
**ALL PHOTOS represented here are royalty free stock images.
Bad news came on the docks of Limsa Lominsa, when a thick magical fog manifested itself on the horizon. Cannonfire and mayhem followed, causing Ul'dahn mercantile ships to get destroyed by a mysterious attacker. When Dwassyith and the rest of the Hibiscus' residents rushed down on the piers, it was already too late: the docks were littered with wreckage of all kinds and sizes, the broken bones of the extremely precious vessels that were awaited by the Black Hand. In the dreadfully sudden commotion-on-water was also caught Tobias, whom had gone fishing when the fog-shrouded enemy appeared. The fisherman got treated by Teirra and brought back to the Hibiscus house, while Dwassyith, Norien and Kami went on scouting the harbour on a dinghy, in the hope of finding hints about what exactly happened, among the shredded remains and shambles. They found nothing.
The following day, more distressing news came: the fog-attackers striked again, and sank another Ul'dahn ship which was meant to dock in the morning. Seeing a pattern, Dwassyith began suspecting - along with Xihsa'li's helpful reasoning - that the Black Hand's business was the target of the assaults. Vincent's visit to the Hibiscus, as vibrantly cold as ever, only raised the level of tension and urgency. The fog-attackers had to be stopped, and quickly, lest the money losses would have been incommensurable.
A strategy began taking shape, where Dwassyith decided to bring a contingent of people with him to Ul'dah (Dawn, Naelia, Teirra, Khada and Gaubert) to board the next Ul'dahn vessel in Vesper Bay, with the intent to inspect the cirumstances, reinforce the vessel itself and protect the extremely prized cargo. Another group of people would have stayed behind with Xihsa'li in Limsa Lominsa (Kami, Kebbe, Norien and Tobias). At the very last minute, Kallius - a seasoned mercenary with seafaring expertise - joined up Xihsa'li's team. The Keeper's group would have had the primary goal to prevent the enemy vessel to approach the mercantile ship and possibly destroy the threat once and for all.
The two groups separated the next day, with tense spirits and feverishly working minds, for the stress was high and the stakes were even higher.