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Andromeda

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About Andromeda

  • Birthday 08/31/1988

RP Related

  • Main Character
    Andromeda Dulaque
  • Linkshell
    Bandee Pakshee
  • Server
    Balmung
  • Time zone
    UTC-5

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  1. So a couple things exist in lore to help explain the mechanics of the game. All tolled, XIV does more to root gameplay in lore than most other games. In particular, as it relates to dungeons and trials this comes in this forms: While there is only one protagonist "The Warrior of Light", the main power that is used by WoL in instances is the Echo, and that's actually way, way more common than a lot of people think. The Path of the Twelve was a... let's be honest, a cult that later merged with the Circle of Knowing and became the Scions. The Path had thousands of linkpearls in circulation and a vast majority of these were in the hands of people with the Echo. Factor in that not everyone with the Echo would join a cult and you get a small but not insubstantial population with the Echo. This means that in dungeons the WoL is joined by other people with the Echo. The ego is different for everyone who has it, but some core gameplay mechanics are tied to it. The various indicators like AOE circles and stack markers are a product of the Echo's ability to grant limited prescience and wiping and restarting is honestly explained as Hydaelyn granting the party a vision of a possible future where the heroes failed, warning them of wrong choices. Eventually after screwing up enough this foreknowledge even takes the form of a buff granted by the Echo. So while some people do shun characters who have the Echo, its not as unfriendly to lore as might be thought and in fact a lot of gameplay mechanics are rooted in the Echo being abundant enough to call on. As for repeating a dungeon farming it, I suppose those could be Echo projections as well, showing potential successful futures.
  2. Due respect, but "this is impossible don't do it" is literally the opposite of the OP's intent here. The thread began as being about what could be possible to explain travel. I don't think the thread is or ought to be limited to just their intent, but you're rather mischaracterizing the initial purpose. Which is funny, given that trying to reconcile the original purpose of something with a broader more accessible idea is literally the subject we're discussing
  3. There are a couple points I want to make as we seem to be drifting to a "this is wrong/bad/don't do this" stance on allowing Travel. First, the RP community ignores lore all the damn time. From the murky nature of Hingan/Doman being district languages from Hyuran which we as a community have said is unequivocally true to the inconsistent progression of time which we tend to totally ignore, we have dismissed complications in the past in favor of what is more beneficial to RP. Even in small ways like ignoring the in-universe calendar with it's eight-day weeks and 32-day months and it's odd day names. Lore purism is a relative notion and ultimately not always the most beneficial position to RP from. I can say Lightningsday all I want, but if you don't know that's Friday me saying Lightningsday is hurting RP by being inflexible in lore. Second is that lore in this setting is itself remarkably flexible. The lorebooks themselves aren't even perfectly reliable, going so far as to disagree with themselves in text on certain points. There's very, very little in the way of lore not filtered through unreliable narrators. This seems to me to encourage an attitude of "lore plausable" in place of "strictly lore adherent" as what you strictly adhere to is usually a perception of the reality of the story and not an objective reality. The game itself, the strictest adherence possible to lore, is presenting a subjective reality, not an objective one. This is hammered heavily on quite a few different fronts but clearest on the subjective classification of beastmen which are not objectively district from Spoken. And what we're told is true is weird. From Palemoon Parazuzu and werewolves to the fact that all the crossover events have been canon to dragons being aliens, this is a genuinely weird setting. That's glorious, that allows for a lot of player freedom. This is all a very long way of saying that denying the validity of people traveling to and from the First does not make a person better, nor is someone embracing that potential wrong. Purity of lore adherence is not necessarily better for RP nor is it necessarily that much more accurate given how wholly unreliable the setting we have is. I don't think I know a single person who has never bent lore and I'd be nearly as confident saying almost everyone has ignored something for the conveniences of RP. You don't have to engage with anything, but be very wary of thinking that the ways others enjoy this setting are bad. We are firmly in "judge not lest ye be judged" territory here.
  4. From my understanding no. It's something the Exarch (a Time Mage pretty sure) kinda copied. That's why it acts as a bridge, it's entangled with the original Crystal Tower. Though I'm not done with the MSQ, there might be more to it.
  5. I know it stretches love (no more than some suggestions), but my Mateus endeavor, Sunset Destinations Travel Agency, has built a room dedicated to sending people to the First. The idea is we use the connection provided by the Crystal Tower to piggyback of the Exarch and Warrior of Light bridge and send others along it. The more we send, the firmer that route would become. The Embarkation Room acts in part as an artificial aetheryte see those Garlean gates), transmitting to only one destination, thus skipping the destination attunement requirement (based on The Navel and 1.0 mechanics kinda). Sunset then sends Travelers to the Crysterium aetheryte. The intended limitation of this method, though users are free to ignore it, is that travel between worlds can only be done between these two points because the technology to piggyback off the Tower is only present at this location, but that's mostly for balance issues and totally fine to ignore. If you're curious about the design, it's Goblet 2-4 Room 2 on Mateus.
  6. until
    Join the Bandee Pakshee for our biweekly open bar with a distinctly Hannish flavor. Enjoy food, drinks and hookah at our Lotus Lounge and take in some elegant dancers and popular Thavnairian music!
  7. Bandee Pakshee's second Battle of the Bands is actively recruiting potential performers. We'll be bringing a lot of Crystal talent to bear on Pakshee's stage on August 17! Check out the event page on our website for more information.
  8. until
    Join the Bandee Pakshee in throwing a celebration for travelers from Nagxia, Dalmasca and other near-eastern regions, namely the Viera. These rascally rabbits are the latest Great Migration to Eorzea, so join us in the Bobbing Cork to make them feel welcome! Held at the Bobbing Cork at Fallgourd Float in the North Shroud. Check our our event page on our website.
  9. Following the massive success of last year's Battle of the Bands featuring groups like Fourte, Lights, Lucky Sparrow and Love Materia, the Bandee Pakshee has put out a call for the best performers on the Star to come together for another exciting event! Will Fourte return? Will Love Materia? Or will we be wowed by a new challenger like the excited folks at Mateus' Whispered Wish? Or, perhaps, the band to take home the title this year will be you? Competitors will have ten minutes to perform a set of their choosing on the Pakshee’s main stage. A ‘band’ can be a group of any size, but must be more than a single performer. We would request that performances be accessible for all audiences (don’t get naked), but beyond that we’re happy to have any type of performance! We'd like to make this a T-rated event on the new RP Calendar policy if possible but we're happy being M-rated. We're hosting the Battle on Saturday, August 16 at the Bandee Pakshee on Balmung, Goblet 10-19. You can sign up to participate here and check out the event page on our website where we'll keep an updated list o participating bands!.
  10. He should know. He's like 80% of it. Including the moogle. In my experience there a are a few patterns that power interest and energy, all of which are in full swing. The first is summer duldrums. I don't know why exactly, but every summer activity and engagement drops, particularly in "routine" RP that repeats weekly or every other week like Grindstone. That said, more unusual RP events like the monthly Sultana's Breath Shopping Arcade seem to still pull good numbers. Second is patch lull. This is an easy pattern to spot and most event planners know to take it into a account when evaluating their success. People are less hype about the game in general so less motivated to log in. Third is the lock. From the little we saw as a pattern over the last year, after taking few months with no new blood things stagnate. And each time someone tries recruiting they pull from a diminishing pool, making growing a group a zero-sum proposition. This is stressful for some community organizers and it, in my view, tracks with a rise in drama and anxiety. If we assume Balmung will open for a month every few patches this will be another cycle we'll settle into. If not it's a challenging reality we'll need to adapt to. Either way, it's one of the current factors. So are we dying out? No, not even a little. Changing? Only in the worst case scenario. I think everything else is just a matter of a few cycles lining up to kick is particularly hard these past few months. I didn't realize this was a thread from May when I posted, but I think it's been a rough summer so it's worth revisiting now on the other side of a couple tough months.
  11. It was done mostly thorough GDocs, but basically yeah. It was certainly a major cultural shift from most RP communities and I think the only thing that kept the elitism of it in check was the idea of being graded kept so many people out that otherwise would've been treated like lesser parts of the community. The point being that in that environment, people were expecting peer editing. In this one they aren't.
  12. I was, once upon a time, part e an RP community that graded your writing. At the end of each week one of the GMs would review your work (minimum one thousand words) and give you notes before giving your writing a grade. Your accumulated grade was your character's overall strength. This was a hell of a community, albeit a demanding one, and I was very happy with the years I spent there. But in XIV, no one has asked you to be their editor. No one is getting graded. You're not there to improve someone's writing. You're just telling a story with them. You have to remember that odds are the person you're RPing with isn't looking to be graded. They aren't looking for an experience like my old community. To that end, I don't act as anyone's editor unless they request it or I know them well enough to know they won't take it as an offense.
  13. Along those same convention, Glifix Knowthings (Glifix from hieroglyphics) or for a mercenary Endwix Clashysticks.
  14. We of course encourage people to check out our website for a motherload of event photos, our upcoming events, our regular menu (soon adding the menus for Lavender Moon Creamery and Hothouse Catering) and our own forums. This is a wonderful platform in addition to here and our tumblr to get in touch with us, and one we've put no small amount of effort into.
  15. As for speed and reliability, I usually play it off as most healing magic is the "get you back on you feet and fighting" stuff and actual repair takes a while and often several sessions. I also will put limits on how much can be healed in a short time if I think people are leaning too heavily on my magic to stay on their feet. As for what magical healing can do, I'm on mobile so I don't have the link but there is a great video on Fallout lore about the science of sci fi healing that applies pretty well here too. Let me see if I can... Aha! Though content warning for language there.
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