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  1. Upcoming Balmung RP Events note: the original poster here no longer maintains the weekly events. Head over to the latest post for events! -=NOTICE=- Erah'sae now maintains the Balmung RP Calendar. Direct all messages to him.
  2. Join us at 7:00 PM eastern time on the first and third Monday of each month at the Shroudrose Teahouse and Tavern located at Lavender Beds, Ward 5, Plot 58 nearest the Lavender Northeast Subdivision aetheryte. Come try Shroudrose’s specialty blends of tea! Enjoy a cup in our tearooms on the main floor and second floor (including our far eastern themed rooms), or purchase some to brew at home! You can always cozy up in our library to read or get some work done while you enjoy a cuppa. Snacks and treats will be available to compliment your tea.
  3. Join Teatime at 7:00 PM eastern time on Monday, July 16th at the Shroudrose Teahouse and Tavern located at Lavender Beds, Ward 5, Plot 58 nearest the Lavender Northeast Subdivision aetheryte. Come try Shroudrose’s specialty blends of tea! Enjoy a cup in our tearooms on the main floor and second floor (including our far eastern themed rooms), or purchase some to brew at home! You can always cozy up in our library to read or get some work done while you enjoy a cuppa. Snacks and treats will be available to compliment your tea. This event is bi-weekly at 7:00 PM eastern time the first Monday and third Monday of each month. If you’d like to learn more about our FC including details on our Information Brokering and Private Investigations services, our Recruitment, and more, please go here!
  4. IronVindication

    balmung The Grand Tilt of Coerthas

    The Grand Tilt of Coerthas The House de Bayle and Sir Basile Feurieux - Vassal and Knight, Lord of House Feurieux Start Date: 6/18/2018 - 8:00 PM EST ---- Hosted Bi-Weekly ------------------------------------ Hosted by the venerable House De'bayle, Ser Basile Feurieux, and their Knights in Camp Dragonhead, the Grand Tilt proves to be a glorious event involving all manners of Ishgardian culture. Lords, Ladies, Squires, and Men-at-Arms all flock to the tilt in order to win glory for one’s heraldry, acquire the favor of a Lady or Lord, to witness illustrious spectacle beyond belief, or to practice mounted combat in a vicious trial by fire. The resonance of lance attacking lance echoes throughout the camp, providing an atmosphere hardly found anywhere in Eorzea. Witness then, the true pinnacle of Ishgardian fighting technique and a mixture of fanciful, but gritty vibrance. All are welcome, whether an imposing Viscount or an austere citizen. Warriors and cavalrymen from all over are yet encouraged to sign up in order to prove their prowess on the sturdy back of a Chocobo. Step forward now, aspirants who seek valour and glory, to manifest and prove your strength as Halone’s victor. All contestants shall be called forward to line up in front of the host. The lists will then follow in announcement, along with the first set of tilting combatants. Then, upon the designated time, contestants of the Joust should ready their Chocobos with protective bardings. Spectators shall be placed on the side of the field. The “field” consists of a two lanes sectioned off by a fence in which opponents will charge at each other from opposite sides. Both participants shall ride towards each other and pause to roll and then proceed to the other side. When reaching the other side, the combatants shall return to their place, which proves designated by the bannerman or squire. Requirements to participate: All participants should be armored with a strapped, closed helm, have enclosed gauntlets and breastplates, and a shouldered shield of some sort. Each contestant’s three alloted lances must be at the length of ten fulms and should have a blunted, metal tip. All contestants should be in healthy physical shape and have no injuries that would hinder their ability to joust fairly. The criteria for winning will then consist of the following rules: Whoever first scores three points or unhorses their opponent shall be the winner of their bracket. At the beginning of each match, the Chronicler of the Joust will explain the identities of both combatants while they prepare. When both combatants have emoted being prepared, the announcer will declare the charge. In order to gain a point, you must break your lance on the other opponent. Rolls will dictate whether this happens or not and opponents should emote accordingly after they have proceeded to the other side. 1-400 is a miss or a hit without breaking your lance. 401-600 is a lance break. 601-849 is a staggering lance break, which staggers their opponent and nullifies their attack (Unless they have rolled an unhorse on you). 850+ from the opponent is an unhorse. At the moment both participants connect and roll, the announcer will decide and yell out to the audience what the outcome is. When both jousters proceed past each other, they will round around the opposite side back towards their designated side and retrieve another lance. Should both jousters score the same category, whoever rolls the highest will be considered the winner and will have hit first. If both opponents break their lances by rolling 301-700, however, a point will be given to both combatants. After a lance breaks, the participant must retrieve a new lance from their Squire or bannerman. Once they have all emoted receiving new lances and adjusting for the next run, the announcer will ready the charge once more. Should an opponent purposefully or accidentally harm their adversary’s Chocobo they will be disqualified. The winner of the whole joust will be allowed a parade lap around the field in order to celebrate, advertise the heraldry of their House or allegiance, or dedicate the success to a Lord/Lady. There will be no monetary or physical prize for winning the joust, but all in attendance will see you as the most chivalrous and skillful jouster in the lists. Fame, glory, and chivalry await you at the Jousting Tournament during the Grand Tilt of Coerthas!
  5. Tonight is the big night! Opening in our new location and our GRAND opening of our newest venture, the Topaz Treasures Restaurant! Upstairs you can get your sweet tooth on or downstairs you can indulge in a more savory, intimate meal. Stop by Goblet ward 18, plot 24 at 8pm est for some great food!!! https://rubylightbakery.tumblr.com/
  6. Saikhantuyaa

    The Spellstone Tournament

    Spellstone Tournament Sundays, 8pm EST @Fesca’s Wash, Central Thanalan ( 21.0 , 25.8 ) ~ The following advertisement is placed in every major publication in Eorzea, with colorful fliers strewn throughout the four city-states. ~ Students of magic, brothers and sisters of sorcerous might. For some time now we have heard your concerns regarding the state of magical competition in Eorzea. It is no secret that it is rather difficult to conduct a tournament of magic users. One cannot imagine why this might be the case, though I would hazard that we are a inquisitive sort, as keen to push the boundaries of our chosen arts as we are to test ourselves against our peers in the realms of spellcraft. Although one could also argue that the authorities feel a certain degree of discomfort when a group of people who can set said peers ablaze with words gather in the one location, and this tends to make for a tense atmosphere for all concerned. Our company has some experience with regulating a wide scale tournament with a cast of diverse and colourful participants, as anyone who attends the Grindstone can attest. Therefore, in partnership with our colleagues from the distant shores of the Far East, we offer those of a magical disposition a similar opportunity to test their might against their fellow Archons and Magisters, Sorcerers and Warlocks, Wizards and Scholars alike. Are you at the pinnacle of your art? Shall your foes tremble at your arcane might, or shall your flame be consumed by the magecraft of your foes? Spellstone employs a simple set of rules meant to ensure the relative safety of competitors, staff, volunteers, and spectators alike. Any who are familiar with other fighting tournaments (such as the Grindstone) will already have a grasp of these rules, but for those who have never participated in such events, we ask you to read over them very carefully before deciding whether you wish to compete! Any and all are invited to participate, from seasoned archmage to learning student of the arcane; this is a contest meant to give those of magical inclination a battleground to test themselves and their mastery, as well as foster relations between mages from all walks of life! Rules IC 1. No force that would be lethal - even without the dampening field. While injuries and pain will be sustained on the field of battle, we at Spellstone do not condone outright murder, dismemberment, or permanent harm of any participants. Remember that you are within sight of Ul’dah’s gates - Immortal Flames are on hand at any moment to deal with attempted murder and drag away the offending individual to face incarceration or otherwise. 2. No illegal magics - this includes Black Magic, White Magic, Void Magic, Necromancy, etc. Have a care of your surroundings and do not do anything that could earn you the suspicion of your peers or alert authorities to illegal actions. 3. No removing your opponent's will to fight via sleep spells or other mental manipulation. This is a contest of magical strength and prowess; if you are not going to fight fairly, do not enter. 4. No animals. 5. You will be medically cleared before beginning each round. If you have sustained injuries, they will be healed via potion or spell. You will not be allowed to move on if you deny healing and recovery-based tonics. 6. No use of ether potions or other external means to regain Aether. This is also a test in managing your resources. As specified under rule three, if you do not intend to fight fairly, do not sign up to compete! 7. No fighting with a condition that will make your participation in the tournament more dangerous ( such as an unhealed prior injury or pregnancy ). No staff, volunteers, or participants in Spellstone wish to worsen prior health conditions to the point they endanger your life. Have a care for yourself and others around you. 8. This is a tournament of magic - no striking your opponent with martial weapons and techniques. Use of melee weapons as foci or a means to direct your magic are accepted, but do not attempt to cleave your opponent in two; save that for the Grindstone. OOC 1. Treat everyone with basic respect and decency. 2. If you have concerns related to the Spellstone or its participants, bring them directly to leadership. This includes concerns relating to the "lore friendliness" of spells your opponent is using, ways to improve the event and Discord, concerns about the OOC history of other participants, special considerations your character will need, and many more things. We won't know unless you tell us! 3. By participating in the Spellstone, you agree that if your character is disruptive, staff characters will be able to overpower them and remove them from the event. This will be done ICly via features built into the spell dampening field, so that we don't force you to accept that our characters can automatically beat yours in a fair fight. 4. No gatekeeping or policing. Unless a character's player has been issued a ban by the staff, they are welcome. If you feel any characters or players who are present should be kept away, bring your concerns to the staff (see OOC rule 2). This also governs IC posturing and threatening to keep people you don't like away. Participation is optional and by participating you agree to adhere to all rules. ~ There will be a prize of 300k to the tournament victor at the end of the night - as well as an additional sur-prize for the winner, which will change every week! ~ Caveats to be aware of: All of us at Spellstone understand that disconnections can happen at any time, for any number of reasons. However, in the case of such, participants will only be alloted 10 minutes once their character disappears from the game world to log back in. Should a participant not return within this time limit, their match will be considered a forfeit and their opponent allowed to advance. This is in the spirit of keeping the tournament fair and moving forward. ~ We will be using the Grindstone approach of /random rolling for defense and offense! ~ Event staff and volunteers can be found by the Looking to Meld symbol, though a detailed list is provided below. If you wish to join a growing community dedicated to the enjoyment, participation, and management of Spellstone, feel free to join up with us at: https://discord.gg/5cHuzcV!
  7. JOIN US FOR ANOTHER NIGHT OF GOOD DRINKS, GOOD FOOD, AND GOOD BUSINESS. Designed as a ‘neutral ground’ of sorts for less-than-scrupulous folks in search of a place to do their under-the-table dealings or just keep an ear to the ground while enjoying a drink and a bite to eat, The Cloak & Dagger will be opening its doors to the general public on the date indicated on the flyer. The stage will be open for anyone who wants to show off their talent over the course of the night; we’ve had wonderful performers for the past few openings and want to give others the chance to use it. The stage is not limited to usage by performers; if there are any other criminal-oriented events, groups, or plotlines, then people are free to hop up and advertise these things in-character as well. Located at: The Goblet, Ward 11, Plot 55—Balmung. (Last call will be at 10:30 PM EDT.) We hope to see you there! The Cloak & Dagger now has a job board. Located on the ground floor in the corner, the more… Normal-sounding jobs and rumors can be perused at one’s leisure. These are meant to be RP hooks for others to use as they see fit. Anyone is welcome to submit additions to the job board by sending an ask to @ebonguardls! The clients for these jobs or sources of these rumors do not have to be player characters, so we welcome you to get creative and go wild. Less legal and more criminal-oriented jobs would be located in the lounge upstairs, accessible IC by ordering a Cloak & Dagger cocktail. The job board can be viewed on the venue’s information page or via Google Docs here. The Cloak & Dagger welcomes performers to its stage! Please contact @ebonguardls for more information. The Cloak & Dagger is an RP venue affiliated with the Ebonguard criminal network LS, owned IC and OOC by “Crow” (Leonnaux Altoix). If you’re interested in helping run a monthly public RP event (be it as waitstaff, security, etc) at The Cloak & Dagger then please contact me via the Ebonguard tumblr. No lasting commitment or membership of the LS is required on the part of volunteer staff! For more information, please see this page under the ‘volunteer’ tab.
  8. Ryuusei Tea Room What: Ryuusei Team Room - Othardian Tea Room and Baths When: Every other Sunday of the month ( First and Third Sundays ) | 7pm EDT/ 4pm PST/ 11pm GMT (Max 2 ½ hours) Where: Shirogane, Ward 11, Plot 43 (Southern Shirogane Subdivision Aethernet) Server: Balmung Server Website: Ryuusei Tea Room | @ryuuseitearoom Proprietors: Lady Kitsuno & Lady Reika Yamazaki Description: A cozy Doman/Othardian Styled Tea Room, for relaxing, enjoying company and small performances if it pleases you, and make some new friends! Come on by for a taste of Othard’s finest teas, with new flavors of tea and snacks being crafted for your pleasure, or relax in our hot tubs! (Everything is paid in ic gil, so no real gil is traded, however, donations in gil are more than welcome to help support our giveaways and events!) Come tell us a story of your adventure on our stage, or give us a small performance if you'd like- just be sure to respect our environment and ambiance if you do! IC/OOC Notes: - Please leave any weapons at the door with our attendants, they will be returned to you on your departure by our sanctuary attendants! - No violent, abusive or rude behavior will be tolerated- our atmosphere is meant to be comfortable and relaxing! If you’re looking for such RP, please take it elsewhere! We will not tolerate anyone misbehaving ICly or OOCly on the premises and the sanctuary retainers will remove and ban anyone that hassles other guests or the staff. - Please be patient, and cooperate with the staff. Since a lot of our staff will be attending to guests in conversation and service, feel free to seat yourselves if no one has done so already and they will get to you as soon as you do! - We will occasionally do giveaways, for Mog Station or In-Game items, or artwork (with raffle tickets to be paid in real gil!) We will announce when we do these, so please look forward to them! Other: The Estate is also available for hosting events for a small fee per hour (real gil) , if you require it (please contact Lady Kitsuno to discuss estate availability and days at @foxlike-ffxiv if so!) Become a donor and regular guest and you may even see your name on our personally crafted guest blends, created in your name and favorite flavors!
  9. Nihka

    balmung Wild Hunt

    The girl did not know for how long she had been running, but she had begun when no light had filtered down through the heavy canopy above at all and her steps had been unsure and often painful as her bare limbs met the hidden dangers of fallen branches and caught in ruts in the ground that threatened to snap delicate ankles. Now the cool of the dark had turned to the warmth of the dim, and though there was still nothing to see beyond the leaves and vines above every once in a while a stray beam of light snuck down to the ground for the flicker of an instant; a glimmer of something beyond the shrouded forest. She was hot now, sweating and panting as the unmoving air between the trunks of the great trees became harder and harder to keep in her lungs. She must rest. Nothing can run forever, neither prey nor hunter. One must give before the other. This was the law of nature. A sound hit her ears, the trickling familiarity of moving water. The girl turned her desperate sprint towards it, and beyond the next heady oak she found the source. A waterfall fed into a small pond created by a fallen tree across the width of a shallow stream. The water was cold and clear, no higher than her thighs. It was too small for fish, and she could see that it was empty, secluded behind the fallen tree. Hesitantly, cautiously, timidly she came out from behind the tree, her breath still coming in raw heaves of her chest. Her body demanded the cooling touch of the pond. Her throat begged for the water. She knew then that she could run no more and instead fell into the pond. In an instant her skin erupted in goosebumps and icy cold stabbed through her flesh and into her bones. She almost cried out but cupped her hands over her mouth to hide her voice from the woods. After a few moments the cold was bearable. She plunged her face into the water and took great bellowy gulps of the cold. When she rose up again she was not alone. A man stood at the edge of the water. He wore furs over his shoulders and his bare arms were thick with muscle. In one calloused hand he held a worn bow made of antler. His thick beard split open to show yellowing teeth as he spoke. “Aren’t you a pretty little thing?” The girl did not respond. She stood, staring at the man, her arms clutched tightly to her chest, her eyes unblinking, afraid to lose sight of him for even a heartbeat. The wood did not forgive carelessness such as that. She knew it. Careless. The man stayed at the edge of the pond clutching a tree branch above him with one hand, his yellow teeth a wolf’s grin. “A pretty pretty little thing. What are you doing out here where even grown men fear to tread, hmm?” He leaned towards her and the scent of fresh blood and tallow came with him. “Anything at all could happen to you so far from home little miss. Perhaps old Theron could keep an eye on you. It’s not safe out here, oh no. You need protection.” The girl didn’t move, as still as a stone while the man spoke. Her heart beat fast against her ribs, ribs that stuck out under her skin, gaunt and fragile. The man took a step into the water, his eyes travelling across her body and behind him the forest began to move. And then the screaming began. Leve from the Donner family of The Central Shroud. It reads as follows. “Two nights past our daughter went in search of berries in the woods and has yet to return. A neighbor said he spotted her heading into the Western Shroud. Please find her whatever her fate and bring her back to us.” Saturday, June 9th 8:30 CST Six players. 1- Edda (alt) 2- Kiht 3- Virara 4- Artoria 5- Jana 6- Alera
  10. PLEASE LIST YOUR SERVER, HOUSING AREA, WARD, AND PLOT. This will help me place the listing in the proper area. Template code for a new server (please paste from the HTML/source edit mode) Easy form for entries: [b]Server:[b] Server name here [b]Housing:[b] Housing name here [b]Ward:[b] Ward number/division here [b]Plot:[b] Plot number here [b]Description:[b] Description here
  11. [Balmung] Open Shop Space Available! Mall Directory Now Available! This is a call to all people who want to open a shop or service in an apartment. Why not do it together? We have picked the Sultana’s Breath Subdivisions, Ward 18 to designate as an official MALL! Individual shops and services can be run at anytime, of course, but we will be encouraging all of our shop owners to join us in a monthly sale. Our shopping arcade will have one apartment designated as the mall’s event center where special announcements, events, performances, and guests will appear! If you’re interested in joining us, come down to Ward 18 and grab an apartment, mark your shop as [shop] and join our discord! https://discord.gg/PuBC77e Mall Directory: https://tinyurl.com/sultana-shopping Grand Opening: Thursday, April 12nd, 8-11pm EST
  12. Rosamund


    Introduction Metaphysick are a company of paranormal investigators led by a mysterious benefactor. We're a tight-knit group of friends and allies, preferring quality over quantity in our membership. An overarching plotline keeps us moving forward each week while social and one-shot events occur on a regular basis. We are mostly active during EU peak hours, i.e. between 5 pm and midnight GMT, although we do have a few NA members. Background Metaphysick was established by someone known only as 'M', with the goal of forming a professional team to cleanse Eorzea of the voidsent menace. M spares no expense in providing their employees with the tools required to do their job and generously compensates them for their efforts. Speaking only via linkpearl and keeping both methods and motives close to heart, some would no doubt be loath to trust this mysterious figure, but thus far they have proven true to their word. What We Do We are paranormal investigators based in Mist, Ward 12, Plot 35, also known as the Midnight Bastion. Our roleplay largely revolves around undertaking work for our anonymous benefactor, M. He or she is devoted to eradicating the world of voidsent; to that end, we exterminate creatures as well as capture and study them in order to improve our techniques. As we deal with combat fairly often, we use a custom combat system which has been crafted and tuned over the course of several years. Using the game's built in /random text command, we determine hit chance and other variables. Each character is also allowed personalised abilities to improve those numbers, provide support and more - we encourage people to get creative. Of course, not every roleplay session is going to end in blood; to that end, we have a system for determining the success of actions such as sneaking, bluffing and so on. Every character's skills and flaws are taken into account to keep situations realistic, so a scrawny librarian will have a harder time moving a large boulder than a muscle-bound warrior. But sometimes we just want to kick back and relax. Impromptu social gatherings and holiday parties are regular features, where you can get to know your allies outside of the field of battle. We also keep an eye on Balmung's roleplay scene and encourage members to attend publicly held events with us. Who We Want We have a small but active player base and want to keep our friendly and intimate atmosphere. As a result, we seek like-minded individuals who will participate regularly and take the many opportunities given to fit in and make themselves at home. The leadership frequently hosts events but we are happy to assist members in contributing and making their own as well. Any character with an interest in voidsent, the occult, ancient ruins or simply wanting to make the world a better place would find good company here. As you can imagine, we are predominantly good-aligned and would only make an exception for extremely well-written malicious characters. If you're unsure whether your character would work well with us, please do get in touch with Torhe Raanu or Rosamund Hale to discuss your ideas and circumstances. Please complete an application on our site if you're interested in joining.
  13. Kichiro Gunji

    Another returning rusty RPer

    Hello everyone! I've RP'd an embarrassing amount of years, but haven't played FFXIV at all since last September. More heavily, almost half a year before that. My main character is a Samurai of an isolated Raen clan with extremely traditional values that was mostly shattered upon the Garlean invasion of Othard. Looking to find a way back into the RP community in Balmung. I'm not a large fan of dice combat RP events unless the GM's have ways to give the players agency over the dice. However, I'm extremely interested in collaborative story telling and world building in the game. Look forward to meeting some other RPers again!
  14. Hello friends and fellow RPers! I'm a returning player to the game and I am currently look for some more RP connections, friends, contacts, and etc. A little about myself I have been Rping for 3 years or so but, very on and off as I get busy during the school year, but I can make time for some RP. I tend to write about 1-2 Paragraphs for RP, but I am adaptable to other ways and will be happy to oblige. I can RP in game or on discord whatever is the most convenient for both of us. I'm usually pretty lax and will just do almost any kind of RP except for ERP for no just reason. I don't mind lore bending and usually will just go along with it. I'm not a fan when of mixing IC and OCC feelings as that usually can get messy. Also please do not kill my characters - dismember/maim them. I know injuries and attacks will happen, but anything super serious should be discussed first but, other then that for combat I use the standard roll system and free form. Whichever works for both of us. Time Zone: EST (UTC-5) A good way to contact me is on Discord: Kou#9836 or either of my characters in game. My Characters I have two characters on Balmung. Both I really do love and I hope you will like them too! Here's a brief summary of them. Kousuke Akarui - (Primary) Age 19 (Turning 20 Soon) Miqo'te Male Seeker - Doman Origin Half-Blood Prince - Heir to Prominent Slave Trading Business Was the child of the CEO of a Slave trading company and a royal lady. Mother hid him away and he grew up sheltered and his mother's retainers cared for him. (For the fact that a royal having a child with not her husband and someone in the black market would bring shame upon the house's name.) So his beginnings were in Doma. When he was older his father took him and Kou helped out with the family business. He has 3 companions - A pet bunny, a Moogle, and a fairy. Kou also has a brand of his mothers royal lineage on the side of his face. That brand is mostly covered with his hair. Healer by Day - Assassin by Night As he grew older he was getting into the swing of things, but he realized that maybe slave trading wasn't as morally correct as he thought. He was conditioned for killing and capturing to be acceptable, but he was finally having a change of heart. To combat this he heals and refuses to fight normally unless for a special reason. He heals with Scholarly and Red Magics, but can also fight with said magics and daggers. He still kills and captures people for his father when asked, but he has his reservations. He becomes a bit wild when he starts killing thought and actually enjoys it almost as he is possessed. If questioned later, he claims to not remember a thing, whether this is a lie or truth is for you to find out. Right now his moral compass is kind of screwed: he wants to help his family, but he also doesn't want to keep hurting people. Research Galore When Kou is not doing his day job, or night job he likes to do intensive research on ancient civilizations such as Nym, Mach, Allagan, Sharlyan and etc. He has done field work a lot which has lead to a bunch of discoveries that have fascinated him and found things that he could use for his own benefit whether it be good or bad. Maiko Tashiro - (Alternate) 21 Miqo'te Female Seeker - Doman Origin Shinobi - Retainer/Maid Maiko grew up in Doma and from her start she was very loyal to her lord. She did all his dirty work and waited on him like the king he was. She is a skilled fighter, but was mainly kept as house staff as the lord wanted something pretty to look at. The lord constantly tried to take advantage of her, but she gritted her teeth through it, because she took an oath. He did unspeakable things to her, but she still chose to serve him up until the very end. The lord met Maiko's sister and easily overpowered her small frame and forced her to do whatever he wanted. When Maiko found out she struck the man dead with no remorse. Then she looted the lord and ran off. Justice for other Retainers - Male Lord Killer After this incident she went on to find a new lord. The man did the same thing as the previous one which made Maiko act respectively. This was a constant pattern and realized that male lords were a bunch of trash. She heard rumors of different lords mistreating and taking advantage of their retainers and she wanted to put a stop to it. She started to seduce the lords and eventually become her master and when they would act up, she would end their lives. She did this to protect her friends and other wronged females. When she would kill a lord she would look the place, but her attempts at selling on the black market have been unfruitful as no one takes her seriously. These incidents caused her to have a strong distrust in male lords and issues with some males in general Alchemy Specialist Maiko has a strong interest in alchemy ever since she was a child, from concocting potions, drugs, poisons you name it. She particularly likes to create tonics that poisons of hinders enemies of hers. Though this has been a hobby of hers she does not sell her wares, but if she does it is to those to trust dearly. Has a small butterfly as a companion to her everyday travels. Unfortunately I have not had the chance to create a Wiki or page for either of my characters. I have a document that has a bunch of information about them, but to make it into a coherent page is beyond me at the moment. Hopefully I'll make a page for them soon, but for now to learn more about my characters please contact me on Discord or in game! What I'm Looking For Honestly...... Pretty much anything. Almost everything listed applies to both characters. Serving as retainer to a lord or lady. Being friends, acquaintances, enemies, rivals, business partners, partners in crime, and etc. Romantic Relationships for both, but I would rather it happen more naturally than force two incompatible characters together. Family bonds - both characters are available to have a sibling (Brother, sister, half, adopted and etc.) , or other family member such as a father or mother. Making some fun and interesting plots between characters! I am willing to take the time and plot with you to make unique, creative and fun stories we both can enjoy! Anything else you could think of! I'm sure there's a bunch of other stuff that is not listed but all you need to do is ask! Closing Remarks At the end of the day I am just looking for some more RP contacts long-term and short-term! Yes, I do think following conventions and keeping some rules is necessary, but at the end of the day I am just trying to have some fun and create unique and fun stories with you all. I might've missed some things I may should've included in this post, but you will have to excuse that for now as I am new to this forum! I am looking forward to speaking with you all and don't forget my discord tag is up above! I hope this post wasn't a bore to read, but I hope to hear from you guys soon! ~Bye for now Friends!! ^-^ ❤️
  15. ================================================================================================================================== The Masquerade RP Tournament Sundays - 5PM EDT EC-RP Sponsored Balmung Discord link: https://discord.gg/TFjFcwh (Signing up in the Discord is required for participation) --------------------------------------------------------------------------------------------- ---------------------------------------------------- ---------------------------------------------------- --------------------------------------------------------------------------------------------- A mammet hobbles into the tavern, hops on a crate, and then slaps a flier across the wall. The automaton takes a moment to make sure the flier is perfectly aligned, that a candle will illuminate the writing upon it, and then scampers out the bar to return from wherever it came. You approach the parchment with its heavy use of purple dye. "The Masquerade," it says, with a dark mask of lavender velvet, black porcelain and silver trim. It has a date and a time, Darksday, after the Sixth evening bell. It has an address, coordinates to what one could assume to be an overgrown garden, not far off the Arboretum in the old, abandoned Sharlayan colony... Do you attend? (credit to @enairu for the artwork) ===================================================================== Location: The Dravanian Hinterlands (X: 13.6 Y: 25.4)
  16. I am a returning player with a fresh character and I'm looking to plot some thingssssss with him. I prefer one-on-one/two-on-one/smaller group RP over large groups with long-running plots. I am a paragraph RPer but I'll adapt the best I can to people. I can do in-game and in discord and on tumblr. My Tumblr My discord is: X'rei#2526 X'rei's Wiki ■ I will play Your rival, your villain, your friend, your foe. I will RP very dark plots and psychological trauma, etc. I am go with the flow on most things to an extent. You may injure my character, but please ask me first where and how. I will do a roll system, but I prefer free form combat that has been plotted by both parties. Manipulation, mind games, torure, whatever...I really don't care so long as there's a purpose to all of it. ■ I won't play I will not ERP with you for the sake of ERP. I just don't do that. I will not allow you to kill my character. I will not be involved in RP that straight up breaks lore. I will not tolerate OOC and IC mixing whatsoever. I will not allow you to permanently maim my character without asking me about it first. I will not tolerate metagaming (accidents happen but I will know if it's something you read on this character's wiki. A bit about the boy Name - X'rei “Rei Sekiro” Tia Race - Miqo'te Age - 21 Name Day - 19th Sun of the 6th Astral Moon ■ Orientation: Bisexual ■ Citizenship: Hingashi/Kugane ■ Occupation: Shady Businessman (?) ■ Marks or tattoos: Family’s sigil tattoo’d on the side of his face ■ Alignment: Torn between lawful evil and chaotic neutral APPEARANCE Rei is definitely not the tallest of Miqo’te, which is good because he generally the same height as those around him in Hingashi. Standing at a towering five feet four inches tall, the most imposing part of this young man is his aura, rather than his stature. His sharp red-brown eyes never seem to hold the same light as the beaming smile on his face. His hair is kept long and, while naturally a light brown color, is dyed black with some of the brown peaking through—a sign that that dye may not be the best in quality. While long, his hair is choppy, but clean enough that it appears to be more of a stylistic choice, rather than simply a mess. His ears are pierced and he has a piercing hidden on his tongue. Lastly, on the side of his face, is a tattoo marking him a member of his adopted family’s gang. His limbs are rather lanky, and he would not seem the most suspect for skill with combat, though looks could potentially be deceiving. He has a good eye for shooting and enough strength to hold his own in a knife fight. His clothes are rather loose unless skulking around. He at least tries to look presentable in public, but may opt for less clothing when in his own home. Under that cloth is an array of more tattoos and scars. He usually has an array of daggers hidden on his person in various places in his clothing as well as a small gun. He also carries a flask of water or juice and a blank book with a stick of charcoal. PERSONALITY Where to begin with Rei’s personality… He is a bit of a twisted boy, but his past really doesn’t have too much of an impact, surprisingly. He was too young to really remember his original family to care about being separated from his tribe. He was, however, old enough to remember his time in captivity up to the family who saved him. His years as a slave felt like an eternity, from the age of three all the way until the age of twelve, Rei’s mind was warped to focus on nothing but revenge for the evil do-ers in the world. But in life filled so far with violence, while wanting to do the right thing, his mind only would know underhanded methods. On the other hand, he was saved and adopted into a wealthy albeit shady family in Hingashi to whom he feels indebted to. Needless to say, Rei is always at odds with himself—punishing the bad while also serving the bad that is his family. This imbalance in his life has left him twisted, to say the least. He’s surprisingly very personable. A good listener, intelligent, articulate, fluent in some tribal tongues, old Doman scripts and of course the common language…but he is always plotting something. There lacks the usual light in his eyes of someone engaged and happy while always going on as such. Of course, dig a bit further, and it’s obvious he just wants to do the right thing, but between his morals, his family, and his twisted sense of justice, that isn’t easy. The key with Rei though is to not take everything at his word. He is a master liar and spinner of tales and enjoys leading people in circles to get what he wants. But he is ultimately a good person, he is just not good at showing it or doing the right thing.
  17. Saikhantuyaa

    [ Balmung ] Spellstone Tournament

    A strictly magical tournament on a non-lethal but well-known stage was founded by a partnership of Grindstone staff and charismatic Xaela! Join up to test your mettle, assist the staff, or watch the spectacle!
  18. You spy a short red-headed Seeker doing... something. She spends an inordinately long time inspecting a wall before bursting into a sudden flurry of motion, slapping a currant-purple poster squarely onto the wall with rather more force than necessary. She gives it a satisfied nod and whirls around, wearing a huge toothy grin. "Oooh, are you interested? Here, I've got some spare flyers! The Host Club is AMAZING and you should really go to it because there are just not that many better ways to spend a few hours! Are you gonna be there? "Oh. I should explain it, shouldn't I? It's a lot like a cafe except even better! It's really fancy and our cooks are increeeedible and we have teas that are actually quite good even if you don't like tea very much like me, though if you're extra hateful of teas that's okay because our hot chocolate is absolutely perfect, it's what I usually get- <gasp> "Ah, but the main thing that makes it a Host Club and not just a fancy cafe is that, along with getting your own booth and delicious things, you also get to pick out a Host to join you! We have so many fantastic people who're there specifically to be friendly, helpful, listeny, entertaining, or whatever it is that'll make you feel at home! Um. Getting lewd with your Host is not okay though. We respect your boundaries, you respect ours, and everyone's happy, right? "It's pretty silly, 1000 gil is ridiculously cheap for such droolworthy food and caring companionship! Honestly, I'm not sure how we afford to stay running at that price. I suppose we stay open through the power of sheer determination, eager to make Rendezvous the most beloved place anyone could ask for! "Look for me when you go there- I go by Quetzalcoatl! Though you'd better arrive early, since guests pick their hosts on a first-come first-served basis, and I'm always the first one to be chosen!" Her whirlwind of animated talking finished, Quetzalcoatl waves cheerily and runs off to find another strategic poster-posting spot. இڿڰۣ-ڰۣ— OoC Info இڿڰۣ-ڰۣ— A day late, but definitely not a gil short! RL forced me to take an unexpected break from running Host Club, but it has since straightened out and we're back on track. In fact, the Hosts were so hyped about being able to host again that they made a lovely Tumblr advertisement before I even had a chance to post this RPC listing! Needless to say, it's bound to be a great time for all involved! We will be hosting Sunday, July 1st at 3:00 PM CST / 4:00 PM EST! The entrance fee is 1,000 gil*, and will be collected at the door. The location is Ward 8, Plot 13, (in the Goblet) and Hosts and Hostesses will be selected at a first come, first serve basis. (In other words, if the Host or Hostess you want has already been selected, then you will have to choose another, or depart until next time. The person who arrives first will get the first selection, and so on until all Hosts and Hostesses are spoken for.) Note: To avoid confusion, please line up on the lawn in the order of arrival when first entering the grounds. Please do not run in past the guard posted at the door, or your character will just be immediately ushered back out. Here is the menu that the Host Club offers! Here is a look at the dossiers that are posted outside of the Club! (Note: Not all employees may be present on the day of the opening, depending on schedules. Feel free to ask the person at the door if a particular Host or Hostess is available, if you have a particular one in mind. Rest assured though - all of our Hosts and Hostesses have their own unique merits and advantages!) As always, please let me know if there are any questions! Here's looking forward to another fun event! Be there or be a sad cactaur who misses Host Club! * Gil is IC only; no OoC gil needs to be brought or exchanged for this event. ♥
  19. Mr. Eorzea returns on the 7th of July! Another cycle has just about gone by, and it is time to find the next Mister Eorzea. Last years winner, The Emerald Eorzean, joins the judging panel with sharp eyes ready to pick out his potential successor. Don’t have stuff to show? Don’t worry - The final decision is made by the crowd, show up and vote for the most beautiful talent according to you! The showdown begins at 6:30 PM EDT/11:30 PM BST/ 3:30 PM PDT. The Winner takes home a prize of 500.000 gil, and a sketch done by the very talented Aegir! And who knows, maybe more sponsors will show up and add to the pool! Watch this space! How do I sign up? This Thread!!, Tumblr Direct Message to Meandering Mind, or filling out the form found here: https://goo.gl/forms/z3NWGttDHYyJSMlt2 Template: Character Name: Introduction piece: (Example: This is Maril, who likes sunshine and puppies. Her cause is World Peace) Optional screenshot:
  20. Man ever strives in search of greater Truth, to ascend past their fragile boundaries. However, all things have a price. Dark things stir in the world and old sins become unburied. Welcome to Somnum Aurelis. This plot uses the Fate-14 system as well as a Turn system described below. Participation will require a sheet, so please create one ahead of time to participate. If you haven't already, I encourage participants to join the Roll Eorzea linkshell and discord to stay up to date on this and other Fate-14 storylines. Somnum Aurelis will be using a set of House Rules, detailed below. I highly encourage you to read these, as they'll be of great benefit to you, especially if you are a newer character. Fate-14 Master Post Dramatis Personae Current Event Post Current Turns Post Act 1: As Without, So Within Storyline Aspects /Sickness in the Shroud/ /Serial Alchemist Murders/
  21. Hello, RPC! I'm currently searching for RP for my three Balmung characters, two of whom are more or less tied for "main" and a frequently-played alt. But first, here's some tedious but obligatory OOC stuff. I like a mix of things in RP: serious moments, comedic moments, it's all good, although I'm not super into outright slapstick / Deadpool-type fourth wall breaking RP. Mature content and themes, up to and including coarse language, violence, sexuality, drugs / alcohol are all welcome as long as they fit within the story. I do not do random ERP and I do not RP with strictly ERP characters. Roleplays do not have to be happy. I welcome enemies, rivalries, etc.! RL always comes first, nor do I expect people to be attached at the hip, but I prefer partners who show mutual interest in asking for roleplays, and who show up on time once they’ve been arranged (barring RL emergencies, of course). I will extend the same courtesy! As a rule, I will ask people for an RP twice with no alternative day/time offered before I assume you have lost interest and stop asking. I prefer to RP in-game, but will occasionally do scenes on discord. Lore-friendly player. Bending is fine, but please let me know in advance if your character has any out-there aspects about them theme-wise. OOC/IC bleeding is a huge, huge do not want. I have no tolerance for it. At all. The best way to reach me is at Medica#2426 on discord. _______________________________________________________________________________________________________________________________________________________ Summary: Celie is originally from the South Shroud, but was moved to Gridania fairly young. There she joined the Conjurers' Guild, along with her brother, where both strove but failed to become Hearers (a goal Celie still aspires towards to this day, often to the point of sacrificing relationships or other pursuits in favor of it). For years after, her brother led a group of ragtag outsiders known as The Anthemed Men, which later dissolved in the wake of his death. She maintains contact with several of its members and is frequently seen in their company. Personality: decisive; outspoken; analytical; systematic; dependable; self-confident; pragmatic; organized; impersonal; assertive; reluctant to improvise; reluctant to change Details: - 23 - Heterosexual - Monogamous - Single - Professional Conjurer, part-time voidsent hunter Available for / hooks: - Adventure RP - Voidsent hunts - General RP / encounters - Pre-established connections - Romantic plots (must happen organically) _______________________________________________________________________________________________________________________________________________________ Summary: Tarkhan is from a variant of the Khatayin tribe, a reclusive group of people who remain on the mountains for most of the cycle and, unbeknownst to many, are known to take captives and enslave them. A born and bred "family man," he is enduring recent loss of his sister and father while simultaneously searching for his brother, Akhutai, who fell in love with his slave and fled the tribe with her. Personality: family-centric; outgoing; loyal; responsible; practical; helpful; organized; traditional; realistic Details: - 40 - Heterosexual - Monogamous, probably. - Married to Sagra Khatayin (NPC) * * Marriage a product of family obligation. In every way other than formally so, he is basically divorced, but the Khatayin do not recognize divorce culturally. - Manual labor worker, soon-to-be adventurer Available for / hooks: - Adventure RP - RP with info brokers who might be of help in finding his brother - General RP / encounters - Pre-established connections - Romantic plots (must happen organically) - RP with Roegadyn, a race Tarkhan is quite intrigued by. Arm wrestling? Weight lifting contests? Extra notes: - Tarkhan can be mildly-to-blatantly prejudice against other Xaela tribes, smaller races (midlanders, lalafell, etc.), and Raen. He tends to have a visceral reaction to pale women, especially those with blue eyes and/or dark hair. Please be aware of this if engaging him with these sorts of characters, and as always, OOC=/=IC. _______________________________________________________________________________________________________________________________________________________ Summary: Half-plainsfolk, half-dunesfolk, Reshasha was born to a once-affluent family that crumbled under the weight of her mother's gambling addiction and other bad habits. She seeks to pay off her family's debts and return them to their former glory, even if it means working from the bottom up. Although a personable whirlwind of a young lady, she has a ruthless business side that is all Ul'dahn and is no stranger to the underbelly of her homeland. Personality: independent; adaptive; ambitious; educated; clever; rational; outgoing; debater; proud; strategic; assertive Details: - 20 - Heterosexual - Monogamous - Single - Works at a tea house - Not formally trained in any combat or magic Available for / hooks: - General RP / encounters - Tavern RP - RP at the teahouse where she works - RP with fellow insect / venomous creatures enthusiasts - Pre-established connections - RP with Ul'dah's scummy sorts; she's no stranger to them even if only by association - Romantic plots (must happen organically) Extra notes: Although I play this character as seriously as any other and she is open for romance RP, I will always fade to black with this specific character.
  22. Fresh sheets of parchment can be found posted upon the market boards of Gridania, Limsa Lominsa, and Ul'dah respectively. Each is thin, scribed eloquently in a bold, lilting hand. The characters appear in deep crimson ink upon its face, begging to be read: The Grindstone The Grindstone will be holding an official Blood Match tournament for its fighters every Saturday. Any and all are invited to spectate, as the events will be free to the public. We request only that those who attend are respectful of our fighters. If you are not, you will be asked to leave. In order to participate in this event for prestige, please contact Sigyn Shieldbreaker of the The Grindstone in Ul'dah or arrive no later than half-past the ninth evening bell. Up to sixteen contestants will be accepted on a first come, first serve basis. Any who seek to participate in our sparring matches are also welcome to find us on any other evening at the site where we will hold our competition-- Outside the city of Ul'dah in Central Thanalan in Fesca's Wash. If you are interested in joining the Grindstone Linkshell, ask for Sigyn Shieldbreaker, Dhatura Inoxia, Lizbet Sharpe, or for any available Overseer to procure a pearl. An entrance fee of FIVE hundred gil is required in order to participate-- the collective amount will be presented to the respective Champion. RULES: 1. All weapons and armor are allowed. 2. Non-lethal shots to the groin, extremities, or to the head are allowed. 3. Any use of magic whether passive, defensive, beneficial, or offensive is currently NOT allowed. 4. Death blows are not allowed. By entering the tournament, you hereby agree to the Overseers preventing you from committing such an attack by any means necessary, even if it means your death. 5. Overseers WILL be respected and treated as a temporary form of authority by all spectators and combatants in regards to the tournament itself. 6. If a winning combatant in a bracket refuses healing, they will be refunded their entrance fee and removed from the tournament. Time: Saturdays at 10 pm EST (Time Conversion) Location: Fesca's Wash in Central Thanalan. The Bridge Events: Official sparring tournament for the Grindstone. A minimum of four participants per event are required in order to hold that event. Journeyman: Free-form* (Temporarily Closed) -Fight proceeds until an opponent concedes, physically or verbally. Journeyman: Roll-based -Fight proceeds until THREE successful strikes have been placed on the abdomen, a ring-out, pinning, or physical/verbal surrender. Requirements: -All armor is allowed and may be used as extraneous weapons. -All weapons are allowed. -Accessory weapons should be moderated. -Magic is NOT allowed during matches. -Entrance fee of 500 gil (flexible). -If you intend to enter the event, please remain outside a party so that you can join a party with your opponent from tier to tier. This way if any issues arise, the Overseers can enter your party and assist as needed. -Before the event, please go to http://rolz.org/group and use your character name and room name: Grindstone-- wait for your room number which I will give you after we begin organizing ICly. For more information regarding our rolling system and IC rules, please see our directory page.
  23. Jenilee

    X'lantah Kett

    Please check out my character's profile on the wiki: X'lantah Kett I. Basic Info Characters: X'lantah Kett Primary character: X'lantah Kett Linkshells: None Primary RP linkshell: None II. RP Style Amount of RP (light, medium, heavy): I would consider myself a heavy roleplayer but am always happy to roleplay with those who consider themselves of the medium or light variety. Also, I do enjoy other things outside of roleplay (PvP, raiding, etc) so if that's something that interests you, let me know! Views on RP combat and injuries: I would prefer to roleplay these types of things out. I like to have a quick discussion as to the outcome just so that both players are on the same page. Views on IC romance: I enjoy romance roleplay a great deal. Views on non-romantic RP (family ties, etc): I'm a fan of all types of roleplay so long as it fits. Views on lore: In the interest of full disclosure, FF14 lore is a bit confusing for me and I'm still learning all the details. That being said, I will never roleplay outside of my abilities and knowledge of the lore. X'lantah is my first character and I've given her a simple background to avoid any type of lore conflict. I will always welcome lore advice / suggestions from anyone willing to give it! III. Other Info Country: US Timezone: EST Contact info:In game: X'lantah Kett, on the forums or in the discord (JenileeD20#9861). Always happy to talk!
  24. Faye

    Teatime <Tea>'s RP Night

    Each Friday, we will have an RP night for the free company starting at 8:00 PM eastern time! There is no strict purpose for this event other than RPing together, so we might do everything from social RP at the house, attending public events on the server, or progressing FC storylines! Come enjoy some RP!
  25. Aegir

    Alliance Victory Parade

    [Balmung] Alliance Victory Parade, Mor Dhona Monday, June 18th @ 8:00PM EST In celebration of recent Eorzean Alliance victories in Gyr Abania and Azys Lla as well as the success of the Second Grand Melee, the armies of the realm are converging at Mor Dhona for a celebration not unlike the one seen following the defeat of the Black Wolf. Soldiers of the Alliance! Where before we sought to pummel one another in friendly combat, let us now come together and remind our allies why we fight as brothers- and sisters-in-arms. Adventurers and commoners! Come and behold your valiant defenders and show your support for our continuing triumphs against those who would bring destruction to us all. Come take part in an Alliance parade in Mor Dhona, a follow-up of sorts to our hugely successful Second Grand Melee! We invite the Immortal Flames, Maelstrom, Order of Twin Adder, the Temple Knights, the Ala Mhigan Resistance, and special guests the Doman Liberation Front to attend. As before, there will be a uniform guide to keep the armies ‘uniform’! Feel free to attend as a spectator too. Interested? Come join the Eorzean Alliance Discord server: https://discord.gg/7td9HUq