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Full Version: [SPOILERS not hidden in SPOILERS] 2.55 Before the Fall Part 2
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(03-31-2015, 01:27 PM)Coatleque Wrote: [ -> ]My beef with Square Enix is that these supposed elite royal guards seem to be completely worthless at their jobs.
To be fair, most Royal Guards are not very effective.  Their purpose is symbolic of the power of the monarch they serve, and as far as I am aware they never have made a real difference in historical contexts.  They either change sides, surrender, are killed, or else slowly peter out as a meaningful force. 

They wear the fancy outfits.  Put on the fancy hats.  Look really good in ceremonies, and perhaps serve as a slight check against those who would plot against the monarch, but in the end are nothing more than a speed bump on the route toward revolution or usurpation.  In that regard, the Sultan Sworn seem par for the course.

The Au Ra roll out seems ridiculously anti-climactic.  She's a midlander with horns, not so different than a Padjal.  If she just told us that some Hyur from Doma looked that way no one would have blinked—why the mask?

(03-31-2015, 03:08 PM)Wymsical Wrote: [ -> ]In regards to the WoL's lack of uh... action throughout these events, I must say that's one of the biggest failings of the MSQ.
I agree entirely!  Sort of... or not at all!  I don't think its a failing really... I'd rather see the MSQ as a series of cut scenes or text that didn't involve the player, and didn't require a series of quests to complete in game (in order to access current content).

The MSQ itself is, to me, the very greatest failing of this game.  I like the lore tidbits that it unveils, and that's about it, otherwise I only complete it because its strictly required. 

Since this part of the MSQ is so dramatic, I am actually looking forward to it at least Smile
I wasted what little resolve I had to discuss this with Clover, so to keep it brief and to the point; this entire arc broke me. I have never been so overcome with such a wide range of emotions from anything of it's kind - and for that, I suppose it is only right to give credit where credit is due. SE did a great job... even if it literally destroyed me in the process.



(Though I will say this.... for f*ck's sake, I mean, Laurentius? Really? Why in the name of the twelve would you take his word  for it given what you had known so far? My God...)
Alphinaud still isn't dead.

So that's a thing.
(03-31-2015, 03:39 PM)Domri Blackblade Wrote: [ -> ]Alphinaud still isn't dead.

So that's a thing.

I suspect he gets plot immunity due to his age. I doubt they'll kill off a kid on-screen.

Ironic given that most of the events happened because of his arrogance...
Honestly... With Raubahn fighting Ilbert and the WoL doing absolutely nothing. Can I just post this. He was cuffed or atleast tied up so not sure how he was to magically break free till Raubahn set him free.

[youtube]jhrwC2BoAkE[/youtube]
(03-31-2015, 03:39 PM)Domri Blackblade Wrote: [ -> ]Alphinaud still isn't dead.

So that's a thing.
Honestly I was half-hoping that during that little council meeting Merlwyb was just going to whip her gun out and shoot him in the face for acting like such a whiny little ass.

If any one character deserves to get their shit slapped in the MSQ, it's him.
I was impressed, especially with the animation in Nanamo's death scene.

Personally I believe that Nanamo has died and she will be the 'big death' of the 2.0 story line. I imagine events will unfold within the expansion story (or level 60 story) that see us aiding Raubahn to take place as some sort of city ruler, ala Merlwyb and Kan-E. I could be totally off the mark here, though.

As for the Scions... I'm torn. I have this big feeling that they haven't died, as everything was more implied with them. Bright lights/running down corridors do not have to mean death. But one part of me WANTS them to have died, else it takes away some of the huge impact this last patch has made and sets up a big change going forwards.

Yugiri's reveal was a missed opportunity, though Tataru's cheer-up speech was wonderful. I would love for her to take a bigger role in the Scions come 3.0. Alphinaud needed to die, I felt. He's plagued the story for me a little too much. Considering he was at a sword's end in a room of seven soldiers, I do not understand how he has escaped when the accomplished Scions appear to have perished.

Overall, though? I enjoyed it, over-the-top fight scenes aside. Good show, Square Enix!

Edit: Pipin NPC of the year 2k15. I can not WAIT to see more of this chap. (Thanks Kage for reminding me!)
I'd say Minfilia is up there too.

No one wants to show me an image of Pipin Tarupin. Another bamf lalafell :c Also Raubahn's adopted son. I can't wait until I get home.
Pipin for Sultan 2015.

Badassery of Raubhan and cuteness of Nanamo all in one.
According to a post on the official forums, Nanamo appears quite well at the end of the CUL quests
I am praying that Jenlyns is right and the fact of the matter is Nanamo is horribly fucking crippled and ill, not dead.

To have Nanamo make a big deal out of the end of the Sultanate in 2.4, and then have this fucking happen, comes across less as a serious plot twist and more "LOL NOPE". Why even fucking bother? I see what they tried. I really do. They wanted to make us think Nanamo was gonna fix everything and then, bam, out of nowhere that chance is swept out from under us.

Except for the fact that I am laughing. Because it came across as a fucking joke.

When I can feel that the death of a walking, talking Macguffin in the form of Xion from Kingdom Hearts 358/2 Days is justifiably heart-wrenching and acceptable in comparison to the way SE has killed off Nanamo, that says a lot. It says a fucking lot. Like, they stopped caring after 2.4.
It really bothered me how there was no blood from Raubahn. I mean, I know they were probably doing it to keep the rating down, but at least toss a healing spell at him or something to make it seem more realistic :L

Also how people just kind of shrugged off injuries was kind of strange to me. 

Overall this was an interesting turn of events, to the point that I actually enjoyed all of the cutscenes.
(03-31-2015, 05:43 PM)Titor Wrote: [ -> ]It really bothered me how there was no blood from Raubahn. I mean, I know they were probably doing it to keep the rating down, but at least toss a healing spell at him or something to make it seem more realistic :L

Also how people just kind of shrugged off injuries was kind of strange to me. 

Overall this was an interesting turn of events, to the point that I actually enjoyed all of the cutscenes.
I get the feeling it was a graphics limitation. Otherwise, I'm pretty sure we would have seen Teledgi get cleanly bisected at the waist.
(03-31-2015, 05:37 PM)Edgar Wrote: [ -> ]I am praying that Jenlyns is right and the fact of the matter is Nanamo is horribly fucking crippled and ill, not dead.

To have Nanamo make a big deal out of the end of the Sultanate in 2.4, and then have this fucking happen, comes across less as a serious plot twist and more "LOL NOPE". Why even fucking bother? I see what they tried. I really do. They wanted to make us think Nanamo was gonna fix everything and then, bam, out of nowhere that chance is swept out from under us.

Except for the fact that I am laughing. Because it came across as a fucking joke.

When I can feel that the death of a walking, talking Macguffin in the form of Xion from Kingdom Hearts 358/2 Days is justifiably heart-wrenching and acceptable in comparison to the way SE has killed off Nanamo, that says a lot. It says a fucking lot. Like, they stopped caring after 2.4.

I actually kind of liked that about the death.  Death isn't always this huge climatic, heroic end; especially in political situations. 

Storywise, it wasn't a giant "LOL NOPE" from the devs, it was Nanamo making herself a clear threat to people in power, and those people in power taking action to keep it.  It seems like that because we only see it from our, and thus, Nanamo's perspective.  But in a political storyline, choking to death from poison is a relevent and expected end to you and any plot you had.  It's meant to be sudden, and seemingly anti-climatic.

As a Crusader Kings 2 player, I fully approve of poisoning a leader to death!
So based on my understanding, everything like job/class quests are all considered in the 2.0 continuity. Before Praetorium
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