Hydaelyn Role-Players

Full Version: How do you X and Y? (Class Advice)
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I've always wondered the answer to a particular question but since it's not really topic worthy on it's own, perhaps people can use this thread as a place to ask for tips for very specific instances that they are unsure of.

So for me, it's tanking the very first room of WoD. Should the three Golden Chimera things be tanked in the centre or lured to the edges and drawn along the edges as the AoEs rotate? My concern is that melee DPS do not like that even though I find I have plenty of room to myself whenever I am on DRG and attack one or two that are in the centre(I seldom see all three there for the duration and the lack of consistency makes me doubt which is the most effective strategy).

So, melee DPS in particular... what do you prefer?
As every class I personally have played in WoD I prefer those chimeras to be tanked to the sides and rotated around the outsides.

As a melee dps (NIN), it gives me more room to maneuver around the mob while avoiding chimera AoEs. As ranged (BRD), it's way easier to stand in the center of the arena and be in range of all mobs if they aren't stacked. Foes Requiem will still hit everything too, and I'm never at risk of getting hit by status effects. Same reasoning for when I'm playing Healer.

Tanking in the center is doable, but it just leaves very little room for melee, tanks, and other close ranged attacks. In my specific experiences, its just a more risky strat for no real benefit?
With most WoD groups I'm just happy if they're actually tanked and not running around loose... ^_^
Dear experienced WHM Healers, I'm currently level 40 and climbing. My question is as follows:

If I'm running a four-man dungeon instance and the party is taking a lot of damage for whatever reason, assuming I already have Regen up on those who need it, at what point is it best to transition from individual heals to AoE heals via Medica, if ever? My main concern is keeping folks out of the dreaded "a lucky crit might kill them" zone while minimizing MP usage.
(06-16-2015, 01:11 PM)Melkire Wrote: [ -> ]Dear experienced WHM Healers, I'm currently level 40 and climbing. My question is as follows:

If I'm running a four-man dungeon instance and the party is taking a lot of damage for whatever reason, assuming I already have Regen up on those who need it, at what point is it best to transition from individual heals to AoE heals via Medica, if ever? My main concern is keeping folks out of the dreaded "a lucky crit might kill them" zone while minimizing MP usage.

Just from my own experience mind you, if by Medica you mean medica 2 then the best time I find is as a top off. It will never be enough for the tank as the hp pool on them is to large. That said if damage is all around M2 can help alot assuming the non-tanks are at say 75% or above. What really helps is to have Swiftcast set on your first CC slot to ensure you always have it.

Assuming also your tank is holding hate and the damage is stricktly poor positioning on the part of the party, then the following will help in the oh shit moments when the tank is low and bleeding quick and the party has some damage on them...

Divine Seal
Medica 2
Swiftcast
Cure (what ever you think is needed to top off the tank)
(if still going to shit) Presence of Mind
Cure (whoever is still in need)
Medica 2 (if still needed and the Refresh buff has dropped off)

I find Medica 2 is great for those oh shit moments, but the small cure and refresh is only meant to buy you time as you get to work healing the party asap.
He's asking at lvl 40 not lvl 50.
(06-16-2015, 02:18 PM)Kage Wrote: [ -> ]He's asking at lvl 40 not lvl 50.

Derp... my bad. Medica by itself?.....

Presence of Mind+Medica1 spam, and some pure cures toward the tank in that case. If one person in particular is having an issue, a SS can at least buy you time.
Sounds like how I work SCH, really. I use Succor when everyone is relatively hurt, and single heals on those who are more hurt - usually the tank or some DPS who pulled aggro and took a few hits. I have the added bonus of my fairy for additional heals and the Galvanize shields from my own, but the concept is basically the same.
(06-16-2015, 01:11 PM)Melkire Wrote: [ -> ]Dear experienced WHM Healers, I'm currently level 40 and climbing. My question is as follows:

If I'm running a four-man dungeon instance and the party is taking a lot of damage for whatever reason, assuming I already have Regen up on those who need it, at what point is it best to transition from individual heals to AoE heals via Medica, if ever? My main concern is keeping folks out of the dreaded "a lucky crit might kill them" zone while minimizing MP usage.

At the lv40 stage, nobody should be taking massive amounts of damage like that unless they're eating AoEs.

If they seem capable of dodging a regen + stoneskin can go a long way. Maybe drop a cure 2 if they're -really- low.

It should be noted that spamming medica is a GREAT way to pull enmity off the tank.

WHM is really better for a big burst heal instead of mitigation, so in a worst-case, you might need to spam a couple bigger cures to get someone back up before you can try for damage prevention/topping off.
WHM Aoe healing gets a lot easier once you get media II.

In most end game raids I tend to have Medica II almost all the time, because there is usually some sort of AOE happening constantly. As long as people don't eat AOEs that's all the AOE healing you need for quite a few fights.

If people need a big cure, generally thats why you have a SCH buddy. They can keep the tank alive while you punch out your cure III or Medicas. Raid healing involves the two healers making up for each other's weakpoints, so don't worry, once you get to 8 person raids, you won't be in it alone.

As others have said always keep Regen on the tank, and try to only use Cure I except for emergencies.
(06-16-2015, 01:11 PM)Melkire Wrote: [ -> ]Dear experienced WHM Healers, I'm currently level 40 and climbing. My question is as follows:

If I'm running a four-man dungeon instance and the party is taking a lot of damage for whatever reason, assuming I already have Regen up on those who need it, at what point is it best to transition from individual heals to AoE heals via Medica, if ever? My main concern is keeping folks out of the dreaded "a lucky crit might kill them" zone while minimizing MP usage.
If a DPS screws up once and gets hit by some stupid AoE in a stressful situation, but lives, just slap a regen on them and forget about it. Regen is by far a WHMs most powerful MP cost:Healing spell, and if you don't anticipate any more damage on a DPS for a while, regen is a great way to conserve MP. If they're pulling aggro, or ignore AoEs, or are just... somehow constantly taking damage, just throw a cure at them once and a while. The Name of the Game for Learning to WHM is "Never Use Cure 2 If You Can Help It."

As for Medica, use it sparingly, like to top off the group after an AoE (like those little fire thingies hitting the bonfires and exploding in Halatali; Ifrit's aoe). It's fine to let DPS sit at about 80%+ health after that kind of stuff, honestly, so that's your call.
Ideally DPS should be healing themselves from time to time as well be it through potions, second wind and/or bloodbath.
(06-16-2015, 02:51 PM)Graeham Wrote: [ -> ]Ideally DPS should be healing themselves from time to time as well be it through potions, second wind and/or bloodbath.

I have never seen any DPS doing this in a dungeon run ever. Tanks? Sometimes. DPS? Never. ...but I have a tendency to heal spam because I hate seeing the HP gauges
(06-16-2015, 02:57 PM)Unnamed Mercenary Wrote: [ -> ]
(06-16-2015, 02:51 PM)Graeham Wrote: [ -> ]Ideally DPS should be healing themselves from time to time as well be it through potions, second wind and/or bloodbath.

I have never seen any DPS doing this in a dungeon run ever. Tanks? Sometimes. DPS? Never. ...but I have a tendency to heal spam because I hate seeing the HP gauges

I have Second Wind on everything that can have it. I often hit it when I look like I'm dipping some. And am usually healed right after. Blush
(06-16-2015, 02:57 PM)Gegenji Wrote: [ -> ]
(06-16-2015, 02:57 PM)Unnamed Mercenary Wrote: [ -> ]
(06-16-2015, 02:51 PM)Graeham Wrote: [ -> ]Ideally DPS should be healing themselves from time to time as well be it through potions, second wind and/or bloodbath.

I have never seen any DPS doing this in a dungeon run ever. Tanks? Sometimes. DPS? Never. ...but I have a tendency to heal spam because I hate seeing the HP gauges

I have Second Wind on everything that can have it. I often hit it when I look like I'm dipping some. And am usually healed right after. Blush

Ditto on that for me. Maybe you're just not seeing us self-heal because you're in the process of casting a heal?
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