Hydaelyn Role-Players

Full Version: Getting into Balmung - Not Happening Indefinitely.
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(07-28-2015, 11:39 AM)Mrrsh Wrote: [ -> ]Yeah, they have basically zero incentive to lift the block since people (like me!) are willing to give them money to get around it.

It's sort of a lesser of two evils situation.

People always want to play on the more populated servers, however its better for the game long term if people are spread out. Otherwise the new player experience is pretty shitty. Without character restrictions, people would get more and more concentrated and new players would be left with two choices:

1) Play on the server with lots of people, which is laggy, slow, and has queues

2) Play on a low population server, and walk around in a ghost town.

Square enix doesn't want either of of those, because they cause complaints:

1) Game is laggy, game sux

2) Game is ded, game sux.

So they have limits. The alternative is megaservers, but I rather like the oldschool server based communities.
Honestly, it's worth the $18.00 to get to Balmung, there's always RP around. It's refreshing really.
(07-28-2015, 02:28 PM)War Siren Wrote: [ -> ]Honestly, it's worth the $18.00 to get to Balmung, there's always RP around. It's refreshing really.

Agreed.  $18 is very little to pay for voluminous amounts of high-quality RP.  Most bottles of decent wine cost more than that.  Refrain from drinking for a few days or eat some ramen, XD!  It's worth it!
I think the issue being raised isn't the price of the transfer itself. It's the number of transfer sales keeping them from trying to fix the issue. Why do anything about the server congestion if it just results in more money?

But, as mentioned, it's also kind of needed to get people to actually go to the other servers instead of all piling up on whichever ones have the most people.

Personally, I wonder how much it'd be helped if there was a better system in place to deal with AFKers or (more importantly) the gil-seller bots. Especially the bots, since they're entities that are breaking the rules of the game. It might not solve the population issues, but I would figure it would help at least a little if the open windows let in more actual players than bots.
(07-28-2015, 02:46 PM)Gegenji Wrote: [ -> ]I think the issue being raised isn't the price of the transfer itself. It's the number of transfer sales keeping them from trying to fix the issue. Why do anything about the server congestion if it just results in more money?

But, as mentioned, it's also kind of needed to get people to actually go to the other servers instead of all piling up on whichever ones have the most people.

Personally, I wonder how much it'd be helped if there was a better system in place to deal with AFKers or (more importantly) the gil-seller bots. Especially the bots, since they're entities that are breaking the rules of the game. It might not solve the population issues, but I would figure it would help at least a little if the open windows let in more actual players than bots.
The bots are a huge issue. This morning during the opening when my friend got in, his character popped up in the midst of at LEAST 20 RMT toons. They kept popping up then logging. It lasted for the last two minutes of the five minute window (since they needed to suffer through the opening stuff and then get to Momodi). He was the only player created character I saw come up in Ul'Dah.
What I'd really like is for SE to upgrade server sizes but I don't foresee that happening. I've seen previous MMOs do it and I think it is absolutely better than creating new servers. Though I don't recall SE expanding on their servers anyway.
(07-28-2015, 02:14 PM)Natalie Mcbeef Wrote: [ -> ]
(07-28-2015, 11:39 AM)Mrrsh Wrote: [ -> ]Yeah, they have basically zero incentive to lift the block since people (like me!) are willing to give them money to get around it.

It's sort of a lesser of two evils situation.

People always want to play on the more populated servers, however its better for the game long term if people are spread out. Otherwise the new player experience is pretty shitty. Without character restrictions, people would get more and more concentrated and new players would be left with two choices:

Eh, you're ignoring that SE's server load issues are in large part due to them using pretty crappy servers to begin with. So yeah, they put limits up, but why did they have to put limits up? Because they don't want to invest in sufficient infrastructure.

Megaservers are superior to isolated servers anyway. They can handle far more traffic far more efficiently and handle changes in traffic better, too.

No reason to give SE a pass when their problems are self-made.
(07-28-2015, 03:03 PM)Berrod Armstrong Wrote: [ -> ]
(07-28-2015, 02:46 PM)Gegenji Wrote: [ -> ]I think the issue being raised isn't the price of the transfer itself. It's the number of transfer sales keeping them from trying to fix the issue. Why do anything about the server congestion if it just results in more money?

But, as mentioned, it's also kind of needed to get people to actually go to the other servers instead of all piling up on whichever ones have the most people.

Personally, I wonder how much it'd be helped if there was a better system in place to deal with AFKers or (more importantly) the gil-seller bots. Especially the bots, since they're entities that are breaking the rules of the game. It might not solve the population issues, but I would figure it would help at least a little if the open windows let in more actual players than bots.
The bots are a huge issue. This morning during the opening when my friend got in, his character popped up in the midst of at LEAST 20 RMT toons. They kept popping up then logging. It lasted for the last two minutes of the five minute window (since they needed to suffer through the opening stuff and then get to Momodi). He was the only player created character I saw come up in Ul'Dah.
I hear currently that North Thanalan has a bunch more bots than before.
Or possible that people are just botting a bunch.

Surprisingly enough though, either RMT is cashing in big or they too have issues.

The last tell I got about RMT $ to Gil, the price was like $10 to 1mil in gil. It used to be a bit less.
(07-28-2015, 03:08 PM)Naunet Wrote: [ -> ]
(07-28-2015, 02:14 PM)Natalie Mcbeef Wrote: [ -> ]
(07-28-2015, 11:39 AM)Mrrsh Wrote: [ -> ]Yeah, they have basically zero incentive to lift the block since people (like me!) are willing to give them money to get around it.

It's sort of a lesser of two evils situation.

People always want to play on the more populated servers, however its better for the game long term if people are spread out. Otherwise the new player experience is pretty shitty. Without character restrictions, people would get more and more concentrated and new players would be left with two choices:

Eh, you're ignoring that SE's server load issues are in large part due to them using pretty crappy servers to begin with. So yeah, they put limits up, but why did they have to put limits up? Because they don't want to invest in sufficient infrastructure.

Megaservers are superior to isolated servers anyway. They can handle far more traffic far more efficiently and handle changes in traffic better, too.

No reason to give SE a pass when their problems are self-made.

Not to derail the thread but that's debatable. I can't speak for anybody else but I loathe the megaserver model and I'm quite pleased to have a unique server with an established community that I can indulge in.

Finding random role-play in ESO and GW2 proved to be a chore largely because of the megaserver model. If anything it's likely the PS3 that is holding FFXIV back when it comes to a lot of technical stuff but even then the stuff that the developers have accomplished despite that limitation is very impressive.
(07-28-2015, 03:08 PM)Naunet Wrote: [ -> ]
(07-28-2015, 02:14 PM)Natalie Mcbeef Wrote: [ -> ]
(07-28-2015, 11:39 AM)Mrrsh Wrote: [ -> ]Yeah, they have basically zero incentive to lift the block since people (like me!) are willing to give them money to get around it.

It's sort of a lesser of two evils situation.

People always want to play on the more populated servers, however its better for the game long term if people are spread out. Otherwise the new player experience is pretty shitty. Without character restrictions, people would get more and more concentrated and new players would be left with two choices:

Eh, you're ignoring that SE's server load issues are in large part due to them using pretty crappy servers to begin with. So yeah, they put limits up, but why did they have to put limits up? Because they don't want to invest in sufficient infrastructure.

Megaservers are superior to isolated servers anyway. They can handle far more traffic far more efficiently and handle changes in traffic better, too.

No reason to give SE a pass when their problems are self-made.
Going to have to really disagree with you here. I have yet to see a games RP community survive as strong as it was before a Megaserver merge. Even games that start out with Megaservers don't foster great RP communites.
(07-28-2015, 04:14 PM)War Siren Wrote: [ -> ]Going to have to really disagree with you here. I have yet to see a games RP community survive as strong as it was before a Megaserver merge. Even games that start out with Megaservers don't foster great RP communites.

I'm going to have to disagree with this. In my experience, the RP community doesn't really change following a megaserver implementation, though a lot of RPers panic over it. A dwindling RP community is going to have far more to do with the overall health of the game than whether or not the game has megaservers.
[[steps in as a mod]]

Let's try to keep this thread on-topic, people.

This isn't about discussing whether one server vs many servers is inherently better. It's about trying to help people get into Balmung and discussing those options.

Off-topic posts will be removed if they continue.

[[steps out]]
How to get onto balmung.

1)Pay 18$

2)Log on the second maintenance is done.

Ok cool, wrapped that one up. Good discussion.
Question... is there a good place to get updated on when the servers come up early? Most of the news I see on the Lodestone is like right at the time they come back or a minute or two after... is there a place where that information is more timely?

I know the other option is just clicking back and forth from world and back after logging in while waiting... I screwed up though last night by forgetting to patch before I started so I lost precious minutes and didn't get a character made.

Also my biggest issue is not new people... it's the fact established people who are already taking up bandwidth because we're here, but we cannot make a new character who wouldn't take up any more bandwidth because we can't log in two characters at once.
The only website that we know of tracks using the lodestone.
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