(11-17-2015, 12:26 PM)Kasumi Wrote: [ -> ] (11-17-2015, 09:31 AM)Remiel Arceneaux Wrote: [ -> ] (11-17-2015, 09:28 AM)Aaron Wrote: [ -> ]Because fuck you I want to be Squall in XIV and you can't stop me.
Squall isn't white-haired. :3
Maybe he want's to be Squall's and Ultimecia's love baby from a crack-pairing that they've devoted years of sordid fanfictions to.
Squall is just a Zack cosplayer.
Anyway back on topic! Is it potentially strange? Sure. But you know what? To people who don't RP
all of us are strange with our weird pretendy funtimes that often at BEST carry a slight connection to the ongoings in the game.
That said, in my opinion it goes back to the ever popular quote: "The devil's in the details." I look at these sorts of things as I debate getting involved with dimension travel or even anything in general that falls on the 'far' end of the 'usual' spectrum.
-Can you sell me on it OOC?
GTFO with your super saiyan character from the Sega dimension who's also the reigning King of the Iron Fist tournament champion.
-Can you show me, someone who is relatively well learned (thanks to the University of Sounsyy & Co.) on lore and generally likes looking at said lore that it's plausible?
I mean hell, let's not forget how many people STILL say there's no Duskwight in Ishgard yet that's my main.
-Can you pitch it to my character?
So many people seem to forget, disbelief is a LEGITIMATE response. That's not offensive, it's not a slight against the writer. Eorzea is a weird and dangerous place, despite the happy sunshine filled pixels that coat the game if you really look into it. Strange shit happens all the time, but that doesn't mean the actual character has to buy it. To me, it's a textbook case of (for all the those tabletop gamers out there) quirks like "weirdness magnet" also known as BEING A PC.Â
See the Classic Marvel Forever system's definition here.
Show Content
SpoilerWeirdness Magnet: "Folks with this quirk tend to eke through existence on the high end of the probability curve. Strange things tend to happen around them, and even stranger things happen to them. Smart people that recognize a w-magnet for what he is tend to keep their distance. Freak accidents, strange phenomena, and absolutely kooky people tend to cross paths with the character, with improbable frequency. Unfortunately, this happens to those in this character's immediate vicinity, as well, which can lead to tension if the w-magnet is in a super-team. Unless the team is into that sort of thing. It's easy to be a super hero team when all the weirdness continually blows your way; often, you don't even have to leave home! If anything else, this definitely makes life a whole lot more interesting..."
-And lastly, is it just a throwaway gimmick character that's going to be around for a month at best or is it something you plan to stick with?
Well why's that matter? Simple. Just like a character doesn't have to believe it, the more (for me at least) a character interacts with and learns and is just around them, the more they're at least willing to give it a 'well, maybe you're a little less but still kinda craaaaazy'. If it's just a flash in the pan and the character is gone? They'll be chalked up as -actually- crazy and that's that.
If you can pass that checklist? Sure, bring on the RPs. My body is ready.