Hydaelyn Role-Players

Full Version: Simultaneous Logout Measures
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http://na.finalfantasyxiv.com/lodestone/...aba1c52976

Quote:We are experiencing a situation where several Worlds are consistently reaching the maximum number of players that can be logged into the game during peak hours. This has led to extended login queues for players to log in.

In order to ease congestion issues at launch, we have placed a measure to automatically log out players who have been idle for 30 minutes. However, we have noticed a number of players using methods to circumvent this automatic logout. This has created a situation where the login queue cannot move forward during periods of heavy congestion.

As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day. Announcement for when this will take place will be made one hour prior via in-game system message. Please note that you will be logged out of the game even while inside of instances or duties.

Players will not be able to log back into the game for about 10 minutes while this is being processed.

As a reminder, we’re offering special incentives to those who transfer from a Congested World to New/Preferred Worlds. These incentives include the waiving of transfer fees, and 10 gold chocobo feathers which can be exchanged for in-game items. We appreciate your consideration of these offers.

Learn more about New World and World population balancing incentives: http://sqex.to/iw6

We apologize for the inconvenience the congestion has been causing our players, and thank you for your understanding and continued support.

Because SE's preferred solution is a rusty hatchet.
Well good, because fuck all y'all selfish people who spend the entire day AFK because you don't want to wait for a queue.Thumbsup
It's a good solution for Balmung. But the rest of the Data Center is livid because EVERYONE has to suffer for it.

So it's normal Balmung hate x10000 right now.
(06-28-2017, 07:31 AM)AquiziTC Wrote: [ -> ]It's a good solution for Balmung. But the rest of the Data Center is livid because EVERYONE has to suffer for it.

So it's normal Balmung hate x10000 right now.

Ahh I missed that part. That seems odd to log out all worlds. Especially when we know it's possible to only shut down particular worlds.
Knowing my luck this will happen right when I'm able to log on and then I'll get thrown into the queue again. I wish they'd tell us the time this will happen so I can plan in advance but that might defeat the point a little. Curses for afk exploits and the inability to fix it I guess.
"It's just Balmung"

Uhm. No.
SE be savage.

Just imagine that moment when you have a Ex Primal at 2% after wiping so many times...

Then SE lol logs you out
If I remember correctly, Balmung and Omega are the ones with these abnormal queues.
(06-28-2017, 08:21 AM)Kage Wrote: [ -> ]If I remember correctly, Balmung and Omega are the ones with these abnormal queues.
Not really, my friends from Cerberus have been 2k queues as well and taking 2 hours to log in.
(06-28-2017, 08:15 AM)Aaron Wrote: [ -> ]SE be savage.

Just imagine that moment when you have a Ex Primal at 2% after wiping so many times...

Then SE lol logs you out

Should have paid attention to the logout announcement lol. Granted this system is not perfect, but something had to be done.
One can only hope that this is more of a temporary fix and they'll come down the pipe later with a patch or something that blocks the AFK evasion methods. I mean, they're pretty well-known, right? At least, the crafting-lock one is pretty obvious if you look around - people all over all somehow in the middle of crafting with that red chair...
(06-28-2017, 08:27 AM)Virella Wrote: [ -> ]
(06-28-2017, 08:21 AM)Kage Wrote: [ -> ]If I remember correctly, Balmung and Omega are the ones with these abnormal queues.
Not really, my friends from Cerberus have been 2k queues as well and taking 2 hours to log in.
At all times? Balmung has these long queues for more than 12 hours a day. From around 11am PDT to 10pm PDT, you can usually see 1hr+ queues. For a certain time of that, you're usually seeing 2hour+ queues. These times noted on weekends. Balmung has a period where it has almost no queue at all but it's probably just less than the quarter of a day.
Wouldn't a better solution be to add more servers? If the population is so congested that even low pop worlds are full, maybe add more worlds.
(06-28-2017, 09:08 AM)Crystal Chronicler Wrote: [ -> ]Wouldn't a better solution be to add more servers? If the population is so congested that even low pop worlds are full, maybe add more worlds.

Not all worlds are full yet. SE likely wants the new/preferred worlds that exist to fill out before they add even more new servers.
(06-28-2017, 09:08 AM)Crystal Chronicler Wrote: [ -> ]Wouldn't a better solution be to add more servers? If the population is so congested that even low pop worlds are full, maybe add more worlds.

Mm, yeah but there's already quite a few prettu much unused servers. That would only increase the number.
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