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(This is just a lil rough draft of an idea I'm thinking about getting into, was wondering what you guys had for thoughts on it or if anyone would be interested in joining).

(Also drinking game, take a VERY SMALL sip every time I say "wind")

(OOC)Pronounced "Kuj-kai" and meaning based around "of the whirlwind", the Kujqai follow the wind to their fate and daily lives. Worshiping the weather and the animals of flight that glide carelessly and are guided throughout the world, they scatter both apart and together freely. Ascertained to bask in the "winds of fate" to guide how they breed, where they eat, what they do, and believing this encompasses all to equality in power. The tribe can consist of other tribes, breed(depending on weather), and adopt from other tribes so such guides the wind's path ever further. The belief of the Kujqai is that the wind guides all, both together and apart to journey the lands far and wide than to be secluded to the Steppe alone. Bringing the tribe full circles and in endless directions, such is as whirlwinds being a constant flow of directionless wind.


(IC)"The wind is ever flowing and bound to no one, it caresses the Azim Steppe as home but breathes life anew to unexplored land, only to strengthen in reach. The Nadaam matters not to claim the throne when the all encompassing wind divides us so that all is equal and lead naturally unto the wind's intertwined gusts. Limitless are we of the whirlwind, taking heed to the whispers and consistently growing as we migrate. For whomever rules the Dawn Throne is but only another partaker of the vast breeze that promotes our growth. We of the whirlwind divide only to gather stronger as the Mother and Father would so desire. It is natural for our birth to be righteously spreading from land to land, glorifying the whimsical ever-changing winds of fate to embrace all Xaela alike. To those that defer the understanding of the wind shall only falter in their paths, leading only to burial beneath the lifeless crusts of earth."



(OOC)Some guidelines to how the tribe works.

Breeding - See post 11 for changed concepts. The tribe isn't bound to themselves and in fact encourages breeding with other tribes(maybe even other races depending?I changed this below, decided against it to keep the Xaela pride) to strengthen the notion of their blood running through the vast veins of all Xaela kind throughout the land. Only on specific weather conditions do the Kujqai consider choosing to breed(mentioned below) and more often typically choose a new member or a former other tribe member to do so with. This embraces being united like the winds that flow together(family) and embrace the new coming gusts(new Kujqai to be) to strengthen their tribe as a whole both in numbers and varying qualities(such is as the uncertainty of the wind that blows aimlessly by having Xaela of all sorts of tribes scattered within with their varying qualities, both good and bad).


Clothing - See post 11 for changed concepts. Anything goes! Yeap, even the snowman outfits and silly stuff could work here. This is a culture that embraces migration and cultural differentiation across all the lands based on where they go and what's happening. Wearing attire of the steppe is pretty normal while you're in the steppe, or perhaps you were a former Dotharl or Oronir that now embraces the winds of fate, that's just as normal. Maybe it's the Starlight Celebration and you see the snowmen, santa robes, reindeer about and want to join in the celebration of this foreign holiday. Maybe it's cold or hot, wear something light or heavy? Essentially you dress however you feel fit to survive the wind's "emotions" or caress it so to speak depending. Which plays into the weather conditions that are below this. This also means if you're a glamour fiend, go nuts! The only limits I'd say would be dressing as a snowman in the summer... dressing up as Odin? Things that are just outright oddball or something that's clearly not too akin to the concept of "going with the flow". No one Kujqai is ever truly right or wrong in how they choose to be and follow fate, whether they want to be in iron clad armor all the time to defend themselves against potential threats they may find in their journeys, or they're as care free as can be and wanna be naked lol.

Migration Patterns - This is where the fun of this tribe kicks in considering everything is done based solely on the wind and weather. Typically the tribe uses (or can use) birds as mounts for travel, of any kind as they worship everything that flutters in the sky's embrace(basically, no machines is the only ruling here). The weather conditions dictate how a Kujqai feels emotionally, what they do traditionally, how they move, and what course of action they take to next. Day or night is no difference other than maybe the weather's climate of course being colder at night and more humid or hot in the day(still debatable, open to ideas too). Below are some examples of what the conditions would mean.

Rain - (IC) "The Father weeps his sorrows unto us, our respects to all Xaela that have given themselves unto the soil through embracing the cycle of ever-changing winds. His sorrow shall mask our melancholy as we pray and respect the fallen of our kind." (OOC) Metaphorical tears from the sky for the tribe to take a moment in sadness, kinda like a mini funeral to remember those who have fallen. Basically seen as a global time to pay respects when rain comes down, no matter where. Typically still active and about, probably slower throughout the day, more depressed or calm, more in-depth thought is applied, character might be a "amiss" or not like themselves. How would you feel if you believed a god was crying for potentially thousands of dead ancestors and brothers? Probably quiet or to yourself, not too cheery.

Showers - (IC) "....." (OOC) Just pure out right depression, it's like rain but worse, imagine crying but instead of just tears, it's heavy sorrow and crying out pain. A Kujqai would be silent in respects and not dare speak a word, seeking only to find any nearby Kujqai nearby and huddling in a circle(or as close as one can get depending on how many are even close together) to mourn together. Most you would see is prayer, respects, expressions, usually closed eyes... basically listening to the cries and letting it all out while you pay respect in utter silence. Sitting together shows rejoice and union, while the silence shows your respect to both the Dusk Mother and Dawn Father in this great sorrow.

Clear/Fair Skies - (IC) "Ah! But another glorious day to be graced in the hands of the caressing wind!" (OOC) Just a regular day for you! Wherever you are, have fun taking in the sights, enjoying the customs of the local area, inquiring wherever you desire, telling others of your tribe, basking in your glory and tales of travel as well as to come. Emotions run pretty free, you've been given another day of free wind to guide you wherever you believe and you trust your instincts to follow and do as you see fit. Maybe you've come to town out of a sandstorm, some merchants interest you in a local food to try that's new, maybe get some clothes, take a shower, just do whatever you feel like because you're free to the wind's beckon and desire! It's common for tribe members to split ways or join groups together in migration while skies are clear and the weather is welcoming like this.

Dust Storms/Sandstorms - (IC) "The storm runs the land dry and dirty... We are unwelcome here, we must move my brothers and sisters!" (OOC) The wind is angry... duststorms representing a line between anger, hate, or fear.. you're beckoned to leave at once as the winds are furious, clouding the paths with dirt, sand, mud, and harsh wind. This is the wind's way of saying "get out", guiding you stray from danger as belief that this storm is a righteous emotion to fear. Perhaps the wind is telling you a tragedy is to befall this land soon, the duststorm being a warning to leave. The air is unclean and thrashing about, you shall follow the wind's advice lest you want to be torn asunder, injured, or die.

Fog/Cloudy - (IC) "Mmm... Perhaps tis not our time thus yet. We shall take notice in the sky's sheltered mind and in the air's clouded perception, to be safe....". (OOC) It's gonna be slow day, it's cloudy so you can't see the sky and its foggy so you can hardly see much in front of you... You believe this is calling to be at ease and rest. The wind is unsure, just like a clouded and confused mind, so too are you unaware of what you are to do for now. Just go about yourself, take it easy, nothing too out of this world, be a lil cautious of what you do, put a lil extra thought before you bite into your food or buy something. Perhaps seek others of the tribe around for aid or at the very least stay close.

Wind - (IC) "Yes!!! Such a glorious day to travel, nothing shall bind me of my pace or hault my desires." (OOC) Basically a clear day but the wind blowing makes you feel confident in everything you do. You get offered a "bargain" on some vegetables from a stranger, hell yeah you'll take them! Maybe he just scammed you, you don't care, he prolly just sold his last good(not rotten) veggies to you and you snagged em. You want to sail or see the mountains? Let the wind boost your speed and guide you there flawlessly no matter what happens. Run into some baddie trying to rob you? HA, HE'S A DEAD MAN, not a damn thing is stopping you from swiftly decapitating him with a an axe piercing both the air and his neck. I'm over exaggerating at this point but basically everything in this weather gives you a "Hell yeah!" can do attitude. Regardless if you fail or not, you embrace knowing the wind's faith in your steps in any direction you take, no matter what it is. Unexpected? Mistake happen? It's all apart of the great plans at work you confidently smile the whole way.

Gales - See post 11 for changed concepts.. (IC) "The wind.... it refuses to cease... On your guard!" (OOC) Basically the interpretation that the wind is a lil overzealous, maybe even too confident.... This can happen from a wind into gales, as a sign to go "woah buddy... chill out there...". The Wind is a bit more reckless than usual and all over, you'd be a bit panicky and more cautious than on a foggy/cloudy day. The wind is too powerful at the moment and you understand it's zealous behavior so you instead act a bit on your guard than falling prey to it's over abundance. It wouldn't be surprising if a Kujqai were to get a bit too cocky himself getting caught up in the wind so to speak... Quite easily happens to most Kujqai too, lil bit of a power trip. It's not until the wind is biting your skin that you realize you need to wake up a lil bit and relax. Different weather afterward can interpret the emotions of this understanding too, whether it's anger of defiance to the wind or clear skies of now cleared perception. Gales can be tricky business, leading to the death of some or inducing fear into a Kujqai for not following suit in this abundance of confident "power". Any action can feel uncertain in results, so most would opt to either be EXTREMELY careful or would act fast in their decisions as to not do anything dumb/hasty.(this one's subject to change, would love comments on it to debate it's true meaning).

Gloom/Umbral Winds/Umbral Static/Auroras/Tension/Special weather - See post 11 for changes made and revisions. (IC)"And so we are gifted a beauteous sight in which to bear our beloved children to be... Their birth be a momentous life anon..." (OOC) The Kujqai believe that oddball weather conditions like these(even deadly ones that mean there's a primal about or something's wrong) bring favor and fortune to their offspring. Conceiving children at a time when the sky is lit in a unique way is something to remember and let the children bask in glory for. During this time, both male and female typically look for a partner to bear children with, though they normally look for Xaela that are not in the tribe or for Xaela they have not bred with before. This increases the likeness of strong willed children with variety of strengths and weaknesses from other tribal cultures while also knowing the winds may carry their children onward in life to find them once more. It's not uncommon for Kujqai to not be in the mood to breed in this weather, especially knowing the ones around them are what can be seen as brothers and sisters. Though it is still considered wise and common to "look around" so their sons/daughters can be known for their strengths based on the wind's unique tidings. Breeding to the tribe is a form of acceptance that all Xaela are as one with the wind as the Kujqai themselves while also being a representation of power the wind holds over all. This does imply they may have a lover but also multiple children bearers depending on individual character goals/preferences. Some may not even bother because they think so highly of themselves under the conditions they were born, they would think anything else would be inferior or a waste while others may be less traditional or desperate to strengthen their own kin. It's less a sign of them being in the mood and more them acknowledging the gift the wind is giving to make what they believe their offspring to become stronger/smarter/cunning/lucky and so on. Best metaphor I can think of for this is kinda like when you you experience a special occasion with someone during a once in a lifetime incident, like a kiss when a shooting star falls. It's both memorable and special, so it boosts confidence overall as well, but also makes a form of self prophecy that it's fated rather than "it happened, so NOW it's special". This makes the tribe very cocky and proud of themselves when they reach particular ages, as they acknowledge what their birth "means" and they end up becoming what they were so claimed, but the act of this makes the belief that the birth of these times is officially what determines it.


(debating this) The breeding may also dictate formal addressing to a fellow Kujqai. Such as "Budgai of the Tense Moon" or "Kashin of the Static Sun" to show significance of the offspring's luck in birth or the differentiation of when first bred.

Thunder/Thunderstorms - See post 11 for additional details and revisions. (IC)"The wind seeks retribution... Our kin hath been slain and will be avenged! Scatter my fellow Kujqai, ye who is not struck is pure of sin!" (OOC) Thunderstorms are basically anger and mourning put together as a sign of revenge. The rain dictating Xaela have fallen wrongly and the thunder to dictate the wind is pissed off enough to strike someone down. The tribe sees a thunderstorm as the wind personally striking wrongdoers, as the phrase goes... lightning never strikes in the same place twice. Thunder may also represent righteous vengeance alone, more aligned to anger and payback. Kujqai would separate immediately upon sight of a storm like this, because the wind's rage is unable to be tamed and if the wind thinks "you" did something to deserve a lightning bolt, it's probably a good idea to not be standing next to someone you like the company of unless you want them to possibly be killed too. Being within sight is merely enough to warrant insult that someone may not like your company or the person wants you to see them die by thunder. Case and point, tribe separate asap, fewer casualties and if it ends and you unscathed... you are pure and have done nothing to anger the wind. This weather leads to the division and travel of the tribe very often to leave to more clam places, but can also make one feel the same righteous fury toward someone committing an act that is unjust. Aka.... If you see a Kujqai and you're stealing someone's wallet or hurting an animal, he very well may act of the wind's will and strike you down to appease it's wrath. You'll only ever see one in the area though if that's the case, but chances are they will not be thrilled with anyone in their sight until they're out of the thunder's reach or it calms down.



So... thoughts? Critiques? Maybe like or needs improvement?

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These are just a couple pros/cons I compiled for both IC and OOC concepts, figured it might help me make some things a lil more concrete to start listing things that could use adjustment here. The cons aren't necessarily all always bad and the pros not all necessarily always good either. Any areas that need work, tips, ideas? I welcome all of it really.
Still would love some critique but I've done a lil more work at least in some regards...


More Weather conditions for actions to take, some changes on the breeding concept, and some ideas about how the tribe would represent itself.

Snow - (IC)"The falling white is the wind's blessing and purity.. She embraces forgiveness and love as the cold cleanses our past." (OOC) Had a friend talk to me about this, was original going to be isolation, perhaps a way to hibernate or to meditate about one's self for enlightenment(considering Coerthas/Ishgard is the only area is truly snows in).. I ended up changing that out for her idea, which was as a sign of purity. Snow is perfect and pure until it touches the ground and snow itself can be seen as beautiful, so this weather would be treated as a form of cleansing and embrace of love. For anyone who has "sinned" in their tribe in some manner to feel pure once again or feel remove any stains on their honor/tribe would walk through the cold snows and embrace it's icy touch. The stinging of the cold ice/snow would be like applying rubbing alcohol to a dirty wound. As for the embrace of love, just the fact it's all so pure would make it a good place to go for the tribe to bring family or people they value greatly and treasure. Friend and I thought it'd be funny if someone told their character "hey come look outside!" and then they see it's snowing, only to blush and reply "I-... Didn't know you felt this way.."  lol. In any case, it's more of a wishing of purity and you could definitely see the tribe getting mad at Ishgardians for killing anything considering how often it snows and what it represents to them(like cold blooded murder in a church sanctuary.. would be brutal).


Blizzard - (IC)"She cleanses the land for us... Let her be". (OOC) Basically the above but more int he sense of it's harder blowing winds + all that purity cleansing the land itself. Essentially their idea of the wind cleaning the land and purifying it all of any bloodshed or misdeeds done while in the land. To apply metaphors to it, putting everything beneath the snow and blowing it all away. This would mean that if there's snow in the Starlight Festivals, it would imply that year around, some lands are cleansed of their past sins and misdeeds(All that crime and illegal stuff in Ul'dah just wiped away huh :p?) Making the land sacred once more to tread upon and refreshing the cycle. Ideally a tribe member would avert being in an area that;s being "cleansed" as a form of respect to the wind's will cleaning up(don't bug the maid while she's cleaning cuz it's disrespectful? Coupled with the fact that wind + ice would sting pretty bad regardless and to enter in a state where it's being cleansed while you're "dirty" so to speak, would be like walking into a bath tub that's still being scrubbed clean just as you're about to bathe. The logic for that metaphor would imply you would rather clean it first than to mix the clean and dirty, wasting time and getting yourself a mess again and making a mess of the tub(land if we're using the metaphor to this idea here)


As for breeding, I was already debating how to go about it but I had someone gladly remind me why I wanted to fix it just a bit. I think it'd make more sense for them to keep breeding to Xaela alone, tribes acceptable(within reason of course depending on the tribe's culture). The idea behind this is while they embrace the wind covering all of the land and everything/everyone strengthened by it(cept, their tribe more because they worship it), they sitll would like to reproduce stronger Xaela to strengthen the clan itself. So breeding with other races seemed iffy to me at first, now I'm just out right calling it off because it doesn't really fit as a concept(and it makes things complicated with hybrids too). They're still a bit of a cocky tribe too, wouldn't make sense for them to step low enough to just pick up random strangers and hope they get a strong Xaela out of it. However using the snow concepts above, they could live lives with marriage and etc, and bring people they cherish to areas of snow as a form of trust and love to them rather than just the concept of making the tribe strong through selective breeding. Meaning if a Xaela loved a Raen/miqo'te/whatever as to marry or build a life with, they would commonly bring them to the snow to purify their past to begin anew with them. Would be common for them to propose there too since they'd want their new beginning to start completely fresh and free of any murder, theft, dishonor, etc.


Again, I'd still like any critique, I've so far been having fun writing this concept and practicing it for the short time I was able to be in game as one. I'm debating changing "Gales" to just be a more improved idea of what the Winds are, just making them even more confident and overzealous.... I figured, why would a tribe that worships the wind, be in doubt of it being so strong? If anything, that should be something they embrace to where it actually gets them killed, making them a lil too over confident getting them into trouble doing things because of how much belief they put into the strong gales.

I've also figured, maybe their hair/limbal rings can represent their birth. The character I created I made look a bit firey so I'm debating on writing his birth to be based on an off hand watching of a volcano eruption (the one in the Ruby Sea?) that filled the sky with embers and smoke, and some tribe members seeing this as some special display by the wind, causing them to make my character and grow up with a firey look to him. That or something to do with a meteor shower is my plan B... I'm still contemplating the birth concept for him but I'd love to have their hair dyed or limbal rings match according to the weather in which they were born. So you'd see some Au Ra with pink/purple dye in their hair meaning they were born of the Gloom weather, someone with electric blue or even mixed limbal ring(diff colored separated eyes) to represent umbral static or umbral winds. Would be a good identifier without having to give up glamour and you can just put some effort into the idea, not a ton. So just adding minor highlights or changing limbal ring if you wanted if not clothing.... Again, I'm still debating on how much of this I want to be just of the tribe or if I'd leave that to character preference to how tribal/religious they are about it. My char for example then would be pretty religious about it given his look.


Any other thoughts, comments, suggestions I really do welcome, as I'd love to make the idea more open and welcoming as a whole. Again I've had a lot of fun writing it from the idea of how they are born, how they get stronger, daily life, aesthetics with reason, but I know some of it can be too much or overdone in my excitement that I would be open to toning down or changing up to make more sense.
Imo, I think the clothing is a bit silly. I get the concept of "going with the flow", which is why I think it might be cool to consider instead of wearing whatever they want, why not have them wear loose/long/light weight garb? That aspect of the attire, along with jewelry/feather accessories(you mentioned something about traveling with birds), would play well into the theme as they'd move about in the wind. "Going with the flow." Some fabric, due to being light would allow the wind to pass through it, touching their skin. Seeing as they hold the wind in high regard, that might be something they'd like? This could also be brought into other traditions, like keeping their hair long, as again the wind would move it about.

I like the explanations of how they view the different weather. Its neat, though I am a bit confused about Gloom/ect for breeding. From what I've seen, Gloom only appears in Mor Dhona and in The Shroud(Thornmarch HM/EX). Unless they live in Mor Dhona, they're not going to run into that weather. Same goes for Umbral Static(The Churning Mists), Umbral Winds(Sea of Clouds), and Tension(The Black Shroud) only shows up when Odin is around. From what I've gathered there's no special weather for Azim Steppe. Fair skies, rain, clouds, and wind is what appears. Perhaps you could have breeding something to do with the wind? You could possibly tack it on with gales? Or maybe something to do with the moon. Or you could combined the two!

Like with the clothing, I find the 'born with this hair color/limbal rings due to weather' a bit silly as well. From what I've seen, and someone can correct me if I'm wrong -coughSounsyycough-, there isn't anything in lore that shows being born under a certain type of weather would affect their appearance. It might be a fun idea to have tall tales of it. Kinda like how peeps say if you have red hair you were kissed by fire.

Overall they seem pretty nifty. =w=)/
(08-21-2017, 04:19 AM)Hutarin Wrote: [ -> ]Imo, I think the clothing is a bit silly. I get the concept of "going with the flow", which is why I think it might be cool to consider instead of wearing whatever they want, why not have them wear loose/long/light weight garb? That aspect of the attire, along with jewelry/feather accessories(you mentioned something about traveling with birds), would play well into the theme as they'd move about in the wind. "Going with the flow." Some fabric, due to being light would allow the wind to pass through it, touching their skin. Seeing as they hold the wind in high regard, that might be something they'd like? This could also be brought into other traditions, like keeping their hair long, as again the wind would move it about.

I like the explanations of how they view the different weather. Its neat, though I am a bit confused about Gloom/ect for breeding. From what I've seen, Gloom only appears in Mor Dhona and in The Shroud(Thornmarch HM/EX). Unless they live in Mor Dhona, they're not going to run into that weather. Same goes for Umbral Static(The Churning Mists), Umbral Winds(Sea of Clouds), and Tension(The Black Shroud) only shows up when Odin is around. From what I've gathered there's no special weather for Azim Steppe. Fair skies, rain, clouds, and wind is what appears. Perhaps you could have breeding something to do with the wind? You could possibly tack it on with gales? Or maybe something to do with the moon. Or you could combined the two!

Like with the clothing, I find the 'born with this hair color/limbal rings due to weather' a bit silly as well. From what I've seen, and someone can correct me if I'm wrong -coughSounsyycough-, there isn't anything in lore that shows being born under a certain type of weather would affect their appearance. It might be a fun idea to have tall tales of it. Kinda like how peeps say if you have red hair you were kissed by fire.

Overall they seem pretty nifty. =w=)/

Your first paragraph is honestly spot on what I've been thinking about doing instead. I think I got caught up in trying to make everything go with the flow" based that it went a bit overboard. I'm still not sure about the feather thing, but you're not the first to suggest that. Mainly because when I think of the limitations of some armors or some outfits that don't have any feathers on it (or in some cases, they're hats... which....then kinda defeats the purpose I guess? xD). So I was thinking about going along the lines of maybe not "skimpy" clothing per say, but at least drifty and more majestic to some degrees. For the little time I played IC with this concept, I enjoyed having my char shirtless as a warrior kinda embracing the winds to flow his axe's slices through his arms and back... Kinda being in touch with it so to speak. I think that'd be more personal preference though but I'd go with all around loose-ish clothing idea for sure. I wouldn't want to keep it biased for males/females, like men able to have no shrit but females still gotta have that cloth around lol. If I ever get to 70 and really try on outfits(unless someone can find some nice stuff they wanna model for me as ideas? idk), I need to take a gander into the outfits I usually ignored on Valic for being too light(oh the irony of it hitting me back in the face now).



As for the latter about the special weather, I kinda wanted to create it to allow or even promote migration. I've definitely thought about that issue because I had the silly thought of them amassing in Mor Dhona keeping their eyes peeled for lovely ladies/gentleman LOL. I'm just a lil scared of going a little too far with the concepts to be too ritualistic or allowing a little too much "freedom" in that area. I wanted to aim their culture to be a bit cocky too in a way, so when I thought of them being born via weather that was deemed mighty looking or powerful or etc, I figured that could represent why they're cocky. Their birth being the initial "Look at me, I'm a bad ass and you're not cuz!" kinda deal lol. They would be often moving in and out through any land(I wanted to also give them some pretty free reign to be wherever they want/choose to in a sense too, none of those damn continent restrictions or aethernet teleports bleh!). Often migrating for the essentials, food, strengthening the tribe, power, and any goals the char itself would have. But you're giving me ideas like a cloudy night would be a decent time, kinda like pulling the curtain over to give them privacy so they won't be indecent lol. I'm up in the air about it, but I'm still more leaning towards wanting to embrace their birth being significant as to what they feel, look, act, respect levels, etc. Imagine they migrate to the shroud and it's Tension, birthing a son that's born in a weather where a powerful swordsman walks among the forest rarely, would make a find Xaela warrior some day! Again idk >_>; I'm repeating myself I think, I guess I don't want to have just the tribe quirk alone create the cocky feel, but rather each Xaela born of that tribe to "be" that level of passive superiority that's "above" it all lol. I also wanted to leave it as a hand-wavey thing because people aren't too keen with ERP (I'm not particular to it myself but it can depend), so just to be able to claim a Xaela you may have been with or etc or wanted to have bear children, you could just wave it off as seeing the Aurora while peaceful in Coerthas or etc.


The last paragraph is more or less what I really meant XD. Maybe not the hair color and limbal ring dictating actually how they were birthed, but they choose to represent it proudly so to speak. Although there is that tribe that somehow manages to find a twin very commonly for whatever reason, maybe it's just an easy gene thing but...
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I kinda thought maybe it could be something as mystically strange like this originally but looking at it now.... It does seem unlikely to just have a random gene between 2 parents somehow manage to create a particular child from the weather lol. What about the former of just minor dyes/limbal coloring to represent pride of birth? Would be a choice thing I figure if anything, I could loosen the policy a bit overall if I'm going to make the clothing a little more significant to mean something too.

Here was the Xaela I ended up making (completely disregarding the tribe, otherwise I would've had him blue or something for the weather Shiva makes as Aurora's).
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Really liked how powerful/enraged he looked... He'd definitely be a hot head and very religious about it all lol. "Arashin Kujqai of the Ember Skies" was what I was gonna lean toward for his backstory. So he'd be very into showing off his origin birth as prideful and cocky as he would be lol. I got this idea kinda from the Oronir who have their nails painted yellow, clothing, and of course Magnai has part of his yellow. Idk whatcha think?

(separating the paragraphs for my own benefit, I typed way too much @.@)

P.S. thank you for being the first to reply and your post was very well done to critique without being negative or harsh, I really look forward to more insight if you can provide any ^.^;
It could be a semi-thing, where some people don feathers, while others don't. That way you wouldn't have to worry about making sure everyone has IG gear that have feathers while still allowing those who can wear feathered fear the choice. For hats... yeah, unless you had them tied to your head, woosh! There it goes. It definitely defeats the purpose.

The in touch with the wind was what I was trying to convey before.

If you want to go down the route of females being topless like males you could. Peeps would just have to use their imagination while having no top for said females, but not everyone is comfortable with that.

As for checking out female outfits, there's this nifty site that you can check out different gear. You can pick any race/gender. That should help you figure out what there is. Keep in mind you can't combind some gear with others, like DoH/DoL only with say, WAR only. -Shakes fist at SE-
https://ffxiv.dlunch.net/model.html?language=2

I mean, if you really wanted to keep with the Gloom/special weather, instead of saying "haha they wanna bump uglies cause of x weather get them going"(that's how it came across) there could be a tradition that was ingrained in their cultural from years ago, like a frick ton of years ago where ya don't remember how it got start and if its true or not, where they go on a journey to said lands that have said weather and then make babies. I'm not sure if lore wise that could happen, cause Azim Steppe and the locations of the special weathers you chose are on the opposite side of the world. I also dunno what the timeline says as far as when the Au Ra traveled across the ocean. You might wanna do some digging and see about that. If it works, that could play into that "look at us" feel you want going for them, cause not only is it a long way to travel, but its dangerous. Or you can go with a cloudy night sky. It gets rid of all that "does this work" lore wise.

You could go for face paints/tattoo(it wont show in game, but imagination) if you wanted, or even dying hair. It could be combined with a main color of the tribe and a color from which is assigned to whatever weather they were born under. Its an option.

While it is possible for children to have a part of them that isn't like their parents, say blond, but both parents are brunet(maybe a grandparent was blond), I believe its rare. So yeah, it'd be unlikly. The representing would be a good way to go about that.

He looks cool. I like the colors you used, they work well together.
(08-21-2017, 05:45 AM)Hutarin Wrote: [ -> ]It could be a semi-thing, where some people don feathers, while others don't. That way you wouldn't have to worry about making sure everyone has IG gear that have feathers while still allowing those who can wear feathered fear the choice. For hats... yeah, unless you had them tied to your head, woosh! There it goes. It definitely defeats the purpose.

The in touch with the wind was what I was trying to convey before.

If you want to go down the route of females being topless like males you could. Peeps would just have to use their imagination while having no top for said females, but not everyone is comfortable with that.  

As for checking out female outfits, there's this nifty site that you can check out different gear. You can pick any race/gender. That should help you figure out what there is. Keep in mind you can't combind some gear with others, like DoH/DoL only with say, WAR only. -Shakes fist at SE-
https://ffxiv.dlunch.net/model.html?language=2

I mean, if you really wanted to keep with the Gloom/special weather, instead of saying "haha they wanna bump uglies cause of x weather get them going"(that's how it came across) there could be a tradition that was ingrained in their cultural from years ago, like a frick ton of years ago where ya don't remember how it got start and if its true or not, where they go on a journey to said lands that have said weather and then make babies. I'm not sure if lore wise that could happen, cause Azim Steppe and the locations of the special weathers you chose are on the opposite side of the world. I also dunno what the timeline says as far as when the Au Ra traveled across the ocean. You might wanna do some digging and see about that. If it works, that could play into that "look at us" feel you want going for them, cause not only is it a long way to travel, but its dangerous. Or you can go with a cloudy night sky. It gets rid of all that "does this work" lore wise.

You could go for face paints/tattoo(it wont show in game, but imagination) if you wanted, or even dying hair. It could be combined with a main color of the tribe and a color from which is assigned to whatever weather they were born under. Its an option.

While it is possible for children to have a part of them that isn't like their parents, say blond, but both parents are brunet(maybe a grandparent was blond), I believe its rare. So yeah, it'd be unlikly. The representing would be a good way to go about that.

He looks cool. I like the colors you used, they work well together.
Yeah I don't think I'd be comfy with the topless thing for both ways XD, would kinda kill the immersion on my end but also just sounds more pervy than it should mean to be.

Ah I used that for the RDM weapons when SB came out. I completely forgot about that ty XD, though without proper lighting it can be tricky what it shows.

Yeah it was meant to come across as more of a tradition to encourage strength. I think I had too much fun with that explanation lol. It was more meant to depict the sight they see would signify strength to degrees. They see a significant weather, making their child at that time and then birthing to tell them something like "You were born of the chilled winds, cold though you may be, impenetrable is your body." Something to the degree of the sight of the wind depicting that they would be 10x more significant, sort've a self fulfilling prophecy in a way. Kinda like the Dotharl when they're reborn, they're told who they were in the previous life or who they look like they were to kinda shape their future to be strong. The fact is though, they don't actually truly get reborn, it's a belief that they embrace, that ends up fulfilling themselves by following the tradition rather than the initial birth making it XD. That's the lines I was going for with the concept if you catch my drift XD, not really just "welp, it's flashy outside, time to pull off the pants" lmao.

The way I kinda pictured it working according to them making it a tradition would be them unintentionally telling the children of their birth and a significant thing being beautiful or powerful looking across the sky, that alone gives the children a sense of enlightenment to aspire and a reason to feel like they're better than anyone else because it's so specific lol. Eventually turning that into a tradition because the child(ren) fulfill that very thought as if it was actually true from birth. Someone else mentioned the timeline though as far as the weather effects, which is correct, I should look more into. Though I mean, not every weather effect was the result of some particulars, while I know gloom from Mor Dhona was caused by the silver tear sky battle, I'm sure that's not the only one of course around. If anything, that could depict how young a Xaela would be by how recent that is lol.

I was thinking that too about the hair. Or even just keeping the default whatever was had from the tribe they're from(if they join from another tribe) and just adding in a highlight or something. I'm thinking the tribe would derive somewhere from the eastern area, as the culture did come off of migration, it'd make sense the idea of the wind came from Xaela that were a long ways away from home and sought to the wind for guidance and remembrance of Azim and Nhaama. Thought about body tattoos using imagination too... makes me really wish we had more tops like the talisman one but just as body tattoos q.q

I should rewrite that weather section about the special weathers because I'm starting to think I wrote it more creepily than I meant for it lol. It's not that the weather changes and they're suddenly in the mood XD, it's more like they notice the sky is a particularly interesting/unique form, this would indicate a proper time to make strong offspring, as it'd be a belief of strength to them. The prophecy fulfillment in turn develops how the belief began as true to them that the birth under such and such sky = better kin. So if they see a sky with something interesting going on as a gift from the wind, they'd probably look around to take the opportunity so their son/daughter gets that benefit of whatever they depict it has lol. I'd prolly go into deeper concepts about each special weather and what they could potentially mean too, like certain ones would depict strength of mind, others of physical form, etc.

Ty <3, idk why but coral was on the mind... I wanted to avoid becoming a clone of a particularly interesting Xaela Oronir everyone seems to desire >o> and I had a lot of help from a friend honestly. He originally would've had white highlights, black limbal rings, white eyes, and possibly the 1st face lol. She convinced me he'd look more tribal-esque with darker skin tone (if not blue, at the very least something to show bathed in sunlight) and etc. Now he reminds me of a volcano xD.

EDIT: I redid bits of the unique weather explanation to sound less... creepy than I intended? Lemme know if it sounds better x.x;
Yeah, it would.

If you're able to you could always make an alt on a different server to check out gear.

It sounds like that could work and seems pretty solid. I'd throw it at some other peeps too to see their feed back.

If you want to stick to lore, Gloom is only in Mor Dhona as stated before, so you'll want to keep that in mind as others might not want to roleplay Gloom being outside of there.

Highlights in the hair is a good idea, along with the face/body paint. You could do away with the tattoos and go for body paint instead.

It definitely came off a bit awkward. It sounds a bit better, but I'd differently ask for more feedback to see how others read it. You might also be able to condense it. Its a lot to read and some of what you have, even outside of the special weather section repeats a bit.

He definitely reminds me of lava/fire/maybe a sunset?

Hope that helps! There's not much more I can add to it, lol.
I think the weakest aspect of this tribe's idea is in their mating practices.

One of the first things I noticed was continuity, which Hut already sort of touched on. By that I mean that some of these special weathers are only seen in very select areas and some only very recently in history. And those caused by primals even more rare. The first primal in this era was summoned in Othard only shortly after the Garlean invasion forty-nine years ago. The next would not occur until 1562, halfway around the world in Eorzea.

Tension/Hopelessness appears only with Odin, the Dark Divinity, who was only released from his crystalline gaol in the Shroud as recently as the last few years. "Gloom" occurs in areas hardest hit by the Calamity, but most frequently in Mor Dhona as a result of the Battle of Silvertear Skies in 1562, fifteen years ago, though at this time the weather was simply called "miasma." Umbral Wind and Umbral Static occur (so far) only in the Sea of Clouds and Churning Mists, respectively, but both of these areas have been inaccessible for a thousand years to anyone without an airship, an invention of only the last forty-five to fifty years. This feat made even harder still without Ishgardian aid and the dragons in the area which frequently attacked airships regularly.

Is it possible these weathers could occur in other places? Theoretically. Gloom might have resulted from the annihilation of Bozja fifteen years ago. A place with an overabundance of elemental aspect could theoretically create these Umbrally charged winds, snows, static, etc. Auroras could be seen if they traveled far enough. But this begs two questions: 1) How old is this tribe? And 2) How has the tribe not died out given how rare their mating weathers are and how ridiculously far they would have to travel just to see them?

Nearly all Xaela are nomadic, but few seem to have traveled beyond the Far East. Given that this Kujqai tribe is supposedly even more flighty than their Xaela brethren, do they travel in large caravans of their people and- those other Xaela who've adopted their ways? (I'm also not really sure how this strengthens the tribe to have children with the closest willing Xaela who may or may not even believe in these superstitions? Then they bugger off the next morning.) Or smaller groups/solo? Depends on the wind? While it's an interesting concept of how this entire people are dictated by the wind, it seems unreasonable to me that one of their members (if not in a large caravan of like-minded tribe-members) would journey so far from an area with potential mating partners to foreign areas with so few available mating partners to enjoy the moment with- supposing they're willing that is. Though willingness/mood doesn't seem to play too much into it based on your description?


Which leads into my next bit: weather dictating action, in place of weather guiding action. Traditional members of this tribe observe the weathers quite strictly (though I'm assuming there would be others who may not adhere so stringently to their behavioral code? (emoji movie?)). I was attempting to find various common weather patterns in the Azim Steppe lore, but I was being quick and only turned up a couple things.

Ogodei Wrote:Fantastic! With this, I shall make the child a blanket to shelter him from the bite of the wind and frigid nights. Several times throughout the year, freezing climes will sweep over the Steppe and claim the lives of our young. <sigh> The loss of a newborn sheep is always terribly tragic.
Burn After Evening Wrote:Hot winds blowing from the south have carried several fire sprites from the Nhaama Desert and into the Azim Steppe. If not dealt with immediately, the entire grassland might be in flames before next nightfall.

So while the vast, vast region of the Azim Steppe experiences more diverse changes in weather based on which way the wind blows from seemingly, I can't help but think of what happens if a Kujqai travels to a place like Vylbrand which has a long rainy season, or if they flew their bird to the Sea of Clouds during the monsoon season there? Several moons of depression and prayer?

My point has to do with mating though, so let me circle back around. Might I suggest, after all this critique, that perhaps you take a leaf out of the collective books of the Vanu Vanu and Ixali beast tribes who similarly exalt the wind?

Show Content

Perhaps by eliminating the mating "restriction" to, at least, the rare special weathers, the Kujqai can simply be named and brag about being conceived (or born? Your post kinda flipflopped between birth and conception weather) under whatever weather. This person was conceived in the midst of a raging heatwave the likes of which the Xaela of the Tail Mountains had never felt, but this one was born from a powerful western gale which some claim budged even the very Dawn Throne! Pride and bragging rights still intact, but without having to really really bend lore to get a child born prior to 50 years ago... and without travel to Eorzea being necessary...

It also adds more variety to the weathers? No two thunderstorms may be exactly alike, but if every Kujqai had to knock someone up during the singular primal summoning in Othard or when the sky got gloomy that one time in 1562, then that really strips the grandeur of their birth I would think. "I was born of the great western gloom!" "Me too."


Idk. Hut had other good suggestions. It's amazing how much clothing, jewelry, and makeup can make drastic impressions. Especially in regards to belief-systems. Tattoos or facepaints of varying colors to represent their birth weather/element, flowing clothes or heavy furs they wear like badges of honor to show their kin where they've traveled upon the winds, jewelry from far off realms made by strange peoples they've missioned their ideology to.

Food for thought. Hope it helps!
(08-21-2017, 03:44 PM)Hutarin Wrote: [ -> ]Yeah, it would.

If you're able to you could always make an alt on a different server to check out gear.

It sounds like that could work and seems pretty solid. I'd throw it at some other peeps too to see their feed back.

If you want to stick to lore, Gloom is only in Mor Dhona as stated before, so you'll want to keep that in mind as others might not want to roleplay Gloom being outside of there.

Highlights in the hair is a good idea, along with the face/body paint. You could do away with the tattoos and go for body paint instead.

It definitely came off a bit awkward. It sounds a bit better, but I'd differently ask for more feedback to see how others read it. You might also be able to condense it. Its a lot to read and some of what you have, even outside of the special weather section repeats a bit.

He definitely reminds me of lava/fire/maybe a sunset?  

Hope that helps! There's not much more I can add to it, lol.
Yeah, Gloom would definitely be mostly around Mor Dhona, maybe on the outskirts of it or seen from a minor distance but I'd try to keep the respect rights to the lands. Most hand wavey I've gotten so far is that ember sky idea from a volcano eruption, since a lot of the tribe bases perception off of strange occurrences(lil bright lit hot embers floating through the air and they can't see the volcano that it all came from? Even if it's not particularly a weather, they could definitely see it as something the wind is offering).

Yeah that'd be nice to have, I'm still thinking about the feather concept too. Would love the idea of them tattooing the patterns of bird feathers/wings on their bodies.

Thanks, that's why I was afraid posting out right about the concept without at least figuring out how much I should emphasize on areas and reduce some aspects a bit x.x;. Still really helpful regardless <3

(08-21-2017, 09:12 PM)Sounsyy Wrote: [ -> ]I think the weakest aspect of this tribe's idea is in their mating practices.

One of the first things I noticed was continuity, which Hut already sort of touched on. By that I mean that some of these special weathers are only seen in very select areas and some only very recently in history. And those caused by primals even more rare. The first primal in this era was summoned in Othard only shortly after the Garlean invasion forty-nine years ago. The next would not occur until 1562, halfway around the world in Eorzea.

Tension/Hopelessness appears only with Odin, the Dark Divinity, who was only released from his crystalline gaol in the Shroud as recently as the last few years. "Gloom" occurs in areas hardest hit by the Calamity, but most frequently in Mor Dhona as a result of the Battle of Silvertear Skies in 1562, fifteen years ago, though at this time the weather was simply called "miasma." Umbral Wind and Umbral Static occur (so far) only in the Sea of Clouds and Churning Mists, respectively, but both of these areas have been inaccessible for a thousand years to anyone without an airship, an invention of only the last forty-five to fifty years. This feat made even harder still without Ishgardian aid and the dragons in the area which frequently attacked airships regularly.

Is it possible these weathers could occur in other places? Theoretically. Gloom might have resulted from the annihilation of Bozja fifteen years ago. A place with an overabundance of elemental aspect could theoretically create these Umbrally charged winds, snows, static, etc. Auroras could be seen if they traveled far enough. But this begs two questions: 1) How old is this tribe? And 2) How has the tribe not died out given how rare their mating weathers are and how ridiculously far they would have to travel just to see them?

Nearly all Xaela are nomadic, but few seem to have traveled beyond the Far East. Given that this Kujqai tribe is supposedly even more flighty than their Xaela brethren, do they travel in large caravans of their people and- those other Xaela who've adopted their ways? (I'm also not really sure how this strengthens the tribe to have children with the closest willing Xaela who may or may not even believe in these superstitions? Then they bugger off the next morning.) Or smaller groups/solo? Depends on the wind? While it's an interesting concept of how this entire people are dictated by the wind, it seems unreasonable to me that one of their members (if not in a large caravan of like-minded tribe-members) would journey so far from an area with potential mating partners to foreign areas with so few available mating partners to enjoy the moment with- supposing they're willing that is. Though willingness/mood doesn't seem to play too much into it based on your description?


Which leads into my next bit: weather dictating action, in place of weather guiding action. Traditional members of this tribe observe the weathers quite strictly (though I'm assuming there would be others who may not adhere so stringently to their behavioral code? (emoji movie?)). I was attempting to find various common weather patterns in the Azim Steppe lore, but I was being quick and only turned up a couple things.

Ogodei Wrote:Fantastic! With this, I shall make the child a blanket to shelter him from the bite of the wind and frigid nights. Several times throughout the year, freezing climes will sweep over the Steppe and claim the lives of our young. <sigh> The loss of a newborn sheep is always terribly tragic.
Burn After Evening Wrote:Hot winds blowing from the south have carried several fire sprites from the Nhaama Desert and into the Azim Steppe. If not dealt with immediately, the entire grassland might be in flames before next nightfall.

So while the vast, vast region of the Azim Steppe experiences more diverse changes in weather based on which way the wind blows from seemingly, I can't help but think of what happens if a Kujqai travels to a place like Vylbrand which has a long rainy season, or if they flew their bird to the Sea of Clouds during the monsoon season there? Several moons of depression and prayer?

My point has to do with mating though, so let me circle back around. Might I suggest, after all this critique, that perhaps you take a leaf out of the collective books of the Vanu Vanu and Ixali beast tribes who similarly exalt the wind?

Show Content

Fernehalwes Wrote:Ixali names are comprised of a forename and a clan (or family) name. The structure of the forename is determined by two factors: the child’s sex, and the direction the wind is blowing at the time of birth.

Male
- uzal (north wind)
- azel (south wind)
- ozol (east wind)
- ezul (west wind)

Female
- utali (north wind)
- ateli (south wind)
- otoli (east wind)
- ethuli (west wind)

Finally, a sound of the clan’s (or family’s) choosing is added in front of this, forming the forename.

Example: L+ozol -> Lozol

The names of the Ixali sisters who appear in the FATE “The Four Winds” can also be seen following this pattern:

Sutali Hueloc of the North Wind
Sateli Hueloc of the South Wind
Sotoli Hueloc of the East Wind
Sethuli Hueloc of the West Wind

Most Ixali fledglings are born in the canyons of Xelphatol, so rare is a day when the wind does not blow, even a little. Therefore, to the Ixal (a very superstitious race, who rely heavily on augury in their everyday lives) being born on a day without wind is considered a terrible omen, and such newborns are cast from their nests as to not bring misfortune upon the tribe. However, some Ixali parents reluctant to sacrifice their brood will falsely claim they felt a gust even though there was none and use an name of one of the four winds to spare their child.


Perhaps by eliminating the mating "restriction" to, at least, the rare special weathers, the Kujqai can simply be named and brag about being conceived (or born? Your post kinda flipflopped between birth and conception weather) under whatever weather. This person was conceived in the midst of a raging heatwave the likes of which the Xaela of the Tail Mountains had never felt, but this one was born from a powerful western gale which some claim budged even the very Dawn Throne! Pride and bragging rights still intact, but without having to really really bend lore to get a child born prior to 50 years ago... and without travel to Eorzea being necessary...

It also adds more variety to the weathers? No two thunderstorms may be exactly alike, but if every Kujqai had to knock someone up during the singular primal summoning in Othard or when the sky got gloomy that one time in 1562, then that really strips the grandeur of their birth I would think. "I was born of the great western gloom!" "Me too."


Idk. Hut had other good suggestions. It's amazing how much clothing, jewelry, and makeup can make drastic impressions. Especially in regards to belief-systems. Tattoos or facepaints of varying colors to represent their birth weather/element, flowing clothes or heavy furs they wear like badges of honor to show their kin where they've traveled upon the winds, jewelry from far off realms made by strange peoples they've missioned their ideology to.

Food for thought. Hope it helps!



So I was thinking about the origins of how the tribe started because like you said, it's odd to have a Xaela tribe so far east and dating back further than possibly 20 years ago alone with no way to actually populate or grow. I did mention somewhere that they accept other tribes into their cultures too aside from just offspring creating the tribe, so perhaps some of the other nomadic tribes that reached beyond the Steppe would have joined or helped create the tribe. Originally was thinking the tribe would've started a long time ago with a member of the Kahkol tribe(or maybe just someone who was defeated by another tribe that hadn't joined them yet) separating himself from the Steppe out of fear of being captured or killed by another tribe. Maybe ashamed of being defeated or etc, and just fled far out to the unknown. Eventually one day having some form of enlightenment of the wind's guidance and being reminded of his former home... perhaps he wasn't alone too and the group developed from there? Maybe at the time mating was normal but then by the time these new conditions showed up and one of them bred with another, they told the story to the child and it became so the child grew up becoming exactly what he was told as apart of the weather condition. Auroras I imagine aren't too "new" so to speak but I'm definitely seeing the tribe being somewhat more rediscovered or new in the concepts for this. The idea of seeing those weather conditions would be a new custom if anything, so maybe I should abandon that idea and just encompass it overall to dictate power. That or delay how far long ago the tribe existed through just people "embracing the wind" and joining their culture, maybe following Kahkol logic of adding that name to the tribe name (instead of Kahkol Dotharl, maybe Kujkai Dotharl as an example?). Overall I do want the tribe to consist of not just blood relation but as an idea of representing all Xaela pride overall, working on something describing the love of Azim and Nhaama spread these winds to embrace their kind to some degree.

The concept of accepting other tribes of wanting to have children with them would probably be dating back to them being a small tribe to begin with. So they figured to have a bigger or stronger tribe, to be with the ones that were still standing strong or had particular abilities, beliefs and etc. Like having their time with the EJinn would embrace warriors that could swim very well, hold their breath, and have excellent stamina overall from the former two mentioned. Or the Oronir or Kagon being what they think of as direct relation to the father/mother, would be treated as honorable children to have with great respect and direct lines to the gods that Xaela worship.

Typically for migration I was wanting to have it that they often traveled together when they meet but then scatter in times like thunder and so on. So if two were to mate then at some point separate, the birth of the child would lead to the mother and the son/daughter being together. This was to help imply that the tribe would be throughout the lands and far across spread, hopefully to help spread their tribe further out and create more. As an example, say two were together, they traveled for 7 months, it became thunderstorms(and assuming neither of them were struck by lightning by this belief) the mother would be maybe somewhere in Coerthas while the father somewhere far south like Thanalan or even limsa. Then say the father bred with someone in limsa or the mother or this new offspring grew up and they bred somewhere in the northern areas of Eorzea and at some point separate, they'd divide and conquer in a sense.

As for the mention of consistent weathers.... Yeah I've thought about how silly it'd be in some areas XD. You're not wrong though, some of it is a little stricter than I think I'd want. Raining wouldn't mean every Xaela of this tribe would immediately drop everything and start crying or cave into depression never wanting to get out of slumber. I kinda imagine their individual characters would dictate how they handle each situation, like mine during rain probably would never cry(unless he was forced to fight something to survive, then he'd be a tad upset he'd have to kill in a time of grief), but majority of the time he would probably not get angry or too happy, just very solemn and quiet, silent and restricted to himself than the typical outgoing self he would normally be. I definitely need to shorten these up to be a bit more general so particular members could act differently within the same trope. Less is more? :p As for the mention of say one being of Vylbrand, it would definitely seem logical for one to be there and pray or mourn often there if it was raining very often. I imagine they would think that the sea has lead to many deaths of Xaela that tried to get to where the person is, it's a separate isle too so there'd be a wide system of them praying/believing that Xaela have been killed without any word told or survival to get there may have ended their lives. The commonness of rain would have them probably believe that area may even be cursed or bad luck lol.

So you're absolutely right about the weather condition for breeding as I had the very same thought considering Gloom specifically is mostly of Mor Dhona(again, speculation it could happen somewhere else but I don't want to bend that far), about them all being of the same weather making it somewhat less.. unique?. So you're right, perhaps I shouldn't restrict it but rather just "embrace" the concepts, so they wouldn't be limited to breeding in particular weathers(or what they consider weathers anyways regarding my char's potential case), but rather the weather they're born in would just represent a form of power or uniqueness to the kin. Maybe even instead of following the direction of the wind so tightly to dictate names, to just follow day/night with it. So someone born of the Clouded Stars, or So and so of the Pure Frost(a cloudy night, and a snowy day?) could be seen as more regular while the special conditions could dictate just more special offspring, that would dictate power in both physique(self fulfilling prophecy again) and rarity for who would be more treasured/valued. So average weathers would be common in the clan while someone born of a primal weather of some sort would be seen as a higher position of respect. I may change how they view breeding as a whole with this, they would still probably take notice of Xaela nearby or be more on the lookout of Xaela's around in special weather for the opportunity/blessing of believed stronger sounding/becoming children, but they probably wouldn't as strongly distinctively breed for the sake of breeding like I made it sound before. That could be why common weathers/children happen, because 2 Xaela liked each other enough to not mind what condition, while some Xaela are very particular about choosing whom they would take on to lead their legacy. So leaving it at encouragement in special weather and just open overall respect/consensual agreement between different tribes/Xaela sounds much better(yes I realize what I typed may have come off as more "molesty" than I intended x.x; I was afraid of that too, trying to refrain from that area, don't want it to become "It's this weather, you, random Xaela I just met... MATE WITH ME!" Just sounds silly/pervy lol... and an excuse for ERP'ers to disguise cybering as ERP >_> no thank you).

And sorry about the flip flopping, it's hard to talk about conception without it sounding creepy or people getting the wrong idea, but it would be based on the conception rather than birth(wew, it'd suck for women to force their babies out or try to keep em int he oven just waiting for a rainbow to show up LOL). That'd imply that thunderstorms of pregnant mothers would more than likely seek toward Coerthas or snowy lands to be "pure" so the thunder doesn't strike them(or the baby) and if they couldn't... Welp that's gonna be one of the silly situations in the tribe where they may have to give up the child to some stranger, ditch it out right and wish for the best, or someone's gonna be very nontraditional to the tribe and rush to the snow in effort to save the child and themselves.

As for the last mention, you actually gave me a pretty good idea... Jewelry on my char has actually been super noticeable and interesting to show when not having much for shoulders/arms(shows off bracelets, rings, etc, we have feather earrings available from the shire stuff too so Big Grin). You gave me another good idea by not just representing their own pride but maybe wearing particular pieces regarding other cultures or areas they've visited. So someone could wear boots with fur and etc signifying they may have been to Ishgard/Coerthas with them wearing heavier clothing. Then they may wear something loose/flowing to show they've been somewhere hot or etc on their gloves or top. Jewelry of other cultures is definitely there too. So someone decorated in different coloring and types of jewelry would be seen as someone who's gone to many places... I kinda like the idea of that. The paint taking it further to maybe get art done of specific areas they've been, visiting an island or Limsa, maybe have a boat or picture of a foreign tree on their arm. I'm still debating how strictly I want to go about clothing to some degrees though. Like what about choosing to wear something else by removing another piece of clothing, "Well I know I went to Coerthas and wear this fur but EHHHHH, screw that, I like these Thavnarian tights more!" *throws out the fur and puts on the tights*. Makes me question in that regards that maybe I should have them wear jewelry/tattooing to signify their migration but clothing be based off their initial birth.




This gave me a lot to think about, I've definitely got to change some areas here, I may type a revised version under all this or just edit what I posted above. One thing I do want to mention is that while it's a tribe, they're still of Xaela all around. So beliefs of the common Xaela still apply along with their respect to other tribes(maybe some less than others?), so it wouldn't be unlikely for other tribes or Xaela to end up joining theirs along with their own perhaps or maybe outright leaving their own for it but still following traditional customs. I would say that because the tribe would be considered so spread out, that the region of beliefs would vary on how far they follow Xaela cultures and how far they follow Kujqai cultures. So perhaps someone who was brought in of the Kahkol may have been bitter of Xaela traditions and just outright wants to follow the wind, while maybe someone of the Qalli or Qestir that join will still follow their beliefs (singing and staying quiet) as well as the ones of the Kujqai. Point being that some of the tribe members would have varying ideals/goals, so maybe some would want to participate in the Nadaam while others have given up that portion for newfound happiness in content. Main point just being that Xaela are still Xaela despite the tribe, so those customs wouldn't be particularly thrown away or replaced.

EDIT: Side question/opinion I've also debated on... Do you think the tribe should have a Khan or is it standard every tribe is supposed to have one? I thought maybe it defeats the purpose of being "free" or going with the flow but at the same time it shows a lack of structure and I could make the emphasis on who the Khan is based on the rarest born.
So I was debating some areas concerning how other tribes would consider joining the Kujqai as well as how as how populating the tribe would work considering other tribes may want to keep the children as well. This has also lead to some reworks to thunder/thunderstorms a bit. I've also rewritten some areas below I thought I needed to touch on from above given the advice I've gotten so far.



The Trial of the Wind's Judgement


So how would a Xaela from another tribe or even a Xaela without one be able to join and prove worth/loyalty etc? I thought about how thunderstorms are considered essentially the wind's righteous fury and figured I could also make it become more of a test. So to prove your worth and join the tribe, you must stand on the highest point you can find in a thunderstorm(or thunder) and prove you show no fear to the wind's judgement. This would also show the wind's fury won't take you, that you're not of deceit, fear, or doubt. Obviously if you're struck(which in this game, doesn't happen so... :p) then you would be considered unworthy to the wind. The background behind this I'm working on dates to the origins of the tribe's beginnings where a Xaela of the tribe departed towards a thunderstorm after committing an unjust act... And never returned. Thus making it rumored and religion that the storm took his soul for being not pure of sin.

After passing said trial, you would head to the cold of the north(snowy areas like Coerthas/Ishgard) to purify your body/soul alike to begin anew as a welcomed Kujqai into the tribe.

With this also means I would change thunderstorms to some degrees. Perhaps still keeping the idea of migrating during it since a Kujqai doesn't know the act of everyone else around them and probably doesn't want to get hit by thunder under the idea that anybody could be of sin and struck for it. However this would more embrace that only the truly righteous or those of both no doubt or fear don't mind being in a thunderstorm. Meaning they either paid a recent visit to the snow or they think they haven't done anything wrong. This also means that if two were to conceive a child in this weather, that the child would be considered very pure and of true heart(possibly determining high position in authority). Regardless I think there would still be fear or consideration to either move out of the thunderstorm, or maybe pay visit to the snow again because hey, who knows if something you've killed or done has been not approved by the wind. Leaving it up to interpretation to the individual to be foolish or bold.


How the tribe grows

As for how the tribe would grow through other tribes. I was struggling at first thinking "wouldn't both sides of the parents want to keep the child(assuming it's one) for their particular tribe to grow?" Then I realized I was overthinking it, especially considering the ideology of the Kujqai is that the wind embraces all of Xaela alike. So I left this open for the two parents to decide who gets the child and disagreements may result in of course fights/duels. Though the idea I had in mind was that the Kujqai would not mind bearing a child and giving it to the other tribe(assuming one of the parents isn't a Kujqai of course), because it would result in the child being brought up in their customs/strengths as a tribe. This in turn would also have a belief that the wind may guide the child back into the Kujqai's arms or that they will join with all Xaela kind, ensuring the concept of Xaela are all one of the wind. The child not returning could also be interpreted as the wind deciding they were not worthy or it simply wasn't the will of t he wind(it's not meant to be?). Though I'm still debating if one would need to pass the trial mentioned if they were gone into another tribe for a length of time. I'd say yes but also considering one of the parents helped bear them, no?... Not sure on this atm but I do want to keep it simpler.


Naming culture/pride/birth/special weather

So I caved into the special weather thing being a lil bit of a stretch. Rather than special weather particularly representing the need to bear offspring for hopes of strong/lucky children etc. I'm leaving only to be admired and embraced to. So a Kujqai can bear offspring any time but would definitely be considered lucky or better yet, honored to have a child under the wind's unique colors. This would better represent how the tribe doesn't particularly know what the wind has to expect or show as well than waiting out for when say Gloom happens. This also leaves the option to have the tribe a bit older considering as Sounssy said, some of those special weather conditions weren't a thing until very recent in years. So this could be open to interpret as their culture being baffled by this at the time these condition came to be, the special weathers being a form of embrace to their children that they'll be unique/strong/special.


With this means the naming for children can be a bit more fun. I left it as a title that is used formally and may be used to dictate power of the tribe. It's split into the type of weather it was and what time of day it was upon the act of reproduction. So some examples I made are below of titles a member could have.
  • Blank Kujqai Of the Weeping Nightfall (Weeping being rain and Nightfall being night)
  • Blank Kujqai Of the Chilling Skies (Chilling being snow and Skies being general daytime)
  • Blank Kujqai Of the Howling Sunrise (Because there's no good verbs for wind, Howling being better than blowing >_>;, and sunrise of course meaning early morning)
  • Blank Kujqai Of the Clouded Sunset (you get where I'm going by now)
This would mean of course that names involving special weathers would be looked upon by great respect. Even better being those brought about of a thunderstorm as previously mentioned.




Clothing

Clothing of the Kujqai would typically be representing both cultures they've traveled across as well as possibly the weather they pride themselves in wearing. So jewelry of other cultures dyed in particular colors relative to your character's birth would be common. Rain maybe being dark blue, snow an icier color, etc.. Being born of a clear sky may result in just leaving it as it was, kinda symbolic of leaving the culture as it is just as you were born clean into the world. I didn't realize there's not really any dyable jewelry... In which case, I'm kinda stumped in those regards lol. Maybe just leave it at wearing culturally different jewelry?

As for the actual clothing, things of loose clothing or that help dictate which way the wind is blowing would be the most commonly seen. Things with tassels, feathers, capes, skirts, and so on that would objectively embrace the wind's path through you and also help you see which way the wind blows you in fate. Exceptions of course coming down to particular taste in clothing or outfits, as some may just choose to outright feel the wind itself as a means of embracing it's strength or perhaps someone picks out certain clothings/wears of cultures they personally find interesting/unique. The more you wear the more cultured you are considered for traveling so far(which means wearing one piece outfits could be seen as you just beginning your journey or opting to only follow the wind very little). Then again, jewelry plays into this to aid too, so if the person so chose to wear a Kimono, they could coupled with jewelry of other areas, shoes, etc.

Highlights and limbal rings could also resemble pride in one's birthing weather but I'm leaving this open to debate and might just leave it as personal taste.


Change in Gales

I started to question why a tribe that worships the wind would doubt it's abilities or even fear it out right. I didn't really want to have the tribe fearful(except of it's anger for thunder and etc) so I decided to change Gales to just further embrace what Windy already is. Feeling super confident, proud, just going with everything with the utmost confidence and power. Being in this weather would make one feel like they could take down even the largest of beasts without any issue.

Possible Origin story

Legends tell of a defeated Xaela that traveled far off the Steppe. Losing contact with his tribe and leaving only stories of what reasoning he left, either of fear, shame, or pride of staying on the lands with such a shattering reputation. Over time, the Xaela questioned his life, wondering how to return or what to do from there on. They felt out of contact with Azim and Nhaama, wishing to return home only to realize he was lost in the world. One day under a tall tree, he watched the setting sun, seeing the wind blows the leaves off the tree,to and fro. The Xaela man out of curiosity, followed this "guide" and traveled across the world only following it's breeze. This lead the Xaela to great fortune, power, family, a lover to be on the outskirts of the Steppe... Over time had he finally traveled back into the Azim Steppes themselves, feeling the very same presence he felt whilst out in the world beyond. This gave him newfound enlightenment, that the presence guiding him away from the Steppe in the first place was the very same wind that lead to his happiness. With this, he understood this was indeed the will of the Father and Mother all along, their embrace of the days and nights were the guiding force that lead to the Xaela's life of splendor. Nameless did the force remain as it was merely the loving embrace of all the land and Xaela alike that did guide him.

With this enlightenment did he realize the Steppe was not yet ready for his return. As the Xaela traveled along side his lover and family, beginning a tribe of their own that embraced the guiding winds of the Xaela and it's will to bring them peace and prosperity. To where the tribe lived or traveled out to still remains unknown, only leaving children of the Xaela across the land with ancestors of this man. To which would they branch out and return to their original home, bringing the tribe's relevance to the Steppe and across the world scattered. The wind being the sole guidance in their lives and leading their lives to fulfillment. Constantly moving and changing was the tribe through the years, both leaving and staying  of the Steppe, leaving their tribe name to be just what their tribe was... whispers in the wind.


The above obviously needs some better wording and to be reworked a little better but that was off the top of my head how I was hoping to go about it. The traditions of the weather of course following suit through the years in development with the tribe. Again I question if this tribe needs a Khan or if they have to have one or not, but so far I'm enjoying the premise. I'd especially like to thank those who have provided some insight so far as it's made for some very interesting changes that fit better together as a whole.

That said, I still would love to hear anymore suggestions, ideas, or ways to improve this. Critique of what I wrote above is welcome too as it still may be flawed to some degrees. There's still some details like specific years I may work out(or may just leave up to mystery)  as well as more core concepts to base the traditions off of. Like when they decided the clothing they accepted, what made certain weathers mean what, etc... But this so far at least sorta explained their origin and why they're a bit unknown? Again it could use improvement but it's a start I figure, so again, any support or ideas are welcome.