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Eorzean Epidemic


The topic of being sick or having an epidemic break was brought up in the "How do you RP crafting" thread so I figured, out of curiosity, I would drag it here.


(09-04-2013, 01:43 AM)Nahv'ir Wrote: [ -> ]
(09-04-2013, 01:31 AM)Naunet Wrote: [ -> ]
(09-03-2013, 09:39 PM)Nimarhie Wrote: [ -> ]And I have never ever seen anyone in all my years of RP, play being sick.

Haha, this is a little off-topic, but I helped run a server event in TERA recently that revolved around a disease outbreak. One of my own characters got sick and very nearly died (only a single dice roll saved her xD). That said, it was horrifically difficult to find people who were willing to RP as infected. I don't understand why, though. This was an amazingly life-changing experience for my own character!

I'm a bit surprised people would not take up that, in GW2 there was the Blacklung Plague run by a player as an epidemic that went world wide, bombings of the disease in different places. There were four levels of it ranging from minor symptoms to laying on your death bed and many among the community were roleplaying being infected/sick from it and spreading the disease accidentally to friends or family. Eventually, a cure was released.


I am curious to ask, as apparently there are mixed results of caring for such a thing, what the roleplayers here are in favor of. If there were an epidemic break out (not now, let the realm of hardcore leveling and getting used to settle in, but later down the road) would people be interested in such a thing or would you personally not like/want it? 


This is meant as an honest question: it wouldn't hurt anyone's feelings to say that someone would be uninterested in seeing this so I welcome any constructive input and thoughts.


If you do like the idea:
♦ If you have any suggestions on how to make it more enjoyable, please share or just any constructive comments at all.


If you don't like the idea:
♦ What about it is undesirable? Any constructive comments are welcomed.
I would not only get behind this idea, I could totally see my character provoking some kind of outbreak as a method to test his own alchemical workings and to give himself the challenge of finding a cure for t.
I would eagerly take part in this role play concept should it come to fruition. I believe it would do well to further unite the server not only through in character interaction but through out of character communication as well. I have witnessed such vast role play occur and have seen the vast amount of positives it brings forth when various members of the community are functioning together to make it a success. With that said, I greatly encourage the further development and conceptualisation of this idea.
I get the feeling that if such a thing did occur, Rogier would likely spend the weeks/months(that's real time not in game time) hold up in his lab(aka house) working on some sort of cure. Though samples and the like would have to be taken by others and delivered in secure packaging, left on the porch. Money would be delivered in a similar fashion. Basically he would cut himself off from chance of infection, but still try to learn (profit?) from it.
So I guess it would greatly limit RP potential for him, but at the same time it could be an interesting event if done over a brief enough time(and of course well enough after everyone has settled in.)
Large-scale, long-term, community-building, RP events?
How could anyone say no?!
(Also, this could be more than an event for JUST the RPers. Infection meta-games are quite popular, and I think we could get the entire server in on it if we wanted to try. Hell, with the duty finder, we could probably have this spread to other servers as well!)
The Echo taint......aetherial pathogen byproduct of accessing Echo too frequently and harnessing it via reverse alchemical engineering the afflicted making it more communicable to those who've tapped into it.

Or you could treat it like an alchemical induced contagion that attempts to replicate Primal temperance. Sorry just spewing random junk from my bone box.Dazed
(09-04-2013, 02:40 AM)Dubs Wrote: [ -> ]The Echo taint......aetherial pathogen byproduct of accessing Echo too frequently and harnessing it via reverse alchemical engineering the afflicted making it more communicable to those who've tapped into it.

Or you could treat it like an alchemical induced contagion that attempts to replicate Primal temperance. Sorry just spewing random junk from my bone box.Dazed
Personally, I'd like to see it not be echo-related, due to a lot of RPers choosing not to have the echo ICly.
(Also I find the mad-science alchemy accident a bit cliche. What's wrong with good ol' Mr. Virus?)
Perhaps as a twist it could be something that can't be cured? I believe there's references to such a disease in Gridania, though I can't recall where. I know people don't want to have their character(s) killed off, but it could easily be an event geared towards disposable characters.
(09-04-2013, 02:50 AM)Theodric Brandt Wrote: [ -> ]Perhaps as a twist it could be something that can't be cured? I believe there's references to such a disease in Gridania, though I can't recall where. I know people don't want to have their character(s) killed off, but it could easily be an event geared towards disposable characters.
Sounds like your're talking about Greenwrath

Definition:

Also known as woodsin. Greenwrath is a form of bad karma that non-Gridanians tend to accumulate due to act of living in a style that is non harmonious and respectful of nature. People afflicted by Greenwrath tend to draw nature's wrath upon themselves and are considered a danger to others. Before anyone is welcome in Gridania they must undergo a ritual that will appease the forces of nature and purge them of Greenwrath. Lately there has been a rise in the amount of people entering Gridania that are afflicted by it and concerns are rising.


Source

Old School reference.

[youtube]tpK3QXSmfFs[/youtube]
In the years I played WoW on Wyrmrest Accord, I believe I saw two epidemic style server wide RPs.

While people were very enthusiastic for both at first, only one ended positively.  

The reason behind this was one was very well organized, had pre-defined rules (such as for infection rates, stages of the disease, etc) and had an over arching story line that fell within the realms of established lore.

Unfortunately, the other failed because it lacked everything the first had. There was no organization, and in the end the story only served to further the goals of the guild that staged the event.  The other participants were merely background characters.

I suppose what one can take away from this is for a server wide event to be successful (epidemic or otherwise) the host must be very organized and there must be pre-determined rules that everyone understands and can abide by.  Also, all participants should have the ability to effect the outcome of the event. 

Personally, I think an epidemic event would be interesting and would be an excellent way to introduce the newer members of the community to the more established.
(09-04-2013, 02:37 AM)Roda Wrote: [ -> ]Large-scale, long-term, community-building, RP events?
How could anyone say no?!
My thoughts, exactly! This is the kind of event I've been hoping for anyone to make: anything that would serve as a common point for everyone.

I'm up for it! I don't even know if my characters will be affected by it, but they'll be aware that it's spreading and will react accordingly.

Edit: It occurs to me that Clover would offer help to the ones affected by it (?). Anything that encourages RP is welcome in my book.
I definitely agree that in order to do this it would be required to be very organized and have details laid out so that there is no confusion. I know the one on GW2 that went around went fairly well due to the fact that it was very laid out and all the information was available: how it is contracted as well as the stages, etc. If nobody understands what is going on..well..I would expect it to fail.

I thank you all for the input, so far very encouraging, while I will wait for things to get much more settled before attempting such a thing: I am glad to hear people are interested and I would love to keep building upon the idea and developing it along the way until it is ready to be put into place.
An interesting idea but I'll have to ask, how is aether affected by sicknesses? How soes aether affect sicknesses?
I know for one that too much aether is deadly for non monster character (which explains the timer in dungeons and against primals, the aetheric concentration is very high in these locations).

But aether is also something similar to a life force if I'm correct, thus it affects every single living being. I've also never seen a monster being sick, is it because they live in areas with a lot of aether?

tl;dr: How does aether and sicknesses interact with each others?
I would very much like to be a part of this... taijha could even be patient zero, or typhoid mary! She could be running helping out tending the sick and going out for herbs and spreading the disease without knowing it. I think it would be kinda be interesting to have the source of the epidemic in the midst of the community helping out trying to save everyone.

It doesn't have to be her of course... but it would be interesting. I would be just as happy to play one of the infected, or stay healthy and help find a cure.
(09-04-2013, 04:36 AM)Boo Wrote: [ -> ]An interesting idea but I'll have to ask, how is aether affected by sicknesses? How soes aether affect sicknesses?
I know for one that too much aether is deadly for non monster character (which explains the timer in dungeons and against primals, the aetheric concentration is very high in these locations).

But aether is also something similar to a life force if I'm correct, thus it affects every single living being. I've also never seen a monster being sick, is it because they live in areas with a lot of aether?

tl;dr: How does aether and sicknesses interact with each others?

This is a very good question. I haven't quite run across anyone who is sick yet (that I paid attention to) so I would have to do a bit of research. Since there is Espuna to cure poisons - there does seem the ability to have weakness of types that play a toll against the body/health of a person. As it was mentioned above there was a disease in Gridania - so I will try to look more up of that and see what I can dig up on it.

My first thought upon your first paragraph was a disease or virus in which caused aether to replicate within the body, thus creating an excess - however, I do not believe that would be quite possible since it is stated along the story line that all aether borrowed must be returned (cannot create or destroy essentially, merely borrow).

Since it is nearly 5:30am where I live, I will have to look into this more tomorrow and along the way and also search around weaknesses and diseases in FF. Thanks for bringing up this question, sadly is something I will have to look into before I can give a better answer.

(09-04-2013, 05:06 AM)Nimarhie Wrote: [ -> ]I would very much like to be a part of this... taijha could even be patient zero, or typhoid mary! She could be running helping out tending the sick and going out for herbs and spreading the disease without knowing it. I think it would be kinda be interesting to have the source of the epidemic in the midst of the community helping out trying to save everyone.

It doesn't have to be her of course... but it would be interesting. I would be just as happy to play one of the infected, or stay healthy and help find a cure.

That could be quite interesting, having someone who is trying to help and fix things actually be the one spreading it by accident.
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