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For some people, a journey is but the spatial transition from one place to another. For The Travellers Guild it is so much more. To travel is to experience, and to experience is to grow. To grow, reach new heights and to realise your dreams is what The Travellers Guild is all about.

At The Travellers Guild we know, that each person's journey is as different and unique as the snowflakes of Coerthas. A journey can be of a spiritual nature; a pilgrimage. It can be a path of learning, going from novice to master, or it can be the realisation of a lifelong goal. For some, a journey is simply the pleasure of the open road and the thrill of adventure, while for others, it is the road from rags to riches and glory.

Whatever the nature of your path may be, you need not walk it alone. To join The Travellers Guild is to gain a sponsor, a network and a group of friends. The Travellers Guild offers aid, teaching, training, companionship and in some instances capital, to help you on your path. Equally, we seek members to aid the guild in providing these services. If one path has come to an end, The Travellers Guild can aid you in finding a new.

In turn, The Travellers Guild asks, that you carry our seal with pride and behave in a manner, that does not belittle the guild. Crime and ill intent will not be tolerated. At times, the guild may call upon you, to aid in guild business. This can include odd jobs on behalf of the guild, such as couriering, scouting, exploration or escortation of merchants. Similarly the guild may call on you to aid other members of the guild on their path or if they are in trouble. While The Travellers Guild is no military organisation, we may rally in times of dire need, to aid where we can.

Members of The Travellers Guild are connected by linkshell and occasional meetings. A courtesy that may be extended to close friends and allies of the guild. Should you wish to join The Travellers Guild, contact one of our custodians in either Limsa Lominsa, Ul'dah or Gridania.

May Oschon guide you onto safe paths.
  • High Custodian - Rinh Hallani
  • Custodian of Limsa Lominsa - 
  • Custodian of Gridania - Darte Skyphire
  • Custodian of Ul'dah - U'tara Taki
  • Custodian of Supplies and Logistics - Taeh Marchand



Guild History:

Guild History

The Travellers Guild was founded in the Sixth Astral Era, when the Hyur first migrated into Eorzea. As the Hyurian numbers on the continent grew, so did their need for growth and expansion. The guild was initially sponsored by wealthy and ressourceful Hyurian, to aid in exploring and mapping the far reaches of Eorzea, and thus aiding in Hyurian expansion.

The guild was founded by the Hyurian Cadwallon Walker and an Elezen by the name of Gileisoux Threndivuen. Seeing as in the early days of the guild, its interest seemed purely in Hyurian expansion, the nature of Gileisoux involvement in the guilds founding has been a subject of debate. Some claim, that Gileisoux was forced by Cadwallon to aid the guild, seeing as Gileisoux was already well travelled in Eorzea before the Hyur arrived. Others claim, that they founded it together, byway of strengthening the relationship between Elezen and Hyur.

For hundreds of years, the travellers guild stood strong, exploring and mapping every forest, mountain and crevice of Eorzea. During this period, other races began joining the guild as well, making the guild less centered around Hyurian purpose alone. But as the remaining corners of Eorzea were discovered, the sole purpose of The Travellers Guild was diminishing. When Roddard Ironheart drafted the first complete map of Eorzea, many of the long term and loyal sponsors of The Travellers Guild withdrew their support. They claimed incompetence within the guild, believing that they should have been the first to create such a map.

The withdrawl of the sponsor's support was a hard blow to the guild. Suddenly they found themselves at a precipise. They could either perish or adapt their purpose to become self-profecient. They chose the latter and major changes ensued. Now, like other guilds, The Travellers Guild began taking on jobs to maintain the guild. The primary jobs consisted of escortation of merchants and travellers, pathfinding, couriering and even protection and rebuilding.

The Travellers Guild survived, but they were struggling with a poor reputation. After the creation of a map of Eorzea and the withdrawl of the sponsors, few would join the guild and fewer would hire them. Again, looking to survive, the guild made an addendum to their purpose. They become less focused on the guild as a whole, and more focused on the individuals within it. They offered a place within the guild to those who sought to better themselves and achieve their personal goals. In turn, the members would occassionally aid with jobs and the goals of other members.

This move was a great success and for a time, the guilds reputation and standing grew. Many people joined and by aid of the guild, achieved their goals. Then more joined and the spiral continued. The guild got more jobs and all was well.

But it was short lived. Nearly all of the guild was destroyed in the calamity. It was beyond repair. Survivors of the guild went on to join The Eorzean Economic Company and now, they seek to sponsor the revivification of The Travellers Guild.



About Us:

About Us
  • We are a European based, medium-high RP and PvE guild. We won't refuse applicants based on time zones or regions, but we warn, that time zone differences may conflict with event times and level of activity. Despite having grown to a medium-large role-playing guild, we are attempting to keep a close knit player base, with whom we can enjoy role play and the game itself. We work hard to keep a fun and friendly atmosphere for everyone!
  • The guild especially promotes personal storylines, with the guild as the centerpoint for sharing and participating in each other's character's development and role play. Equally, we hope, that the theme may prove a way for people to incorporate the guild itself as a foundation for plots and ideas. Both in-character and out-of-character, we'd be happy to help you get started. Lastly, we will also have guild-wide plots, roleplay and gatherings.
  • We also focus on having a lot of role-playing events! Both action, social, plotline based and casual events! There is much happening with us! You can see our event calendar here: http://ttg-ffxiv.enjin.com/events
  • Free Company chat will be kept out-of-character, but we will have an in-character linkshell, that will function as a means of contact between the members of the guild. It's possible that characters, who have proven valuable and cherished friends of the guild, may receive a linkpearl.
  • We are interested in networking with other roleplaying guilds, in order to have cross-guild roleplay, social as well as plot-based.
  • Regarding ranks and roles, we hope to create an atmosphere, where everyone have an equal say, and where nobody needs to feel undermined. That being said, there's of course a need for a few people, who coordinate, delegate and administrate, so that everything doesn't fall into anarchy and chaos! But even so, everyones voice are weighed equally and everyone have the opportunity to help shape the guild, the role play and the events! To learn more specifically about our ranks, check out the website!
  • If you are interested in joining, feel free to contact any custodian in game, make a post here or send one of us a private message. You can also check out our website and fill out an application! The website is at http://ttg-ffxiv.enjin.com



Guidelines:

Guidelines
  • Rules of conduct are simple. Use your common sense, be respectful and mindful of the other members. It’s okay to goof around and have a laugh, but if someone feels uncomfortable or asks you to stop, do so. Remember, that your behaviour reflects on the guild as a whole.
  • We try to keep In-character-rules simple as well. Abide by basic rules, such as no godmodding, metagaming and power-emoting. We attempt to abide by the game lore as much as possible, using it as a guideline and basis for both role play and characters. Slight additions or diversions to it is fine, and can only really be judged on a case-to-case basis. Relationship based role play is perfectly viable, but if you engage in any mature / erotic role play, keep it in a private chat. Remember, that your role play reflects on the guild as a whole.
  • The aim is to have fun and role play within the game! Sadly, out-of-character drama has a tendency to follow these kinds of communities, so if any such issues arise between members or if you dislike how guild business are handled, do speak up. We are open about such things and we will listen. If you have recurring issues with other member(s) and you can’t seem to sort it out amongst each other, or you feel apprehensive about approaching said member(s), let us know and we will attempt to mediate.
  • The website and forum rules are equally simplisic. Use your common sense and be respectful towards others. If there are things to be discussed, try not to flame and act civil. Furthermore, don't post anything illegal, pornographic or offensive material.
I like the sound of this!
We did our first Free Company dungeon run today, yay us!
Hello everyone!

The guild is taking shape and we are slowly growing in numbers! Our page here has been updated with the guild history, a little extra information about us, and with a new logo!

The website is taking shape as well, so feel free to have a look! 

We are still interested in having new members join our ranks, as well as making allies to role play with! So feel free to poke us if you're interested!
Heruge thumbs up for TTG~ Quite the varied bunch of souls populating it.  All deserving of Heart
HI GUYS! I had a lot of fun RPing with you this weekend. It was really great just encountering random RP and running with you guys. I've already got the linkshell, but I'm not entirely sure Dogberry would fit in the Free Company, given that he does get involved in criminal activity, and in fact, that may become a vital part of his character. But Dogberry is the type to try and keep ties to legitimate organizations as much as criminal enterprises.
Thanks Dogberry! Big Grin It's always a pleasure to role play with you as well! And you're welcome to hang out with us!

A little status update, folks! We've reached 22 members in ten days, with a few more on the way. Therefore we are closing recruitment for now and restricting it to invitation only, in case members have friend, who they really want to play with in the game. That being said, don't be discouraged from RPing with us and contact us if you're interested, we just need a little time for everyone to get to know each other!
Well, this looks like a fantastic FC and one that I find myself interested in, so once I see that recruitment has opened up again, I'll totally apply. 'till then, hopefully I run into you guys or something somewhere down the road for some random RP or something along those lines.
(09-29-2013, 04:58 AM)Z'thaz Wrote: [ -> ]Well, this looks like a fantastic FC and one that I find myself interested in, so once I see that recruitment has opened up again, I'll totally apply. 'till then, hopefully I run into you guys or something somewhere down the road for some random RP or something along those lines.

Poke one of the Custodians mentioned above in game, I'm sure we can work something out. ^^

On another note! We had our first guild event yesterday! Nice turn up and people seemed to enjoy themselves! Check out the screenhots from the event here. Here's a few random ones:

[Image: 1484744.jpg][Image: 1484755.jpg][Image: 1484700.jpg]
Yay for Balmung's premier EU roleplaying Free Company.
Fabulous free company. I love you all <3
It's time for a little update from The Travellers Guild! All is going well and swell! We are around 30 - 35 members and we're falling into a nice routine with lots of RP and lots of events!

Tuesday evenings is the PvE Night! It's not a forced thing, but an evening where it's encouraged to help each other with dungeons, fates and the like!

Sunday evenings we have a weekly role-playing event! They're smaller role-playing events, where the guild goes out to do some job! We had two so far. The first was an exploration of the Sagoli desert, where a trickster wizard had been causing trouble! The second was an escort from Gridania to The Forgotten Springs. A rather annoying and suicidal Lalafel was going to help with the wizard in Sagoli!

These guild jobs are minor events, meant to spark some RP and get together, but they're not grand, in-depth plotlines.

It's worth noting, that we are keeping our guild events open to everyone! Not just members of the guild. We are aware, that there aren't -that- many European role-play events being arranged on Balmung, so we wanted to keep the option to join ours open, for those who like to stay in Raid guilds and the like.

We are having a Custodian Livestream on Friday the 18th of October! It's an OOC event, where the admins of the guild, are going to share some information about the guild and EU role-play in general on the server! Feel free to listen in!

Furthermore, we've initiated our first major guild plotline! Redwolf's shadow! The first event is a cozy storytelling event north of Costa Del Sol! Here is a little promo to our plotline!

Redwolf's Shadow

The revivification of The Travellers Guild fares well. More and more people of all walks of life are joining together as travellers of the guild. They help each other, they travel together, they go on adventures together, they work together and they laugh together. The reputation of the guild is growing, causing more and more people to hire the guild to aid them in their happenings. The guild is aspiring to reach its former glory.

Five years ago, the travellers guild was all but destroyed in the Calamity. It was two survivors of the former travellers guild, who hired Magdalena Duskwarden to rebuild the guild, that they once were part of and loved. They themselves could not partake in this responsibility, due to their obligations to the Eorzean Economic Company. But they were the catalyst, the sponsors and the guides for it to happen.

But as the guild blossoms and grows, it is easy to forget what came before. Most of what the guild once was, has been forgotten. The people who once called themselves travellers of the guild have passed into legend. Their feats and accomplishments have been lost to the ages. But some things deserve to be remembered. Some things should not be forgotten.

Alas, the shadows of the past are stirring. Unbeknownst to all, unseen forces move to act. For though some may forget, others will not; and they have an agenda of their own. One shadow will not remain forgotten. The shadow of Redwolf.
We've had our first custodian livestream! Feel free to have a listen and comment if you wish!


[youtube]zu09g6V5C10[/youtube]
Got in contact with one of the custodians icly, really hope to become a part of this because it seems just amazing. But I can live with just roleplaying with you people without being a like full part of the Travelers Guild itself ^^
(10-18-2013, 07:39 PM)Nirri Wrote: [ -> ]Got in contact with one of the custodians icly, really hope to become a part of this because it seems just amazing. But I can live with just roleplaying with you people without being a like full part of the Travelers Guild itself ^^

You're certainly welcome either way! Whether you want to join the FC or just come to our events and possibly join the LS! It's all good ^^
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