(01-01-2015, 04:51 PM)WiredBones Wrote: [ -> ]You know? I was hoping people would get into discussions about how the two would clash if someone tried to learn both jobs. I'm a little upset everyone keeps saying it's an idea that should be avoided because it really sounded interesting and fun to me.
Yeah... unfortunately you won't find a lot of that. The unique lore behind White Mage in particular has kind of made the subject a heated, almost taboo topic unfortunately. All in all, you will find some who are kosher with the idea of RPing as a WHM and many who are not okay with it at all. Just be aware of that when you go through with your idea. (Which, I think you should go through with it, as it's a very enjoyable backstory.)
That said...
(01-01-2015, 04:51 PM)WiredBones Wrote: [ -> ]...he went from your average healer, to meeting some people who taught him the craft of being a real white mage. He would've had all his years protecting his homelands to master the discipline. I felt as though white magic would've been important for him to learn asides from the average CNJ for two reasons that I feel would help with his character development as a whole.
If you want to play it safe, I would not broadcast being a White Mage ICly and leave exactly
how your character became a White Mage vague. Mostly because 1. White Magic is supposed to be a closely guarded secret, and 2. no one would believe you even if you told them. Outside of the Black Shroud, no one would know what a White Mage is, barring the Order of Nald'thal probably. But the Magic of Succor was specifically entrusted to the Padjal race, so having to explain the loophole of how your character learned it may be more trouble than it's really worth.
Okay, so now that the disclaimer is out of the way!
(01-01-2015, 04:51 PM)WiredBones Wrote: [ -> ]I know the Garlean Empire was moving in on Eorzea up until the first primal was summoned (which was a little less that 2O years ago from my understanding). The mage is too old to have been involved with the Carteneau Flats 5 years ago, but I have been assuming he would've been involved with the fights over 2O years ago back before the Empire pulled out and stopped fighting Eorzea.
Okay, so 25+ years ago, the Garlean Empire's XIVth Legion sets its sights on Eorzea. Instead of a direct invasion against the nation of Ala Mhigo (Eorzea's most formidable military power) Legatus Gaius van Baelsar sowed the seeds of civil unrest into the Kingdom and after fueling King Theodric's paranoia for 5 long years, the Garlean Empire swoops in to cure the crumbling nation of it's corrupted King. Those who resisted were slaughtered. This happened in the year 1557 of the Sixth Astral Era, 20 years ago.
It wasn't for another 5 years that the Garlean Empire advanced deeper into Eorzea, crossing into Mor Dhona. (This 5 year time period is known as the Age of Calm and is when Adventurers came into being.) This is when the Keeper of the Lake, Midgardsormr and the dragonkin of Dravania rose up and crushed the XIVth Legion's advance, buying Eorzea another 10 years before the Garleans attempted their next assault, this time with the aid of the VIIth legion's Legatus Nael van Darnus.
So, there was actually very little fighting against the Garleans until Carteneau, 5 years ago. Ul'dah was actually one of Garlemald's biggest trading partners until the fall of Ala Mhigo. So unless your character was Ala Mhigan Resistance, you probably wouldn't have done very much fighting against the Garleans, especially if your character is Gridanian, until almost 5 years ago.
(01-01-2015, 04:51 PM)WiredBones Wrote: [ -> ]...just like black mages need to pull their magic from the void. ... Black mages need to be interacting with the void, and you said in your post that WHMs were denied by the elements in a fit of rage. Does this mean that as he gets more involved with the void and black magic that his white mage abilities would start backfiring on him?
Just minor correction here. Black Mages don't draw their energies or magic from the Void at all. They draw their aether from the planet, just like White Mages do. The issue is that the only reason Black Mages do this is because the magicks they wish to use require so much energy it would literally kill them to cast without using the aether in the Lifestream as a proxy. It's this massive aether-death which tears holes in our dimension and allows Voidsent to be pulled through. The Void is a dimension or realm completely devoid of Aether. It is the in-between of our Physical Plane and the Aetherial Plane or afterlife. So the creatures who inhabit this purgatory are aether starved and want nothing more than to come into our world and feast.
In a Black Mage's pursuit of power and greater energies, many will sell their souls to these Voidsent beings in the hope of gaining their dark powers. However, these beings care little for the mages which summon them and are more than happy to possess their bodies or corrupt them further into feeding them more aether. Because every massive aether-death that occurs in our plane, some of that aether slips into the Void and feeds something deadly there...
(01-01-2015, 04:51 PM)WiredBones Wrote: [ -> ]Would the black mage style mess with his healing abilities and he'd begin pulling energy from bad places? Would he be hurting himself or others when if he tries to heal now? Maybe anytime he went outside tree branches would be falling on his head. Or he'd have to straight up stay away from nature because it's he's so unbalanced and he has the rage of Greenwrath directed at him (I actually dunno if any nature outside of Gridania would be able to be influenced).
This I cannot answer, as there is no lore to found anything but speculation. No Magi (that we know of) has ever attempted to control both White and Black Magic. So the best I can say is play with it, if this is the concept you wish to play with.
Thaumaturges
can actually heal per lore, but it does require their own aether to fuel the spell. If your character is slipping from the pure path of Succor, it is
likely that your powers as a White Mage would begin to dwindle as Nature itself and Elementals within nature would likely reject you as you have tainted their sacred magic.
Another issue which complicates this transition, is that pre-Calamity, the Elementals of the Twelveswood were extremely powerful beings, capable of devastating forces. The destruction the Calamity wrought upon the Twelveswood has considerably weakened them in the last 5 years, BUT your character started making this transition from White to Black 20+ years ago, well before the Calamity. You would be playing an extremely dangerous game with the Elementals. You would likely incur Greenwrath the moment you set eyes upon the borders of the Twelveswood, and may not even be completely safe beyond the borders. Elementals are
not bound to the Twelveswood, they are simply strongest within the borders of the Hedge. Betraying the Elementals blessing and trust would likely mark your character a cursed man, either shunned by Nature or constantly at its mercy.