Heavensward Ilevel Requirements. Strange Design Choice? - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: Heavensward Ilevel Requirements. Strange Design Choice? (/showthread.php?tid=11578) |
RE: Heavensward Ilevel Requirements. Strange Design Choice? - Telluride - 06-02-2015 (06-02-2015, 11:40 AM)Aaron Wrote: A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0 SE Kinda chose, though, to have the three new classes available 1) only to existing and well-established players (I.E. beat the MSQ up to 2.55), and 2) Starting at 30 and not 1. The point IS that they are specifically targeting the expansion much, much more for giving existing players more to do than attracting new ones. However, SE is using certain things to advertise this expansion to the public, and those things - new classes, new race, flying mounts - are largely unavailable to someone who hasn't ground through the game yet, with the new race MAYBE being the exception. This is their choice and their market. What some of us are saying, though, is that it would be more fun and make more financial sense for a little more of the new stuff to be available at least to play with for newer players, and those returning who haven't played since before Ninjas were added, who now will pay but will have to slog through quite a bit to get a good deal of what they paid for. Some are fine with that; others just wanna fly those griffins and use those shotguns and 2-handed swords and tarot card magics they forked out money to get. And don't think for a moment that you won't see many people coming back who haven't played since ninjas were introduced. I personally know three people from my own old gaming circles who JUST this week are getting back into the game, after a long hiatus, because The New Stuff looks neat. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Naunet - 06-02-2015 Yeah I haven't played since before NIN was introduced and was honestly considering coming back to level an Au Ra astrologian. Because they look pretty cool. :/ Not so anymore. I have no desire to jump through the excessive hoops. >_< RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-02-2015 (06-02-2015, 11:54 AM)Telluride Wrote:I agree completely.(06-02-2015, 11:40 AM)Aaron Wrote: A level 10 was just to unlock it. Im saying though is every long standing player had to suffer at least 1 1 - 50 grind. Why would a new player suddenly be able to just do a 30  - 60 and avoid the other 30 levels altogether? That's unfair to the people who grounded all those levels before when they coulda just waited to buy HW, get a 30 - 60 and be in Ishgard with a "lol fuck you" to everything pre 3.0 But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such) Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Naunet - 06-02-2015 (06-02-2015, 12:01 PM)Aaron Wrote: Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue. Except that's not how expansions in MMOs are traditionally handled. The worst you have to do in any other MMO expac, if you're just starting or rerolling, is level through some older zones, and generally you can move on to the current content a couple levels before the old cap. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-02-2015 (06-02-2015, 12:09 PM)Naunet Wrote:Just because something isn't following tradition doesn't mean its wrong.(06-02-2015, 12:01 PM)Aaron Wrote: Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Gegenji - 06-02-2015 (06-02-2015, 11:54 AM)Naunet Wrote: No, I don't think you should have to do any "suffering" through playing on a class/job you don't want to play on just to be able to go back and mindlessly grind through an area on FATEs and dungeons to level up your actual desired job. Eh. I continue to point to the ROG unlock as a point of reference for how I feel the new jobs should've been handled. I don't mind there being some work to access the new classes/jobs - especially since there's no base class to go with any of them. But the amount of work you have to do to get to DRK/MCH/AST just seems unreasonably unfair. Everything else I'm fine with. Progressing through the story to unlock flying mounts/new areas/new dungeons and raids, I'm fine with all that. We had to reach a point in the MSQ to even be able to get our chocobos, and there were plenty of dungeons and trials locked to the plot. Even requiring iLevel for points in the MSQ is nothing new. I have no qualms with any of it, and I would like to think it shouldn't be that big of a deal for anyone else. But to so heavily block off access to the three new jobs that, along with the new race (that you can make at the onset with the expansion, by the way - no such restrictions on them), were the major talking points about Heavensward? It just doesn't sit right with me - you go through all that work to... end up getting the "privilege" to level the new shiny jobs up from 30 with whatever is left after getting all the prerequisite stuff done. Even considering increased EXP gains and whatnot. It's the only really sticking point for me out of the whole setup. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-02-2015 (06-02-2015, 11:47 AM)Gegenji Wrote:Sorry I missed this post lol.(06-02-2015, 11:40 AM)Aaron Wrote:(06-02-2015, 11:34 AM)Gegenji Wrote:ROG/NIN in itself leveled from 1 - 50(06-02-2015, 11:29 AM)Aaron Wrote: Theres like 12 other jobs that go 1 - 50 + 10 more to 60, if everyone before you came had to have at least ONE 1 - 50 grind , why should the new people get to go from 30 - 60? They didn't earn it and they have to start from the bottom like everyone else. I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute. Horrible example I know. But best I could think on the spot v.v RE: Heavensward Ilevel Requirements. Strange Design Choice? - Telluride - 06-02-2015 (06-02-2015, 12:01 PM)Aaron Wrote: But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such) Well, no, technically, they don't want what people who stuck with the game got. They want the new content, the stuff that we ain't got yet, either, because otherwise, they would have been back before, most likely. What we're telling them is "Hi, returning player! Yes, please, money first, no free ride for you... ah, there! Welcome to Heavensward! Did you SEE those dragons and griffins and cool new zone? Bet you can't wait for all that new content you just paid for. We'll see you in Ishgard in a couple of weeks, then... what? You want the new content now? Sorry, you were gone too long, and you're back in the "noob" category. Enjoy running around again... what? Why can't you just get the new class now? Sorry. Those are not for you yet. Have an Au Ra fantasia. Aren't those scales shiny? They might help you get over your disappointment for long enough for the catch-up slog." This is a biased perspective, yes, but at anytime you're advertising a new product with a new feature, and using it to stir interest, you cannot JUST dismiss this perspective as biased, because to do so cuts off the experiences of people who are willing to pay more money to play a game they already kinda had, but because they want the new stuff, not because the MSQ is just that darned good. As for gating, I've said all I care to say on that. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Naunet - 06-02-2015 (06-02-2015, 12:12 PM)Aaron Wrote:(06-02-2015, 12:09 PM)Naunet Wrote:Just because something isn't following tradition doesn't mean its wrong.(06-02-2015, 12:01 PM)Aaron Wrote: Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue. No, but when it's unduly annoying to folk, it might be considered poor game design. Honestly there's a reason I never leveled more alt classes on my main except for SCH/SMN (and the requisite THM levels for WHM). I hate the FATE grind with a passion. >_< Leveling THM and SCH/SMN was an exercise in enduring torture. And really, when I'm playing a game, I don't want to play it to torture myself. The thought that it will be impossible to level AST through standard questing is just so mindnumbing I'm not sure where to start. xD RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-02-2015 (06-02-2015, 12:19 PM)Telluride Wrote:There's really a simple fix to this.(06-02-2015, 12:01 PM)Aaron Wrote: But technically speaking to both new and returning players, everything pre HW (100% of it for new people, a portion for returning when they start from where they left off) is /new/ content to them as they've never done it before. Its just not the new content THEY want to go through because they want what all the people who stuck with the game got. (Ignoring personal reasons for leaving or such) Don't buy something you can't access time you get it. Seems a lot of people fell for the typical many months before release hype and pre ordered something they can't even use yet when its released. As the saying goes. Don't buy something you cannot use. HW isn't going anywhere after release, you can buy it any time you want after you're up to date with its requirements. SE didn't force you to buy it knowing you aren't ready to access it. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Gegenji - 06-02-2015 (06-02-2015, 12:19 PM)Aaron Wrote: I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute. To use your own comparison, the alternative is to go through college and get all the way to a Ph.D in a degree you don't want just to get the privilege to start all over again from your first year of college for the degree you ACTUALLY want. Oh, and you have to pay for all those courses, too, on top of all the money you sunk into your unwanted Ph.D. How does doing a 1-50 tutorial in a class you don't want to play any better than getting to just do 1-30, and then doing the rest in the one you DO? If 1-50 is the tutorial, then you should be spending as much time in it in the class you actually want to play as possible. Since there's no base class for DRK/AST/MCH, the best alternative (to me) seems to be that you should be able to access the job as soon as reasonably possible - which would be after getting a relevant class to 30. More and more, I get the feeling that Yoshi's desire to drop the class/job duality is cause for a lot of the issues here. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-02-2015 (06-02-2015, 12:21 PM)Naunet Wrote:I understand your issue, honest lol I try to look at this from both sides. But what I'm assuming is that SE wants people to be equipped enough to enjoy the new content and readily be able to tackle it, rather than having a bunch of complaints of it being too hard and having to be nerfed so lesser leveled people can go kill things in Ishgard without needing to learn the initial tutorial 1 - 50 or such.(06-02-2015, 12:12 PM)Aaron Wrote:(06-02-2015, 12:09 PM)Naunet Wrote:Just because something isn't following tradition doesn't mean its wrong.(06-02-2015, 12:01 PM)Aaron Wrote: Which brings me back to, there is literally nothing wrong with gating HW off save for probably the alts issue. To me it seems like a pretty safe idea. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Naunet - 06-02-2015 Being equipped to handle Ishgard content has nothing to do with leveling the three new classes, though. I've also never suggested that leveling 1-50 should be unnecessary. I have pointed out that in other MMOs, you typically have to level through most of the levels of previous expacs but can move on to the current continent one or two levels prior (or at the very least, without having to run through outdated endgame). RE: Heavensward Ilevel Requirements. Strange Design Choice? - Aaron - 06-02-2015 (06-02-2015, 12:26 PM)Gegenji Wrote:Simple.(06-02-2015, 12:19 PM)Aaron Wrote: I can see where you're coming from, but the thing is if you already leveled a class to 30/40 then that really was just a waste of time since you'll never use it again probably. And seeing how Yoshi said 1-50 is like a tutorial doing that would be like staying in school till high school and dropping out in the tenth grade. And the next class would be like a GED substitute. Leveling PLD right, I get to level 40 then bam. I wanna suddenly go AST. So they put me at 30 and I skip 30 levels of tutorial. That's like skipping two years to my masters "What are all these buttons what do I do omg help help!" Sure you can learn by fucking around with the tips but that's just begging to be kicked from raids. RE: Heavensward Ilevel Requirements. Strange Design Choice? - Telluride - 06-02-2015 (06-02-2015, 12:19 PM)Aaron Wrote: Sorry I missed this post lol. If I accept that, then I can say with the same aplomb that leveling a side class to 15 just to continue playing the class I CHOSE, is an even BIGGER WASTE. It is a waste that is not a bug, but a feature. If I'm playing a Warrior, and I don't level GLD to 22 to get Provoke, then I will get harrassed as a tank for what is essentially a "Strange Design Choice", to invoke the thread's title. To use your own Metaphor, the official method of class advancement in FFXIV is the equivalent of going to one school, and being told that you're not allowed to graduate from it unless you take Summer classes at a completely different and generally totally unrelated school. Unless, of course, you can argue that spellcasters really NEED to be archers, that bards need to study boxing, and that Sultansworn Paladins all need to spend a semester in Gridania getting lectured by horn-headed tree huggers (because Desert warriors are all about the trees!). We've basically come to terms with how SE is handling Heavensward, but a lot of it is still rather arbitrary. So, yeah, nobody here is playing this game long if they aren't fine with wasting time on classes they probably didn't want to play. Yoshi could stand a smarter metaphor in this case. But whether we accept it or not, wasting our time is still a really goofy design choice. |