Hydaelyn Role-Players
A debate on Stats - Printable Version

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RE: A debate on Stats - Sounsyy - 07-28-2013

I'm a little late joining this thread, but I wanted to add a few things.


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Okay, now that we know what stats do, we can start looking at which are beneficial to each class. As someone who has all of these classes (minus arcanist) at 50 and has played them all throughout the beta, here are my recommendations. 


At Lv50 you get 30 allocation points.


Archer/Bard : Full 30 DEX. BRD no longer has access to heals making MND useless. Focus damage.
Arcanist : Because stat allocations come from class level only, I would split 15/15 MND and INT. MND for Scholar. INT for Summoner.
Conjurer/White Mage : Either full 30 MND or 20MND/10INT for some damage increase on Aero, Stone, Holy.
Gladiator/Paladin : STR and either VIT or DEX. My personal recommendation is 20STR/10VIT.
Lancer/Dragoon : Full 30 STR. No other stat does anything for you.
Marauder/Warrior : STR and either VIT or DEX. My personal recommendation is 20STR/10VIT.
Pugilist/Monk : Full 30 STR. No other stat really benefits you.
Thaumaturge/Black Mage : Either full 30 INT. You could add some PIE but considering just how effective Umbral Ice Buff regenerates your MP, there's not really any benefit to having a larger MP pool. You're just wasting damage.


I also noticed that there was a lot of tanking questions going on in here. My main is a tank and I'd love to answer any questions you have about tanking, but I think this post has gotten a little long already. I have a tanking guide that I've written over the course of Beta Phase 3. I'll link that here and hopefully it'll answer your questions. If not feel free to message me.

ARR Tanking Guide


RE: A debate on Stats - Nox - 07-28-2013

(07-28-2013, 09:50 PM)Sounsyy Wrote: I'm a little late joining this thread, but I wanted to add a few things.


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Okay, now that we know what stats do, we can start looking at which are beneficial to each class. As someone who has all of these classes (minus arcanist) at 50 and has played them all throughout the beta, here are my recommendations. 


At Lv50 you get 30 allocation points.


Archer/Bard :  DEX for damage, and maybe some MND for a little backup healing.
Arcanist : Because stat allocations come from class level only, I would split 15/15 MND and INT. MND for Scholar. INT for Summoner.
Conjurer/White Mage : Either full 30 MND or 20MND/10INT for some damage increase on Aero, Stone, Holy.
Gladiator/Paladin : STR and either VIT or DEX. My personal recommendation is 20STR/10VIT.
Lancer/Dragoon : Full 30 STR. No other stat does anything for you.
Marauder/Warrior : STR and either VIT or DEX. My personal recommendation is 20STR/10VIT.
Pugilist/Monk : Full 30 STR. No other stat really benefits you.
Thaumaturge/Black Mage : Either full 30 INT. You could add some PIE but considering just how effective Umbral Ice Buff regenerates your MP, there's not really any benefit to having a larger MP pool. You're just wasting damage.


I also noticed that there was a lot of tanking questions going on in here. My main is a tank and I'd love to answer any questions you have about tanking, but I think this post has gotten a little long already. I have a tanking guide that I've written over the course of Beta Phase 3. I'll link that here and hopefully it'll answer your questions. If not feel free to message me.

ARR Tanking Guide

Oh. Wow. Thank you.


RE: A debate on Stats - Niteshade_Rune - 08-15-2013

I'll have to read over this after work tomorrow while i finish any required client patching, I wanted to find a place to take a few notes on stats/attributes . Been so long I cant remember anything from 1.0 lol


RE: A debate on Stats - Sounsyy - 08-15-2013

(08-15-2013, 10:39 PM)Niteshade0 Wrote: I wanted to find a place to take a few notes on stats/attributes . Been so long I cant remember anything from 1.0 lol

Probably for the best considering ARR stats are absolutely nothing like 1.0 stats. Whole new animal.


RE: A debate on Stats - Fiona Swift - 08-15-2013

here's some info videos done by Mr. Happy which might help

Character Stats and what they do
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Racial Stat differences
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From what I understand, stats really don't make a huge difference but it will help add slight improvements which give you a possible edge when it comes to balanced fights.

Sounsyy , in my opinion, has almost the same allocation setup that I would use


RE: A debate on Stats - Desmond Aryll - 08-16-2013

I hope the that as new jobs are added, differing stat builds will become viable.

Still kinda disappointing that 4 starting classes all share the same stat allocation recommendations.


RE: A debate on Stats - Nox - 08-16-2013

I don't know if it's disappointing that they all share them or that it's recommended to just dump all your points into one stat.


RE: A debate on Stats - Desmond Aryll - 08-16-2013

What I mean is stat dumping into strength for MRD, GLD, PUG and lancer.

Hopefully with the introduction of new jobs, you will get something similar to what seems to be happening with Arcanist. Where there will be one way to build for Scholar and one way for Summoner.


RE: A debate on Stats - Sounsyy - 08-16-2013

Yeah, I'm not a huge fan of the new stats and stat allotments. I much preferred each class needing to buff at least two stats. Just seems kinda pointless to even give us stat allocations if there's only one useful stat to plug into in the first place. Just creates room for error for newer players who haven't researched stats or think that this is XI or XIV 1.0.


RE: A debate on Stats - Niteshade_Rune - 08-16-2013

(08-15-2013, 11:15 PM)Sounsyy Wrote:
(08-15-2013, 10:39 PM)Niteshade0 Wrote: I wanted to find a place to take a few notes on stats/attributes . Been so long I cant remember anything from 1.0 lol

Probably for the best considering ARR stats are absolutely nothing like 1.0 stats. Whole new animal.

I had a feeling stats n attributes were different, i at least can pull up the tooltips in game. I doubt i'll touch stats or ne thing during open beta anyway. just go get the inventory and armoury chest sorted. do some sightseeing and harvesting lol.


Edit: looking over those stat listing above, wouldnt it be feasible that i could opt for a good parry boost to a melee class by raising points in the stats that affect parry along with utilizing any gear buffs or what have u to do so?
In a way I guess looking at what stats would affect me defensively, ive always figured myself more the Evasive tank type then just sit there with a shield, i hate shields generally , and even back in something like FFXI i only made the exception to touch a shield that was one of the small 'buckler' types i think. But I wondered if it'd be possible to create a character in ARR that may be able to say have, a focus on HP and parry/evasive ability?

But I'm definitely going to want to take some notes heh. I like having things to reference as i develop my characters. I'm no min/maxer so I'll find whatever works for me and have fun doing it in the end.

Thanks also for those vid links, props to u all


RE: A debate on Stats - Dubs - 08-16-2013

Was thinking 20 Dex / 5 Vit / 5 MND for Bard but I'm not sure if 5 is even worth investing in if the increase is so negligible.


RE: A debate on Stats - Sounsyy - 08-19-2013

(08-16-2013, 06:37 PM)Niteshade0 Wrote: Edit: looking over those stat listing above, wouldnt it be feasible that i could opt for a good parry boost to a melee class by raising points in the stats that affect parry along with utilizing any gear buffs or what have u to do so?
In a way I guess looking at what stats would affect me defensively, ive always figured myself more the Evasive tank type then just sit there with a shield, i hate shields generally , and even back in something like FFXI i only made the exception to touch a shield that was one of the small 'buckler' types i think. But I wondered if it'd be possible to create a character in ARR that may be able to say have, a focus on HP and parry/evasive ability?

There isn't really a class that plays to the evasion tank role. And by trying to make one you'll end up gimping your strengths. DEX does not increase evasion. There is no stat to boost your evasion currently in the game. DEX only boosts your parry/block rate. However, DEX has been tested so far to give very minimum returns for this rate and seems to focus more on giving ranged damage, which has no effect for your tank.

You can opt for a parry build, if you like. Focus on armors whose secondary stat is Parry+ and then equip a buckler class shield with a high block rate. However, you've gotta remember that parry/block only mitigate a percentage of the damage taken, not everything. So you'll still be taking a ton of damage despite you putting everything into a parry build. This is less than optimal in a setting where you're main goals are survivability and hate generation. 

STR will increase your enmity generation and increase your block power. (This second half is about on par with DEX increasing rate. Focus STR for damage. The + block power is just a small bonus.) VIT will help increase your survivability. HP = Time. More HP, more time it takes for enemies to whittle you down and it gives more time for a CNJ to heal you. 

(08-16-2013, 06:45 PM)Dubs Wrote: Was thinking 20 Dex / 5 Vit / 5 MND for Bard but I'm not sure if 5 is even worth investing in if the increase is so negligible.

So after playing Phase 4, Archer / Bard has lost all of it's healing utility. Their subs are now Pugilist and Lancer, meaning that Bard can now pack a punch and is back to the DD class that everyone wanted it to be in 1.0. So BRD is DD/some support function. So new stat recommendation are full 30 DEX. VIT has no benefit because your archer shouldn't be getting hit. MND does nothing because BRD no longer has access to healing spells.


RE: A debate on Stats - Bloodwillow - 08-19-2013

If there is any Marauders who don't mind PMing me or sharing what they suggest here let me know.

I can understand the STR.  Would DEX and it's Parry chance be any good as well?


RE: A debate on Stats - Raccoon - 08-19-2013

*shuffles feet* Kinda on topic, kinda off, but... any info on reassigning attribute points? I kinda forgot I was on a different class when I got the level 10 points and stuffed them into the wrong stat without thinking.


RE: A debate on Stats - Reppu - 08-19-2013

I'd personally suggest -not- dividing your INT and MND as a Arcanist, for one simple reason;

Scholar gets access to Cleric Stance, making that split useless. If you -really- want to duo as a healer for another class, just pick up Conjurer > White Mage, and focus your points into INT as an Arcanist for Summoner.

If you want a sub-DPS as Scholar... you can just turn on Cleric Stance and DPS. If you really want the DPS flag as a Caster for Duty Finder, there's Black Mage. If you really want to hybrid your Arcanist, you're actually losing options, than gaining them. But, to each their own.