Physical advantages of the races of Eorzia - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: Physical advantages of the races of Eorzia (/showthread.php?tid=3037) |
RE: Physical advantages of the races of Eorzia - Naunet - 07-23-2013 (07-23-2013, 08:35 PM)Kyatai Wrote: I'm actually ok with the eyesight being weaker in light... but still seems that they'd be more sensitive to glimmers of light in the dark than others, mainly because they don't purely exist in the abyssmal dark. I could definitely see the Duskwight vision being more tuned to catching changes in lighting, rather than picking out details or color or somesuch. Certainly they haven't progressed to the point where vision is completely abandoned, so they're not exactly like, oh, the blind cave salamanders or fish or whathaveyou. Makes me wish the lore had them developing echolocation. xD That would be hilariously awesome. RE: Physical advantages of the races of Eorzia - FreelanceWizard - 07-23-2013 (07-23-2013, 08:26 PM)Skyborn Wrote: Conversely it also adds an interesting social question: Since it's common knowledge that these races have these heightened senses...would people be less prone to mumbling things that they wanted to be kept private? Whether you were sitting next to an Elezen or not, there's probably one in the room and they can probably hear what you're saying. I would think that people would be more cautious about stuff like that. In our society, where hearing has a baseline across ethnicities, we don't really have to think twice about it. But in Eorzea, lots of folks have that super hearing. Mumbling and saying stuff under your breath might not even be very common place. That's kind of a tricky question, and I guess it depends a lot on how far you want to take the abilities based on the available lore. Other than some text that I believe is just dramatic license, I feel the game sets the bar at "clearly better than hyur, but not supernaturally so." So, an elezen can probably hear things further and with greater clarity, so most people would probably avoid muttering things under their breath at them... but overhearing a conversation across a room with background noise, or through a wall without obviously eavesdropping? That gets into "superpowers" territory for me, anyway, and I don't feel the lore -- especially as expressed in game mechanics -- supports that. Likewise, with miqo'te, I can buy that they could, by sniffing someone like a cat, ascertain that they'd been a fight recently, or just went through a lot of physical activity, or maybe even roughly the last time they bathed. On that basis, I could see miqo'te finding employment as detectives and investigators (CSI Sagolii?).That said, I don't see them being able to scent-track people from a crime scene to their home in a city, track across water (excepting exceptional circumstances, like tracking a fresh blood trail), or distinguish a scent through attempts to conceal it (like strong herbs, smoke, or perfumes). Again, I think that strays too far into "superpowers" territory. But, all that's just my opinion. I agree that'd we see some societal stereotypes (don't mutter insults to an elezen, don't sleep around with a miqo'te's partner because they'll know, etc.), but unless the advantages are extreme, probably not huge societal differences. RE: Physical advantages of the races of Eorzia - Ildur - 07-23-2013 Makes me wonder what sense the lalafell have improved over time, if any. I guess those long ears they have would mean their hearing is a bit better than those of the Hyur. RE: Physical advantages of the races of Eorzia - Kyatai - 07-23-2013 (07-23-2013, 09:05 PM)Naunet Wrote:... omg... that would be great...(07-23-2013, 08:35 PM)Kyatai Wrote: I'm actually ok with the eyesight being weaker in light... but still seems that they'd be more sensitive to glimmers of light in the dark than others, mainly because they don't purely exist in the abyssmal dark. LOL! talk about a unique character trait! ![]() RE: Physical advantages of the races of Eorzia - Naunet - 07-23-2013 (07-23-2013, 09:46 PM)Ildur Wrote: Makes me wonder what sense the lalafell have improved over time, if any. I guess those long ears they have would mean their hearing is a bit better than those of the Hyur. They're described by an NPC as having ears like deer, whatever that means. Does that mean lalafell can swivel their ears around like deer?? XD RE: Physical advantages of the races of Eorzia - Kyatai - 07-23-2013 your cat agrees, Naunet... haha Hm... maybe they're totally mobile? not floppy like a rabbit or something? That just seems odd... imagining a Lala with ears moving all over to capture sound, perking when feels threatened... Hm. Need more info as to the benefits of deer ears. RE: Physical advantages of the races of Eorzia - Eva - 07-24-2013 I don't know how much this supports the lore pertaining to duskwight hearing and sense of sight, but Eva is prone to headaches around shrill noises and lots of clamour (like a busy marketplace was mentioned). She prefers quiet and silence to the almost "sensory overload" of something like the bustle of commerce at its busiest hour. Eva's father before he passed away suffered (among other things) a disease that left his eyes extremely sensitive to light. He wore shaded eyeglasses most of the time (much moreso in his twilight years), even indoors. And the shades to his house were kept drawn closed all the time, even on overcast days. I'm not sure either condition is something that all duskwight would exhibit, but it certainly seems like something that they might be more prone to than other race/clans. RE: Physical advantages of the races of Eorzia - Spiritual Machine - 07-24-2013 I'm not sure how people can complain about godmoding and metagaming with regard to these senses if the following things are true: 1.) If people aren't forcing others to acknowledge their supersenses, or making a big stink about it. People who godmode using these senses were probably already the sort of ignorant or unsavory folk who use godmoding regardless of lore support, and don't play well with others. 2.) If most of the time the people using these senses have to ask to hear the whispers, follow the trail, see the sights and know the information that the roleplayer themselves doesn't know OOC. You have to actually know the stuff in order to metagame it. 3.) The people using these senses politely ask if they're allowed to use them in a given roleplay scene, and there's some OOC collaboration about it. And most importantly: 4.) If this game is anything at all like FFXI, then there are magical spells and cheap, easy-to-obtain alchemy concoctions that can completely hide a person or thing from sight, make something or someone completely silent, or completely mask a scent. So if you need a reason for someone's supersense not to work (for plot purposes), that ought to be easy to handle while also adhering to the lore. RE: Physical advantages of the races of Eorzia - Vinter - 09-01-2013 I imagine miqo'te hearing is akin to that of cats. They can hear much higher frequencies, and their hearing is much more sensitive than that of humans. However, as predators, the main use for their hearing is triangulation of prey. So, if someone dropped a ball in a pitch black room, a miqo'te could possibly hear the sound of the ball hitting the ground and tell you in which direction the sound came from, and how far away it was, within a very small margin of error. Whereas a human would only hear a ball being dropped somewhere to the left, and depending on the loudness of the sound, determine if it was close or far away. RE: Physical advantages of the races of Eorzia - Clover - 09-01-2013 My main is a hyur, so she's nothing special.  If the lore states that my Miqo'te has a very good sense of smell, I'll have to RP accordingly. With this I mean, if someone wants to hide a pie somewhere and doesn't want it to be found, then just avoid RPing with a Miqo'te? I don't want to be forced to be OOC, when it wasn't even me the one who decided that Miqo'tes have a nice sense of smell. Lore is lore; I don't see any problem with characters being as the lore states. RE: Physical advantages of the races of Eorzia - Lost River - 09-01-2013 Echolocation for a Duskwight? So, they're the Elezen version of Dare Devil from Marvel Comics? As for the Miqo'te sniffing... that'd be quite interesting, walk up from a long day and then a curious Miqo'te walks up and starts sniffing you to find the scent of whatever you were doing. Awkwardness and hilarity will ensure. RE: Physical advantages of the races of Eorzia - LandStander - 09-01-2013 (07-23-2013, 02:56 PM)Alothia Wrote: One of the things that I always found interesting was Duskwight hearing. I've played with a few Duskwights who will ask to hear your whispers if you're whispering or mumbling about something. People who don't know the lore might get offended, but it's an interesting conundrum. The lore states that they have exceptional hearing, so it wouldn't be outside of bounds for them to ask about your whispers and such. I don't mind this sort of thing at all. But I think it also needs it's limitations. To hear someone whispering to someone else who may be laying in ambush out in Coerthas or something, definitely possible. To hear someone whispering to someone in a crowded and noisy bar, I would say that is pushing it. I didn't know about the Elezen's senses though. This is an awesome discussion ^^. To add to this, I remember reading that the Lallafell's were suppose to very agile...despite having no knee's ![]() Edit: Added some information. " the Dunesfolk have led a traditionally nomadic life, and their eyes have adjusted to the glaring hot desert sun by growing a reflective surface that covers and protects the pupils of their eyes." "This small race is deceptively agile and able to traverse long distances on foot." And I just thought this part was funny. "Plainsfolk reside on flat islands with intricate underground passages while the Dunesfolk make their homes on the backs of large animals." Can play a Dunesfolk who loves to sleep on the backs of Roegadyns xD. RE: Physical advantages of the races of Eorzia - Bloodwillow - 09-01-2013 I didn't really look into this type of racial background that much. My fem roe is big, strong, and a marauder.  So would assume she could take a beating and isn't afraid to break a table with her fist. RE: Physical advantages of the races of Eorzia - Lost River - 09-01-2013 (09-01-2013, 05:06 PM)LandStander Wrote: "Plainsfolk reside on flat islands with intricate underground passages while the Dunesfolk make their homes on the backs of large animals." Seeing as my Roegadyn likes Miqo'te and Lalafell, it might as well happen; she has a weakness for things she considers cute, almost to a child like level; it'd be quite hilarious to see how Lost River would take the approach. Can end up doing the whole "Your Majesty." "Raubahn." type approach too. Lost may not be a Highlander, but she's as strong as any other Roegadyn worth their salt. And speaking of Lalafell, I wanted to make one, but I can't find -any- hairstyle close to the awesomeness of the Sultana's. See picture for reference to both! http://images2.wikia.nocookie.net/__cb20130407182939/finalfantasy/images/3/39/Raubahn_Aldynn.png RE: Physical advantages of the races of Eorzia - LandStander - 09-01-2013 (09-01-2013, 06:16 PM)Lost River Wrote: Seeing as my Roegadyn likes Miqo'te and Lalafell, it might as well happen; she has a weakness for things she considers cute, almost to a child like level; it'd be quite hilarious to see how Lost River would take the approach. Hahahaha, do it! Yeah, I thought about going Lala as well, but then realized they were just too damn adorable and I couldn't RP something so cute. I wanted to make an alt as one, and basically rip off of Shantotto's character because I love her, but I couldn't get the right look for her ; ;. |