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Concerns About Server Maintenance Sept 3rd - Printable Version

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RE: Concerns About Server Maintenance Sept 3rd - Kyatai - 09-02-2013

Really hoping for a Community type Player Housing thing. Where... if I got to my house, I can either a.) make it private for myself and selected friends/guildies b.) make it public (to make a storefront or restaurant or dance club or hotel or... whatever our creative RP minds can come up with.... but overall, make so that is it entirely able to be decorated and items looted from the world used in creative ways.


RE: Concerns About Server Maintenance Sept 3rd - LilMomoshi - 09-02-2013

I want an in game marriage system implemented, so that I can marry my wife and have her move in with me... okay, it just hit me how redundant that is.

Also, I want tiny little chairs to fill my house with, so that all who visit feel giant when they sit at my table and play some weird non-canon variant of D&D hosted by my Lalafell.


RE: Concerns About Server Maintenance Sept 3rd - Asyria - 09-02-2013

Having new servers will only help if non-RPers run off to them and we RPers dig in and don't move.
Once enough people have left, they will open character creation again.

I ask my fellow Balmungians and Gilgameshers to refrain from rolling alts so our exiled friends have better chances of joining us (yes it would affect them.. otherwise why would we be prevented from rolling alts when servers are locked?)


RE: Concerns About Server Maintenance Sept 3rd - Raccoon - 09-03-2013

(09-02-2013, 11:35 PM)Asyria Wrote: Having new servers will only help if non-RPers run off to them and we RPers dig in and don't move.
Once enough people have left, they will open character creation again.

I ask my fellow Balmungians and Gilgameshers to refrain from rolling alts so our exiled friends have better chances of joining us (yes it would affect them.. otherwise why would we be prevented from rolling alts when servers are locked?)

It's simply a matter of them not being able to differentiate between those that are creating alts on the server and those that are creating a character for the first time. It's not the number of characters but rather the number of connections that they are trying to avoid. The character creation lock is meant to push those making their first character toward other servers.


RE: Concerns About Server Maintenance Sept 3rd - X'tahjha - 09-03-2013

Taken from the SE forums. 
Quote:We would like to make a clarification regarding our previous announcement “Regarding Congestion in Japan Data Center Worlds (Aug. 27)” in which we stated that we are preparing to increase the capacity of our data centers.

The first half of the announcement regarding login and character creation restrictions was directed towards our players who would be playing during peak hours in Japan data center Worlds. 

However, the second half of the announcement regarding increasing the capacity of our data centers was meant to also encompass North American and European data center Worlds and not just be limited to Japan data center Worlds.

We deeply apologize for causing concern amongst the North American and European community due to our lack of clarity. Capacity will be increased for data centers in all regions.

Once again, thank you for your understanding and cooperation to help us welcome more players to the game.

Hope this will clear things up a little?


RE: Concerns About Server Maintenance Sept 3rd - shotgunbadger - 09-03-2013

Yea they didn't mention capacity in the recent update because they've been saying for a bit that the 'capacity update' that previously was thought to be JP only was for everyone.


RE: Concerns About Server Maintenance Sept 3rd - LilMomoshi - 09-03-2013

Hm. Looks like I'll be waking up early on Wednesday.


RE: Concerns About Server Maintenance Sept 3rd - Moondoggie - 09-03-2013

I'm not really having much faith in any magic wand fix at this point. I think this will be a long running issue for a while. I hope they prove me wrong and things get better soon but i doubt it.


RE: Concerns About Server Maintenance Sept 3rd - Xydane - 09-03-2013

(09-03-2013, 02:18 AM)LilMomoshi Wrote: Hm. Looks like I'll be waking up early on Wednesday.

You're not the only one. I personally feel that not allowing RPers to make their first character in Balmung/Gilgamesh seems quite unfair. I'll be straight forward and probably 75% of the reason why I bought FFXIV was to RP. I have not made my character or any other characters yet for that matter. As soon as I can get my guy in Balmung, I'll be content.


RE: Concerns About Server Maintenance Sept 3rd - Asyria - 09-03-2013

(09-03-2013, 06:46 AM)Moondoggie Wrote: I'm not really having much faith in any magic wand fix at this point. I think this will be a long running issue for a while. I hope they prove me wrong and things get better soon but i doubt it.

This isn't a  magic wand fix at all.
This is the exact kind of serious work that is required to fix the issue at hand.
Too many players = servers locked.
More servers + bigger servers = the amount of players isn't "too many" anymore

Now only AFK timer is missing...

Either way really hope you guys still locked out can come make characters on Balmung or Gilgamesh.
Crossing my fingers.


RE: Concerns About Server Maintenance Sept 3rd - Naunet - 09-03-2013

(09-03-2013, 10:51 AM)Asyria Wrote: Now only AFK timer is missing...

And an actual queue instead of this fake spam-log-in crap. >_<


RE: Concerns About Server Maintenance Sept 3rd - Cato - 09-03-2013

Increasing the amount of players who can be online will only do so much, I fear. The real issue at this point is the amount of players who are online who aren't actually playing the game. There's literally hundreds at any given time on every server. I wouldn't mind seeing some sort of punishment dished out, but I suppose that's hoping for too much.


RE: Concerns About Server Maintenance Sept 3rd - Nadine Marteau - 09-03-2013

(09-03-2013, 11:01 AM)Theodric Brandt Wrote: Increasing the amount of players who can be online will only do so much, I fear. The real issue at this point is the amount of players who are online who aren't actually playing the game. There's literally hundreds at any given time on every server. I wouldn't mind seeing some sort of punishment dished out, but I suppose that's hoping for too much.


Punishing people on such a massive scale would have major PR repercussions, especially since many are AFKing simply to avoid the distinct possibility of not being able to log back in, a situation that is squarely SE's fault. What would you punish them for? Were people evading an idle-timer, you could argue for punitive measures, but since there is no system in place, it can be inferred that people are entitled to stay logged in as long as they like.

I'm hoping for a better queue system and an actual system for booting idle players.


RE: Concerns About Server Maintenance Sept 3rd - synaesthetic - 09-03-2013

A dynamically-scaling population cap would solve the AFK problem. If a player is AFK for more than a certain amount of time, then the server should consider that player to be worth only 0.25 players. 

AFK players aren't using much in the way of server resources. They aren't clogging up the duty finder. They aren't opening leases on the instance servers. If they want to bring back player-run bazaars from 1.0, they're going to have no choice but to do this, because many people are going to stay logged in at all times.


RE: Concerns About Server Maintenance Sept 3rd - Asyria - 09-03-2013

(09-03-2013, 10:57 AM)Naunet Wrote:
(09-03-2013, 10:51 AM)Asyria Wrote: Now only AFK timer is missing...

And an actual queue instead of this fake spam-log-in crap. >_<

Word.

I'm all happy to see a 30 people queue and suddenly... lol1017!
So evil...