Hydaelyn Role-Players
IG Travel - Printable Version

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+--- Thread: IG Travel (/showthread.php?tid=5714)

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RE: IG Travel - Ildur - 12-06-2013

(12-06-2013, 05:38 PM)Merri Wrote: So, it depends really on which you want to run with. That quote implies that commercial flight is growing. Both are from official sources, so it's hard to really debunk either one.

That quote kind of debunks itself. Emphasis is mine:

Quote:Even so, only a few airships are permitted to take flight at any given time, for the Garlean Empire is always watching, ready to strike at the first sight of an enemy vessel.

There's also the detail that you might still need a special permit to evem board an airships. So there would be two locks on airship travel: the permit (which is apparently given by very, very important people, if Kan-E-Senna is to be taken at face value) and then the payment of the ticket, which makes sense if you consider the expenses of mantaining an airship.

Another interpretation that comes to me is that Kan-E-Senna might be actually refering to the airship travel that pertains to that specific quest. Not everyone needs a permit, you just got one that says "Official Messenger" that allowed you to travel for free. In light of what you quoted, Merri, I will say this is the most likely explanation.

FreeLanceWizard Wrote:With regards to the number of people with airship passes, we have to remember that our PCs are the minority of people in Eorzea. If you go just by the parts of the main scenario quest that can apply to all PCs, they're a subset (those who have fought Primals) of a subset (members or affiliates of the Scions) of a subset (people with the Echo) of a subset (adventurer members of a Grand Company) of a subset (adventurers) of people in Eorzea.

Only if the player chooses to be part of those particular subsets. Not everyone will play a character that has fought a primal, or who is affiliated to the Scions, or who has the Echo, or who is part of a Grand Company, or who is an Adventurer. I have a friend who roleplays an accountant, so her character doesn't fall into any of the subsets inside "Player Characters".
I think it would be more accurate to say that Player Characters are a subset of all characters in the world, who are a subset of all the people in the world. Then of course you have subsets inside the PC subset, but the only thing needed for a PC to be such is to be played by a player. Being an adventurer, friends with the Scions or whatever is accidental. The player is who decides where the character will be located in this big set of subsets we are making.


RE: IG Travel - FreelanceWizard - 12-07-2013

(12-06-2013, 07:45 PM)Ildur Wrote: Only if the player chooses to be part of those particular subsets. Not everyone will play a character that has fought a primal, or who is affiliated to the Scions, or who has the Echo, or who is part of a Grand Company, or who is an Adventurer. I have a friend who roleplays an accountant, so her character doesn't fall into any of the subsets inside "Player Characters".
I think it would be more accurate to say that Player Characters are a subset of all characters in the world, who are a subset of all the people in the world. Then of course you have subsets inside the PC subset, but the only thing needed for a PC to be such is to be played by a player. Being an adventurer, friends with the Scions or whatever is accidental. The player is who decides where the character will be located in this big set of subsets we are making.

Exactly so, which is why I said people should do what they like and feel works for their character. If it's appropriate for a character to be in those subsets and to have an airship pass because they're a successful Primal-dropping adventurer, the lore supports that; if it's appropriate for a character to be in a larger set and not have one because they're an accountant, the lore supports that, too. There's room for players to choose to be part of the "airship set" or not as they see fit.


RE: IG Travel - Xydane - 12-07-2013

Unless I see an event going on where the participants would need to travel across a long distance, I don't see a problem with any type of travel via. airship or aetheryte shards. My character always makes use of his aetheryte shard but I don't tend to abuse it. In events back in MG on World of Warcraft, we'd always had RP events where it would take multiple meetings just to travel from A to B.

These are just my simple thoughts. Meh. *Shrugs and crawls back into dark cave*


RE: IG Travel - SeijiTataki - 12-08-2013

(12-06-2013, 05:26 PM)Ildur Wrote: Are they? Losing a battle doesn't mean they lost the war. The game becomes a bit silly after the main scenario, what with the city-state leaders declaring a new age only because

So I'm not sure we can state that the garleans are effectively weak after the main scenario. Unless, of course, the garleans are stated to retreat en-masse from Eorzea after it (I forgot a lot of the details, so feel free to correct me). But that makes no sense and can't be enforced in-game, where all the garlean enemies and forts remain right where they were.

They are considered 'routed' (though not technically defeated per-se). There are Garlean forces who still remain in Eorzea (there's just too many of them), but their ability to command and control is severely diminished as a result of the main scenario. You can certainly argue that they're being too early on declaring victory, but the significant of their battle is very important;


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RE: IG Travel - Kieron Lohengrin - 12-08-2013

my char tends to walk everywhere, but in an emergency, busts out the magitek mecha ride armor


RE: IG Travel - Naunet - 12-08-2013

(12-08-2013, 03:26 AM)SeijiTataki Wrote: They are considered 'routed' (though not technically defeated per-se). There are Garlean forces who still remain in Eorzea (there's just too many of them), but their ability to command and control is severely diminished as a result of the main scenario. You can certainly argue that they're being too early on declaring victory, but the significant of their battle is very important;

All that said, it's my experience with MMOs that the "end" part of the story is not considered to have occurred until the story progresses to the next plot point (in a patch or expansion). So for RP purposes, the Garleans should still have a very strong hold on Eorzea, until such a time as the main scenario progresses past the point of the CM plot.


RE: IG Travel - LeCard - 12-08-2013

(12-08-2013, 01:09 PM)Naunet Wrote:
(12-08-2013, 03:26 AM)SeijiTataki Wrote: They are considered 'routed' (though not technically defeated per-se). There are Garlean forces who still remain in Eorzea (there's just too many of them), but their ability to command and control is severely diminished as a result of the main scenario. You can certainly argue that they're being too early on declaring victory, but the significant of their battle is very important;

All that said, it's my experience with MMOs that the "end" part of the story is not considered to have occurred until the story progresses to the next plot point (in a patch or expansion). So for RP purposes, the Garleans should still have a very strong hold on Eorzea, until such a time as the main scenario progresses past the point of the CM plot.

As far as I can tell for RP purposes it would even be odd for events much beyond Ifrit story(maybe titan) to have occurred, much less that they would be very common knowledge. The time that would have elapsed between the "return" and those fights would have to be progressing very quickly for them to have occurred already.

Should they have occurred, it would still be odd for many people to have heard about it without some sort of serious movement. (Frankly though I have issues with much in the way of the primal defeats happening by anything other than "some hero" or by another group such like the one that beat titan (i forget their group name)). And for any of these big events to have occurred without some sort of serious press on the matter throughout the entire community would be very odd.

This also has some implications on anyone who would want to play a summoner(based on the summoner lore) because they would clearly have needed to be apart of some large raiding party, and considering the power of Garuda to prevent entry to her area they would need to have some IC means of reaching the primal. At least regarding other Jobs they are not so closely tied to story progression, so alot of those can be sort of worked around in some way or another.

I suppose you could have the primals being summoned alot more frequently, but then the events of the main plot line may as well be mostly thrown out with the exception of the Garleans specific points. And the "hero" would need to be tossed out completely as a plot point by the community, meaning that at any point where a grand hero(group there of) that did X, Y or Z no longer exists and it was just random adventurer unit 27 that will do the work of taking down things like CM and any such Garleans along the way.

((end rant here before I drag on XD))


RE: IG Travel - Naunet - 12-08-2013

Such is the problem with the various incarnations of the "chosen one" plot device used by the majority of MMOs for telling their story. It's very annoying and is one of the reasons I tend to stay far, far away from roleplaying any character even remotely connected to the main plot.


RE: IG Travel - Ildur - 12-08-2013

There is no hero.

The problem is that the "chosen one" plot most MMOs use, including ARR, cannot be redeemed with a roleplaying enviorement. As you have said, the whole "hero" who "did this things" is tossed out of the window. He cannot coexist logically with a roleplaying enviorement. And I say "logically" because a hero that did all the things our characters do on the main storyline would be pretty damn famous (as evidenced by quest NPCs that recognize us). If the hero existed, he would have a name, a race, a class, a personality. None of these things are possible because the writers decided that each player character is the "chosen one".

There is no other solution but to take out the "hero" as presented by the storyline. The alternative is to stablish a "fanonical" hero, but this comes with a mountain of troubles, the first of them being the coordination and enforcement of the "fanon" to the roleplaying community. It is an impossible task.
So instead the "hero" never exists. All the elements that include him are made generic. And we have a really nice tool to do that: Grand Companies. Who defeated the first Titan summoning since Limsa Lominsa broke their threaty with the kobolds? The Maelstorm did. Not a particular hero, or a band of adventurers, but troops of the Company. Maybe adventurers helped. It doesn't need to be particularly detailed.
Then you do the same with all other events.

There is no hero. There cannot be one.


RE: IG Travel - LeCard - 12-08-2013

We could take whatever Character Yoshi P. is playing and make that the hero Wink


RE: IG Travel - K'nahli - 12-08-2013

K'yohko Nuhn is the official RP protagonist.


RE: IG Travel - SeijiTataki - 12-08-2013

You don't need a 'specific' hero, as there's already a blanket term included for providing an answer.

The Scions of the Seventh Dawn did it. That's legitimately the answer even if you are or are not including yourself into the equation, as that is the primary "hero organization" that you are dealing with throughout the main storyline.

You may not have heard of them, maybe you thought they were a rumor, or maybe they're just some sort of legend. But they're there,  they're the story foil, and it works.


RE: IG Travel - Naunet - 12-08-2013

(12-08-2013, 04:03 PM)K Wrote: K'yohko Nuhn is the official RP protagonist.

I can dig it. K'ile Tia for arch nemesis.


RE: IG Travel - TheLastCandle - 12-08-2013

Travel is an aspect of the game that I very much like to RP, but I've found that most would rather cut to the "scene." For myself, I'd much rather roleplay the journey (with a stop or two to make camp, as appropriate) while talking on the way. I seem to be in the minority in that regard, but.. it sounds like a few of us in this thread need to make a point of taking a trip together. Big Grin


RE: IG Travel - Haven's Fox - 12-09-2013

(12-06-2013, 01:33 PM)K Wrote: I noticed a lot of random RP'ers seem to utilize airships and not put much weight on IG travel times and privileges that are handily available to our PCs for typical gaming reasons, whereas people like myself and most in my tribe treat terrain with a lot more significance than it would normally appear.

i.e
Traveling from Forgotten Springs to Ul'dah takes 2-3 days.
Traveling from the dead Goobue in Eastern Thanalan to the Amalj'aa encampment in the same map takes about a day.


I was just wondering how most people tend to lean in this regard since I logged in briefly to check on my retainers and heard people in Gridania casually mention about going to Costa, which then reminded me of other times I heard people ICly referencing using airships.


Thoughts?

Depends on how people treat ingame time itself? Where one day on the game clock is about 70 minutes. Then on the other side a good RP conversation around say a dinner table could be a few hour deal... Does that mean we ate and talked for over an entire day with game time? 

It's all iffy in the end. That being said I love walking and using my chocobo to travel since ICly that's my character's job of sorts. Then use the Aetheryte system sparingly.