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Your character in D&D Stats? - Printable Version

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RE: Your character in D&D Stats? - LiveVoltage - 08-08-2014

(08-08-2014, 01:39 PM)ExKage Wrote: I wish I had some sort of familiarity with DnD.

Anyone want to roll Kage's stats who've Rp'd with him quite a bit? >.>

(08-08-2014, 01:36 PM)LiveVoltage Wrote: Yeah, these stat number are a little broken.   ._.

I would dare to say a mary sue is present BUUUUUUT... I'm not that much of a jerk and don't very much care either way.
You... just did though?
Think of it like this: Where does Kage stand on a scale of one to twenty in strength (STR), endurance (END), mobility (Dex), how smart he is (Int), how street smart he is (Wis) and can he rally others to fight to the death if need be. (Cha)

Also, I did but I digressed because I didn't want to start a flame war or anything. With that, lets bury the notion of my perception of her character and move on. Tongue


RE: Your character in D&D Stats? - Zhavi - 08-08-2014

I think maybe if anyone wants to discuss Mary Sues and stuff it should be done in a separate thread and not in one designed to be fun and silly. Smile

In the meantime, more stats! These are very fun to read.


RE: Your character in D&D Stats? - Warren Castille - 08-08-2014

To be fair, paladin requirements ARE high if we're talking D&D. We're not, but...

That's the problem with using d20 to cover a character's stats. I like White Wolf's d10 system much better; Your core stats grow with experience and the skill system allows you to be a 1 strength character with 5 in athletics and a specialty in climbing, to signify, well, specialization.

A D&D character's stats change what, 4 points in 20 levels?

Warren would be stacked heavily everywhere except Int, which would still be above average. He's a highlander, his history is almost entirely physical-oriented, and he seems to be popular enough to have made people like him. To give them numbers would be playing with loaded dice.

Throw me an Exalted character sheet, though...


RE: Your character in D&D Stats? - Melkire - 08-08-2014

Osric's Stats:

Strength: 12 - Somewhat stronger than average since unlocking his first Chakra.

Dexterity: 16 - He had to be, growing up in Limsa, giving Yellowjackets and rival gang members / thieves / assassins the slip. 

Constitution: 10 - No more or less robust than your average commoner.

Intelligence: 12 - Tutored for the first decade of his life. He'll jump at the chance to learn anything he can, so long as it isn't for the mechanically-inclined.

Wisdom: 18 - He's only ever truly been bested in wits once (helloooooo, Jin'li). Okay, maybe twice (damn you, Zhi).

Charisma: 8 - Pisses people off... but somehow he ends up ridiculously well-connected anyway.


RE: Your character in D&D Stats? - Coatleque - 08-08-2014

(08-08-2014, 01:47 PM)Zhavi Wrote: I think maybe if anyone wants to discuss Mary Sues and stuff it should be done in a separate thread and not in one designed to be fun and silly. Smile

Yes, this please.

She is a Highlander, Paladin/Sultansworn with martial training. I believe the numbers represent her well within the confines of the D&D system, as a player character.


RE: Your character in D&D Stats? - allgivenover - 08-08-2014

I'm not too familiar with 4th edition Dungeons and Dragons at all. I assigned stats to Rakka'li based on my familiarity with 3rd edition. 

The scale is like this: Numbers on the left, following by the bonus, or penalty, to your roll when using that ability score, and on the right are examples what this means for both strength and dexterity.

1:  -5 (as bad as you can be, almost unable to move if referring to strength, or unable to speak if referring to intelligence)
2-3: -4 (wasted away or born with some congenital defect, barely able to speak, cannot learn to read)
4-5: -3 (very bad physical ability, a person with severe learning disabilities might have this score)
6-7: -2 (bad, a very sedentary person, a very old person with dementia or very young person might have this intelligence score)
8-9: -1 (below average)
10-11: 0 (average)
12-13: +1 (above average)
14-15: +2 (very good, Someone who does light resistance training with regularity, or a college professor might have this score)
16-17: +3 (someone who does intermediate to heavy weight training might scale here, the top professors in the region might have this score for intelligence)
18-19: +4 (people with very, very good genetics or people who do weight training as a career would have this score for strength, genius level intelligence - very, very few people would have this score in the intelligence slot)
20-21: +5 (pinnacle of human ability, the strongest of the strong, the smartest of the smart)

...and so on forever. Every two points gives another +1 bonus. Going in to the 20s is considered superhuman (being able to lift a bus by yourself, or calculate advanced linear equations in your head - without using paper)[/b]


RE: Your character in D&D Stats? - Askier - 08-08-2014

ooh had to think on these. Here goes:

Strength:  12 This used to be higher but since he lost his left arm he isn't able to utilize his new, mechanical limb as well and reduces his ability to extert full lifting power.


Dexterity: 9 This also used to be much higher but with the new, heavy metal arm and the munitions it, plus the fact he can't control the appendage very well or feel anything with it reduced this stat a good amount.


Fortitude:  19 Askier's prime attribute. Askier's body is a tapestry of scars, wounds, and broken bones. He has been tortured, shot, stabbed, emaciated, and broken on numerous occasions and still clings to life like a mad man. Sure he spends a bunch of time in medical wings but he's still a tough cookie.


Intelligence 18 Askier is rather knowledgeable about some things, especially explosives and magitek, but ignorant in others. But he is a fast learner no matter the topic being learned.

Wisdom 8 Ahhh common sense. Askier's little failing. He is well known to take action before thinking and often makes choices many would find dangerous or incredibly stupid.  He is still capable of some rational thought but the more excited he gets, the more daring and explosive things he decides to do.

Charisma 14 Askier is surprisingly good at making allies when he wants to and whether it is is naive charm or is extroverted personality, Askier is able to endear himself to people with surprising ease. Now keeping them endeared to him once they get to know him is another matter.


RE: Your character in D&D Stats? - Whittledown - 08-08-2014

Hornet's Stats

Strength: 19 - Being a Roe and having dedicated yourself to physical perfection has it's advantages.

Dexterity: 16 - Dancing, acrobatics, combat movement. You name it, the girl can do it and well.

Constitution: 17 - Sturdy as an ox when she has to be. This number might seem high, but Hornet has a very keen sense of self-preservation that prevents her from really going all out. If she gets hurt, she backs out and takes care of it rather than pushing through, but that's more of a choice thing than a capability thing.

Intelligence: 12 - Smart enough to know she's above average but not quite smart enough to know that she's barely above average.

Wisdom: 10 - Nothing special. Has good moments, has bad moments.

Charisma: 18 - Physically beautiful and extensively trained to get what she wants out of people. She can play the game as well as anyone, but it's a game that repulses her and she actively avoids. Odds are, whatever your impression of her is it is exactly the impression she wants you to have.


RE: Your character in D&D Stats? - Zhavi - 08-08-2014

(08-08-2014, 02:02 PM)allgivenover Wrote: I'm not too familiar with 4th edition Dungeons and Dragons at all. I assigned stats to Rakka'li based on my familiarity with 3rd edition. 

The scale is like this: Numbers on the left, following by the bonus, or penalty, to your roll when using that ability score, and on the right are examples what this means for both strength and dexterity.

1:  -5 (as bad as you can be, almost unable to move if referring to strength, or unable to speak if referring to intelligence)
2-3: -4 (wasted away or born with some congenital defect, barely able to speak, cannot learn to read)
4-5: -3 (very bad physical ability, a person with severe learning disabilities might have this score)
6-7: -2 (bad, a very sedentary person, a very old person with dementia or very young person might have this intelligence score)
8-9: -1 (below average)
9-10: 0 (average)
11-12: +1 (above average)
13-14: +2 (very good, Someone who does light resistance training with regularity, or a college professor might have this score)
15-16: +3 (someone who does intermediate to heavy weight training might scale here, the top professors in the region might have this score for intelligence)
17-18: +4 (people with very, very good genetics or people who do weight training as a career would have this score for strength, genius level intelligence - very, very few people would have this score in the intelligence slot)
19-20: +5 (pinnacle of human ability, the strongest of the strong, the smartest of the smart)

...and so on forever. Every two points gives another +1 bonus. Going in to the 20s is considered superhuman (being able to lift a bus by yourself, or calculate advanced linear equations in your head - without using paper)[/b]
ahhh hmmmmm *coughcough* *quietly makes a few edits*

thanks Smile


RE: Your character in D&D Stats? - Aya - 08-08-2014

(08-08-2014, 01:56 PM)Melkire Wrote: Charisma: 15 - As far as "charming" goes, it's a total crapshoot... but somehow he ends up ridiculously well-connected anyway.
I don't think that charisma is necessary for connections.  Osric acquires his through circumstance, as a result of direct interaction, and earns their loyalty through characteristics that have little to do with charm Smile

Though my IC interaction with Osric is limited, I'd have thought that his Charisma was actually sub-average (he has a definite way of rubbing people the wrong way, and has never struck me as particularly measured in speech, or appearance), but that he'd possess both more dexterity, and an exceptional wisdom (as his key attribute).


RE: Your character in D&D Stats? - Melkire - 08-08-2014

(08-08-2014, 02:08 PM)Aya Wrote:
(08-08-2014, 01:56 PM)Melkire Wrote: Charisma: 15 - As far as "charming" goes, it's a total crapshoot... but somehow he ends up ridiculously well-connected anyway.
I don't think that charisma is necessary for connections.  Osric acquires his through circumstance, as a result of direct interaction, and earns their loyalty through characteristics that have little to do with charm Smile

Though my IC interaction with Osric is limited, I'd have thought that his Charisma was actually sub-average (he has a definite way of rubbing people the wrong way, and has never struck me as particularly measured in speech, or appearance), but that he'd possess both more dexterity, and an exceptional wisdom (as his key attribute).

Good point. Lemme knock that stat down. *grabs sledgehammer*


RE: Your character in D&D Stats? - Warren Castille - 08-08-2014

Show Content

Clearly we have a convention somewhere and roll these bad boys(and girls!) up. Who's good to GM? We can get tokens and a Titan figure and play Roll Reflex To Not Eat Landslide.


RE: Your character in D&D Stats? - allgivenover - 08-08-2014

Whoops, messed up my chart. Good catch.


RE: Your character in D&D Stats? - Dogberry - 08-08-2014

I'll GM, but you'll all have to put up with my GMPC Drow (I mean Duskwight) TWF Double Barrell Pistolero Gunslinger/Witch with prehensile hair.


RE: Your character in D&D Stats? - Warren Castille - 08-08-2014

(08-08-2014, 02:24 PM)Dogberry Wrote: I'll GM, but you'll all have to put up with my GMPC Drow (I mean Duskwight) TWF Double Barrell Pistolero Gunslinger/Witch with prehensile hair.

Damn you, Briz't Dog'urdhen!