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The Au Ra biology, origin and general speculation thread! - Printable Version

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RE: The Au Ra biology, origin and general speculation thread! - allgivenover - 04-26-2015

(04-26-2015, 01:12 AM)Eve Malusion Wrote: So, I know this thread died and I haven't really done much to keep it active but I thought this translation from the Nico Nico stuff was worth mentioning in regards to this thread.

"Au ra are not related to Dragons. Their motif are demons."

Fan translation, but oh is it ever so relevant to this thread.

Have to hand it to you it's the best sort of vindication.

Like me and Keeper promiscuity.


RE: The Au Ra biology, origin and general speculation thread! - Cailean Lockwood - 04-26-2015

Au Ra being demonic in origin would be awesome, imo.
They don't have to be actual demons or voidsent, but having demonic ancestry would explain their appearance now that it has been debunked that they are related to dragons.


RE: The Au Ra biology, origin and general speculation thread! - myahele - 04-26-2015

Glad this post was revived! I was planning on making a post regarding Auri physiology.

1. Their horns somehow allow them to hear

2. The size difference between sexes are very noticeable

3. The ancestors of the Au Ra seems to be have been tribal nomads prone to conflict with one another. While the Xaela continue the lifestyle of their ancestors, the Raen moved away from that to live a more peaceful life. So it can be assumed that the Raen are are more modern offshoot, whereas Xaela are closer to the ancestral Au Ra

4. Raen seem to have a closer relationship with the Domans, as such their names reflect this (Archaic Japanese?)

Based on an "evolution" standpoint, Au Ra having scales make sense due to the constant fighting amongst the tribe. The scales help protect them, especially around the neck. The description of the horns make it seem like their hearing and sense of balance is superior to the other races, but that's just my opinion.

What what really stumps me (and other people) is the height difference between the sexes. If the ancient Au Ra were hunter-gatherers with alot of inter-tribal war fare then I assume that females stayed close to the tribe, while the men did all the fighting and hunting? Eventually males adapted to being taller and with more pronounced scales, while females grew shorter as to not need as much food since they didn't fight or actively hunt?

Anyways, that's just my speculation Smile


RE: The Au Ra biology, origin and general speculation thread! - Cailean Lockwood - 04-26-2015

Oh, so THAT is why they don't have ears... and why the horns are where their ears are at... because they hear with their horns... what an odd concept. XD


RE: The Au Ra biology, origin and general speculation thread! - Wymsical - 04-26-2015

(04-26-2015, 01:47 AM)theincubuslord Wrote: Oh, so THAT is why they don't have ears... and why the horns are where their ears are at... because they hear with their horns... what an odd concept. XD

Technically, those are 'cranial projections' and not exactly horns as we think of them. So says the lore on them, anyhow.


RE: The Au Ra biology, origin and general speculation thread! - Kismet - 04-26-2015

I wasn't entirely sure where to put this, so I figured I'd throw it in here. During today's stream of the NicoNico Fate event, they apparently showed their creative process for the Au Ra and some of the ideas they came up with and/or refined before they arrived at what we've got today. (Apparently Viera were actually considered at some point?)

I won't lie... I'm kind of salty over how they didn't go with some of these. Some of them are really badass.

Check out this link for the concept art: http://blog.livedoor.jp/umadori0726/archives/44459427.html


RE: The Au Ra biology, origin and general speculation thread! - Wymsical - 04-26-2015

(04-26-2015, 03:07 AM)Kismet Wrote: I won't lie... I'm kind of salty over how they didn't go with some of these. Some of them are really badass.

They're pretty neat, yup. I have to assume that these designs were rejected for being too complex/complicated or something like that. I definitely like the horn designs better for some of these.

(i.e., the PS3 ruins everything)


RE: The Au Ra biology, origin and general speculation thread! - Iex - 04-26-2015

(04-26-2015, 03:07 AM)Kismet Wrote: I wasn't entirely sure where to put this, so I figured I'd throw it in here. During today's stream of the NicoNico Fate event, they apparently showed their creative process for the Au Ra and some of the ideas they came up with and/or refined before they arrived at what we've got today. (Apparently Viera were actually considered at some point?)

I won't lie... I'm kind of salty over how they didn't go with some of these. Some of them are really badass.

Check out this link for the concept art: http://blog.livedoor.jp/umadori0726/archives/44459427.html

Wow those are kinda cool looking. (well the uh non-bunny ones). Cool how they showed us some of the other thoughts.

Well, I am pretty happy with what we got at least. With out starting the mess of beast vs beastly and cute stuff, I think we got a decent balance that would appeal to a lot of folks.


RE: The Au Ra biology, origin and general speculation thread! - Cailean Lockwood - 04-26-2015

Male Vieras would've been cool. Oh well.


RE: The Au Ra biology, origin and general speculation thread! - Zyrusticae - 04-26-2015

[Image: 52f41475.jpg]
[Image: fc3cf535.jpg]

Omg... I would have taken this.

Ugh, what wouldn't I do to get an actually beastly race in the game...


RE: The Au Ra biology, origin and general speculation thread! - Wymsical - 04-26-2015

(04-26-2015, 03:56 PM)Zyrusticae Wrote: Ugh, what wouldn't I do to get an actually beastly race in the game...

A beastly race would be neat, but there's two issues with that. Across most - if not all - MMOs, beast races actually are played only by a smaller portion of the population. I could see a beastly race added if it was similar to the Hyur structure with one clan being more beastly and the other more humanoid.

But that's actually a fairly minor issue and here's the stumbling block for beast races in XIV: we're currently all playing 'races of Man' with a common ancestor. Beast races are still seen significantly differently, with varying degrees of intelligence, aggression, population and sentience. None of them are seen as 'equal or close to equal' with the races we play. And therein is the big issue, putting a beast race at the level of peer. 

But I think XIV could do it, with some really neat, strange race that is much more beastly and monstrous. It'd require a significant amount of storyline development and world shifting to possibly allow for it and it'd be a much more demanding modeling and meshing endeavor (to say nothing of making armor fit)... which leads back to my first point that beast races, in general, are much less popular in MMOs. 

But I definitely could see it happening down the road when SE is feeling much more assured in the game's stability and success and the fans continue to clamor for it. Right now, they're focusing on the 'big picture' of populations and taking too many risks probably makes them very nervous. A hugely successful expansion or two could really alleviate some of these concerns.


RE: The Au Ra biology, origin and general speculation thread! - myahele - 04-26-2015

Since demons will be their motifs then perhaps names will be based on demons?

The Raen will have Japanese demon names, Xaela will be western demon names?


RE: The Au Ra biology, origin and general speculation thread! - Zyrusticae - 04-27-2015

(04-26-2015, 06:05 PM)Wymsical Wrote: A beastly race would be neat, but there's two issues with that. Across most - if not all - MMOs, beast races actually are played only by a smaller portion of the population. I could see a beastly race added if it was similar to the Hyur structure with one clan being more beastly and the other more humanoid.
The counterpoint to that is that you already have the most popular "niches" (which is really a misnomer since we're talking about the masses here, but hey) covered by the currently existing races, so presumably the whole point of a new race would be to cover entirely new ideas that are not already extant within the game.

Hell, they don't even have to go wild and crazy with it. If the Au Ra had full-body scales I would have been all for it.

(04-26-2015, 06:05 PM)Wymsical Wrote: But that's actually a fairly minor issue and here's the stumbling block for beast races in XIV: we're currently all playing 'races of Man' with a common ancestor. Beast races are still seen significantly differently, with varying degrees of intelligence, aggression, population and sentience. None of them are seen as 'equal or close to equal' with the races we play. And therein is the big issue, putting a beast race at the level of peer. 

But I think XIV could do it, with some really neat, strange race that is much more beastly and monstrous. It'd require a significant amount of storyline development and world shifting to possibly allow for it and it'd be a much more demanding modeling and meshing endeavor (to say nothing of making armor fit)... which leads back to my first point that beast races, in general, are much less popular in MMOs. 

But I definitely could see it happening down the road when SE is feeling much more assured in the game's stability and success and the fans continue to clamor for it. Right now, they're focusing on the 'big picture' of populations and taking too many risks probably makes them very nervous. A hugely successful expansion or two could really alleviate some of these concerns.
One can only hope.

They don't even need to be unappealingly monstrous, mind you. I just want something that is not obviously human. The Asura, for example, are a great example of a race that is both aesthetically pleasing and still very much obviously not human.

I get why they didn't want to do anything 'risky'. The game only just recently recovered from the horror that was 1.0, after all, and the race's actual development probably occurred within the first year from launch. That being said... the whole thing with playing up Yugiri's need to hide her face was HILARIOUS in hindsight considering just how blasé their actual appearance is. It was a real kick in the teeth for me after all that build-up.

I still want a race that matches the Iksar for sheer glory and awesomeness for me. I have yet to see anything - any race, in any MMORPG - match that. For me at least, especially the females, they really strike that lovely balance between viciousness and beauty in their aesthetics. There's so much more that could be done with a race like that, especially with regards to scale patterns and the like. Just the tease that the new race could be somewhere, ANYWHERE near that raised my hype up to the high heavens, only for it to be sent crashing catastrophically down upon the reveal.

But I get it. I'm a minority. And marketing says fuck minorities, they don't exist, don't pretend to cater to them because they're not going to pay you enough to make it worth it and blah-blah-blah, I should get used to being tread upon and having all my dreams crushed and what is even the point anymore grrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Okay. I need to go sleep. But I can't even... I can't even begin to describe the depths of my disappointment right now. It's such a silly, insignificant thing to be angry about, but godsdammit being neglected like this really makes me feel just how bad it is for folks like me right now. No one ever caters to people like me. And, in all likelihood, no one ever will ever again. The Iksar were a fluke, a one-time deal, and with the state of EQNext a great big question mark after all the crap Daybreak has went through, I'm better off just keeping it all in my head.

Forget hope. There is no hope. I fully expect the following race after Au Ra - assuming there is one - to be along the same lines of generic-barely-any-different-from-human-ness and I will forever be disappointed and forced to face the fact that I am simply one weirdo with a wish that will never be fulfilled. Never.

Ever.


RE: The Au Ra biology, origin and general speculation thread! - Cailean Lockwood - 04-27-2015

(04-27-2015, 01:42 AM)Zyrusticae Wrote:
(04-26-2015, 06:05 PM)Wymsical Wrote: A beastly race would be neat, but there's two issues with that. Across most - if not all - MMOs, beast races actually are played only by a smaller portion of the population. I could see a beastly race added if it was similar to the Hyur structure with one clan being more beastly and the other more humanoid.
The counterpoint to that is that you already have the most popular "niches" (which is really a misnomer since we're talking about the masses here, but hey) covered by the currently existing races, so presumably the whole point of a new race would be to cover entirely new ideas that are not already extant within the game.

Hell, they don't even have to go wild and crazy with it. If the Au Ra had full-body scales I would have been all for it.

(04-26-2015, 06:05 PM)Wymsical Wrote: But that's actually a fairly minor issue and here's the stumbling block for beast races in XIV: we're currently all playing 'races of Man' with a common ancestor. Beast races are still seen significantly differently, with varying degrees of intelligence, aggression, population and sentience. None of them are seen as 'equal or close to equal' with the races we play. And therein is the big issue, putting a beast race at the level of peer. 

But I think XIV could do it, with some really neat, strange race that is much more beastly and monstrous. It'd require a significant amount of storyline development and world shifting to possibly allow for it and it'd be a much more demanding modeling and meshing endeavor (to say nothing of making armor fit)... which leads back to my first point that beast races, in general, are much less popular in MMOs. 

But I definitely could see it happening down the road when SE is feeling much more assured in the game's stability and success and the fans continue to clamor for it. Right now, they're focusing on the 'big picture' of populations and taking too many risks probably makes them very nervous. A hugely successful expansion or two could really alleviate some of these concerns.
One can only hope.

They don't even need to be unappealingly monstrous, mind you. I just want something that is not obviously human. The Asura, for example, are a great example of a race that is both aesthetically pleasing and still very much obviously not human.

I get why they didn't want to do anything 'risky'. The game only just recently recovered from the horror that was 1.0, after all, and the race's actual development probably occurred within the first year from launch. That being said... the whole thing with playing up Yugiri's need to hide her face was HILARIOUS in hindsight considering just how blasé their actual appearance is. It was a real kick in the teeth for me after all that build-up.

I still want a race that matches the Iksar for sheer glory and awesomeness for me. I have yet to see anything - any race, in any MMORPG - match that. For me at least, especially the females, they really strike that lovely balance between viciousness and beauty in their aesthetics. There's so much more that could be done with a race like that, especially with regards to scale patterns and the like. Just the tease that the new race could be somewhere, ANYWHERE near that raised my hype up to the high heavens, only for it to be sent crashing catastrophically down upon the reveal.

But I get it. I'm a minority. And marketing says fuck minorities, they don't exist, don't pretend to cater to them because they're not going to pay you enough to make it worth it and blah-blah-blah, I should get used to being tread upon and having all my dreams crushed and what is even the point anymore grrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Okay. I need to go sleep. But I can't even... I can't even begin to describe the depths of my disappointment right now. It's such a silly, insignificant thing to be angry about, but godsdammit being neglected like this really makes me feel just how bad it is for folks like me right now. No one ever caters to people like me. And, in all likelihood, no one ever will ever again. The Iksar were a fluke, a one-time deal, and with the state of EQNext a great big question mark after all the crap Daybreak has went through, I'm better off just keeping it all in my head.

Forget hope. There is no hope. I fully expect the following race after Au Ra - assuming there is one - to be along the same lines of generic-barely-any-different-from-human-ness and I will forever be disappointed and forced to face the fact that I am simply one weirdo with a wish that will never be fulfilled. Never.

Ever.

I hope you will be able to come to terms with your emotions and be able to move on soon. ^^


RE: The Au Ra biology, origin and general speculation thread! - Aaron - 04-27-2015

I think Au Ra follow the reptilian growth rate between sexes. Well, crocodile in particular. 

Compare the sexes to the sexual dimorphism you see in crocodile. The males are SIGNIFICANTLY BIGGER (Aka in saltwater crocodile males can reach 20 feet, females never go past 10 feet.) Thus one can assume that just like crocodile the males fight significantly more while the females are the nurtures to an extent. Like a reverse lion pride (crocodile are actually gregarious but that's beside the point. )

Though that only seems like a good reason for Xaela dimorphism tbh. Id think Reala just happened to have such dimorphism size because they either branched off from Xaela at one point with a common ancestor in which the dimorphism is inherited. Or they go through a island gigantism type ordeal or something where their lifestyle required bigger males over females. The males have to protect their females from would be predators maybe? Thetes bound to be bigger predators than Raen out there to induce male dimorphism. Xaela probably got it as a way to kill each other easier like most animal battles go. The bigger the predator, the better the win.

Im a animal biology nerd, sorry Tongue