RE: General Lore Questions - Sounsyy - 12-12-2016
(12-12-2016, 01:22 PM)Valence Wrote: Besides chocobos, griffins (ala-mighi), horses (far east) and the few creatures tamed by beast tribes (thinking of the vanu and gnath here), is there any other creatures that can be tamed and used as mounts? Where does the lore stands here exactly?
Not totally sure where all the mounts ingame stand here...
First place to look would be in the lore descriptions in the mount menu, but other scattered references exist out there. In general, if a beast can be tamed, it would have been done so first by the beast tamers of The Pearl, an island in the Rothlyt Sound, south of Ala Mhigo. Then there are mounts tamed by the individual beast tribes, the chocobo husbandry in Ishgard, and the Griffin mounts of Ala Mhigo. Where it gets complicated is separating what mounts would be more widely available across Eorzea (or Hydaelyn) and which were brought to heel by the miraculous Warrior of Light. Again, all this is pretty easily sorted through with their lore blurb.
I'm skipping Magitek Armors, as they can all pretty much be obtained in one of two places: stolen from a Garlean castrum or built by the Garlond Ironworks. Though why any Eorzean would ride around in one when you're very likely to get attacked by every Empire-fearing adventurer and soldier you pass.
I'm also skipping the primal ponies, as those are all nightmares used to enhance the strengths of primal summonings. As you would need to defeat a primal to have access to one, theoretically, that would lie within the realm of WoL or lucky survivors of primal victories. In either case, not a common mount.
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Common Eorzean or Grand Company Mounts
Encyclopedia Eorzea Wrote:The domestication of chocobos in Eorzea appears to date back to prehistory, with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rummored that wild breeds of the species - including those which have retained the capacity for flight - still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia's Spine.
Company Chocobo Wrote:Born and bred in the city-state of Ishgard, the majority of company chocobos are geldings of the rouncey variety; however, massive destriers and miniature Belah'dian jennets are also raised to accommodate the builds of Roegadyn and Lalafell riders respectively. - For an in-depth look at Chocobo lore and Ishgard's raising and distribution of them.
Ceremony Chocobo Wrote:Raised by Ishgard's master breeders for beauty and purity of stock, its snow white feathers are natural and, though fully developed, as soft as down. Temperament-wise, the bird is remarkably docile and one of few breeds who will allow dual riders upon its back.
Black Chocobo Wrote:A Purebred Ishgardian black chocobo, trained from birth by House Fortemps knight, Ser Haurchefaunt,* and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange habit of squatting when left to itself. -*The specific Black Chocobo Haurchefaunt raised is obviously WoL only, but other Black Chocobos exist.
Draught Chocobo Wrote:This heretofore unseen breed of chocobo was said to have been discovered by chocobo hunters searching for the legendary Chocobo Forest. Its enormous size would make it a fine pack chocobo, but its foul temper prevents it from completing even the simplest of tasks without the injury of some poor rider. -Little iffy on this one, but heretofore unseen isn't the same as never seen again, obviously, since they're now finding Amber Draught Chocobos the further into the Chocobo Forest they delve.
Amber Draught Chocobo Wrote:To Ishgardians, red represents true love and loyalty. To this wild chocobo from the Dravanian forelands, it meant capture at the hands of hunters who easily found a red chocobo sticking out like a sore thumb in the midst of all his yellow brethren.
Encyclopedia Eorzea Wrote:The buffalo is a hulking beast with four sturdy legs, broad, muscular shoulders, and a stout pair of horns curving widely from its shaggy head. Formidable though they seem, the specimens found in Eorzea are all domesticated breeds, reared in the frontier settlements of La Noscea and the Black Shroud as beasts of burden and a source of food. Since the recent influx of leatherworkers to the realm, however, buffalo are valued as highly for their skins as they are for their meat and labor.
Grand Company / Frontlines Specific:
Warsteed Wrote:After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle, the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns.
Aerodynamics System Wrote:Unearthed in the eastern lowlands of Coerthas, engineers surmise that this particular Allagan drone would likely have been used in aerial defense, although its weaponry functions are now beyond repair. Even so, it is still quite convenient as a transportation device.
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Rare Mounts from Specialized Tamers (Ul'dah or The Pearl)
Pearl Tamers:
Cat Eat Dog Wrote:The Jolly Raptor is planning a shipment of fresh mongrel meat to the coeurl tamers on the Pearl, yet has been unable to procure enough of the pungent fodder after half of the sellswords hired to do the job ran off with the coin paid them in advance. The traders are now seeking adventurers to travel to Halatali and help them complete the order. Payment for services rendered will be received upon delivery of goods. Coeurl Mount Wrote:Native to the jungles of the Near East, coeurls were only recently introduced to Eorzea, brought over from faraway lands such as Thavnair by Ul'dahn nobles who thought to breed them as pets. Now, but a handful of skilled tamers living in recluse on the Pearl are said to be able to train them. Encyclopedia Eorzea Wrote:Native to the regions of the Near East, these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl.
Ul'dahn Tamers:
Adamantoise Mount Wrote:Native to the Near Eastern island of Thavnair, adamantoises were long thought to be impossible to domesticate. However, through the efforts of Ul'dahn zoologists, a handful of the colossal scalekin have been successfully trained to accept riders.
Warlion Wrote:Early in the Sixth Astral Era, lions were brought over from the Near East and trained to serve as battle mounts for the Sultansworn of Ul'dah. Deemed unbreakable, those not sold to the Coliseum for venationes were released into the deserts of Thanalan where they eventually reverted back to a feral state.
Going for Goat Wrote:Yes, chocobos are quick, strong, and reliable, but with their narrow backs, they can only bear so much burden. But I ask you this - what if one were to train a larger beast, such as an aldgoat? Over twice the cargo could be hauled with half the number of animals! Profits would double, nay triple, overnight! I must test my theory immediately, but, as a mere merchant, do not have the means of taming and pacifying an aldgoat on my own. There is good coin to be made for any adventurer who might help me in seeing my dream realized.
Ahriman Mount Wrote:Though little is known of the void and the creatures which call the extra-dimensional realm home, scholars have discovered that there is a strict hierarchy amongst voidsent consisting of twelve distinct tiers. Ahrimans are believed to fall into the fifth, making them formidable foes... when not enthralled by curses.* *Likely a one-off experiment by the Thaumaturges of the Order of Nald'thal. The summoning or communion with a voidsent is strictly illegal (and punishable by death) across Eorzea.
Other Tamers:
Goobbue Mount Wrote:Traded for a song by the High Satrap of a distant land, the secret to taming these creatures once thought to be unbreakable was introduced to Eorzea by a mysterious wandering minstrel who journeyed through the realm in the final days before the Calamity.
Encyclopedia Eorzea Wrote:Unicorn
These single-horned beastkin are extremely guarded creatures who will rarely, if ever, reveal themselves to man. Atypical cases of unicorns being tamed almost always involve years of gaining the creatures' trust before even first contact is made. House Fortemps - one of Ishgard's four great houses - bears the unicorn on its sigil, believing the creature to represent the majesty and mystery of their ancestry.
Griffin Mount Wrote:Fantastical winged beasts native to the unscalable peaks of Abalathia's Spine, griffins actually have a long history of serving as mounts. Indeed, before the city-state's fall, the Ala Mhigan army maintained a regiment of griffin-back soldiers who would harry opposing forces.
Witch's Broom Wrote:Once an ordinary household cleaning tool, relegated to such menial tasks as sweeping and...sweeping, this broom's life changed upon being enchanted by the ogre pumpkinhead. Now the skies are its dusty floors. -I can see these being a thing in Sharlayan?
Behemoth Mount Wrote:Immediately following the Calamity, an adventurer returning to Gridania from the Falcon's Nest in Coerthas happened upon a den of baby behemoths who had lost their mother to Bahamut's flames. Despite objections from friends and family alike, she kept the beasts, eventually training them to serve as mounts.
Encyclopedia Eorzea Wrote:Lanner
Discontent with the chains that bind him to the ground, man has ever longed to conquer the skies. It is this obsession that spurred ancient civilizations to selectively breed only the largest of falcons over spans of several hundred years until the birds were large enough to bear even the stoutest of Roegadyn. In addition to transport, some beast tribes choose to use these noble cloudkin as offerings to their primals in their summoning ceremonies, believing them to be symbols of strength and freedom.
Round Lanner Wrote:These birds are possessed of dignity equal to the noble personages whom they serve. Ancient Ishgardian knights often indulged themselves in falconry, and lanners were revered for their abilities, their lyncean eyes being well-suited for sighting prey on the ground. -Apparently served the Knights of the Round, so, some Ishgardian shmuck must train them?
Fenrir Mount Wrote:Following the rise of Ishgard, hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more. -Iffy, but possible?
Manacutter Wrote:Supervised (in spirit) by the ever-absent Cid, Biggs and Wedge (with a little bending over by Biggs) put their heads together to create this flight-ready miniature airship, powered by the realm's first corrupted crystal engine. -More lore on the Manacutter found earlier in this thread.
Wyvern Mount Wrote:Fifty score years ago, this wyvern made a pact with a knight to aid in vanquishing evil from the skies. Even now, long after the knight's passing, the wyvern has kept that promise, ever circling the heavens─ignoring the calls of his brethren to take up arms against mankind. -Possibly a more common sight now that the Dragonsong War is over and peace between man and dragon may lead the way to new alliances.
War Panther Wrote:While more difficult to train than their cousins the coeurls, panthers bring their riders much more advantage on the field due to the beasts' inherent affinity to various magic. It is also believed that many Dark Knight battle techniques were conceived by watching panthers hunt.
Warbear Wrote:In generations past, warriors seeking fame and glory would journey out into the untamed wilds of Abalathia's Spine in search of the giant grizzled bears that roamed the mountains, and would wrestle the beasts into submission, riding their prizes back to civilization. That is, or die trying.
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Mounts Tamed by the Beast Tribes
Gobwalker Wrote:Originally designed to be a less-fickle replacement for pack raptors, the gobwalker was quickly reoutfitted into a tool of war after it took twenty goblins to chase down and topple a walker that had gone out of control and destroyed an entire workshop. -Likely obtainable by anyone that takes on the Illuminati ICly? Remember they're not just in Alexander.
Bomb Palanquin Wrote:Upon learning that his creations were forever lacking the power to combust, 789th Order Acolyte Ba Go did what any master of explosives would—attach the bombs to the corners of an iron bench and create a floating coach. -Very unlikely to be something seen commonly throughout Eorzea.
Cloud Mallow Wrote:While cloud mallows grow naturally in the Churning Mists, some of the inhabitants of Moghome have spent generations cultivating their own seeds to allow for stronger stems and larger yields of mallow puffs, a sprinkling of which can stimulate even the most lethargic of moogles to work with unbridled joy. -Ehhhhhhh, I could see adventurers snatching these. Possibly some of the more open-minded Ishgardians also? The argument could be made.
Cavalry Drake Mount Wrote:Training a cavalry drake is a long and arduous process that begins the moment the scalekin hatches. Never allowed to see its mother, the creature is raised solely in the presence of a drake whisperer while being weaned on the incendiary glands of aged battle drakes to ensure it is both submissive and deadly.
Cavalry Elbst Mount Wrote:To ensure his elbst do not find themselves at a disadvantage to swift-running chocobos, Pahh of Novv's Clutch clips the webbing on their feet at a young age, rendering them more capable of achieving high speeds on land. This procedure, however, robs them of their natural-born ability to swim.
Encyclopedia Eorzea Wrote:This vilekin most commonly found in the Abalathian foothills actually spends the first half of its life completely under water feeding on small fish and frogs, until growing to a length of almost a dozen hands. After a short pupal stage, the kongamato leaves it pupal exoskeleton to emerge as a fully winged creature which is often trapped and trained by the Gnath to be used as flying mounts. Kongamato Wrote:Kongamato can be fickle─yes, very fickle─but they always return home to us. - Vath Kintamer
Rose Lanner Wrote:The ferocity of these birds is enough to give pause to the bravest warrior, and their keen talons cut through flesh as cleanly the Chandrahas themselves. Any who endeavor to mount the rose lanner must possess the savagery that defines the Wrath of the Colony. -Sticking this under Gnath-tamed.
Sanuwa Mount Wrote:Countless turns of the sun did Luna Vanu train this wild sanuwa to obey the orders of man, and for many moons did he wait for one he deemed worthy of taking up this noble cloudkin's reins. Wait, he did, until you arrived. Encyclopedia Eorzea Wrote:A noble serpent-like scalekin native to the Sea of Clouds, sanuwas have long been used by Vanu Vanu as battle mounts. As the sanuwas age, they become more adept at manipulating ambient wind aether, some even capable of calling tornados from otherwise calm skies - a skill most useful when hunting food.
White Lanner Wrote:These birds are clad in roiling clouds, and noble Vanu Vanu warriors would sit astride them as part of Bismarck's retinue. The grace with which they glide through the skies evokes the image of a flower petal being carried by gentle western winds.
Direwolf Wrote:Mass cullings of the beasts during the Sixth Astral Era prompted naturalists to deem the species extinct. However, this claim was proved false when Ixali scouts discovered a lone pack roaming the sparsely inhabited mountains of Xelphatol.
Gloria-class Airship Wrote:Taking inspiration from the half-remembered dream of his grandfather Tatanora, Tataramu used his encyclopedic knowledge to design a small-scale version of a rotary-winged airship. Its name derives from an airship that appears in an obscure novel of unknown origins. -Likely not something to be mass produced or even sold to anyone Tataramu didn't know personally, hence, the Ixali beast tribe affiliation.
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Mounts Tamed by the Warrior of Light
Arrhidaeus Wrote:Fabricated within Alexander's internal manufactories, Arrhidaeus was primarily used to wreak temporal disruption on any and all invaders. This particular construct saw its weapons systems overridden following capture, and now serves as a glorified transport module. -Only WoL and Party entered Alexander with Mide.
Astrope Wrote:The emergent studies of winged horses had to be rewritten with a single sighting of Astrope, confirming that adult pegasi are not only enormous in size, but also possessed of a horn. Wary of most, Astrope only allows those of gentle heart to climb upon its back─a back large enough to seat two! -So rare it's only had one recorded sighting? Sounds more like an Astnope.
Pegasus Mount Wrote:While rumors of a winged horse have graced ancient tomes for centuries, until recently, very little in the way of proof of their existence remained save the random feather or horseshoe housed in some remote monastery's reliquary. -This one was an up in the air for me. They're rare enough that no one has seen an adult pegasus to know it has a horn until recently. So, that points me more towards WoL mount, or extremely uncommon at the very least.
Black Pegasus Wrote:While uncommon, tales of pegasi black as ink can be found amongst the folklore of countless tribes. One similarity, however, can be observed in nearly all the renditions─that those unworthy of the steed will have their very life essence sapped the moment they climb upon its back. -Legends abound!
Bennu Mount Wrote:This bird was reborn after drinking deep of the aether that flowed forth from the immortal Phoenix, who appeared in the skies of Carteneau during the Calamity. Named after a legendary bird, bennu means “a shining object, rising in brilliance.â€
Black Chocobo Wrote:A Purebred Ishgardian black chocobo, trained from birth by House Fortemps knight, Ser Haurchefaunt,* and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange habit of squatting when left to itself. -*This specific Black Chocobo is WoL only, that's not to say that other Black Chocobos can't be found, hence why this mount is in the top section, as well as this one.
Dark Lanner Wrote:Consumed by malice almost equal to their master's, these birds roost in Nidhogg's lair, and regularly bathe themselves in the aetheric tempests surrounding the Aery. Sight of their glowing wings outside the Churning Mists can set the common folk into a panic, as they are thought to be the Horde's harbingers of death. -Only the WoL and Party were able to breach the aetheric defenses of Nidhogg's lair using just two of Cid's prototype manacutters. If the Lanners have since been released from Nidhogg's thrall and fled the Aery, they could be tamed by your average joe? Maybe?
Disembodied Head Wrote:E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one stone best left unturned. -Moving right past the W H Y to the Is he mass producing these? I doubt it.
Fat Chocobo Wrote:Playfully described by some as "large and in charge," in truth, when summoned, this gluttonous gourmand will flap nary a feather unless a garland of gysahl greens is dangled before him—in which case not even the laws of nature can slow the fat chocobo down. -Use of the word summoned, as well as the extreme unlikelihood that many of these cannibalistic omnivores would be readily bred in Ishgard leads me to conclude this is a WoL mount. That's not to say that Fat Chocobos aren't canon, just that they're likely not the norm, and not highly esteemed or practical.
Original Fat Chocobo Wrote:Maybe not larger, but definitely more in charge, this most gluttonous of gluttons inspired the others to great weights. Although most modern chocobos have yellow plumage, historic tomes portray birds covered in feathers whiter than the whitest snowfall─ All the better to see the stains of its many meals. -For the same reasons as above, though this one does provide some interesting insight into chocobo plumage.
Parade Chocobo Wrote:Originally purchased by the Adventurers' Guild for use in festival parades, this portly steed quickly wore out his welcome by devouring a moon's worth of fodder in a single turn of the sun. Unable to pay the price of upkeep, the guild passed the reigns to someone more “commendable." -Well, there you go, neither esteemed nor practical. But, if you want to have a fat chocobo, and you're an adventurer, there's your in.
Fat Moogle Wrote:This plus-sized patrician epitomizes the ancient moogle proverb regarding kupo nuts that says, “Once you kupop, you cannot stop.†Basic laws of physics suggest that wings as small as the fat moogle's should not provide enough lift for true flight... yet here we are. -Moogles are rare to find (not to mention invisible to most) so seeing a bunch of fat ones dragging carriages is probably out of the question.
Kirin Wrote:Ask any man in Othard who rules the realm of beasts, and you will receive the same answer-Kirin. It is believed that the lion-like creature has walked the eastern lands for over a thousand years and will only answer the call of a hero it has deemed worthy.
Legacy Chocobo Wrote:In the five years following your sudden disappearance at Carteneau Flats, your ever-faithful chocobo spent each waking moment galloping across the realm in search of his lost master. His myriad adventures are nothing less than fantastical and heartbreaking... but that is a story for another day. -More a Warriors of Light exclusive versus the Warrior of Light exclusive. Many Twelvesblades likely lost their chocobos in a similar fashion. Use at your discretion, obviously?
Logistics System Wrote:One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach, the mechanical sphere was modified by Nero tol Scaeva into a personal transportation device. -Unless you're an archaeologist with the Sons of Saint Coinach (and maybe even if you were) it's unlikely that Nero tol Scaeva had time to modify many of these systems in his brief time with the Sons.
Midgardsormr Mount Wrote:Only after proving your bravery in the face of countless perils has the father of dragons found you to be a worthy heir to the light, and granted you a place upon his back.
Sophic Lanner Wrote:History tells us that disruption in balance twixt good and evil will invariably result in suffering. The noble lanner serves to restore that balance by placing upon the goddess Sophia's scales the weights of equilibrium─ most commonly depicted as our heroes of legend. -Likely only found on Meracydia or Azys Lla?
Warring Lanner Wrote:These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia, the lanners bore the seeds of the World Tree across the seas, planting the verdant forests that dot the realm today. -Though legend of a people we know next to nothing about says they flew all over the world, you're most likely going to be limited the same as the Sophic Lanner.
Twintania Mount Wrote:Bound to eternal thralldom via an Allagan neurolink, this ancient wyvern from the southern continent of Meracydia will remain a loyal servant as long as you possess its identification key. -Considering the WoL and Party were the only individuals to see Twintania in the last 5000 years, much less defeat her, this mount is strictly a WoL possession.
Sleipnir Mount Wrote:Blessed by the elder primal himself, Sleipnir will forever remain loyal to those who have proven themselves worthy. In addition to being fearless in battle, the dark steed is also able to manipulate his corporeal form to accommodate any rider, large or small. -Unless you defeated Odin, smartly abandoned his sword Zantetsuken, but stole the horse, I dunno. That said, I am well aware many people use this mount as a stand in for a regular horse, which is very understandable considering the PvP gate to access other horses.
Zu Mount Wrote:This horn of bone emits a howling blare that summons your trained zu mount. -The Zu is going down here because I couldn't find any lore reference besides the above that talks about anyone trying to tame a Zu as a mount. It's very likely a bad idea.
Hope this helps! ^^
RE: General Lore Questions - Aegir - 12-12-2016
Does anyone know if the Goblins have their own hilarious word for Primals?
RE: General Lore Questions - Valence - 12-13-2016
Thanks, I wasn't totally sure how to wrap my head around some of those (primal ponies and the likes especially).
RE: General Lore Questions - Sounsyy - 12-13-2016
(12-12-2016, 11:35 PM)Aegir Wrote: Does anyone know if the Goblins have their own hilarious word for Primals?
I looked through the most obvious places where the goblins might reference a primal- during the early MSQ with Titan and during the Alexander storyline. In both instances, the goblins never use a phrase or word for a primal in general, but always refer to the specific primal under discussion. For Titan, the word is "rockman" while goblins unfamiliar with Alexander call it the "whirlycog giant." Quickthinx Allthoughts sometimes references Alexander by its proper name, but that's the only time we see goblins do so.
Unfortunately, because dealings with goblins and primals are so scarce, we may only ever be able to guess as to what names they've mashed up for the other primals. Though if you're curious to learn a little bit more about gobbiespeak, there was an older thread where we discussed some of their language lore.
Brayflox Alltalks Wrote:Pshhh... Shkohhh... Why uplander is talentful plansmaker. Tricksy foe for mighty rockman! Brayflox Alltalks Wrote:Brayflox give uplander lenthand in past-time, yes? Mighty rockman fall with gobbiehelp, yes? Now time is come for lenthand to be Brayflox's ironfist! Shkohhh! Roundrox Wrote:“Bobbing� Nothing bobbed, silly uplander. Ground made shiveryshakes when giant of whirlycogs stood. And then magic walls came up too!
Hope this helps! ^^
RE: General Lore Questions - Rosehip - 12-13-2016
I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense.
What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough.
Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe
RE: General Lore Questions - Sounsyy - 12-13-2016
(12-13-2016, 12:41 PM)Rosehip Wrote: I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense.
What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough.
Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe
Here's what we know:
Fernehalwes Wrote:When the Seekers of the Sun came to Eorzea from their homelands, there were only 26 tribes. Since that time, there have been some males who, instead of defeating their tribe's nunh and becoming a breeding male by normal means, opt to leave the tribe and form their own. However, it is rare for female Seekers of the Sun to follow these males, so these newly formed tribes almost always die out.
This does not mean that it doesn't happen.
If a male leaves to form his own tribe, he will replace the letter from his original tribe (for example, the "Y" in Y'shtola) with a new one. Since the 26 letters of the Eorzean alphabet are already taken, the new tribal prefix will be often be two letters (Ma -> Ma'shtola) which are of the tribe-forming male's choosing (and all people in his tribe will use that same prefix).
His last name will be Nunh, as he is now the new breeding male (as designated by himself) of his new tribe.
---
There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.
This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast). This is why you will almost never see Seekers of the Sun with tribal letters beyond the original 26 (like the Ma'shtola I mentioned earlier). There are simply not that many, and those that do exist, rarely admit it, for fear of ostracism.
In the specific case of daughters mating with their fathers, it would require that that same Nunh of whatever tribe maintained his position for at least 15-16 years, give or take. I believe this would be an exceptional length of time for any one Nunh to hold mating rights, but even if it did happen, this would mean that one Nunh had been mating with 20-50 females for 15+ years. That would be a LOT of babies, meaning that the tribe would have grown exponentially during his reign and likely multiple Tias would've expanded the tribe's territory to take on the role of Nunh elsewhere. So, the Nunh's children may be divided up among the newly expanded territories and other Nunhs.
People usually hate the comparison, but something similar happens in lion prides according to some quick internet searches. Most male lions are only able to maintain dominion over their pride on average 2 years, while it takes most female cubs up to 4 years to reach child-bearing age, usually but not always, diminishing father-daughter inbreeding.
That said, and regardless of any similarities to lions, strict in game lore for the Miqo'te tribes seems to indicate that inbreeding (at least between siblings, cousins, etc) might be unavoidable, if not commonplace. When you have 1 male per 20-50 females and most children are also female, unless Miqo'te begin breeding outside the tribe (social ostracism) you're going to get some amount of inbreeding eventually, unless males are so rare that not every Nunh produces even one male.
EDIT: Adding in the in-game example of the U Tribe in the Sagolii desert. U'odh Nunh has only been Nunh for the last 5 years following the disbanding of the Company of Heroes. Meaning that the Tias we see around the tribe are probably not his. So, any daughters he produces will likely eventually mate with one of these Tias when they overtake U'odh's position as Nunh. Alternatively, by the time U'odh's children come of age, an entirely new set of Tias may have become Nunhs, but there's also the likelihood that if U'odh produces a male, that male might become Nunh around the same time U'odh's daughters reach age. Will U'odh's son mate with his sisters? I dunno. But the inbreeding gambit seems to rely completely on luck of the draw of who is Nunh and who the Nunh has pick of.
RE: General Lore Questions - Valence - 12-13-2016
Biggest tribes actually have several Nunhs if I remember correctly. I don't remember the exact ratio of females per Nunh since I'm at work, but I believe it's hardly above a dozen.
Or did I dream that?
RE: General Lore Questions - Sounsyy - 12-13-2016
(12-13-2016, 01:27 PM)Valence Wrote: Biggest tribes actually have several Nunhs if I remember correctly. I don't remember the exact ratio of females per Nunh since I'm at work, but I believe it's hardly above a dozen.
Or did I dream that?
From Miqo'te Naming Conventions:
Quote:All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average).
RE: General Lore Questions - Rosehip - 12-13-2016
(12-13-2016, 01:22 PM)Sounsyy Wrote: (12-13-2016, 12:41 PM)Rosehip Wrote: I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense.
What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough.
Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe
Here's what we know:
Fernehalwes Wrote:When the Seekers of the Sun came to Eorzea from their homelands, there were only 26 tribes. Since that time, there have been some males who, instead of defeating their tribe's nunh and becoming a breeding male by normal means, opt to leave the tribe and form their own. However, it is rare for female Seekers of the Sun to follow these males, so these newly formed tribes almost always die out.
This does not mean that it doesn't happen.
If a male leaves to form his own tribe, he will replace the letter from his original tribe (for example, the "Y" in Y'shtola) with a new one. Since the 26 letters of the Eorzean alphabet are already taken, the new tribal prefix will be often be two letters (Ma -> Ma'shtola) which are of the tribe-forming male's choosing (and all people in his tribe will use that same prefix).
His last name will be Nunh, as he is now the new breeding male (as designated by himself) of his new tribe.
---
There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.
This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast). This is why you will almost never see Seekers of the Sun with tribal letters beyond the original 26 (like the Ma'shtola I mentioned earlier). There are simply not that many, and those that do exist, rarely admit it, for fear of ostracism.
In the specific case of daughters mating with their fathers, it would require that that same Nunh of whatever tribe maintained his position for at least 15-16 years, give or take. I believe this would be an exceptional length of time for any one Nunh to hold mating rights, but even if it did happen, this would mean that one Nunh had been mating with 20-50 females for 15+ years. That would be a LOT of babies, meaning that the tribe would have grown exponentially during his reign and likely multiple Tias would've expanded the tribe's territory to take on the role of Nunh elsewhere. So, the Nunh's children may be divided up among the newly expanded territories and other Nunhs.
People usually hate the comparison, but something similar happens in lion prides according to some quick internet searches. Most male lions are only able to maintain dominion over their pride on average 2 years, while it takes most female cubs up to 4 years to reach child-bearing age, usually but not always, diminishing father-daughter inbreeding.
That said, and regardless of any similarities to lions, strict in game lore for the Miqo'te tribes seems to indicate that inbreeding (at least between siblings, cousins, etc) might be unavoidable, if not commonplace. When you have 1 male per 20-50 females and most children are also female, unless Miqo'te begin breeding outside the tribe (social ostracism) you're going to get some amount of inbreeding eventually, unless males are so rare that not every Nunh produces even one male.
EDIT: Adding in the in-game example of the U Tribe in the Sagolii desert. U'odh Nunh has only been Nunh for the last 5 years following the disbanding of the Company of Heroes. Meaning that the Tias we see around the tribe are probably not his. So, any daughters he produces will likely eventually mate with one of these Tias when they overtake U'odh's position as Nunh. Alternatively, by the time U'odh's children come of age, an entirely new set of Tias may have become Nunhs, but there's also the likelihood that if U'odh produces a male, that male might become Nunh around the same time U'odh's daughters reach age. Will U'odh's son mate with his sisters? I dunno. But the inbreeding gambit seems to rely completely on luck of the draw of who is Nunh and who the Nunh has pick of.
That makes sense, thank you for your reply! I'll keep my character's Sire from the same Tribe as her then, just wanted to make sure I wasn't making some sort of unfortunate implications
RE: General Lore Questions - Aegir - 12-13-2016
(12-13-2016, 12:27 PM)Sounsyy Wrote: (12-12-2016, 11:35 PM)Aegir Wrote: Does anyone know if the Goblins have their own hilarious word for Primals?
I looked through the most obvious places where the goblins might reference a primal- during the early MSQ with Titan and during the Alexander storyline. In both instances, the goblins never use a phrase or word for a primal in general, but always refer to the specific primal under discussion. For Titan, the word is "rockman" while goblins unfamiliar with Alexander call it the "whirlycog giant." Quickthinx Allthoughts sometimes references Alexander by its proper name, but that's the only time we see goblins do so.
Unfortunately, because dealings with goblins and primals are so scarce, we may only ever be able to guess as to what names they've mashed up for the other primals. Though if you're curious to learn a little bit more about gobbiespeak, there was an older thread where we discussed some of their language lore.
Brayflox Alltalks Wrote:Pshhh... Shkohhh... Why uplander is talentful plansmaker. Tricksy foe for mighty rockman! Brayflox Alltalks Wrote:Brayflox give uplander lenthand in past-time, yes? Mighty rockman fall with gobbiehelp, yes? Now time is come for lenthand to be Brayflox's ironfist! Shkohhh! Roundrox Wrote:“Bobbing� Nothing bobbed, silly uplander. Ground made shiveryshakes when giant of whirlycogs stood. And then magic walls came up too!
Hope this helps! ^^ It does <3
RE: General Lore Questions - Valence - 01-13-2017
Do we have accounts of the actual impact of natural seasons on all the lands in Eorzea? I'm not referring to calamity stuff like what happened in Coerthas.
Does the Shroud gets snowy in winter? That kind of things. It's somewhat harder to find than I imagined, even with the lore finder (considering the amount of results to parse through...).
RE: General Lore Questions - Virella - 01-13-2017
Yes, seasons are a thing in Eorzea.
The North Shroud has been experiencing an unseasonably warm winter this year. In fact, there're even some as say winter has yet to arrive there. The conjurers, in particular, are taking the matter very seriously, fearing this break in the natural cycle may wreak havoc upon the region's flora and fauna.
http://chrysaliswiki.com/quests:ffxiv-winter-is-not-coming
"By now no doubt all have heard of the Firefall Faire being prepared for in Eorzea's cities. But tell me this—do you not find something strange about these festivities? Why, I ask, in the midst of these the year’s hottest days, must we be forced to look upon balloons fashioned in the likeness of bombs, and everywhere reminded of this unbearable heat from which we constantly seek even the briefest of respites?"
—Yumah Molkot, reporter of The Harbor Herald
http://finalfantasy.wikia.com/wiki/Moonfire_Faire
This fish uses its uncanny resemblance to a reddened leaf to hide amongst fallen detritus and wait for unsuspecting prey to approach. As this hunting technique is only effective for a two-moon period of the twelvemoon, the wavekin will gorge itself while it can, and then lie dormant until the next autumn calls.
http://ffxiv.gamerescape.com/wiki/Autumn_Leaf
http://ffxiv.gamerescape.com/wiki/Autumn_War (they call it the Autumn War for a reason I assume)
I just imagine for practical reasons they leave seasons out (I can't recall any MMO having seasons actively anyhow). There's... a lot on seasons if you go looking for it. These are just a few examples.
RE: General Lore Questions - Valence - 01-13-2017
To be more precise, I didn't find it especially a hard stretch to conclude there is indeed seasons in Eorzea/Hydaelyn considering all the references we get of winter, spring, summer, etc. Or just seasons.
I forgot about that specific quote on the heat wave they get in the Shroud, but otherwise I'm more specifically looking for possible info on what seasons do on most regions.
The only thing so far I have been able to gather is that winters in snowy Coerthas are extremely cold and bitter, but then again, we are already speaking about a region climate that got completely fucked up by the Calamity.
Again, to speak more simply, I'm interested in hints or description of what it can be in other seasons. Is the Shroud snowy in winter? Are a lot of its trees deciduous and so the forest gets a lot less thick? How does Thanalan look in winter? Are summers in La Noscea full of storms and thunder like a tropical islandic climate, or are they closer to a homogenous equatorial thing?
Well, I'm well aware that not much has probably ever been written on the matter by the lore team considering how hard it is to track (and maybe there is actually nothing and i'm tracking a chimera), so I'm obviously not expecting something that detailed. But you get the picture.
RE: General Lore Questions - Sounsyy - 01-13-2017
(01-13-2017, 07:06 PM)Valence Wrote: The only thing so far I have been able to gather is that winters in snowy Coerthas are extremely cold and bitter, but then again, we are already speaking about a region climate that got completely fucked up by the Calamity.
Again, to speak more simply, I'm interested in hints or description of what it can be in other seasons. Is the Shroud snowy in winter? Are a lot of its trees deciduous and so the forest gets a lot less thick? How does Thanalan look in winter? Are summers in La Noscea full of storms and thunder like a tropical islandic climate, or are they closer to a homogenous equatorial thing?
Abalathia's Climate: Coerthas, Dravania, Gyr Abania
Hot Summers, Cold Snowy Winters, Autumn deciduous trees, plants blooming in Spring
Sightseeing Vista #070 Wrote:The Frozen Fang
In years past, the hot alpine summers would have seen this fallen Dravanian outflyers blown with maggots and reduced to bones in a matter of days. Now, in the endless winter wrought by the Calamity, the carcass rests in the permafrost under a thick blanket of snow, perfectly preserved since the day he was pierced through the heart by a ballista. The Mythril Eye: A Winter Awoken? Wrote:As doing so was positively prohibited, however, the knights had the children slip in while swathed in their scarlet jackets. Thus were they spared the worst of the cruel cold. These orphans survived the winter, and, later in life, they went on to convey the same kindness to others that they had once received. On the coldest week of the year, they took to sporting scarlet and passing out presents to the children of the realm. And over time, their deeds developed into the favored festival known as the Starlight Celebration. ...A representative from the Adventurers' Guild informed of the proposed plan—snowmen, made with powdery stuff sleighed down from Coerthas... Waldomar Wrote:It's a festival for ushering in winter, where grown-ups and younglings alike cry "Winter is coming!" while hurling snowballs in a joint effort to build a giant of snow named Father Frost. What sets him apart from ordinary snowmen, you ask? Why, it's the gemstone he bears within his breast called the Heart of Winter, an age-old Ala Mhigan relic. Flame Private Osric Wrote:Rhalgr take this desert heat! Ahhh, I'd give anythin' to be back in the crisp mountains of Ala Mhigo. ...Well, perhaps not my freedom. Coerthan Hemlock Wrote:Due to their natural resistance to colder temperatures, hemlocks remain abundant in Coerthas even now, long after the Calamity-induced winter killed off the less hardy species. Autumn Leaf Wrote:This fish uses its uncanny resemblance to a reddened leaf to hide amongst fallen detritus and wait for unsuspecting prey to approach. As this hunting technique is only effective for a two-moon period of the twelvemoon, the wavekin will gorge itself while it can, and then lie dormant until the next autumn calls. Hornbloom Wrote:This beautiful flower blooms only once every spring. The rest of the year, the plant is considered one of the ugliest in all the land.
Gridania's Climate (Likely extends to Mor Dhona):
Temperate climate. Long, cold, snowy winters, deciduous plants. Wet Spring.
The Raven: Winter Is Not Coming Wrote:An odd few have been heard expressing that they would as soon skip the harshness of winter in favor of an early spring. This way of thinking, however, is dangerously naïve, warns Fufucha of the Botanists' Guild. The bounty of ice and snow is no less important than that yielded in warmth, stresses the Lalafell, before going on to remind us in a motherly tone that nature is dependent upon the turn of the seasons. The coming of the cold tells plants to shed their leaves against the chill, and animals to hoard what food they can. A late winter would cause seeds to sprout prematurely, only to wither before the onslaught of biting wind. Seemed Like the Thing To Get Wrote:The winter storms will close the mountain pass, cutting Coerthas off from Gridania. All the merchants are laying in a large stock of necessaries; wags have been heard calling it the “cold rush.†Today, it's for kitchen knives. In three days, it will be something else. Shroud Vetch Wrote:For centuries, farmers on the northern fringes of the Black Shroud, as well as the Coerthas lowlands, have planted this hardy flower in early spring as a cover crop to increase soil fertility. A Toad's Taste Wrote:A warm winter and a damp spring have resulted in an explosion in the number of dreamtoads living in the ponds and lakes near Treespeak. The ravenous scalekin, which have few natural predators, have already begun devouring the area's flora, and there are even reports that the toads have been eating some of the area's smaller fauna as well. To maintain the balance of the fragile ecosystem, the Gods' Quiver is seeking adventurers willing to assist in culling the cyclopean creatures. An Enemy in the Orchards Wrote:Herds of antelopes have been spotted in several faerie apple orchards located on the fringes of Camp Tranquil, ignoring the fallen apples set aside for the beasts, and instead eating the unripe ones still on the trees. If this continues, there will not be enough apples left for the farmers to take to market, forcing them to struggle through the long winter. The Holtwatch is petitioning adventurers to travel to the wooded area, locate the herd, and send as many of the beasts back to the forest as possible. V'nabyano Wrote:Have you seen the wildflowers? They are awfully beautiful this time of year. I like to bed down among them and let the elementals bring me sweet, sweet dreams.
Limsa and the South Sea Islands Climate:
Hot summers, bright sun, storm season, southern isles tropical, springtime and winter are things. Winter mild, but would be cold to most Lominsans.
Harbor Herald: Garleans in the Vale Wrote:Of late, however, a perceptible change has swept across the land. Brawny sailors are being observed hurling profanities at “Menphina’s bloody cur†for unseasonable storms out upon the high seas. The Alloyed Truth Wrote:The long rainy season has wreaked rusty havoc on iron rivets preferred by many a farmstead. Once the Consortium's silver-tongued agents are done, the clamor for bronze rivets is expected to be somewhere between “loud†and “gods protect us.†Smiths both deft and deaf are sought for this opportunity. Harbor Herald: Adventures in a Maelstrom Wrote:Just when one has gotten used to the incessant flapping and occasional snapping of the dragon galley ensign, the Maelstrom comes up with a new means to vex the populace: intensifying its recruitment drive. Spearheading the effort is a celebration dubbed Foundation Day, which entails posting barkers in the city-state whose obnoxious blaring puts one in mind of apkallus during breeding season. Harbor Herald: Bombards Ablaze Wrote:Why, I ask, in the midst of these the year’s hottest days, must we be forced to look upon balloons fashioned in the likeness of bombs, and everywhere reminded of this unbearable heat from which we constantly seek even the briefest of respites? Ain't Nobody Got Time for Rats Wrote:Every summer, we lose more than a quarter of our yield here at the Red Rooster Stead to a plague of filthy rats who sneak into the fields at night and eat the young vegetables straight off the vine. Every winter, we lose another quarter to the same rats when they chew their way into our storage silos. If the quick-breeding pests are not continuously dealt with, our losses will grow even larger, and I will be forced to abandon the farm. The Stead seeks fleet-footed adventurers to come and chase down the creatures so that my family and I might rest easily. Renascence Man Wrote:Passions revive in Master Gegeruju like sap rising in a springtime copse. Having recalled a boyhood lesson from a naturalist, he has entranced us by creating a floating compass out of needles. Such fun─and now done! 'Tis time to restock the sewing cases and make safe the reflecting pool. Ninipu Wrote:The weather up in the North Shroud don't seem t' be gettin' as cold as it rightly should this time o' year, ye see, an' them Gridanians is bloody wailin' about it. Bah! We're it up t' me, I'd strike the season from the reckonin' an' go straight to spring, but ye could be sure them tree-botherers would spout some bilge about the bleedin' circle o' life.
Thanalan's Climate:
Hot and less hot. Summer, spring, possibly a mild winter? I couldn't find very much seasonal references for Thanalan. There could potentially be a rainy season, though a levequest notes increased rainfall since the calamity, there's always been more rain than most normal deserts because Thanalan used to be all grassland and lush forests a few thousand years ago.
The Mythril Eye: Night On the Town Wrote:In this season when the peach blossoms bloom, we are reminded of Princess Edyva of the Thorne dynasty, whose famous tale became the origin of our Little Ladies’ Day festival. Not Cool Enough Wrote:Got some northerners working the caravan route, friend. Hard people, hard workers, but the weather's been a right harder mistress. They wear their northern wool and leather, and boil. They shed 'em, and burn. You see how it is. They need something fit for our climes, or they'll be dead betimes.
Yanxia's Climate:
Temperate, similar to Gridania's.
Kotatsu Table Wrote:A table designed in the Doman fashion. The underside has been treated with strange Eastern magicks to emit heat during the winter months. Nagxian Cudweed Wrote:Though recognized as a weed, this winter annual is edible and will oft be harvested in the late months for use in various Doman and Hingan dishes. Yuki Wrote:Well, I hope now our lands will be free of winter. May the snows melt in the spring sun and deliver us from our cold, parched lives. Come, my friends─let's go home, and rebuild!
RE: General Lore Questions - Saravahn - 01-20-2017
A hand if you all will....
My wife swears up and down that somewhere in the game there is mention of a monster/creature of Bronze Lake. Despite looking through the lore book and google searching anything related to Bronze Lake, even fishing quests, we were unable to find it.
The closest thing we found was Thalaos, which got me a, "No, that's not it. It's something still alive and in there...."
Anyone hear/read of said creature and by chance have a link to a post or something about it?
And no... I don't mean the rubbing oils on Godbert quest....
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