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Lore on cross class abilities - Printable Version

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RE: Lore on cross class abilities - Kyrrae L'minia - 04-16-2015

As to how thaumaturgy works, it's in relation to game mechanics of how much mana thaumaturgy uses in relation to other magick spells. Also how their personal mana depletes quickly, then refills. Also energy is not infinite, therefore thaumaturges *must* have a source for their mana, else lore-wise it would be noted that they can only cast spells for a certain duration of time, which we know is not the case. So you're right, much of thaumaturge's mechanic lore is based in-game, not in quests. But until I have anything to contradict that, I will stick with that interpretation. Especially since SE in general does a good job of keeping in-game mechanics in line with the lore for said job.

As to conjury, we know that spells such as cures aren't immediately dangerous to use without leaning on nature from the conjurer quests. Sylphie casts conjurer spells using her own mana for at least weeks, maybe longer, before she feels ill effects. And her mother even longer.

Personally with my character, he has an extremely low mana pool, so the only spells he can cast without feeling mana-deprivation effects is arcany. From what I understand from my arcanist lore friends, arcany uses a spark of your own aether to guide the aether around you through the enchanted ink, which amplifies it. But that's another, very interesting subject. Smile

Was just talking with my S/O actually about how interesting it is that theoretically, I think a conjurer/thaum could use their magic without their weapon, while an ACN would be totally screwed if you took their grimoire away.


RE: Lore on cross class abilities - Kyrrae L'minia - 04-16-2015

Also I'd like to note that much of our THM lore are stabs in the dark, since the 1.0 THM lore was basically retconned. It's ignored in 2.0, and 2.0 emphasizes elements, vs in 1.0 THM didn't use elements, and was Astral/Umbral, Life/Death, Light/Dark. So basically what I've done, and most of the people I've rp'd with saw it the same way, so I didn't even realize it was different with others. (Yay for diversity! xD ) was simply taking the basics of how the job worked, based off of the actual in-game mechanics. I completely understand if someone sees it differently however, seeing as how vague the game is.

But in regard to the THM's using ether, it seemed like it was just a boost to their mana, not something that was depleted. I didn't see anything in the THM quests that indicated them depleting their resources, and then sitting around for it to regenerate. Especially since we know rp-wise, aether doesn't naturally refill very quickly, in any body.


RE: Lore on cross class abilities - Dasair - 04-16-2015

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RE: Lore on cross class abilities - Kyrrae L'minia - 04-17-2015

Well yes, I know the references you're referring to, but I saw it as if a thm bottoms out so that they can't even cast an ice spell, or sometimes two, to move themselves into Umbral ice, then they could use an ether to boost them to the point to cast that spell. And when it refers to withdrawing when your reserves are spent, that it means withdrawing until your umbral ice has sufficiently replenished your reserves to move back into Astral Fire. Smile

I'd spoiler myself, but I don't know hot to make that script work. :/


RE: Lore on cross class abilities - Aduu Avagnar - 04-22-2015

Thaumaturgy comes from within.
Quote:Class Description:
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection. To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
you are litteraly using your own aether to power your spells, focused through the scepter. Nowhere in any quests does it mention THM's drawing from anywhere apart from oneself.