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Let's talk about 'dem Heavensward jobs - Printable Version

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RE: Let's talk about 'dem Heavensward jobs - Spethah - 06-22-2015

I did some number crunching today by comparing a level 50 WHM to a level 50 AST (not SCH because I suck at SCH). Turns out that AST does better in long fights due to it's efficiency and it's use of buffs. WHM is still better at burst healing however, so they tend to do much better in short fights.

Would I see an AST in a static raid party due to their strong healing capabilities in long fights? YES. Very much so, they can easily replace WHM in long fights. 

Would I see an AST in a static raid party as a secondary healer with a WHM as primary? Sure, their shields are good but not as good as SCH from what I've seen. Their buffs do make them very useful however. Personally having them as a secondary healer would depend on the static and what they have player skill wise.


RE: Let's talk about 'dem Heavensward jobs - Gegenji - 06-22-2015

(06-22-2015, 03:03 PM)Septha Wrote: I did some number crunching today by comparing a level 50 WHM to a level 50 AST (not SCH because I suck at SCH). Turns out that AST does better in long fights due to it's efficiency and it's use of buffs. WHM is still better at burst healing however, so they tend to do much better in short fights.

...

Sure, their shields are good but not as good as SCH from what I've seen. Their buffs do make them very useful however. Personally having them as a secondary healer would depend on the static and what they have player skill wise.

The biggest perk I've heard going for them is their pure utility. I've often heard that the best raid healer combo is one WHM and one SCH - so someone who can basically be either in any given situation is quite handy, even if they don't have the pure power of one or the other. Some smart card play (and a bit of luck of the draw, teehee) could also bring even more utility. A defensive boost for big groups or when a big hit is coming, increased damage or skill speed on your highest DPS.

I really want to give it a shot on Gogon once he hits 60 SCH. It'll take some getting used to with the whole litany of new icons and skill layout... but I'm quite intrigued to see what it can do.


RE: Let's talk about 'dem Heavensward jobs - Aaron - 06-22-2015

(06-22-2015, 02:26 PM)Melkire Wrote:
(06-22-2015, 02:04 PM)mongi291 Wrote: That pretty much applies for every tank now.
Or, even better, wait until we get crafted accessories and make accessories with both VIT and STR.

I haven't hopped into HW yet but I've been hearing folks in linkshells advocating VIT or maybe even PIE for DRK. The former given that consensus seems to be that it's a squishier tank than PLD or WAR, the latter given its constant need for MP.
DRK aren't squishy. They are kinda like glass cannons though.

They will absolutely demolish and aggro every and anything in bursts, but once those defense cool downs run out its basically they get healed quick or they die.

I DRK dpsed Snowcloak at 53 with just a WHM and a PLD (Both 50)

I dpsed everything and held aggro way to good if the fights were under two minutes (even solo killed several adds) but after the burst the recovery period was do or die.


RE: Let's talk about 'dem Heavensward jobs - BroodingFicus - 06-22-2015

(06-22-2015, 12:23 PM)Manari Wrote: I don't have Heavensward yet, but I was concerned about what they did to NIN?  I heard they were going to add a bunch of positional requirements on their moves.  Is this true?  If so, if we really have to juggle positional stuff along with mudras and our combos on top of it, why not just be a monk?  I'm just wondering how bad it is.

Aeolian edge is the only one of our old moves I saw that had a positional. It now does more damage from behind which isn't too bad. I am only 52 so far so I haven't unlocked the Armor Crush move that has a flanking positional effect (60 more damage from the flank I think) but that seems to be the worst of it not counting trick attack (which we already had). So three total if I'm not mistaken? Missing the positional isn't hugely punishing either aside from some dps loss. It doesn't interrupt your combo's or anything else and I'm looking forward to Huton lasting 70 secs. It'll free us up to use the mudras more often. So all and all don't fear. I'm leveling with a dragoon of equal item level and he still has to fight me for dps so I'd say we are still fine.

Also if I missed something, someone let me know XD.


RE: Let's talk about 'dem Heavensward jobs - Leggerless - 06-22-2015

(06-22-2015, 12:43 PM)Zyrusticae Wrote: Only one other person in this thread even mentioned Machinist. I knew we were unpopular, but damn, that much? Huh

Yep. Haven't got into HW just yet, but many sources are ambivalent.

A Machinist is like a ninja; they are good if played well and terrible if played incorrectly. At this stage, there are more of the latter present. Over time, the amount of people who know how to work with Machinist will increase and the class will seem... well, not as shitty. Like ninjas Tongue

Edit: Also, if anyone knows the base skill speed of a level 60 ninja right now, I would love to know it.


RE: Let's talk about 'dem Heavensward jobs - Melkire - 06-22-2015

Regarding NIN:

Armor Crush combos off of Gust Slash for a total of 220 potency without the positional or for 280 with. But that's not what's important. What's important is that the combo bonus extends Huton by 30s to a max of 70s. That more or less makes Armor Crush mandatory for optimal DPS rotation, since it frees up mudra for use in casting Raiton/Doton/Suiton ninjutsu. And since you'll be using AC anyway, you'll want to snag the flanking positional bonus for the extra potency.

The positionals for NIN still aren't as demanding as the ones on MNK are, since the latter's weaponskills don't branch into different combos so much as they weave in and out of each other, and each "step" has a number of positionals that require different positions for optimal DPS output.

Counting Trick Attack, Armor Crush, and Aeolian Edge, that's three positionals to a Monk's six. On top of that, Trick Attack has a 60s cooldown. In comparison, each and every one of MNK's positionals is a standard 2.5s GCD. So it's really more like two-and-change positionals to six. And even then, most of the combo components for NIN don't have positional requirements.


RE: Let's talk about 'dem Heavensward jobs - Zyrusticae - 06-22-2015

(06-22-2015, 04:09 PM)Leggerless Wrote: Yep. Haven't got into HW just yet, but many sources are ambivalent.

A Machinist is like a ninja; they are good if played well and terrible if played incorrectly. At this stage, there are more of the latter present. Over time, the amount of people who know how to work with Machinist will increase and the class will seem... well, not as shitty. Like ninjas Tongue

Edit: Also, if anyone knows the base skill speed of a level 60 ninja right now, I would love to know it.
NIN was actually OP right off the bat. MCH is the complete opposite situation: they're always terrible, even when played completely 100% optimally.

High MCH DPS runs in the 600-650 range at level 59 and i142. Meanwhile, this BLM is doing 977 DPS at 60 and i159. As you probably well know, those 17 ilvls (and one job level) are NOT going to explain the raw difference in DPS. The job is simply borked.

I think the most obvious problem is that even at our peak burst we're only doing sub-par damage, and then during the rest of the time we're slaves to the RNG as we pray for procs to use our slightly-more-damaging skills... and our skills have really, REALLY bad potencies to begin with. BRD also has low potencies but compensates with lots of crits and the bloodletter proc which completely changes how much damage they output at 50 (though that damage is still obviously sub-par next to melee DPS and caster jobs). Their Wanderer's Minuet skills are also straight-up superior to MCH's Gauss Barrel skills, something I find quite laughable as it's an extremely straightforward comparison and there is no excuse for this discrepancy.

This is not okay:

Black Mage
[Image: Pmh8Ttk.png]

Machinist
[Image: IcSpalu.png]


RE: Let's talk about 'dem Heavensward jobs - Trigonxv - 06-22-2015

My fellow dragoons blood of the Dragon is so good that is all Big Grin


RE: Let's talk about 'dem Heavensward jobs - McBeefâ„¢ - 06-22-2015

(06-22-2015, 04:29 PM)Zyrusticae Wrote:
(06-22-2015, 04:09 PM)Leggerless Wrote: Yep. Haven't got into HW just yet, but many sources are ambivalent.

A Machinist is like a ninja; they are good if played well and terrible if played incorrectly. At this stage, there are more of the latter present. Over time, the amount of people who know how to work with Machinist will increase and the class will seem... well, not as shitty. Like ninjas Tongue

Edit: Also, if anyone knows the base skill speed of a level 60 ninja right now, I would love to know it.
NIN was actually OP right off the bat. MCH is the complete opposite situation: they're always terrible, even when played completely 100% optimally.

High MCH DPS runs in the 600-650 range at level 59 and i142. Meanwhile, this BLM is doing 977 DPS at 60 and i159. As you probably well know, those 17 ilvls (and one job level) are NOT going to explain the raw difference in DPS. The job is simply borked.

I think the most obvious problem is that even at our peak burst we're only doing sub-par damage, and then during the rest of the time we're slaves to the RNG as we pray for procs to use our slightly-more-damaging skills... and our skills have really, REALLY bad potencies to begin with. BRD also has low potencies but compensates with lots of crits and the bloodletter proc which completely changes how much damage they output at 50 (though that damage is still obviously sub-par next to melee DPS and caster jobs). Their Wanderer's Minuet skills are also straight-up superior to MCH's Gauss Barrel skills, something I find quite laughable as it's an extremely straightforward comparison and there is no excuse for this discrepancy.

This is not okay:

Black Mage
[Image: Pmh8Ttk.png]

Machinist
[Image: IcSpalu.png]

You have no idea what MCH 'played optimally' looks like, and neither does anyone else at this point. So maybe just calm down and a wait a few weeks and see what the numbers end up being.


RE: Let's talk about 'dem Heavensward jobs - Verad - 06-22-2015

As a NIN, I'm not sure what I'm supposed to be doing with two separate aggro-dump skills. Somebody give me ideas that don't involve taking the tank's aggro to troll an annoying healer.


RE: Let's talk about 'dem Heavensward jobs - Steel Wolf - 06-22-2015

I dun care about the meta. I love my Spoopy Palidin.

And if some parsing shitface's numbers make everyone force me out of content then that's cool. I can OT all damn week if I wanna, or RP, or just spend my money on a game where I'm not gated by iLvl AND the playerbase.

LOVE MAH DRK.


RE: Let's talk about 'dem Heavensward jobs - Zyrusticae - 06-22-2015

(06-22-2015, 04:35 PM)Natalie Mcbeef Wrote: You have no idea what MCH 'played optimally' looks like, and neither does anyone else at this point. So maybe just calm down and a wait a few weeks and see what the numbers end up being.

Really?

It's not complicated or even particularly difficult. Even NIN's "optimized" rotation only grants it roughly 30 DPS over the rotations people were doing at the start (assuming the player is competent and not completely neglecting obvious class features like you see in so many Crystal Tower parties *sigh*). This isn't going to MAGICALLY CHANGE just because someone figured out a slightly more optimal way to use the tools they've been given.

I'm tired of people making excuses. Warrior did not magically improve over time, it only improved after Square Enix patched it. Likewise with Dragoon (and BLM, and SMN, etc).

And, look, you have hundreds of very competent players trying all sorts of ideas and combinations with these classes. These things get sussed out in days, not weeks. It's been long enough to know quite a bit more than the general gist of how these classes work. If nothing's been figured out now, nothing is going to change in another month unless Square Enix makes that change.


RE: Let's talk about 'dem Heavensward jobs - Verad - 06-22-2015

You seem really upset about this. Don't worry, they'll probably fix it.


RE: Let's talk about 'dem Heavensward jobs - McBeefâ„¢ - 06-22-2015

(06-22-2015, 04:58 PM)Zyrusticae Wrote:
(06-22-2015, 04:35 PM)Natalie Mcbeef Wrote: You have no idea what MCH 'played optimally' looks like, and neither does anyone else at this point. So maybe just calm down and a wait a few weeks and see what the numbers end up being.

Really?

It's not complicated or even particularly difficult. Even NIN's "optimized" rotation only grants it roughly 30 DPS over the rotations people were doing at the start (assuming the player is competent and not completely neglecting obvious class features like you see in so many Crystal Tower parties *sigh*). This isn't going to MAGICALLY CHANGE just because someone figured out a slightly more optimal way to use the tools they've been given.

I'm tired of people making excuses. Warrior did not magically improve over time, it only improved after Square Enix patched it. Likewise with Dragoon (and BLM, and SMN, etc).

And, look, you have hundreds of very competent players trying all sorts of ideas and combinations with these classes. These things get sussed out in days, not weeks. It's been long enough to know quite a bit more than the general gist of how these classes work. If nothing's been figured out now, nothing is going to change in another month unless Square Enix makes that change.

If it doesn't, then so what?

I don't get the outrage. SMN spent all of 2.0 as the sub optimal magical dps after BLM got its buff. It's cool, people still played SMN, life went on.

Maybe MCH just isn't what you want it to be and that's ok. Either way we'll find out over the next few weeks.


RE: Let's talk about 'dem Heavensward jobs - BroodingFicus - 06-22-2015

(06-22-2015, 04:48 PM)Verad Wrote: As a NIN, I'm not sure what I'm supposed to be doing with two separate aggro-dump skills. Somebody give me ideas that don't involve taking the tank's aggro to troll an annoying healer.

I was thinking the same thing. Unless a tank is just auto attacking I don't usually see huge issues with me getting aggro. I mean...I suppose we could use it to save a healer if adds got on them but two does seem overkill. Or maybe to help with tank swapping if it comes up? At least with smokescreen. If I am understanding shadewalker correctly and it makes a copy of us that then takes 80% of the aggro for 15 secs....I don't know. Take pressure off a tank if the healer is dead? I would have rather they just gave us smokescreen since we didn't have a enmity reducer and then something else. 

I'd be curious if anyone else had ideas for it though.