How do -you- Combat RP? - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: How do -you- Combat RP? (/showthread.php?tid=7760) |
RE: How do -you- Combat RP? - LiadansWhisper - 07-26-2014 (07-24-2014, 02:31 PM)LiveVoltage Wrote: @Lia Yes, of course my experience is "a little biased."  It's my experience.  ![]() 9 times out of 10, if conflict RP is resulting in dice-rolled combat, people are already emotional and people get way too invested on winning or losing.  Like I said, I have no problem losing at combat RP - my character is explicitly bad at physical combat.  But I do have a problem with people who only follow the dice rolls that benefit their characters, and either ignore or twist those dice rolls not in their favor.  I just find the entire thing to be incredibly tiresome. RE: How do -you- Combat RP? - Aduu Avagnar - 07-26-2014 I prefer freeform, but dice rolling tends to be my go to when running a combat based event for people due to speed. they know the outcome of the exchange, so can emote appropriately. That being said, as for the fighting other players and people not wanting to lose, I would hope that wouldn't be said of me, when fighting some members of Nights Blades a while back, Nako tended to use his agility, yes, but when push came to shove, he wasn't trained/quick enough and ended up with a sword nailing his forearm to his shield. When fighting NPC's I have no compunctions about the style of rp I use, and Nako can be quite violent, but I tend to use immobilizing abilties when fighting PC's, risk of massive injury yes, but never risk of death for them. I have heard stories from members of my FC about people who no sell on pretty much anything that was done to them, however, and people like that make me sad. If your not going to risk anything, and just want to find a platform to show how amazing you are, just leave me out of it. RE: How do -you- Combat RP? - Flickering Ember - 07-26-2014 I don't get into nearly as much RP combat as I used to when I Rped in WoW. I started to make characters who are/were rookies to make rp combat easier on me. I really prefer to leave the resolution of combat up to fate, ie. dice rolls. I don't trust strangers, friends, or even myself to be unbiased to combat outcomes. I don't like knowing ahead of time who is going to win so I don't participate in talking it out OOC. If it is too inconvenient to use rolls or the other person doesn't want to I have my character lose by default. RE: How do -you- Combat RP? - CrimsonMars - 07-26-2014 Lot of interesting feedback going on. Especially Voltage. ![]() RE: How do -you- Combat RP? - Sophia_Grave - 07-26-2014 I think its best to talk it over with whoever's involved beforehand. While dicerolling is fair (unless its me, because I always lose :V), it really can put a damper on your RP when you fail at something really simple. I think combat RP is best when everyone knows the end result beforehand, and things are planned out. That way, you don't have to completely trust that you or the other person won't just ruin things (intentionally or not). OOC Transparency, as usual, is the key. RE: How do -you- Combat RP? - Knight Kat - 07-26-2014 (07-26-2014, 02:43 PM)Flickering Ember Wrote: I don't get into nearly as much RP combat as I used to when I Rped in WoW. I started to make characters who are/were rookies to make rp combat easier on me. I really prefer to leave the resolution of combat up to fate, ie. dice rolls. I don't trust strangers, friends, or even myself to be unbiased to combat outcomes. I don't like knowing ahead of time who is going to win so I don't participate in talking it out OOC. If it is too inconvenient to use rolls or the other person doesn't want to I have my character lose by default. Kinda with Ember on this. I don't like knowing the outcome beforehand. For me, that saps the fun right out of it. There is hardly any surprises in a predetermined outcome. I can see that being best for some situations, but not all. Freeform has its own problems. I do not mind loosing like 60% of the time because I like playing "underdog" characters. But she is not a total push-over. This means I can't totally trust myself to be unbiased. If I am doing RP combat with someone I know, I might just loose because I do not want any hard feelings. However, IMHO, this is not how it should be. That leads me to dice systems. This is what I prefer in most cases. Yes, RNG can be a rip-off sometimes, but if I loose I can often come up with an IC reason that makes sense. If my character is frankly up against an opponent that should not be able to beat her, for example, a chef with no combat experience, she would not put in a real effort to hurt them as she would see them as a minimal threat. In other words, I would RP out a conflict with them, but Kiht would spend most of her time just avoiding their attacks. If they persist, I would just end it in a tie by having Kiht withdrawal (they can consider that a win for all I care). If someone is playing a character not trained in combat, I do not think they should expect to win many fights. If someone is playing a combat character, dice is my go-to. The resolution from the dice would -not- upset me in any way. Even if it is not in my favor. RE: How do -you- Combat RP? - LiadansWhisper - 07-26-2014 (07-26-2014, 02:12 PM)Nako Wrote: I prefer freeform, but dice rolling tends to be my go to when running a combat based event for people due to speed. they know the outcome of the exchange, so can emote appropriately. Never heard your name mentioned.  I was speaking about specific circumstances to myself, and I only recently joined the Night Blades.  ![]() RE: How do -you- Combat RP? - Aduu Avagnar - 07-27-2014 (07-26-2014, 11:17 PM)LiadansWhisper Wrote:It was between the Yatagahns and the Night Blades to see if the two groups got on well enough for some plot, I think there were some disagreements in outlooks.(07-26-2014, 02:12 PM)Nako Wrote: I prefer freeform, but dice rolling tends to be my go to when running a combat based event for people due to speed. they know the outcome of the exchange, so can emote appropriately. RE: How do -you- Combat RP? - Roswyn - 07-29-2014 I have a soft spot for freeform but I really only do it with people I know and trust. Otherwise rolling is the way to go. One of my pet peeves with free form is people taking like 5 actions in a turn. Like drawing a weapon, stabbing someone in the neck, dodging an attack, rolling away all in what would have reasonably been like maybe 2 seconds. Also, for some reason, a lot of people tend to forget basic rp etiquette with freeform. The whole "I should give this person a chance to reply" kinda goes out the window and people tunnel on "winning" (I guess?) and get cheesy with 1 hit KO's. On the same token, some people are constantly "evading" like a ballerina. If you've ever played any table top games you know you can only take so many actions in a turn. Think about it that way. I can do 1 complex action then maybe scratch my butt or something. (Not really, but ya get it.) In short, I think freeform opens the door for a lot of awesome things (environmental damage yo) but it also requires some general understanding of weaponry. I.E. "I probably can't parry an axe with this shortsword." Or "Since I'm using fist weapons that means I have to be REALLY careful trying to get close to that Lancer." Also, I straight up walked away from a guy who said he was a black mage once in a combat situation. He literally tried to summon some unidentified mist and lock my character in a box with it, wut? RE: How do -you- Combat RP? - Val - 07-29-2014 I absolutely love freeform combat. In fact, my original RP playground was made up entirely of freeform. Ayenee was a great place, and those people came up with a lot of the rules that have carried on to the turn-based combat of today. I will certainly say that it can come with its issues. I have no problem with losing a battle, but I won't let someone just.. well. Win. If the person is going to run around and do backflips and dance around and try to be flashy, that simply isn't going to win a fight--not in any realistic sense. I also have an issue with Dragoons that seem to think that jumping super high into the sky and landing on someone is the best thing they can possibly do. I've ran into more than one that believe that their attack is instantaneous rather than requiring the time to jump, ascend, descend, etc. ..But, as others have pointed out, there are some really great and amazing people out there that do it and know how to do it properly. Several of these people have managed to beat Val. He's got several flaws that these people know how to exploit, and it's incredibly fun watching them do so. Others, well--they just don't, and unless there's a specified outcome beforehand, if their characters make mistakes that Val would see, they'll likely pay for it. I try to operate as realistically as possible within the bounds of lore and physics. Val can't do a triple somersault and kick someone. I mean, I suppose with practice he could, but anyone in their right mind would just.. you know. Step away. He knows this, and he knows what works and what to watch for. After all, the majority of his career has /been/ fighting. All of his attacks are precise and quick. He gets in close, does damage, and gets out. My other character isn't nearly as skilled at combat and, should the poor guy ever find himself in a true situation, he'll likely lose. I also have a caster that specializes in ranged combat and can do some absolutely amazing damage at a distance. However, if anyone ever manages to get in close, he's pretty much lost the fight. I try to find a balance with all of my characters that, if the opponent can find the weakness of said character and exploit it, there's nothing my character can do. If the person simply outsmarts the character (which many have done with poor Val and others), then they're sure to win as well. RE: How do -you- Combat RP? - LiadansWhisper - 07-29-2014 (07-29-2014, 03:54 AM)Val Wrote: I absolutely love freeform combat. In fact, my original RP playground was made up entirely of freeform. Ayenee was a great place, and those people came up with a lot of the rules that have carried on to the turn-based combat of today. Eh hem. T1?  T2? I TYPE FASTER THAN YOU, I WIN! ![]() Oh god.  Memories... RE: How do -you- Combat RP? - Val - 07-29-2014 (07-29-2014, 04:44 AM)LiadansWhisper Wrote:(07-29-2014, 03:54 AM)Val Wrote: I absolutely love freeform combat. In fact, my original RP playground was made up entirely of freeform. Ayenee was a great place, and those people came up with a lot of the rules that have carried on to the turn-based combat of today. Ah, Liadan. I adore you. In fact, I'm actually in touch with some of the old school people that did some RP in Ayenee/Nerima back then ![]() RE: How do -you- Combat RP? - LiadansWhisper - 07-29-2014 (07-29-2014, 05:03 AM)Val Wrote: Ah, Liadan. I adore you. In fact, I'm actually in touch with some of the old school people that did some RP in Ayenee/Nerima back then :O But on what platform? ![]() I have great memories of Ayenee, even if NWN was far superior (if only in that we had pixels!  ACTUAL PIXELS, VAL!). Oh man, those channels.  ![]() RE: How do -you- Combat RP? - Magellan - 07-29-2014 I'm going to second Lia in that I don't think I've never had a positive or enjoyable combat rp situation that wasn't pc vs npc. People just love their characters far, far too much to allow them to lose, or even engage realistically in these settings. Its one of the several things that have kind of pushed me away from rp in general. RE: How do -you- Combat RP? - Val - 07-29-2014 (07-29-2014, 09:06 AM)Magellan Wrote: I'm going to second Lia in that I don't think I've never had a positive or enjoyable combat rp situation that wasn't pc vs npc. People just love their characters far, far too much to allow them to lose, or even engage realistically in these settings. Not everyone :p as I said earlier, Val has lost several times. He certainly won't lose if the person doesn't know how to realistically defeat or outsmart him, but I'm not opposed to him being taken out and I know several others that are just fine with it. Loss is actually a great RP opportunity. Your character has to deal with that loss, humiliation, fact that someone is better than them, etc. Others will see it as a reason to get stronger, need more training, whatever. It's really entertaining either way and, arguably, one can say the opportunities of RP from a loss far exceed that of a win. |