Hydaelyn Role-Players
Multiclassing IC or: How I Avoided Becoming God - Printable Version

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RE: Multiclassing IC or: How I Avoided Becoming God - Zyrusticae - 08-26-2014

(08-24-2014, 05:17 PM)Verad Wrote:
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(08-24-2014, 08:53 PM)FreelanceWizard Wrote:
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I like these posts. These are nice posts.

Thanks to these, I don't have too much to add. I will say that, in the setting, it is essentially canon that all PCs are Warriors of Light, possess the Echo, and thus correspondingly have Hydaelyn's blessing, which means by their very nature they should be powerful. That's not to say that those who are RPing normal and/or powerless individuals are doing it wrong, but that it's certainly within a player's right to make their player noticeably more powerful than, perhaps, characters from other MMORPGs you may have played.

That being said, the Armory system is really not very well-explained within the game lore, especially within the context of a young 20-something being able to achieve mastery in everything in the game. And that's unfortunate, because it means we, as a community, effectively have to figure this stuff out for ourselves. Personally, I am perfectly okay with a 16-year-old being an utterly amazing, badass Warrior thanks in large part to Hydaelyn's blessing... if that's all they're really good at. There's a sliding scale to this sort of thing, a gauge of verisimilitude and believability that everyone has to read for themselves and figure out where they stand, and measure their expectations accordingly. Some players' place on this scale will clash with others, and that's just the nature of the beast, and the intersection of lore with game mechanics will naturally produce this kind of conflict.

So, you know, go nuts! Within reason. There's no hard and fast rules to be had here, just general guidelines. But even if you only just follow the guidelines laid out within this thread, you should find yourself in a good place, I would think.


RE: Multiclassing IC or: How I Avoided Becoming God - Aduu Avagnar - 08-28-2014

I play Nako as what could probably be considered a Red Mage from other games in the series, his skill with Magic are broad, but he cannot master any of them, I play this as a choice, he would much rather be verstatile and be able to turn his hand to many things, than to master one, and have it fail him.
The skills he has picked up in life are the three schools of Magic, archery and swordplay. and even then if he was in a contest or fight with a practitioner of any of those arts, he would most likely lose if he had to rely purely on them. dependant on skill/experience of the oponent, Nako was 35 at the begining of ARR, and as a soldier has been in war/combat situations where he has had to use his skills.