2.4 Preview - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: 2.4 Preview (/showthread.php?tid=8680) |
RE: 2.4 Preview - Marisa - 10-17-2014 (10-17-2014, 05:14 AM)Siha Wrote: Agh those classes and most of all those recipes, that caster recipe in the middle is just amazing!Ha! No way that's going to be a caster set. Like all of the best sets, that'll be Bard restricted. However, on the off chance SE decides to be cool for once and let WHM wear it, you're gonna see me become very poor very fast as I purchase a full set of it the moment it hits the MB. RE: 2.4 Preview - Sounsyy - 10-17-2014 (10-17-2014, 12:53 PM)Warren Castille Wrote:(10-17-2014, 12:49 PM)Telluride Wrote: "Look, there is always some demon, dragon, voidsent, primal, or other world-threatening thing from the aether threatening to destroy the whole continent. The only way the people are going to be able to get on with their lives, and forget the cataclysm, is if we keep them distracted enough so they don't...know... about...it. You told me about your skills, mate? Well, all right, but I just have to tell you. As of right now, they mean absolutely... nothing." I just laughed so hard. Clearly there needs to be two lalafell morbol twins named Bweryang and Bob. RE: 2.4 Preview - Telluride - 10-17-2014 (10-17-2014, 12:53 PM)Warren Castille Wrote:(10-17-2014, 12:49 PM)Telluride Wrote: "Look, there is always some demon, dragon, voidsent, primal, or other world-threatening thing from the aether threatening to destroy the whole continent. The only way the people are going to be able to get on with their lives, and forget the cataclysm, is if we keep them distracted enough so they don't...know... about...it. You told me about your skills, mate? Well, all right, but I just have to tell you. As of right now, they mean absolutely... nothing." Ok, so we've got N and W spoken for. Who else needs a letter? 'Cause that's what I'm talkin' about. Act fast and you won't even have to use the Noisy Chigoe as your sidearm. RE: 2.4 Preview - Edgar - 10-17-2014 I'm really worried about 3rd Coil, because I'm still trapped at T5 of 1st Coil. Yes, 2 coils laters and I am still stuck on Twintania. RE: 2.4 Preview - FreelanceWizard - 10-17-2014 (10-17-2014, 01:20 PM)Edgar Wrote: I'm really worried about 3rd Coil, because I'm still trapped at T5 of 1st Coil. Yes, 2 coils laters and I am still stuck on Twintania. You and me both. ![]() RE: 2.4 Preview - Tiergan - 10-17-2014 Oh god. I thought I was going to be able to resist the urge to make a ninja, but goddamnit. Why did they have to make it look so cool ;A; RE: 2.4 Preview - Nebbs - 10-17-2014 (10-17-2014, 01:28 PM)Tiergan Wrote: Oh god. All the this ^ RE: 2.4 Preview - Seriphyn - 10-17-2014 Yeah, I don't like the possibility that rogue/ninja will have better visual effects than monk or dragoon. How is that justified in terms of being consistent in design? All classes should have the same amount of aesthetic flair. Also yeah, looks like the Garlean succession war is over, and there's a new emperor. I also agree with coat wondering where the hell the sultansworn are in cutscenes. And I will keel over and lol if they put Lolorito in with Adeledji as a sidekick to him being the new main villain. My poor rp. RE: 2.4 Preview - Berrod Armstrong - 10-17-2014 (10-17-2014, 01:52 PM)Seriphyn Wrote: Yeah, I don't like the possibility that rogue/ninja will have better visual effects than monk or dragoon. How is that justified in terms of being consistent in design? All classes should have the same amount of aesthetic flair.From what I've seen, they don't -- it's just -different-. Dragoons have high-impact visual effects (disembowel, fffff), the monk's visual effects are quite more attuned to the toon's model (see: Dragon kick!). Ninjas look a little more elemental, with mudras included. It's really subjective regarding which effects are 'better', but to me all of them look fine. If Lolorito becomes a story bad, all the better for you though! MORE RP. THE CONFLICT. THE CHARACTER DEVELOPMENT. The -DRAMA-. RE: 2.4 Preview - Warren Castille - 10-17-2014 (10-17-2014, 01:59 PM)Berrod Armstrong Wrote:(10-17-2014, 01:52 PM)Seriphyn Wrote: Yeah, I don't like the possibility that rogue/ninja will have better visual effects than monk or dragoon. How is that justified in terms of being consistent in design? All classes should have the same amount of aesthetic flair.From what I've seen, they don't -- it's just -different-. Dragoons have high-impact visual effects (disembowel, fffff), the monk's visual effects are quite more attuned to the toon's model (see: Dragon kick!). Ninjas look a little more elemental, with mudras included. It's really subjective regarding which effects are 'better', but to me all of them look fine. I care not about subjective better-worse. I care about them looking fucking huge and annoying if they're on the melee line. POWERS OF OBFUSCATION SHOULD BE USED ON YOURSELF, NOT THE TARGET RE: 2.4 Preview - Berrod Armstrong - 10-17-2014 (10-17-2014, 02:00 PM)Warren Castille Wrote:Fighting Neo-Sephiroth-Dalamud-Captain-Hook in the Umpteenth Coil of Agent Smith and all he is is Mudras. Mudras all over. Then a WHM spams holy from Melee range.(10-17-2014, 01:59 PM)Berrod Armstrong Wrote:(10-17-2014, 01:52 PM)Seriphyn Wrote: Yeah, I don't like the possibility that rogue/ninja will have better visual effects than monk or dragoon. How is that justified in terms of being consistent in design? All classes should have the same amount of aesthetic flair.From what I've seen, they don't -- it's just -different-. Dragoons have high-impact visual effects (disembowel, fffff), the monk's visual effects are quite more attuned to the toon's model (see: Dragon kick!). Ninjas look a little more elemental, with mudras included. It's really subjective regarding which effects are 'better', but to me all of them look fine. RE: 2.4 Preview - Sounsyy - 10-17-2014 (10-17-2014, 02:00 PM)Warren Castille Wrote:(10-17-2014, 01:59 PM)Berrod Armstrong Wrote:(10-17-2014, 01:52 PM)Seriphyn Wrote: Yeah, I don't like the possibility that rogue/ninja will have better visual effects than monk or dragoon. How is that justified in terms of being consistent in design? All classes should have the same amount of aesthetic flair.From what I've seen, they don't -- it's just -different-. Dragoons have high-impact visual effects (disembowel, fffff), the monk's visual effects are quite more attuned to the toon's model (see: Dragon kick!). Ninjas look a little more elemental, with mudras included. It's really subjective regarding which effects are 'better', but to me all of them look fine. WHAAAAAAAAAAAAAAAA every combo finisher shouldn't look like a melee LB3??!!?!?!?!?! Preposterous!! I thought the whole point of getting my Bravura Zodiac was so that I could walk around looking like a walking Final Heaven?! RE: 2.4 Preview - K'nahli - 10-17-2014 Well, I need to stop reading this thread for it's lack of spoiler tags but the update looks amazing and I am looking forward to trying that top that the Roeg with the bandana is wearing for a more, simple look for my miqo'te. Also that census was very fun to look through. I am both very surprised and very happy to see that Adders have the most members. I thought that most people didn't like neither them nor the Elder Seedseer as much as the others because she wasn't cool and epic enough for their tastes, haha. Gridania is respected! o.o/ RE: 2.4 Preview - OttoVann - 10-17-2014 Awww shit if Lolorito becomes bad doesnt this make Syndicate bad by association? Or at least worse than a lot of people already view it? Time for Otto to make his home in Lavender Beds a bit more used than it currently is. RE: 2.4 Preview - Aldotsk - 10-17-2014 With the way it'll go, Anelia might end up working for Maelstrom instead. |